Run: 2026-02-19-01KHTRPGK295EZ8G3D8TDHJHWS

Run Details

Duration:
40.8s
Cost:
$0.019048
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn’s boot slipped in a puddle, water spraying across the cobbles. She twisted her ankle, righted herself, and sprinted harder. The stranger in the hooded jacket was ten metres ahead, light steps skipping over pooling water. Quinn’s brown eyes narrowed. She didn’t let him get away. He glanced back once, mouth thinning into a smirk. A bone token swung from his belt loop, catching the neon glow of a shop sign. Underground market, she thought. Something in her chest tightened. She recognised the token’s shape from DS Morris’s case file. Forbidden currency. Concrete walls closed in as he vaulted a low wall and dropped into a narrow alley. Shouts echoed behind makeshift barriers of wheelie bins and rusted scaffolding. Quinn dove under a fallen plank, skirts brushing damp brick. Water hissed beneath her palms. She hauled herself up and spotted his flash of dark denim vanish around a corner. She rounded the bend and hurtled past the green neon sign of the Raven’s Nest. Rain lashed the faded maps lining the bar’s exterior. A late customer splashed past the open door, jacket plastered to his back. No time for detours. Quinn’s leather watch slapped her wrist as she pumped her arm. The city pulsed in her ears—horns, distant sirens, the hiss of tyres on wet asphalt. She radioed control while leaping over a toppled bin. Static crackled. “Quinn to control.” “Go ahead.” “Suspect heading north. Token visible. Possible link to Veil Market.” A pause, then the familiar voice crackled back. “Understood. Backup thirty seconds out.” Thirty seconds would let him vanish into the sewers. Quinn scoffed and dropped the radio into her pocket. She’d lost partners to waiting too long. The alley spat her onto a wider lane. She spotted an open manhole, steam swirling from its depths. He crouched at the lip, token glinting between his fingers. Quinn raced forward, planted her palm on the rim, and swung her leg over. Her sprint ended in a slam to her shoulder. She gripped the ladder rung and tumbled down. Metal bit into her palms. She landed on slick concrete, inhaled damp earth and rust. The hiss of escaping steam above mingled with her ragged breathing. She switched on her torch. A narrow shaft of white cut through dank black. Mould crept along the walls, picking at old pipe joints. The ladder’s shadow stretched on the moist floor, begging her to hesitate. She didn’t. The corridor sloped downward. Footsteps echoed far ahead, soft but certain. Quinn’s heart pounded in time with her boots. She reloaded her pistol, every movement precise. She remembered Morris’s last words about the unnatural glow beneath Camden. She’d dismissed it then. Now she chased it. She pressed on. Dripping water spattered on her shoulders. Faint voices drifted through a grille overhead. A trader’s laughter rattled like broken glass. Quinn’s torch revealed an iron door padlocked with a series of bone carved symbols. She crouched, traced a symbol—trade mark of the Veil Market. She rose and tested the latch. Locked. A voice barked from the darkness. “Token.” Quinn pivoted. A stout man blocked the corridor, arms folded. He wore a leather apron scarred by flame and filigree. Candlelight from shelves of jars flickered across his lined face. He rested a heavy hand on a cleaver at his belt. “No token,” he said, voice rough as gravel. Quinn held up her badge. “Detective Metropolitan Police. I’m in pursuit of a suspect.” He spat on the floor. “We don’t deal in your currency.” Two figures materialised behind him—tall, gaunt. Each cradled a crossbow strung low. Metal clinked against stone. Quinn lifted her pistol. She weighed her options: force her way past, risk drawing fire; retreat and lose him. Her watch clicked as she tapped the side, a habit when stress spiked. The stout man took a step forward. “Badge means nothing here.” Quinn’s gaze flicked to the token dangling at her hip: a sleek ivory bone carved into a crescent. She hadn’t noticed she’d pocketed it earlier, picked up in error from Morris’s locker. She dredged nerves from memory and flipped it out. He eyed the token, lips twisting. “Suit yourself.” He stepped aside, motioning her forward with the cleaver’s handle. Torchlight revealed a low vaulted chamber beyond. Stalls lined the walls—odd trinkets crusted in dust, gleaming blades etched with runes, jars of crushed petals that glowed faintly. The air smelled of damp