Run: 2026-02-19-01KHTRMH1TVF0CCF8B1NA92J4K

Run Details

Duration:
19.0s
Cost:
$0.004058
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Detective Harlow Quinn knelt by the narrow entrance carved into the cracked wall of the disused Camden Tube station. The bone token gleamed faintly under her torchlight, the talisman she’d traded in whispered back-alley silence for entry to the Veil Market. A few minutes ago, intelligence had dragged her here—late, tired, suspicious. This place smelled like desperation and spice, cloaked in the residue of secrets so often traded but seldom told. The body sprawled on the grime-streaked tiles looked impossibly elegant for a forgotten underground refuge. The victim, a man in his thirties, wore an uncharacteristic blue velvet coat, the buttons polished to a curious gleam. His throat bore a shallow yet deliberate incision, a neat line of crimson bleeding into a ragged smear that pooled beneath him. Quinn’s sharp eyes flicked over him: no signs of a struggle, no marks beyond the throat wound. She frowned. No weapon. No witnesses. From the shadowed archway, DS Gwen Davies stepped forward, her face alert despite the grimness. She crouched opposite Quinn, holding a camera at the ready. “Same signature ritual, but I don’t buy the obvious,” Gwen said, clicking a picture from a peculiar angle. “Not this time.” Quinn glanced up, the worn leather strap of her watch creaking as she shifted her wrist. “Looks tight, professional. Whoever did this planned the drop carefully.” Gwen’s green eyes narrowed, and she brushed a stray lock of raven hair behind her ear. “Planned? Or staged?” Quinn’s gaze swept the immediate periphery: broken tiles, a faint trail of something metallic, a whisper of scent that leapt faintly to her nostrils—copper, but tainted with something bitter, unnatural. “Explain.” “The neck wound,” Gwen started, voice low, “it’s clean, surgical almost. But it bled—no surprise there. What’s curious is what’s missing. No weapon.” She tapped the man’s lapel. “No blood on the coat. No signs he moved after the cut. If it was a blade or scalpel, that would stain the fabric. This? Looks like he was frozen in place, dead before the cut made contact.” “Frozen?” Quinn’s sharp jaw twitched. “We’re not doing magic talk here, Davies.” Another figure emerged through the dim vapour—a man’s silhouette bringing a trio of figures just behind him. Quinn’s lips pressed into a thin line. Detective Inspector Langley had arrived with forensics. His nod was curt but respectful. Langley’s voice pulled them back. “If this case confuses you, I’ve catalogued the scene. No defensive wounds. The victim’s cellular structure is intact in the neck region despite the cut.” He let that hang for a moment. "What do you mean—intact?" Quinn pinched the bridge of her nose. “Forensics observed something unusual— the wound is surface only. The skin’s sliced clean but the underlying tissue hasn’t ruptured. It’s as if the blade didn’t quite touch flesh beneath.” Langley unfolded a laminated analysis sheet, the overhead light glint betraying the terse set of his mouth. Gwen folded her arms, shadows pooling beneath her eyes. “Surface wounds don’t kill. Not without blood loss.” “No pulse. No breathing. He’s dead, Detective,” Langley said. “But how is the victim dead if the fatal wound didn’t physically wound the critical parts?” Quinn crouched closer, eyes sweeping beyond the body to the pale outlines etched faintly in dust around the scene—runes, swiftly drawn with several points connecting in curves she recognised from occult studies but never necessarily trusted: protective sigils reversed. A cautious knot tightened in her gut. “Anyone check those markings?” she asked, voice tight. Gwen nodded, pulling a small notebook from her satchel—a worn leather thing stuffed with notes and printed illustrations of arcane symbols. “Evie’s been obsessive over these. Says they’re inversions meant to seal out darkness. Except whoever made these—did a shoddy job.” “That’s understating it," Quinn muttered. “They’re burnt into the ground.” Her fingers traced a jagged line near the ankle of the victim’s limp shoe, faint embers of sulphur lingering. “As if to keep something trapped.” Langley looked unsettled. “Locked in or locked out?” Quinn’s brown eyes caught the glint of something at the far end of the platform—an old compass nestled half-buried beneath detritus. She stooped to pick it up: a small brass compass, its patina scratched and marred, face etched with tiny, cryptic sigils. The needle wavered, then jerked sharply, resisting true north. “A Veil Compass,” she breathed, barely audible. Gwen glimpsed over her shoulder. “Thought those were myths—urban legend banter for midnight markets.” “Thought wrong.” Quinn’s voice hardened. “Someone brought this here, deliberately. It points to the nearest supernatural rift or portal. Right here... this is no ordinary killing.” Langley’s cheeks flushed under the harsh underground light. “You propose what? A supernatural portal in a disused tube station?” “Not propose.” Quinn pocketed the compass with a careful hand. “Insist.” Her gaze locked with Gwen’s. “There’s layers here we haven’t peeled yet.” She stood, throat dry. “This isn’t just murder. It’s a