Run: 2026-02-19-01KHTRN9T1R1G52YVSJQTMAF9W

Run Details

Duration:
42.2s
Cost:
$0.005559
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Detective Harlow Quinn's heart pounded as she sprinted through the rain-soaked streets of London. The suspect, a hooded figure, darted ahead, dodging in and out of shadows. The city's usual hustle was muted by the late hour and the steady downpour. "Police! Stop!" Her voice barely carried over the rain's drumming. She kept her gaze locked on the fluttering hood. There was something off about this perp. They moved too fast. Too fluid. Almost inhuman. Ahead, the suspect veered sharply into an alley. Quinn followed, boots splashing through puddles. She rounded the corner just in time to see the hood disappear behind a dumpster. "End of the line." She approached slowly, hand on her taser. "Come out with your hands up." Silence. She edged closer. A flash of movement. Quinn spun. Too late. A searing pain exploded across her jaw. The world tilted. The suspect shot past. Quinn staggered, catching herself against the brick wall. She shook her head, vision blurring. The metallic tang of blood filled her mouth. "Bloody hell." She spat and pushed off the wall. No way that punch was human. She stumbled out of the alley, scanning the empty street. There. A glint of green neon in the distance. The Raven's Nest. Underground market territory. Quinn hesitated. The Veil Market wasn't just off-limits. It was a whole other world. One most humans never saw. She'd only heard whispers. Black market magic. Banned alchemy. The kind of contraband that traded in souls as easily as souls as secrets. She touched her jaw gingerly. That punch was her ticket in. And the suspect's ticket up. Nobody crossed into the supernatural underworld without paying a price. "Only one way to get answers." She squared her shoulders and headed towards the green light. The rain had seeped into her clothes, chilling her skin, but she ignored it. This was her case. Her killer. And she'd follow them straight into hell if that's what it took. The Raven's Nest loomed ahead, a nondescript door with a flickering green sign. She pushed it open, blinking as she stepped into the gloom. It looked like any other dive bar. Dim lighting. Sticky floors. The sharp scent of stale cigarettes. But the patrons... They moved wrong. Too fast. Too slow. Some didn't move at all. Just watched with flat, unblinking eyes. The hairs on Quinn's neck rose. She felt their stares like weights. Assessing. Calculating. Looking for weakness. She stalked between the tables, head high. Never show fear. Never back down. Predators pounced on the weak. A hooded figure near the back caught her eye. Too short for her suspect, but worth a shot. "Seen a guy come through here?" She flashed her badge. "Hood. Fast. Packed a hell of a punch." The figure looked up slowly. Mismatched eyes gleamed in the low light. One blue. One gold. "Lot of people fit that description." The voice was artificially neutral. Almost robotic. "You'll have to be more specific." "Broke my partner's jaw with one hit." "If you're looking for things that shouldn't exist, you've come to the right place." The figure nodded towards the back. "Keep going. Third door on the left." Quinn followed the direction, her skin crawling. The Veil Market wasn't just another world. It was another reality. One where nightmares walked and monsters wore human faces. The third door was unmarked. Just dull metal blending into the wall. She pushed it open, hand hovering over her taser. Magic or not, 50,000 volts was a hell of an equalizer. A narrow staircase descended into darkness. She swallowed and stepped down. It was too quiet. Too still. Like stepping into a predator's den. She reached the bottom. A long, low room stretched ahead. The Veil Market. Stalls lined the walls. Offerings ranged from the mundane to the macabre. Herbs, potions, bones. One had what looked like shrunken heads. The patrons were just as varied. Some looked human. Others... Not even close. A hooded figure stood at the far end, haggling with a vendor. Quinn approached slowly, angling for a better look. The suspect tensed. Turned. Quinn lunged. The suspect dodged, impossibly fast. Inhumanly fast. Quinn crashed into the stall, sending potions and powders flying. They backed away, hands raised. "Relax. I didn't do anything." "Besides assault an officer and flee the scene?" Quinn straightened, wincing as pain shot through her jaw. "We can start with that and work our way up." The suspect hesitated. Calculating. Then they reached up and slowly lowered their hood. Quinn's breath caught. That face... Those eyes... She knew them. Knew her. "Herrera?" The former paramedic shrugged apologetically. "Tomás. Call me Tomás." Quinn's mind raced. Tomás Herrera. Missing for months. Presumed dead. But here he was. In the flesh. Literally. "I can explain." He started forward. Quinn raised her taser. "Stop. You're under arrest." He did. Then, faster than she could track, he wasn't. He moved in a blur, slamming her taser out of her hand. It skittered across the floor, sparking. "Listen to me." His voice was urgent. "The murders. The missing people. It's not what you think." "You're not what I think." She eyed him warly. "What are you?" "Your only chance of stopping this." He held out a hand. "I need your help, Detective. And you need mine." Quinn hesitated. Every instinct screamed to run. To fight. Predators. Monsters. Lies. But... Herrera had been one of the good ones. Rough around the edges but solid. She'd trusted him with her life. With her partner's life. And now he was back from the dead with a story straight out of a horror film. She met his eyes. Searched for deceit. For malice. Found only determination. And fear. Quinn took a deep breath. Then, slowly, she reached out and clasped his hand. "Talk."
