Run: 2026-02-19-01KHTRGS6402ZDGDJY7G9RNQ2A

Run Details

Duration:
55.9s
Cost:
$0.002314
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Freeze!" Harlow Quinn's shout cut through the drumming rain like a blade. Her badge gleamed in the flickering streetlamp as she drew her sidearm, tracking the figure darting down Broad Court. The suspect ducked into an alleyway, and she cursed under her breath. Typical Soho. Every corner led to another maze of piss-stained walls and overflowing bins. Her boots splashed through oily puddles as she gave chase. The rain plastered her salt-and-pepper hair flat against her scalp, and her jacket clung to her skin like a second, colder epidermis. Her wristwatch dripped with rainwater, the worn leather strap digging into her flesh. The suspect disappeared around yet another corner, and Quinn followed with military precision. The alley narrowed to a dead end, but the suspect was gone. She approached the brick wall cautiously, scanning the shadows. Her breath came in controlled bursts, misting in the chill air. That’s when she noticed the faded graffiti—an inverted triangle drawn in ash, barely visible beneath the grime. She pressed her palm against it. The wall yielded with a low groan. Beyond lay a steep staircase descending into darkness. Quinn hesitated, her hand hovering over her radio. She knew the protocol—backup, containment, procedure. But this wasn’t procedure. This was something else entirely. She flipped on her flashlight and descended. The air grew denser, colder, carrying the faint scent of mildew and something metallic. The steps ended in a cavernous space that stretched endlessly into the gloom. Quinn’s flashlight beam caught fragments of history—faded Tube station signs, broken tiles, and rusting iron girders. Camden’s abandoned Underground station. The Veil Market. The suspect stood at the edge of the cavern, holding up a small, curved token carved from bone. He turned, tossing it to her with a smirk. "Welcome to the Market, Detective." She caught it reflexively. The bone felt warm against her skin, almost alive. Before she could react, the suspect vanished into the labyrinthine stalls. The Market sprawled before her, a chaotic symphony of sights and sounds. Vendors hawked their wares from makeshift stalls—enchanted relics, shimmering vials of liquid, and creatures that defied logic. A woman with eyes like molten gold offered Quinn a jar containing what looked like a miniature thunderstorm. She declined with a curt shake of her head. Her sharp jaw tightened as she scanned the crowd. The suspect had melted into the throng, leaving her adrift in a sea of the unnatural. She felt the weight of unfamiliar eyes on her—some curious, others hostile. "Looking for someone?" The voice came from her left. A man wearing a bloodstained apron leaned against his stall, polishing a set of surgical tools. His curly dark hair framed olive skin, and a Saint Christopher medallion glinted at his throat. The scar along his forearm caught the light. Quinn eyed him warily. "You sound like that’s a common question here." "Always." He chuckled, gesturing to the Market. "Lost souls and fugitives make good customers." She flashed the bone token. "Seen anyone enter in a hurry?" "Depends." He tilted his head, studying her. "You NHS or Met?" "Neither," she lied smoothly, tucking the token into her pocket. "Freelance." "Course you are." He smirked but didn’t press further. "Back corner. Purple tent. That’s where the runners go." She nodded her thanks and moved through the crowd. The Market seemed to breathe around her, its pulse quickening as she approached the purple tent. Inside, shadows whispered in languages she didn’t understand. Her hand hovered near her sidearm, though she doubted it would be much use here. The suspect stood in the center of the tent, speaking rapidly to a figure cloaked in darkness. He stopped mid-sentence as Quinn entered. His eyes widened. "You followed me?" "Smart move, going underground." She stepped closer, her flashlight casting long, jagged shadows. "But you’re still trapped." The cloaked figure chuckled, a sound like dry bones rattling. "Not trapped, Detective. Found." Before she could react, the ground beneath her shifted. The tent’s fabric billowed, and the air grew thick with static electricity. She drew her sidearm, aiming at the suspect. "Stand down!" The cloaked figure raised a hand, and Quinn’s firearm dissolved into ash. She stared at her empty hand, her heart pounding. The suspect grinned. "You shouldn’t have come here." The Market’s pulse became a roar as the shadows closed in. Quinn’s instincts screamed at her to run, but she stood her ground. She’d faced worse than shadows, though the memory of DS Morris’s unexplained death clawed at the edges of her resolve. "Last chance," she said, her voice steady despite the storm brewing around her. "Come quietly." The suspect laughed, and the cloaked figure advanced. Quinn braced herself, her mind racing through possibilities. Protocol was out the window. This was survival. The shadows lunged.