message.” “What message?” Gwen asked, voice less steady. Quinn scanned once more, the wet trail of blood beneath the victim’s collar disappearing into the strange patch of dust known as the protective circle. “This body is a gatekeeper.” “Gatekeeper?” “Someone sacrificed to keep something imprisoned in this place.” Her eyes flicked to the rune perimeter, dark and brittle. “If the wound alone didn’t kill, something else did—something we haven’t found yet.” A low rumble vibrated through the reeking tunnels, faint but insistent. The stale air stirred, the musty scent now replaced with acrid cold. “Did you hear that?” Gwen’s voice cracked. Quinn’s fingers gripped the faded leather of her satchel. “If we don’t find that something, this place gets a lot more dangerous. Now.” Steps echoed—confident, quick—downslope from the deeper darkness. They all turned. A figure slipped into the dim circle, clad in an old black cloak, face half-hidden beneath a worn hood. “You’re trespassing,” Quinn said coldly, hand moving toward the service pistol at her hip. The figure lifted a pale hand slowly. “Detective Quinn. I’ve been expecting you.” The metallic clink of something small hitting the floor caught everyone’s ears. Quinn’s eyes darted down— another bone token, cracked and stained, slid across the platform, coming to rest mere inches from the bleeding corpse. “Welcome to the Veil Market,” the stranger whispered, voice smooth and dangerous. Before anyone could react, shadows thickened and shifted, a sudden chill crawling up their spines as the platform’s dim lights flickered violently and died. Darkness swallowed them whole.
created_at"2026-02-19T10:55:21.666Z" 2/19/2026, 10:55:21 AM
model"openai/gpt-4.1-mini-2025-04-14"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency968
moderation_latency(null)
generation_time18949
tokens_prompt4671
tokens_completion1868
native_tokens_prompt4158
native_tokens_completion1497
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.0040584
router(null)
provider_responses
0
endpoint_id"872eccb7-9c85-45fc-974a-ff7c8e2407e6"
id"resp_0268977b2823b43a016996ec19bf90819485e7cfffe08ddeeb"
is_byokfalse
latency125
model_permaslug"openai/gpt-4.1-mini-2025-04-14"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771498521-1LjSf1ysbrv1SfRT4gtv"
upstream_id"resp_0268977b2823b43a016996ec19bf90819485e7cfffe08ddeeb"
total_cost0.0040584
cache_discount(null)
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags20
adverbTagCount1
adverbTags
0"Quinn said coldly [coldly]"
dialogueSentences40
tagDensity0.5
leniency1
rawRatio0.05
effectiveRatio0.05
76.94% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1084
totalAiIsmAdverbs5
found
0
adverb"carefully"
count1
1
adverb"sharply"
count1
2
adverb"deliberately"
count1
3
adverb"coldly"
count1
4
adverb"slowly"
count1
highlights
0"carefully"
1"sharply"
2"deliberately"
3"coldly"
4"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
12.36% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1084
totalAiIsms19
found
0
word"silence"
count1
1
word"velvet"
count1
2
word"flicked"
count2
3
word"whisper"
count1
4
word"structure"
count1
5
word"glint"
count2
6
word"pulse"
count1
7
word"etched"
count2
8
word"traced"
count1
9
word"unsettled"
count1
10
word"wavered"
count1
11
word"scanned"
count1
12
word"vibrated"
count1
13
word"echoed"
count1
14
word"chill"
count1
15
word"flickered"
count1
highlights
0"silence"
1"velvet"
2"flicked"
3"whisper"
4"structure"
5"glint"
6"pulse"
7"etched"
8"traced"
9"unsettled"
10"wavered"
11"scanned"
12"vibrated"
13"echoed"
14"chill"
15"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences63
matches(empty)
97.51% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences63
filterMatches
0"watch"
hedgeMatches
0"try to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences83
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen46
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1067
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions14
unquotedAttributions0
matches(empty)
31.94% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions40
wordCount720
uniqueNames10
maxNameDensity2.36
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn17
Camden1
Tube1
Veil1
Market1
Gwen10
Davies1
Inspector1
Langley6
persons
0"Harlow"
1"Quinn"
2"Gwen"
3"Davies"
4"Langley"
places
0"Veil"
globalScore0.319
windowScore0.5
94.44% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences45
glossingSentenceCount1
matches
0"smelled like desperation and spice, cloake"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1067
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences83
matches
0"let that hang"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs42
mean25.4
std17.79
cv0.7
sampleLengths
071
180
225
321
426
519
631
766
812
937
1037
1111
1246
1317
1425
1546
168
1741
1835
198
2051
217
2214
2326
2419
2534
267
2730
281
2932
3023
317
3223
3310
3419
3514
3613
3712
3823
3912
4024
414
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences63
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs123
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount9
semicolonCount0
flaggedSentences8
totalSentences83
ratio0.096
matches
0"A few minutes ago, intelligence had dragged her here—late, tired, suspicious."
