Run: 2026-02-19-01KHTRKQMR34BB8SNWZE6FNMVA

Run Details

Duration:
16.6s
Cost:
$0.001757
Provider:
Infermatic

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The stones were cold beneath Rory's hands, damp with evening dew. She glanced at her watch again. 10:48 p.m. Eighteen minutes until midnight. Only twenty-eight hours until Samhain. Twenty-eight hours until Eva returned. She shifted her weight, stretching her arms over the stone. It was strange that in all their years of playing, the symbol had never burned her. Maybe it was the postponement ritual's limits. Or maybe something else was at work here indeed. She tucked a strand of black hair behind her ear, her fingers brushing the scar there. The scar. The one from the attic when she'd drawn the summoning circle. The scar she still couldn't explain. But she had bigger things on her mind tonight. Like saving Eva. Like fixing the summoning she'd started all those weeks ago. Like finally doing something right. A twig snapped behind her. She froze. Footsteps. Crunching leaves and twigs. Definitely footsteps. Coming closer. Heart pounding, Rory turned slowly, pressing against the cold stone. The moon was nearly full here in the Grove, casting shadows between the trees. She'd left her lost phone back at the moving stones—surely a poor story-turning point, to sacrifice your only lifeline first, and her head screamed that these were entrenamiento, ghosts, her boyfriend silently impossibly coming for her, but her fingers reminded her that the only thing dangerous were the policeman that she knew had stalked her long enough, the acquaintances and the officer of all law she knew would soon smell the blood he had sniffed... and she shuddered. The night was silent. Terrifyingly silent. As if nature itself was holding its breath. She heard another twig snap. What? Who was there, lurking in the shadows? Who was following her? Rory straightened, lifting her chin defiantly. Heart racing, she flung out an accusation. "Who's there? Come out and show yourself!" Silence. Then a fluttering, like something moving between the trees. Eyes darted past her, shadowed in the moonlight. She was not alone. Rory took a deep breath and let it out slowly. "Look, I know you're there. No reason to hide anymore." More silence. Then a rustling. Was it...growing closer? Rory's pulse pounded in her ears. She took a step forward, into the shadow. "I just want to help," she said, raising her voice. "Please, show yourself. Let me see that you're real." The rustling stopped. For a long moment, there was utter stillness in the Grove. Then, slowly, a figure emerged from the trees. A woman, dressed in a long white gown. She glowed in the moonlight, like a spirit. Rory's brows furrowed. "Who are you?" she asked, voice barely above a whisper. The woman smiled. It was a strange smile, toothy and predatory. "I am Isolde, "the woman said, her voice lilting and melodic. "I've been waiting for you." Rory's eyes widened. "Waiting for me?" she repeated, elicited to think that she'd seen this woman somewhere... The woman took another step forward, her gown whispering against the leaves. "I've been calling to you," she said. "Through the stones, through the circle you drew. You've been listening." Rory shook her head. "No. No, I haven't. I haven't been listening to anything." But even as she said it, she knew it was a lie. There had been whispers, in the dark. Whispers she'd been trying not to hear. The woman laughed, a tinkling, musical sound. "Liar," she said, sing-song. "You've been listening. You can't help it. That's the thing about you, Rory. You're a born listener." Rory's mouth went dry. "I don't..." Shut up Rory, she screamed internally. "Why are you waiting for me?" Isolde smiled, took another step forward. She was close enough now that Rory could smell her—like wildflowers and something darker, something sharper. "I need your help, Rory," she said, her voice low and intimate. "I need you to help me save someone." Rory felt a chill run down her spine. This was what she'd feared, what she'd known was coming. "Who?" she asked, her voice barely a whisper. "Who do you need to save?" The woman's smile widened. She held out a hand, white as milk in the moonlight. "Someone very dear to you," she said. "Someone who needs you desperately." Rory's eyes drifted shut. A face swam before her eyes, pale and sad. "Eva," she breathed. The woman nodded. "Yes. Eva. She's in terrible danger, Rory. Terrible danger. But you can save her. You can save her if you listen to me." Rory opened her eyes. Her hand inched towards the woman's, drawn by some invisible force. This was it. This was the moment she'd been waiting for, the moment she'd been dreading. The moment she had to choose. She looked at the woman's outstretched hand, then back at her face. She knew she shouldn't do it. She knew she should run, should get as far away from this woman and this place as possible. But she couldn't. Not when Eva was in