Run: 2026-02-19-01KHTRHB5GZXB3STPP6QVN94WE

Run Details

Duration:
21.6s
Cost:
$0.002014
Provider:
Hyperbolic

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rain pounded the pavement, casting a rhythmic symphony through the deserted streets. Detective Harlow Quinn sprinted through the downpour, her eyes fixed on the figure ahead. A hooded silhouette, drenched and nondescript, had led her on a wild goose chase through Soho's neon-drenched alleys. Water streamed down her face, obscuring her vision for a split second before she wiped it away. Quinn quickened her pace, her footsteps echoing off the buildings as she gained ground. She'd been tracking this lead for weeks, and she wasn't about to let it slip away. The suspect darted to the left, vanishing into a narrow passage between two buildings. Quinn followed, her worn leather watch glinting in the faint light. She slowed, her military-honed senses on high alert, as she entered the dimly lit passageway. The air was thick with the smell of wet earth and stale cigarettes. She emerged into a wider alley, the sound of the city muffled by the towering buildings. Ahead, a nondescript door blended seamlessly into the brickwork. Quinn hesitated, her sharp jaw set in a determined line. This was the entrance to the Veil Market, a notorious underground black market that sold everything from banned alchemical substances to illicit artifacts. Quinn's grip on her radio tightened, her mind racing. She'd heard whispers about the Veil Market, how it operated beneath the radar, hidden from prying eyes. This was the first time she'd ever had a lead on its location. She took a deep breath, weighing her options. Following the suspect into the market would be a gamble. The untested rumor mill whispered that the market was a hotbed of supernatural activity, home to cults and dark arts practitioners. But she had a job to do. Quinn's hand instinctively went to her gun, her fingers hovering over the grip. She forced herself to relax, her eyes scanning the area for any signs of surveillance. The door remained shut, but the shadows around her seemed to grow longer, like grasping fingers. A small, glistening object caught her eye. A bone token, left carelessly on the ground. Quinn's heart quickened as she picked it up. The token was cool to the touch, its surface etched with symbols she couldn't decipher. She examined the door, searching for any hidden catches or mechanisms. A small indentation, barely noticeable, seemed to match the shape of the token. Quinn inserted the token, and the door creaked open, revealing a narrow stairway that plunged into darkness. She hesitated, her military precision broken by a shiver running down her spine. What lay beneath the city's surface was anyone's guess. The sound of her own breathing echoed in the silence. Quinn steeled herself, her grip on the radio tightening. This was it – the moment of truth. With a resolute step forward, she began her descent into the unknown. As she descended the stairs, the air thickened with the scent of incense and ozone. Quinn's vision adjusted slowly to the dim light, her eyes scanning the crowded room. The Veil Market was a labyrinth of twisted corridors and cramped stalls, a living, breathing entity that pulsed with an otherworldly energy. A thousand conversations layered over each other – irate haggling, seductive whispers, and fecund advertisements for black market goods. Quinn's ears strained to listen, her sharp senses absorbing every detail. Tomás Herrera, a familiar figure, stood at a stall near the stairs, a denim-clad whirlwind dispensing herbal remedies to a pair of scrappy teenagers. His eyes flickered toward Quinn, a moment of mutual recognition hung in the air before he looked away, unperturbed. Her suspect had vanished into the throng. Quinn pushed forward, a wraith navigating the whirlpool of stalls and hung-over patrons. The thrill of the chase had given way to uncharted territory, and every moment counted.
created_at"2026-02-19T10:53:37.336Z" 2/19/2026, 10:53:37 AM
model"meta-llama/llama-3.1-70b-instruct"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3096
moderation_latency(null)
generation_time21548
tokens_prompt4708
tokens_completion984
native_tokens_prompt4218
native_tokens_completion818
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0020144
router(null)
provider_responses
0
endpoint_id"c0841471-73f1-4511-b47f-ac2643802026"
id"oXzFSVt-4YNCb4-9d0538b6194520eb"
is_byokfalse
latency3096
model_permaslug"meta-llama/llama-3.1-70b-instruct"
provider_name"Hyperbolic"
status200
api_type"completions"
id"gen-1771498417-4LgedRRbYZkABNtfK9v8"
upstream_id"oXzFSVt-4YNCb4-9d0538b6194520eb"
total_cost0.0020144
cache_discount(null)
upstream_inference_cost0
provider_name"Hyperbolic"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
92.09% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount632