created_at"2026-02-19T10:53:18.922Z" 2/19/2026, 10:53:18 AM
model"deepseek/deepseek-chat-v3"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency430
moderation_latency(null)
generation_time55895
tokens_prompt4663
tokens_completion1296
native_tokens_prompt4219
native_tokens_completion1083
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00231395
router(null)
provider_responses
0
endpoint_id"5294d55f-9012-496b-8f22-8cc919432dcd"
id"chatcmpl-R4KuYCXzFtry9sURZjVIMbhd"
is_byokfalse
latency73
model_permaslug"deepseek/deepseek-chat-v3"
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771498398-Mdwl0kIza08dxrCooFNT"
upstream_id"chatcmpl-R4KuYCXzFtry9sURZjVIMbhd"
total_cost0.00231395
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount1
adverbTags
0"she lied smoothly [smoothly]"
dialogueSentences21
tagDensity0.381
leniency0.762
rawRatio0.125
effectiveRatio0.095
87.53% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount802
totalAiIsmAdverbs2
found
0
adverb"cautiously"
count1
1
adverb"warily"
count1
highlights
0"cautiously"
1"warily"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
18.95% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount802
totalAiIsms13
found
0
word"scanning"
count1
1
word"chill"
count1
2
word"gloom"
count1
3
word"almost alive"
count1
4
word"chaotic"
count1
5
word"symphony"
count1
6
word"scanned"
count1
7
word"weight"
count1
8
word"pulse"
count2
9
word"pounding"
count1
10
word"resolve"
count1
11
word"racing"
count1
highlights
0"scanning"
1"chill"
2"gloom"
3"almost alive"
4"chaotic"
5"symphony"
6"scanned"
7"weight"
8"pulse"
9"pounding"
10"resolve"
11"racing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes widened"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences72
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences72
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences85
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen24
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords793
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
80.26% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions24
wordCount717
uniqueNames11
maxNameDensity1.39
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Quinn10
Broad1
Court1
Soho1
Tube1
Underground1
Veil1
Market5
Saint1
Christopher1
Morris1
persons
0"Quinn"
1"Market"
2"Saint"
3"Christopher"
4"Morris"
places
0"Soho"
globalScore0.803
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences59
glossingSentenceCount1
matches
0"looked like a miniature thunderstorm"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount793
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences85
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs26
mean30.5
std17.36
cv0.569
sampleLengths
057
158
262
338
450
532
624
756
837
949
1012
1114
1211
1311
1411
1518
1648
1729
1817
1914
2031
2129
2243
2315
2424
253
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences72
matches
0"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs142
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount5
semicolonCount0
flaggedSentences5
totalSentences85
ratio0.059
matches
0"That’s when she noticed the faded graffiti—an inverted triangle drawn in ash, barely visible beneath the grime."
1"She knew the protocol—backup, containment, procedure."
2"Quinn’s flashlight beam caught fragments of history—faded Tube station signs, broken tiles, and rusting iron girders."
3"Vendors hawked their wares from makeshift stalls—enchanted relics, shimmering vials of liquid, and creatures that defied logic."
4"She felt the weight of unfamiliar eyes on her—some curious, others hostile."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount726
adjectiveStacks0
stackExamples(empty)
adverbCount15
adverbRatio0.02066115702479339
lyAdverbCount10
lyAdverbRatio0.013774104683195593
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences85
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences85
mean9.33
std4.81
cv0.515
sampleLengths
012
119
212
32
412
510
622
713
813
912
109
1111
1217
136
147
158
168
176
184
195
207
2114
2213
2316
244
253
2618
279
285
294
309
3111
3212
3317
3418
359
369
3716
3812
399
4016
4116
428
434
448
457
467
475
486
497
65.10% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.4117647058823529
totalSentences85
uniqueOpeners35
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences71
matches(empty)
ratio0
62.25% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount28
totalSentences71
matches
0"Her badge gleamed in the"
1"Her boots splashed through oily"
2"Her wristwatch dripped with rainwater,"
3"She approached the brick wall"
4"Her breath came in controlled"
5"She pressed her palm against"
6"She knew the protocol—backup, containment,"
7"She flipped on her flashlight"
8"He turned, tossing it to"
9"She caught it reflexively."
10"She declined with a curt"
11"Her sharp jaw tightened as"
12"She felt the weight of"
13"His curly dark hair framed"
14"He chuckled, gesturing to the"
15"She flashed the bone token."
16"He tilted his head, studying"
17"she lied smoothly, tucking the"
18"He smirked but didn’t press"
19"She nodded her thanks and"
ratio0.394
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount66
totalSentences71
matches
0"Harlow Quinn's shout cut through"
1"Her badge gleamed in the"
2"The suspect ducked into an"
3"Every corner led to another"
4"Her boots splashed through oily"
5"The rain plastered her salt-and-pepper"
6"Her wristwatch dripped with rainwater,"
7"The suspect disappeared around yet"
8"The alley narrowed to a"
9"She approached the brick wall"
10"Her breath came in controlled"
11"That’s when she noticed the"
12"She pressed her palm against"
13"The wall yielded with a"
14"Quinn hesitated, her hand hovering"
15"She knew the protocol—backup, containment,"
16"This was something else entirely."
17"She flipped on her flashlight"
18"The air grew denser, colder,"
19"The steps ended in a"
ratio0.93
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences71
matches
0"Before she could react, the"
1"Before she could react, the"
ratio0.028
50.69% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences31
technicalSentenceCount4
matches
0"Her badge gleamed in the flickering streetlamp as she drew her sidearm, tracking the figure darting down Broad Court."
1"The steps ended in a cavernous space that stretched endlessly into the gloom."
2"Vendors hawked their wares from makeshift stalls—enchanted relics, shimmering vials of liquid, and creatures that defied logic."
3"A man wearing a bloodstained apron leaned against his stall, polishing a set of surgical tools."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount2
matches
0"She stepped, her flashlight casting long, jagged shadows"
1"she said, her voice steady despite the storm brewing around her"
54.76% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount2
fancyTags
0"He chuckled (chuckle)"
1"she lied smoothly (lie)"
dialogueSentences21
tagDensity0.143
leniency0.286
rawRatio0.667
effectiveRatio0.19
77.3184%