Run: 2026-02-19-01KHTRKEVHPAE46KPHFY79BJ4H

Run Details

Duration:
26.5s
Cost:
$0.015932

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The neon sign above *The Raven’s Nest* flickered like a dying pulse as Detective Harlow Quinn shoved through the door, her boots splashing through a puddle of rainwater and something darker. The bar’s usual hum of low conversation and clinking glasses had curdled into silence. Every head turned—some curious, some wary, all of them knowing. She didn’t bother with her badge. They’d recognise the cut of her coat, the way her hand hovered near her sidearm, the set of her jaw. A man in a stained apron wiped his hands on a rag, eyes darting to the back exit. "Detective. We’re closed." Quinn’s gaze locked onto the far corner, where a figure had just slipped through the bookshelf. The hidden door swung shut with a whisper of wood against carpet. "Herrera!" Her voice cut through the quiet like a blade. No answer. Just the faintest scuff of shoes on stairs. She moved. The bookshelf was still warm where he’d pressed against it. Quinn shoved it aside, the hinges groaning in protest. A narrow staircase descended into darkness, the air thick with the scent of damp stone and something older—copper, maybe, or the metallic tang of fear. Her fingers brushed the wall, finding the light switch. A single bulb flickered to life, casting long shadows. Three steps down, her boot skidded on something slick. A Saint Christopher medallion glinted in the dim light, the chain snapped clean. *Left in a hurry.* She pocketed it, the metal cold against her palm. The stairs ended in a tunnel, the walls lined with graffiti that wasn’t just spray paint—sigils, warnings, things that made her skin prickle. The air hummed, low and constant, like the vibration of a live wire. She’d been in enough underground places to know this wasn’t just another basement. Ahead, a door stood ajar, its edges rimmed with a faint green glow. Quinn drew her sidearm, the weight familiar in her hand. She nudged the door open with her foot. The Veil Market unfolded before her like a fever dream. Stalls stretched into the distance, their canopies patched together from what looked like old theatre curtains and tarpaulins. The air smelled of incense and something sharper—alcohol, maybe, or the acrid bite of gunpowder. Lanterns hung from hooks, their flames burning in colours that didn’t exist above ground: violet, emerald, a sickly yellow that made her stomach clench. The crowd was a mix of faces she recognised from case files and others that made her pulse spike—pale skin stretched too tight over bone, eyes that reflected the light like an animal’s. And there, weaving through the throng, was Tomás Herrera. He moved fast, but not like a man running for his life. More like someone who knew these paths, these people. A woman in a long coat stepped into his path, holding out a vial of swirling liquid. He shook his head, pressing a bone token into her palm before slipping past. The token was the price of entry, then. Quinn’s fingers twitched toward her pocket, but she didn’t have one. A stall to her left sold knives, their blades etched with symbols that made her vision swim if she looked too long. To her right, a man with too many teeth offered "memories in a bottle"—vials of cloudy liquid that sloshed with something thicker than water. A child, no older than ten, darted past her, clutching a jar of fireflies that glowed blue. Quinn kept low, her coat blending with the shadows. Herrera glanced back once, his face tight with something like panic, but he didn’t see her. Not yet. Then the crowd shifted. A gap opened between stalls, and Quinn saw what he was running toward: a tunnel at the far end, its mouth dark and yawning. A sign above it read *Camden Tube—Closed for Repairs*, but the letters were peeling, the paint beneath them older, faded. The real entrance, then. Herrera reached it first. Quinn broke into a sprint. The tunnel swallowed him whole. She followed, her boots pounding against the wet concrete. The air grew colder, the scent of ozone stronger. The walls here were slick with moisture, the graffiti more frantic—pleas, warnings, names scrawled in what looked like blood. Ahead, Herrera’s footsteps echoed. Then, silence. Quinn slowed, her breath coming in sharp bursts. The tunnel split in three directions. Left, right, straight ahead. No sign of which way he’d gone. She pressed her back against the wall, listening. A whisper of fabric. A breath, too close. Quinn spun, her gun raised— But the tunnel was empty. Then the lights went out. Not a flicker. Not a dimming. One moment, the weak glow of the tunnel’s emergency lights; the next, absolute black. Quinn’s pulse hammered in her throat. She reached for her torch, but her fingers closed on empty air. *Left it in the car.* A sound. A scrape of metal on stone. She turned toward it, her gun sweeping the darkness. "Herrera. This is Detective Quinn. You’re under arrest." No answer. Just the slow drip of water from somewhere above. Then, a voice, right in her ear: "Run." She whirled, but there was nothing there. Just the cold press of air against her skin. The lights flared back on. The tunnel was empty. No Herrera. No footsteps. No sign of anyone at all. But on the wall in front of her, written in something dark and glistening, were three words: *You shouldn’t be here.*
total_cost0.015932