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount632
totalAiIsms22
found
0
word"rhythmic"
count1
1
word"symphony"
count1
2
word"quickened"
count2
3
word"footsteps"
count1
4
word"echoing"
count1
5
word"glinting"
count1
6
word"determined"
count1
7
word"racing"
count1
8
word"scanning"
count2
9
word"glistening"
count1
10
word"etched"
count1
11
word"down her spine"
count1
12
word"echoed"
count1
13
word"silence"
count1
14
word"steeled"
count1
15
word"pulsed"
count1
16
word"otherworldly"
count1
17
word"familiar"
count1
18
word"flickered"
count1
19
word"navigating"
count1
highlights
0"rhythmic"
1"symphony"
2"quickened"
3"footsteps"
4"echoing"
5"glinting"
6"determined"
7"racing"
8"scanning"
9"glistening"
10"etched"
11"down her spine"
12"echoed"
13"silence"
14"steeled"
15"pulsed"
16"otherworldly"
17"familiar"
18"flickered"
19"navigating"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"air was thick with"
count1
1
label"hung in the air"
count1
highlights
0"The air was thick with"
1"hung in the air"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences47
matches(empty)
51.67% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences47
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences47
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen25
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords630
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions1
unquotedAttributions0
matches(empty)
46.83% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions22
wordCount630
uniqueNames6
maxNameDensity2.06
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn13
Soho1
Veil3
Market3
Herrera1
persons
0"Harlow"
1"Quinn"
2"Herrera"
places
0"Soho"
1"Veil"
globalScore0.468
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences47
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount630
matches(empty)
95.74% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences47
matches
0"whispered that the"
13.02% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs15
mean42
std8.21
cv0.196
sampleLengths
044
147
253
358
447
538
644
738
841
932
1029
1151
1230
1343
1435
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences47
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs103
matches(empty)
21.28% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount0
flaggedSentences2
totalSentences47
ratio0.043
matches
0"This was it – the moment of truth."
1"A thousand conversations layered over each other – irate haggling, seductive whispers, and fecund advertisements for black market goods."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount632
adjectiveStacks0
stackExamples(empty)
adverbCount12
adverbRatio0.0189873417721519
lyAdverbCount7
lyAdverbRatio0.011075949367088608
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences47
echoCount0
echoWords(empty)
68.19% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences47
mean13.4
std4.3
cv0.32
sampleLengths
012
114
218
317
414
516
614
711
815
913
1016
119
1210
1323
149
1517
1613
178
1810
1921
207
2113
2215
2316
247
258
268
2715
2811
2913
3017
3113
329
3310
349
358
3612
3715
3814
3922
4019
4111
4224
4319
447
4513
4615
58.16% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats1
diversityRatio0.3617021276595745
totalSentences47
uniqueOpeners17
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences47
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount10
totalSentences47
matches
0"She'd been tracking this lead"
1"She slowed, her military-honed senses"
2"She emerged into a wider"
3"She'd heard whispers about the"
4"She took a deep breath,"
5"She forced herself to relax,"
6"She examined the door, searching"
7"She hesitated, her military precision"
8"His eyes flickered toward Quinn,"
9"Her suspect had vanished into"
ratio0.213
23.83% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount41
totalSentences47
matches
0"Rain pounded the pavement, casting"
1"Detective Harlow Quinn sprinted through"
2"A hooded silhouette, drenched and"
3"Water streamed down her face,"
4"Quinn quickened her pace, her"
5"She'd been tracking this lead"
6"The suspect darted to the"
7"Quinn followed, her worn leather"
8"She slowed, her military-honed senses"
9"The air was thick with"
10"She emerged into a wider"
11"Quinn hesitated, her sharp jaw"
12"This was the entrance to"
13"Quinn's grip on her radio"
14"She'd heard whispers about the"
15"This was the first time"
16"She took a deep breath,"
17"The untested rumor mill whispered"
18"Quinn's hand instinctively went to"
19"She forced herself to relax,"
ratio0.872
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences47
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences36
technicalSentenceCount1
matches
0"This was the entrance to the Veil Market, a notorious underground black market that sold everything from banned alchemical substances to illicit artifacts."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
74.5823%