danger. Not when she had the chance to save her. Slowly, carefully, she reached out and took the woman's hand. It was cold, like the stones, but the touch sent a jolt of electricity through her. The woman's fingers closed around hers, grip tight and unbreakable. "Good," the woman murmured. "You made the right choice." Rory swallowed hard. She didn't feel like she'd made the right choice. She felt like she'd just made the biggest mistake of her life. But it was too late now. She was in this, for better or worse. All she could do was hold on and hope that Isolde was telling the truth. Hope that she could save Eva. The woman led her deeper into the Grove, the trees seeming to bend and part for her like a grand carnival's entrance. Rory followed, compelled by the grip on her hand, by the need to see this through. By the promise of finally setting things right. Deeper and deeper they went, until the moonlight could no longer reach them, until they were swallowed whole by the darkness of the Forest.
created_at"2026-02-19T10:54:55.648Z" 2/19/2026, 10:54:55 AM
model"thedrummer/rocinante-12b"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency392
moderation_latency(null)
generation_time16499
tokens_prompt4581
tokens_completion1514
native_tokens_prompt4242
native_tokens_completion1393
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.001757
router(null)
provider_responses
0
endpoint_id"caf29916-6adb-45f8-b895-dd863415d3ed"
id"chatcmpl-6cc67130-9300-4fe6-8289-f93233eb480a"
is_byokfalse
latency108
model_permaslug"thedrummer/rocinante-12b"
provider_name"Infermatic"
status200
api_type"completions"
id"gen-1771498495-fZ2a2n2MfnY6Q18OAgfy"
upstream_id"chatcmpl-6cc67130-9300-4fe6-8289-f93233eb480a"
total_cost0.001757
cache_discount(null)
upstream_inference_cost0
provider_name"Infermatic"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount0
adverbTags(empty)
dialogueSentences25
tagDensity0.52
leniency1
rawRatio0
effectiveRatio0
65.45% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1013
totalAiIsmAdverbs7
found
0
adverb"slowly"
count4
1
adverb"barely above a whisper"
count1
2
adverb"very"
count1
3
adverb"carefully"
count1
highlights
0"slowly"
1"barely above a whisper"
2"very"
3"carefully"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
35.83% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1013
totalAiIsms13
found
0
word"weight"
count1
1
word"footsteps"
count2
2
word"pounding"
count1
3
word"racing"
count1
4
word"silence"
count2
5
word"pulse"
count1
6
word"furrowed"
count1
7
word"whisper"
count2
8
word"chill"
count1
9
word"down her spine"
count1
highlights
0"weight"
1"footsteps"
2"pounding"
3"racing"
4"silence"
5"pulse"
6"furrowed"
7"whisper"
8"chill"
9"down her spine"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes widened"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences109
matches
0"felt a chill"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences109
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences121
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen77
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1008
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions15
unquotedAttributions0
matches(empty)
16.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions30
wordCount850
uniqueNames7
maxNameDensity1.88
worstName"Rory"
maxWindowNameDensity4.5
worstWindowName"Rory"
discoveredNames
Rory16
Samhain1
Eva4
Grove3
Isolde2
Forest1
Like3
persons
0"Rory"
1"Eva"
2"Isolde"
3"Like"
places
0"Grove"
globalScore0.559
windowScore0.167
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences66
glossingSentenceCount1
matches
0"felt like she'd just made the biggest m"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1008
matches(empty)
56.47% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount4
totalSentences121
matches
0"screamed that these"
1"think that she'd"
2"hope that Isolde"
3"Hope that she"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs32
mean31.5
std21.53
cv0.683
sampleLengths
033
177
227
37
49
5116
617
720
822
920
108
1133
1238
1313
1427
1517
1630
1740
1828
1918
2042
2132
2227
2316
2426
2537
2654
2736
289
2959
3046
3124
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences109
matches
0"were swallowed"
6.20% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount5
totalVerbs172
matches
0"was holding"
1"was following"
2"Was it...growing"
3"was coming"
4"was telling"
95.63% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount0
flaggedSentences2
totalSentences121
ratio0.017
matches
0"She'd left her lost phone back at the moving stones—surely a poor story-turning point, to sacrifice your only lifeline first, and her head screamed that these were entrenamiento, ghosts, her boyfriend silently impossibly coming for her, but her fingers reminded her that the only thing dangerous were the policeman that she knew had stalked her long enough, the acquaintances and the officer of all law she knew would soon smell the blood he had sniffed..."