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences5
tagDensity0.2
leniency0.4
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount915
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount915
totalAiIsms19
found
0
word"flickered"
count2
1
word"pulse"
count3
2
word"silence"
count2
3
word"whisper"
count2
4
word"weight"
count1
5
word"familiar"
count1
6
word"stomach"
count1
7
word"etched"
count1
8
word"pounding"
count1
9
word"footsteps"
count2
10
word"echoed"
count1
11
word"flicker"
count1
12
word"glistening"
count1
highlights
0"flickered"
1"pulse"
2"silence"
3"whisper"
4"weight"
5"familiar"
6"stomach"
7"etched"
8"pounding"
9"footsteps"
10"echoed"
11"flicker"
12"glistening"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences87
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences87
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences90
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans5
markdownWords20
totalWords907
ratio0.022
matches
0"The Raven’s Nest"
1"Left in a hurry."
2"Camden Tube—Closed for Repairs"
3"Left it in the car."
4"You shouldn’t be here."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions1
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions26
wordCount891
uniqueNames12
maxNameDensity1.23
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Raven1
Detective1
Harlow1
Quinn11
Saint1
Christopher1
Veil1
Market1
Tomás1
Herrera5
Tube1
Closed1
persons
0"Raven"
1"Harlow"
2"Quinn"
3"Saint"
4"Christopher"
5"Market"
6"Tomás"
7"Herrera"
places(empty)
globalScore0.883
windowScore0.833
27.05% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences61
glossingSentenceCount3
matches
0"looked like old theatre curtains and tarp"
1"something like panic, but he didn’t see her"
2"looked like blood"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount907
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences90
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs40
mean22.68
std23.21
cv1.024
sampleLengths
081
121
228
310
410
52
662
735
849
913
1018
1110
1290
139
1471
1563
1627
174
1848
194
205
2142
226
2325
248
258
265
275
285
2943
308
3117
3211
337
341
3516
365
3714
3817
394
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences87
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs135
matches
0"was running"
1"were peeling"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount8
semicolonCount1
flaggedSentences9
totalSentences90
ratio0.1
matches
0"Every head turned—some curious, some wary, all of them knowing."
1"A narrow staircase descended into darkness, the air thick with the scent of damp stone and something older—copper, maybe, or the metallic tang of fear."
2"The stairs ended in a tunnel, the walls lined with graffiti that wasn’t just spray paint—sigils, warnings, things that made her skin prickle."
3"The air smelled of incense and something sharper—alcohol, maybe, or the acrid bite of gunpowder."
4"The crowd was a mix of faces she recognised from case files and others that made her pulse spike—pale skin stretched too tight over bone, eyes that reflected the light like an animal’s."
5"A sign above it read *Camden Tube—Closed for Repairs*, but the letters were peeling, the paint beneath them older, faded."
6"The walls here were slick with moisture, the graffiti more frantic—pleas, warnings, names scrawled in what looked like blood."
7"Quinn spun, her gun raised—"
8"One moment, the weak glow of the tunnel’s emergency lights; the next, absolute black."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount898
adjectiveStacks0
stackExamples(empty)
adverbCount30
adverbRatio0.0334075723830735
lyAdverbCount1
lyAdverbRatio0.0011135857461024498
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences90
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences90
mean10.08
std6.86
cv0.681
sampleLengths
031
114
210
36
420
518
63
716
812
910
102
118
122
1310
149
1525
169
179
189
1913
2013
2123
2213
2313
2413
2510
268
2710
2818
2915
3024
3133
329
3312
349
3517
3614
378
3811
3922
4024
4117
429
4316
442
454
4624
4720
484
494
38.89% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.28888888888888886
totalSentences90
uniqueOpeners26
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount7
totalSentences79
matches
0"Just the faintest scuff of"
1"More like someone who knew"
2"Then the crowd shifted."
3"Then the lights went out."
4"Just the slow drip of"
5"Then, a voice, right in"
6"Just the cold press of"
ratio0.089
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount14
totalSentences79
matches
0"She didn’t bother with her"
1"They’d recognise the cut of"
2"Her voice cut through the"
3"Her fingers brushed the wall,"
4"She’d been in enough underground"
5"She nudged the door open"
6"He moved fast, but not"
7"He shook his head, pressing"
8"She followed, her boots pounding"
9"She pressed her back against"
10"She reached for her torch,"
11"She turned toward it, her"
12"She whirled, but there was"
13"*You shouldn’t be here.*"
ratio0.177
99.24% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount57
totalSentences79
matches
0"The neon sign above *The"
1"The bar’s usual hum of"
2"Every head turned—some curious, some"
3"She didn’t bother with her"
4"They’d recognise the cut of"
5"A man in a stained"
6"Quinn’s gaze locked onto the"
7"The hidden door swung shut"
8"Her voice cut through the"
9"The bookshelf was still warm"
10"Quinn shoved it aside, the"
11"A narrow staircase descended into"
12"Her fingers brushed the wall,"
13"A single bulb flickered to"
14"A Saint Christopher medallion glinted"
15"The stairs ended in a"
16"The air hummed, low and"
17"She’d been in enough underground"
18"Quinn drew her sidearm, the"
19"She nudged the door open"
ratio0.722
63.29% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences79
matches
0"To her right, a man"
ratio0.013
16.81% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences34
technicalSentenceCount6
matches
0"The stairs ended in a tunnel, the walls lined with graffiti that wasn’t just spray paint—sigils, warnings, things that made her skin prickle."
1"Lanterns hung from hooks, their flames burning in colours that didn’t exist above ground: violet, emerald, a sickly yellow that made her stomach clench."
2"The crowd was a mix of faces she recognised from case files and others that made her pulse spike—pale skin stretched too tight over bone, eyes that reflected th…"
3"He shook his head, pressing a bone token into her palm before slipping past."
4"A stall to her left sold knives, their blades etched with symbols that made her vision swim if she looked too long."
5"A child, no older than ten, darted past her, clutching a jar of fireflies that glowed blue."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
84.2870%