Run: 2026-02-19-01KHTRMJM1H53J9CGTY7SAM6CS

Run Details

Model:
GPT-4.1
Duration:
59.1s
Cost:
$0.015354
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
“Move and I drop you.” Harlow Quinn’s voice cut through the midnight noise, sharp as broken glass. The suspect froze long enough to meet her eyes, gold earring flashing beneath the umbrella blur of city lights, then bolted left. Quinn slipped, boots skidding over oily wet cobbles, pain singing through her scarred knee. She gave chase anyway, pulse thudding, fingers tight around her battered radio. Shouts. Traffic. Sirens sliced the damp air, distant but insistent. Quinn’s quarry raced, a slim shadow weaving though parked cars and puddles that reflected Soho’s neon scars. The Raven’s Nest blinked its green sign at her, sullen and accusing. Quinn’s breath hammered in her throat. She hurdled a tipped bin, glass crunching underfoot. He ducked into an alley. Quinn closed the gap, catching his silhouette against a crumbling wall—a worn hoodie, trainers splattered in mud, something clutched to his chest. He glanced back. She recognised the twitch of panic: prey realising the predator was close. Quinn pressed forward, sharp jaw set, shoulders squared like she still wore her old uniform. Eighteen years of service. Eighteen years’ worth of corners like this. She didn’t slow. The alley reeked of rot and sick and fried fish wrappers. A kitchen back door slammed open up ahead. The suspect vanished through the clutch of pale faces in an idling kitchen brigade. A chef shouted. The lot scattered. She pushed through, drawing looks but no hands. The bonus of a squared stance, the badge heavy at her belt, the threat of police. She came out blinking into Camden High Street, the suspect already across, dodging late-night drinkers, two cabs and a bike. Quinn’s calf cramped. She ignored it, picking up speed. She tracked him. The glint of wire fence. The wilted umbrella tossed aside. A final glance over the shoulder, then—gone. He disappeared into the dark rip under the boots of a railway arch. Quinn checked traffic, ducked her head, and followed. Below, the city changed its face. Angry music faded. The stone here kept secrets: railway pillars and old walls, damp creeping under her collar, rubbish piled against the brick. Further down, a door just barely ajar, yellow tape peeled away. Quinn shouldered in. A thing like a stairwell spiralled down, concrete echoing beneath her boots. Each step cold, water dripping. Faint traces of burned herbs drifted up, strange sweat and copper. Not a public space. Not covered by any map. Her hand brushed the grip of her torch, the other patting her jacket for her badge, her radio, her resolve—that last one hardest to conjure when rules stopped working. She lost sight and sound of him at the bottom. The passage twisted, flattening into a tunnel just wide enough for one to walk. Shadows shifted beyond the circle of light, shapes hunched at the turn and behind rusted barrels. Her heart kept its old, reliable military cadence. She pressed on, drawn by something metallic and deliberate behind the silence—a rhythm of feet, a hurried slip. The floor opened up. Light bled from ahead, flickering, greenish, drawn through gaps in an old timber door now cracked wide. Mud clung to the tile. Quinn ducked through, blinking at what revealed itself. The Veil Market. A low roar, the churn of voices. Candles and electric lanterns cast a fungal glow over everything: stalls stacked with arcana, shelves of dusty glass bottles filled with tar-black liquids and bits that swam. Stone archways marked in white sigils. Quinn took a sharp breath. The old stories, the ones Morris used to tell. She clamped down on them. No time for ghosts tonight. The Market pressed in. A crowd, but the city’s crowd made monstrous by its secrets. Faces chalked, tattooed, masked, or shrouded in scarves and veils. Odd eyes—one green, one too pale. They noticed her. Some shrank back. Others watched, motionless, lips drawn thin. Quinn relied on her best walk: not threatening, not cowed, plain as rain and as inevitable. She scanned for the hoodie, the nervous gait. A hand caught her sleeve. She spun, ready for aggression. Just a kid, mop-haired, eyes too knowing. “You need a bone token, love. Or a friend.” Quinn’s hand rested on the badge under her coat. She met his gaze: calm, steady, nothing to betray her own pulse. “Not selling, thanks.” He smirked, wisdom far too old for such a young face. “You’ll wish you bought one. Rules don’t bend down here, even for coppers.” He slipped away, vanishing behind a rack of brass keys. She pressed on. The suspect hadn’t come this far without a plan. The Market snaked deeper, past tarpaulined cages and gaudy banners in half a dozen alphabets. Spices bit the air, acrid smoke stung her eyes, the chatter had no English cadence at all. She picked out fragments—names of things she didn’t want to know, prices for forbidden rites. A hooded woman tracked her, bird-bright eyes glinting, face hidden save for a scar like a river delta carved into her cheek. Quinn’s quarry moved fast but not invisible. He left signs. The stall nearby—the velvet drape displaced, the sharp reek of spilled anise, the curses of the vendor in Polish. Quinn ducked beneath it and caught him at last, hemmed in by a pair of muscular men with inked