Run: 2026-02-19-01KHTRJNZ9SQKWMCYVX3GKP4J0

Run Details

Duration:
48.8s
Cost:
$0.005767
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Here is a 1000+ word thriller scene based on the provided instructions and codex: Detective Harlow Quinn's shoes slapped against the wet pavement as she raced after the fleeing suspect. The man darted down a narrow alley, his dark jacket blurring in the misty rain. "Police! Stop!" Her command echoed off the brick walls uselessly. The suspect vaulted over a chain link fence, his movements practiced and fluid. Quinn grimaced and grabbed the top of the fence, planting a foot halfway up and hauling herself over. Her jacket caught on a rusty wire. She yanked it free with a rip. She dropped down into a puddle on the other side, scanning the alley. There - a shape disappearing into a warehouse door. She sprinted after it, pushing through into the musty darkness beyond. Metal stairs switchbacked down. Instinct prickled the back of her neck as she descended, the claustrophobic space closing in. Her hand brushed the steps' railing, coming away gritty with rust and grime. Keep moving. Don't lose him. The stairs ended in a tunnel hewn from old brick, moisture seeping through cracks and pooling on the floor. A bone token sat at the tunnel's mouth, glinting in the half-light. Quinn hesitated only a moment before snatching it up. Its surface vibrated against her skin. She proceeded slowly, hugging the wall as the tunnel curved. Flickering lights appeared ahead, casting long shadows. A murmur of voices grew louder, mixed with the scraping of boxes and rustle of fabric. Six years on the force but she'd never heard of anything like this. Quinn peered around a final bend and froze. An underground marketplace stretched before her, teeming with activity. Ramshackle stalls crowded the platform of an abandoned Tube station. Sellers hawked enchanted trinkets, glowing potions, parchment scrolls. The detective slipped in among the crowd, her demeanor casual but her gaze sharp. Where had that bastard gone? She passed a booth draped in amulets and charms, a woman arguing heatedly with the vendor in a language Quinn didn't recognize. A man with a livid pink scar faced off with a group of teenagers, one hand resting threateningly on his belt knife. "It's lovely, isn't it?" a voice said suddenly behind her. Quinn turned to see a lean Spanish man with quick eyes and a Saint Christopher medallion at his throat. His gaze flicked to her white-knuckled grip on the bone token before meeting her eyes with a knowing quirk of his mouth. "Your first time here, I take it?" "Is it that obvious?" She kept her tone light despite her_LL electronically, her_wall going up. "A bit." He shrugged. "Stick close. This isn't a place to wander alone." "I can handle myself." "Of that, I have no doubt." He nodded to an alcove where a cluster of hard-eyed men loitered with a menacing air. "Just the same, some local color is good to have on hand." Quinn hesitated, calculating. This wasn't her world. Hell, she didn't even know what world this was. And something about the man's easy confidence rang true. "Tomás Herrera. Call me Tommy," he said, extending a hand. "Harlow," she shook it, not giving her surname. "Lead on then. I'm looking for someone." She described her suspect. Tommy nodded thoughtfully, scanning the crowd. "About a dozen that could fit your man came through tonight. We'll make the rounds." He guided her through the market, pausing to exchange words here and there, keeping things casual. Quinn felt eyes tracking their progress but Tommy's presence kept any from approaching. "The Thompson twins were in?" Tommy asked a dark-skinned woman selling bundles of dried herbs. She nodded, glancing at Quinn. "Regular booth but they only had the usual tonight. No specials." She held his gaze meaningfully before turning to her next customer. "Specials?" "Rare goods. Likely where your man's business lies." They approached a stall draped in heavy silks, a fluttering laugh escaping from between the folds. The proprieter, an ageless Chinese woman, met Tommy's inquiring look with a narrow stare. "Your mother misses you, Tommy. You shouldn't keep away." Her words hung in the air. "Working on that, auntie. You know how it is." Quinn kept her face neutral. So her guide had connections, and complications, of his own. The woman _tsked_. "A new face. Have a care with this one. The calves that go astray should be eaten by the wolves." Her knowing gaze rested