created_at"2026-02-19T10:55:47.016Z" 2/19/2026, 10:55:47 AM
model"nousresearch/hermes-3-llama-3.1-405b"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency596
moderation_latency(null)
generation_time42132
tokens_prompt4697
tokens_completion1510
native_tokens_prompt4199
native_tokens_completion1360
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.005559
router(null)
provider_responses
0
endpoint_id"3280e8f8-0960-400c-8284-2e03a0bcb446"
id"cmpl-611dbb80e7864f8abcc77bced0bb0004"
is_byokfalse
latency140
model_permaslug"nousresearch/hermes-3-llama-3.1-405b"
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771498547-wfrJ4OYrVdnRvZdjBWjC"
upstream_id"cmpl-611dbb80e7864f8abcc77bced0bb0004"
total_cost0.005559
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount1
adverbTags
0"She approached slowly [slowly]"
dialogueSentences26
tagDensity0.346
leniency0.692
rawRatio0.111
effectiveRatio0.077
68.94% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount966
totalAiIsmAdverbs6
found
0
adverb"sharply"
count1
1
adverb"slowly"
count5
highlights
0"sharply"
1"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
37.89% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount966
totalAiIsms12
found
0
word"silence"
count1
1
word"searing"
count1
2
word"scanning"
count1
3
word"glint"
count1
4
word"chilling"
count1
5
word"loomed"
count1
6
word"gloom"
count1
7
word"calculating"
count2
8
word"predator"
count1
9
word"macabre"
count1
10
word"raced"
count1
highlights
0"silence"
1"searing"
2"scanning"
3"glint"
4"chilling"
5"loomed"
6"gloom"
7"calculating"
8"predator"
9"macabre"
10"raced"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences157
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences157
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences171
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen20
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords964
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
33.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions36
wordCount818
uniqueNames10
maxNameDensity1.96
worstName"Quinn"
maxWindowNameDensity4
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn16
London1
Silence1
Raven2
Nest2
Veil3
Market3
Herrera2
One5
persons
0"Harlow"
1"Quinn"
2"Raven"
3"Nest"
4"Herrera"
5"One"
places
0"London"
globalScore0.522
windowScore0.333
70.63% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences63
glossingSentenceCount2
matches
0"looked like any other dive bar"
1"looked like shrunken heads"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount964
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences171
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs45
mean21.42
std11.3
cv0.527
sampleLengths
041
134
229
317
41
518
629
740
842
926
1048
1141
1221
1317
1418
1518
1618
1716
1819
197
2027
2127
2232
2323
2435
2513
2624
2719
2810
2927
3013
3113
329
3318
346
358
3628
3717
3812
3920
4012
4142
429
435
4415
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences157
matches
0"was muted"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs168
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences171
ratio0
matches(empty)
92.77% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount820
adjectiveStacks0
stackExamples(empty)
adverbCount39
adverbRatio0.0475609756097561
lyAdverbCount17
lyAdverbRatio0.020731707317073172
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences171
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences171
mean5.64
std3.83
cv0.679
sampleLengths
014
113
214
310
49
57
64
72
82
98
106
1115
1211
136
141
153
164
172
182
197
203
214
228
236
248
259
266
2710
281
298
303
313
322
336
346
355
364
373
382
3914
405
416
425
4310
4416
4514
464
472
4812
4913
77.00% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.47953216374269003
totalSentences171
uniqueOpeners82
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount6
totalSentences118
matches
0"Just watched with flat, unblinking"
1"Too short for her suspect,"
2"Just dull metal blending into"
3"Then they reached up and"
4"Then, faster than she could"
5"Then, slowly, she reached out"
ratio0.051
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount34
totalSentences118
matches
0"Her voice barely carried over"
1"She kept her gaze locked"
2"They moved too fast."
3"She rounded the corner just"
4"She approached slowly, hand on"
5"She edged closer."
6"She shook her head, vision"
7"She spat and pushed off"
8"She stumbled out of the"
9"It was a whole other"
10"She'd only heard whispers."
11"She touched her jaw gingerly."
12"She squared her shoulders and"
13"She pushed it open, blinking"
14"It looked like any other"
15"They moved wrong."
16"She felt their stares like"
17"She stalked between the tables,"
18"She flashed her badge"
19"It was another reality."
ratio0.288
91.36% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount87
totalSentences118
matches
0"Detective Harlow Quinn's heart pounded"
1"The suspect, a hooded figure,"
2"The city's usual hustle was"
3"Her voice barely carried over"
4"She kept her gaze locked"
5"They moved too fast."
6"Quinn followed, boots splashing through"
7"She rounded the corner just"
8"She approached slowly, hand on"
9"She edged closer."
10"A flash of movement."
11"A searing pain exploded across"
12"The world tilted."
13"The suspect shot past."
14"Quinn staggered, catching herself against"
15"She shook her head, vision"
16"The metallic tang of blood"
17"She spat and pushed off"
18"She stumbled out of the"
19"A glint of green neon"
ratio0.737
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences118
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences16
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"She spat (spit)"
dialogueSentences26
tagDensity0.038
leniency0.077
rawRatio1
effectiveRatio0.077
89.0643%