necks and impressive knives. He pressed a bundle into the first, voice low and desperate. The bigger man pointed. “No deals. Told you last time.” “I have what you want. Just—let me—” The hoodie flashed in the light, fingers trembling. Knife-man squared up. “You brought the copper down here? You fucking idiot.” Quinn raised her voice, letting the authority thread through. “Metropolitan Police. Step away, both of you.” The circle of onlookers grew. Someone laughed, the sound wild and cold. Quinn produced her badge. They didn’t flinch. The suspect tried to bolt. Knife-man caught his arm, bending it up until she heard cartilage strain. Quinn stepped forward. The muscles in her back tensed. Not yet. She needed a way to defuse, or—if it went off—come out on top. The air shifted. Someone whispered sharp and fast, calling up a phrase that prickled the hair on her neck. The second knife gleamed. The hoodie squirmed, face pale, eyes pleading over the bruised forearm pinned behind his back. Quinn’s decision balanced razor-fine. Step in and become fair game, no badge to protect her below ground. Stay back and watch a boy bleed out for a crime he hadn’t finished committing. Something pressed cold under her chin. A thumb. A ring moulded into the shape of a cracked skull. The hooded woman from earlier—close now, voice low. “Choose, officer. Step deeper, or leave your debt behind. We don’t forget.” Quinn’s options narrowed. She felt the weight of the Market, every gaze hungry for misstep, every hand ready for violence. Her fingers hovered near her belt. Gun useless here. Diplomacy, maybe. Brute force, perhaps. But always, always—action. She moved, striking the wrist against her throat, knocking the ring free. The hooded woman hissed. Knife-man’s partner faltered. The suspect lunged, freedom dangling within reach. Quinn threw herself into the fray, badge flashing once, righteous justice in every muscle. Then the lights died. Candles snuffed. Torches went black. The Market roared, hungry and eager, teeth bared in the dark.
created_at"2026-02-19T10:55:23.271Z" 2/19/2026, 10:55:23 AM
model"openai/gpt-4.1-2025-04-14"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency377
moderation_latency(null)
generation_time59020
tokens_prompt4663
tokens_completion1913
native_tokens_prompt4133
native_tokens_completion1654
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached4096
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.015354
router(null)
provider_responses
0
endpoint_id"c235abe8-11cc-42d3-95ad-72f4d198287a"
id"resp_04805ab97505d214016996ec1b56d081909e0fc2960cc6f9dc"
is_byokfalse
latency75
model_permaslug"openai/gpt-4.1-2025-04-14"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771498523-Kl3CbkYmA8ILNULToyZI"
upstream_id"resp_04805ab97505d214016996ec1b56d081909e0fc2960cc6f9dc"
total_cost0.015354
cache_discount0.006144
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
0.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount1
adverbTags
0"He slipped away [away]"
dialogueSentences9
tagDensity0.222
leniency0.444
rawRatio0.5
effectiveRatio0.222
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1231
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
43.14% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1231
totalAiIsms14
found
0
word"pulse"
count2
1
word"raced"
count1
2
word"predator"
count1
3
word"glint"
count1
4
word"echoing"
count1
5
word"resolve"
count1
6
word"silence"
count1
7
word"churn"
count1
8
word"electric"
count1
9
word"scanned"
count1
10
word"glinting"
count1
11
word"velvet"
count1
12
word"weight"
count1
highlights
0"pulse"
1"raced"
2"predator"
3"glint"
4"echoing"
5"resolve"
6"silence"
7"churn"
8"electric"
9"scanned"
10"glinting"
11"velvet"
12"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences131
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences131
filterMatches(empty)
hedgeMatches
0"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences138
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1211
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions1
unquotedAttributions0
matches(empty)
57.41% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions39
wordCount1134
uniqueNames13
maxNameDensity1.85
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Quinn21
Soho1
Raven1
Nest1
Camden1
High1
Street1
Veil1
Market5
Morris1
English1
Polish1
Knife-man3
persons
0"Quinn"
1"Raven"
2"Nest"
3"Market"
4"Morris"
5"Knife-man"
places
0"Soho"
1"Camden"
2"High"
3"Street"
4"Polish"
globalScore0.574
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences78
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1211
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences138
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs37
mean32.73
std21.96
cv0.671
sampleLengths
05
160
253
342
468
553
641
743
866
966
1034
113
1264
1367
1417
159
1621
173
1834
1981
2052
2111
2210
2315
2412
2516
2619
2741
2838
2932
3026
3112
3234
333
3426
3514
3620
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences131
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs206
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount11
semicolonCount0
flaggedSentences10
totalSentences138
ratio0.072
matches
0"Quinn closed the gap, catching his silhouette against a crumbling wall—a worn hoodie, trainers splattered in mud, something clutched to his chest."