on Quinn a moment before dismissing her. Tommy inclined his head and led Quinn away. "I need more than riddles and fortune cookies," she said in a low voice. "You'll get answers. Just not here." He guided Quinn out of the main market thoroughfare into the shadows of a maintenance corridor. "This way." He ushered her into an alcove and up a ladder, squeezing through a narrow duct that spat them out onto a catwalk above the station. The market sprawled below, figures moving like ants among the booths. Tommy scanned the crowd intently. "There. Hooded cloak, big hurry. He's heading for the west tunnel." Quinn's pulse jumped. She could just make out the figure cutting determinedly through the throng. "Where does that tunnel go?" "Depends who you are. This time of night, I'd say it goes straight to serious trouble." "Lovely." She swung back onto the ladder. "Then that's where we're going too." Tommy followed with a sigh. "I was afraid you'd say that." They wound through a series of access tunnels, guided by the fading scuff of footsteps ahead. Furtive skittering sounds echoed in the dark, making Quinn's skin crawl. Tommy's grip on a makeshift pipe weapon tightened. The passage opened abruptly into a cavern, walls shimmering with bioluminescent fungus. Stacked crates and caged animals filled the space - the market's storeroom, or its zoo. Quinn edged forward carefully, loam and musk thick in her nose. No sign of their quarry. A low chuckle sounded behind them. Quinn whirled to see a hooded figure emerge from the shadows, a trio of big men with clubs at his back. "Sneaking a peek at the goods?" The figure pushed back his hood revealing a battered face and cold eyes. "Naughty, naughty." "Lost track of my tour group," Quinn said blandly. "Just trying to catch up." "Is that so?" The man smirked at Tommy. "And you, Seville? Slumming again? Your mother know you're here?" "I go where the work takes me, Rafe. Unlike some." "Too good for the old neighborhood these days?" Rafe's eyes glittered dangerously. "Too smart." Tommy shifted subtly, angling himself to Quinn's left. Putting himself between her and the biggest goon, she realized with a start. Protecting her. The man took a menacing step forward. His goons grinned in anticipation, hefting their clubs. Quinn tensed, weighing her options. Hand-to-hand in tight quarters, no backup, hostile territory...this could get messy fast. Her fingers flexed, adrenaline humming. Time to see what London's finest could do.
created_at"2026-02-19T10:54:21.167Z" 2/19/2026, 10:54:21 AM
model"nousresearch/hermes-3-llama-3.1-405b"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1041
moderation_latency(null)
generation_time48753
tokens_prompt4697
tokens_completion1797
native_tokens_prompt4199
native_tokens_completion1568
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
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is_byokfalse
finish_reason"stop"
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is_byokfalse
latency75
model_permaslug"nousresearch/hermes-3-llama-3.1-405b"
provider_name"DeepInfra"
status200
api_type"completions"
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Evaluation details

Result Evaluator Details Meta Data
0.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags24
adverbTagCount6
adverbTags
0"a voice said suddenly [suddenly]"
1"She swung back [back]"
2"The figure pushed back [back]"
3"Quinn said blandly [blandly]"
4"Rafe's eyes glittered dangerously [dangerously]"
5"Tommy shifted subtly [subtly]"
dialogueSentences38
tagDensity0.632
leniency1
rawRatio0.25
effectiveRatio0.25
86.84% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1140
totalAiIsmAdverbs3
found
0
adverb"slowly"
count1
1
adverb"suddenly"
count1
2
adverb"carefully"
count1
highlights
0"slowly"
1"suddenly"
2"carefully"
80.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found
0"Thompson"
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
42.98% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1140
totalAiIsms13
found
0
word"raced"
count1
1
word"echoed"
count2
2
word"scanning"
count2
3
word"glinting"
count1
4
word"vibrated"
count1
5
word"flicked"
count1
6
word"calculating"
count1
7
word"scanned"
count1
8
word"pulse"
count1
9
word"footsteps"
count1
10
word"anticipation"
count1
highlights
0"raced"
1"echoed"
2"scanning"
3"glinting"
4"vibrated"
5"flicked"
6"calculating"
7"scanned"
8"pulse"
9"footsteps"
10"anticipation"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"hung in the air"
count1
highlights