1"Quinn’s gaze swept the immediate periphery: broken tiles, a faint trail of something metallic, a whisper of scent that leapt faintly to her nostrils—copper, but tainted with something bitter, unnatural."
2"Another figure emerged through the dim vapour—a man’s silhouette bringing a trio of figures just behind him."
3"Quinn crouched closer, eyes sweeping beyond the body to the pale outlines etched faintly in dust around the scene—runes, swiftly drawn with several points connecting in curves she recognised from occult studies but never necessarily trusted: protective sigils reversed."
4"Gwen nodded, pulling a small notebook from her satchel—a worn leather thing stuffed with notes and printed illustrations of arcane symbols."
5"Quinn’s brown eyes caught the glint of something at the far end of the platform—an old compass nestled half-buried beneath detritus."
6"Steps echoed—confident, quick—downslope from the deeper darkness."
7"Quinn’s eyes darted down— another bone token, cracked and stained, slid across the platform, coming to rest mere inches from the bleeding corpse."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount732
adjectiveStacks0
stackExamples(empty)
adverbCount22
adverbRatio0.030054644808743168
lyAdverbCount11
lyAdverbRatio0.015027322404371584
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences83
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences83
mean12.86
std9.08
cv0.706
sampleLengths
019
122
211
319
415
520
622
717
82
92
102
1115
1210
1318
143
1516
1610
1716
183
1930
201
2128
2238
235
247
2517
267
277
286
295
3032
3111
3246
339
348
359
3616
3739
387
398
4021
4120
425
4324
446
453
465
4721
4821
499
78.71% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.4939759036144578
totalSentences83
uniqueOpeners41
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences58
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount12
totalSentences58
matches
0"His throat bore a shallow"
1"She crouched opposite Quinn, holding"
2"His nod was curt but"
3"He let that hang for"
4"she asked, voice tight"
5"Her fingers traced a jagged"
6"She stooped to pick it"
7"she breathed, barely audible"
8"Her gaze locked with Gwen’s"
9"She stood, throat dry"
10"Her eyes flicked to the"
11"They all turned."
ratio0.207
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount55
totalSentences58
matches
0"Detective Harlow Quinn knelt by"
1"The bone token gleamed faintly"
2"This place smelled like desperation"
3"The body sprawled on the"
4"The victim, a man in"
5"His throat bore a shallow"
6"Quinn’s sharp eyes flicked over"
7"She crouched opposite Quinn, holding"
8"Gwen said, clicking a picture"
9"Quinn glanced up, the worn"
10"Gwen’s green eyes narrowed, and"
11"Quinn’s gaze swept the immediate"
12"Gwen started, voice low, She"
13"Quinn’s sharp jaw twitched"
14"Another figure emerged through the"
15"Quinn’s lips pressed into a"
16"Detective Inspector Langley had arrived"
17"His nod was curt but"
18"Langley’s voice pulled them back."
19"He let that hang for"
ratio0.948
86.21% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences58
matches
0"Before anyone could react, shadows"
ratio0.017
85.71% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences25
technicalSentenceCount2
matches
0"His throat bore a shallow yet deliberate incision, a neat line of crimson bleeding into a ragged smear that pooled beneath him."
1"Quinn’s gaze swept the immediate periphery: broken tiles, a faint trail of something metallic, a whisper of scent that leapt faintly to her nostrils—copper, but…"
50.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags20
uselessAdditionCount3
matches
0"Gwen started, voice low,"
1"she asked, voice tight"
2"the stranger whispered, voice smooth and dangerous"
75.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount3
fancyTags
0"Quinn muttered (mutter)"
1"she breathed (breathe)"
2"the stranger whispered (whisper)"
dialogueSentences40
tagDensity0.2
leniency0.4
rawRatio0.375
effectiveRatio0.15
79.6276%