1"She was close enough now that Rory could smell her—like wildflowers and something darker, something sharper."
88.17% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount855
adjectiveStacks0
stackExamples(empty)
adverbCount43
adverbRatio0.050292397660818715
lyAdverbCount20
lyAdverbRatio0.023391812865497075
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences121
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences121
mean8.33
std7.72
cv0.927
sampleLengths
011
16
22
34
45
55
610
716
87
99
1016
112
1211
136
149
153
1610
175
185
192
201
214
222
232
2410
2514
2675
273
284
292
308
315
321
337
344
356
367
377
381
399
408
414
4210
4310
442
453
463
476
488
4910
61.43% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats14
diversityRatio0.4380165289256198
totalSentences121
uniqueOpeners53
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount6
totalSentences96
matches
0"Only twenty-eight hours until Samhain."
1"Maybe it was the postponement"
2"Then a fluttering, like something"
3"Then a rustling."
4"Then, slowly, a figure emerged"
5"Slowly, carefully, she reached out"
ratio0.063
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount26
totalSentences96
matches
0"She glanced at her watch"
1"She shifted her weight, stretching"
2"It was strange that in"
3"She tucked a strand of"
4"She'd left her lost phone"
5"She heard another twig snap."
6"She was not alone."
7"She took a step forward,"
8"she said, raising her voice"
9"She glowed in the moonlight,"
10"she asked, voice barely above"
11"It was a strange smile,"
12"she repeated, elicited to think"
13"she said, sing-song"
14"She was close enough now"
15"she said, her voice low"
16"she asked, her voice barely"
17"She held out a hand,"
18"Her hand inched towards the"
19"She looked at the woman's"
ratio0.271
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount66
totalSentences96
matches
0"The stones were cold beneath"
1"She glanced at her watch"
2"She shifted her weight, stretching"
3"It was strange that in"
4"She tucked a strand of"
5"The one from the attic"
6"The scar she still couldn't"
7"A twig snapped behind her."
8"Heart pounding, Rory turned slowly,"
9"The moon was nearly full"
10"She'd left her lost phone"
11"The night was silent."
12"She heard another twig snap."
13"Rory straightened, lifting her chin"
14"Heart racing, she flung out"
15"Eyes darted past her, shadowed"
16"She was not alone."
17"Rory took a deep breath"
18"Rory's pulse pounded in her"
19"She took a step forward,"
ratio0.688
52.08% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences96
matches
0"As if nature itself was"
ratio0.01
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences27
technicalSentenceCount0
matches(empty)
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount5
matches
0"she asked, voice barely above a whisper"
1"woman said, her voice lilting and melodic"
2"she repeated, elicited to think that she'd seen this woman somewhere"
3"she said, her voice low and intimate"
4"she asked, her voice barely a whisper"
30.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags12
fancyCount3
fancyTags
0"she repeated (repeat)"
1"she breathed (breathe)"
2"the woman murmured (murmur)"
dialogueSentences25
tagDensity0.48
leniency0.96
rawRatio0.25
effectiveRatio0.24
80.2647%