0"hung in the air"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences89
matches
0"d in anticipation"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences89
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences104
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords4
totalWords1136
ratio0.004
matches
0"LL electronically, her"
1"tsked"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
35.45% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions40
wordCount873
uniqueNames12
maxNameDensity2.29
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn20
Keep1
Tube1
Spanish1
Saint1
Christopher1
Tommy10
Chinese1
Rafe1
Putting1
London1
persons
0"Harlow"
1"Quinn"
2"Keep"
3"Saint"
4"Christopher"
5"Tommy"
6"Rafe"
places
0"London"
globalScore0.355
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences66
glossingSentenceCount1
matches
0"appeared ahead casting long shadows"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1136
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences104
matches
0"had that bastard"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs45
mean25.24
std13.48
cv0.534
sampleLengths
031
110
245
337
433
546
646
735
863
910
1048
1115
1213
134
1434
1535
1619
1721
1829
1920
2022
211
2238
2315
2424
2542
2614
2722
2838
2916
3020
3116
3213
3311
3435
3543
3627
3721
3814
3918
4010
4112
4225
4332
4413
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences89
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs161
matches(empty)
87.91% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount0
flaggedSentences2
totalSentences104
ratio0.019
matches
0"There - a shape disappearing into a warehouse door."
1"Stacked crates and caged animals filled the space - the market's storeroom, or its zoo."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount320
adjectiveStacks0
stackExamples(empty)
adverbCount6
adverbRatio0.01875
lyAdverbCount4
lyAdverbRatio0.0125
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences104
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences104
mean10.92
std5.92
cv0.542
sampleLengths
016
115
210
313
418
57
67
713
89
911
104
1115
1213
132
143
1519
1612
179
186
1910
207
2116
2213
238
249
2510
268
2714
285
2922
3022
3110
3219
3322
347
3515
364
379
384
3922
4012
413
424
439
449
4510
468
4711
486
4915
89.42% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.5480769230769231
totalSentences104
uniqueOpeners57
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences86
matches(empty)
ratio0
85.12% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount29
totalSentences86
matches
0"Her command echoed off the"
1"Her jacket caught on a"
2"She yanked it free with"
3"She dropped down into a"
4"She sprinted after it, pushing"
5"Her hand brushed the"
6"Its surface vibrated against her"
7"She proceeded slowly, hugging the"
8"She passed a booth draped"
9"His gaze flicked to her"
10"She kept her tone light"
11"He nodded to an alcove"
12"he said, extending a hand"
13"she shook it, not giving"
14"She described her suspect"
15"He guided her through the"
16"She nodded, glancing at Quinn."
17"She held his gaze meaningfully"
18"They approached a stall draped"
19"Her words hung in the"
ratio0.337
35.58% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount73
totalSentences86
matches
0"Detective Harlow Quinn's shoes slapped"
1"The man darted down a"
2"Her command echoed off the"
3"The suspect vaulted over a"
4"Quinn grimaced and grabbed the"
5"Her jacket caught on a"
6"She yanked it free with"
7"She dropped down into a"
8"There - a shape disappearing"
9"She sprinted after it, pushing"
10"Metal stairs switchbacked down."
11"Instinct prickled the back of"
12"Her hand brushed the"
13"The stairs ended in a"
14"A bone token sat at"
15"Quinn hesitated only a moment"
16"Its surface vibrated against her"
17"She proceeded slowly, hugging the"
18"A murmur of voices grew"
19"Quinn peered around a final"
ratio0.849
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences86
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences32
technicalSentenceCount0
matches(empty)
62.50% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags24
uselessAdditionCount3
matches
0"She kept, her_wall going up"
1"she shook, not giving her surname"
2"They approached, a fluttering laugh escaping from between the folds"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount1
fancyTags
0"She described (describe)"
dialogueSentences38
tagDensity0.158
leniency0.316
rawRatio0.167
effectiveRatio0.053
80.1937%