1"A final glance over the shoulder, then—gone."
2"Her hand brushed the grip of her torch, the other patting her jacket for her badge, her radio, her resolve—that last one hardest to conjure when rules stopped working."
3"She pressed on, drawn by something metallic and deliberate behind the silence—a rhythm of feet, a hurried slip."
4"Odd eyes—one green, one too pale."
5"She picked out fragments—names of things she didn’t want to know, prices for forbidden rites."
6"The stall nearby—the velvet drape displaced, the sharp reek of spilled anise, the curses of the vendor in Polish."
7"She needed a way to defuse, or—if it went off—come out on top."
8"The hooded woman from earlier—close now, voice low."
9"But always, always—action."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount227
adjectiveStacks1
stackExamples
0"over oily wet cobbles,"
adverbCount8
adverbRatio0.03524229074889868
lyAdverbCount1
lyAdverbRatio0.004405286343612335
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences138
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences138
mean8.78
std5.87
cv0.669
sampleLengths
05
112
222
314
412
51
61
78
817
912
106
118
125
1322
143
1512
1615
174
187
193
2011
218
2214
233
243
258
2616
2720
283
296
303
315
325
337
3413
358
366
373
3820
3911
403
4112
425
4311
444
455
4629
4710
4814
4916
50.48% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.3333333333333333
totalSentences138
uniqueOpeners46
80.65% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences124
matches
0"Further down, a door just"
1"Just a kid, mop-haired, eyes"
2"Then the lights died."
ratio0.024
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount31
totalSentences124
matches
0"She gave chase anyway, pulse"
1"She hurdled a tipped bin,"
2"He ducked into an alley."
3"He glanced back."
4"She recognised the twitch of"
5"She didn’t slow."
6"She pushed through, drawing looks"
7"She came out blinking into"
8"She ignored it, picking up"
9"She tracked him."
10"He disappeared into the dark"
11"Her hand brushed the grip"
12"She lost sight and sound"
13"Her heart kept its old,"
14"She pressed on, drawn by"
15"She clamped down on them."
16"They noticed her."
17"She scanned for the hoodie,"
18"She spun, ready for aggression."
19"She met his gaze: calm,"
ratio0.25
40.65% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount104
totalSentences124
matches
0"Harlow Quinn’s voice cut through"
1"The suspect froze long enough"
2"Quinn slipped, boots skidding over"
3"She gave chase anyway, pulse"
4"Quinn’s quarry raced, a slim"
5"The Raven’s Nest blinked its"
6"Quinn’s breath hammered in her"
7"She hurdled a tipped bin,"
8"He ducked into an alley."
9"Quinn closed the gap, catching"
10"He glanced back."
11"She recognised the twitch of"
12"Quinn pressed forward, sharp jaw"
13"She didn’t slow."
14"The alley reeked of rot"
15"A kitchen back door slammed"
16"The suspect vanished through the"
17"A chef shouted."
18"The lot scattered."
19"She pushed through, drawing looks"
ratio0.839
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences124
matches(empty)
ratio0
98.21% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences48
technicalSentenceCount3
matches
0"Quinn’s quarry raced, a slim shadow weaving though parked cars and puddles that reflected Soho’s neon scars."
1"Candles and electric lanterns cast a fungal glow over everything: stalls stacked with arcana, shelves of dusty glass bottles filled with tar-black liquids and b…"
2"She moved, striking the wrist against her throat, knocking the ring free."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount1
matches
0"The hoodie flashed, fingers trembling"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
78.8177%