earth and incense. Voices—barter and murmur—rose from stalls she couldn’t yet see. Shadows crawled across the stone floor. The stranger in the hood stood at a table piled with vials. He handed a vial to a pale woman, her eyes rimmed red. He counted coins. Quinn advanced, voice firm. “Stop.” His head jerked up. Surprise flickered in his eyes. He bolted. Quinn lunged across a stack of crates. He scrambled past a stall of animal bones, scattering them. Bone splintered against stone. From the far end, a dozen figures rose from folding chairs, brandishing weapons—daggers, spiked clubs, slender staves. They formed a crescent, cutting off his escape. Quinn fired once. The crack echoed off the vault. A figure collapsed in patched coat. Others froze, then advanced, shields raised. She squeezed off another shot, toes skidding in water. The bolt thudded into clay pots behind them. Crates rattled. A trader barked orders in a guttural accent. The newcomer backpedalled, clutching the vial. Quinn targeted the stranger. She sprinted across the chamber, boots slapping stone. He spun on her, yanked his hood back. Recognition stabbed her chest. Burned across his cheek was the same twisted brand found on Morris’s body three years ago. His grin spread, ghoulish and wide. “Detective Quinn,” he said, voice silk over steel. “I knew you’d follow.” She raised her pistol. He dropped the vial into a brazier. Flames surged a sickly green. Smoke curled, stinging her eyes. The chamber darkened as the other traders jammed shutters over overhead lanterns. A low chant rumbled like distant thunder. Walls trembled. Quinn stumbled, cover dissolved. The figures closed in, boots echoing drumbeats. He slipped through a side arch, crowding her path. She pursued, lunging past racks of bone amulets. A curved blade sliced air where her shoulder had been. She ignored the pain, kept going. A heavy door slammed in her face. She collided with wood, torch shattered. Darkness swallowed her world. Water dripped from unseen pipes. A single red lamp flared above the door, casting long shadows. She heard chanting crescendo. Turns in the corridor, her flashlight dead in her hand. She drew her knife and pressed her back to the door. The chanting reached a pitch, then cut off. Silence weighed like a tomb. A click. The door’s latch slid home. Behind her, someone whispered her name. Mud tracked across the floor. Footsteps approached. Every grain of her training screamed to retreat, but escape meant losing him. She hefted the knife and turned. A face emerged in the red light. Pale skin stretched tight over high cheekbones. Eyes black as oil. The stranger leaned against the door frame, bone token in his hand. He flipped it between his fingers, studied Quinn’s watch. “Time’s up.” He smiled. She readied her blade. The corridor behind him stretched into pitch darkness. Every exit sealed, every path a trap. She’d crossed into a world she barely understood. But retreat meant death for her partner’s memory. She stepped forward. The door thudded shut. Metal grated. Something deep in the darkness stirred. Silence, then a single voice: “Welcome, Detective Quinn.”
created_at"2026-02-19T10:56:26.729Z" 2/19/2026, 10:56:26 AM
model"openai/o4-mini-high-2025-04-16"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency9605
moderation_latency(null)
generation_time40630
tokens_prompt4663
tokens_completion2594
native_tokens_prompt4132
native_tokens_completion4016
native_tokens_completion_images0
native_tokens_reasoning2304
native_tokens_cached3840
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.0190476
router(null)
provider_responses
0
endpoint_id"60020533-2fb2-4aa1-9454-181029fd52de"
id"resp_00ed765839ebe2f9016996ec5ad080819595fbda482f7624f9"
is_byokfalse
latency131
model_permaslug"openai/o4-mini-high-2025-04-16"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771498586-3x28OZj05qKz8Pd8acST"
upstream_id"resp_00ed765839ebe2f9016996ec5ad080819595fbda482f7624f9"
total_cost0.0190476
cache_discount0.003168
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
66.67% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount1
adverbTags
0"He stepped aside [aside]"
dialogueSentences15
tagDensity0.2
leniency0.4
rawRatio0.333
effectiveRatio0.133
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1256
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
12.42% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1256
totalAiIsms22
found
0
word"echoed"
count3
1
word"pulsed"
count1
2
word"familiar"
count1
3
word"depths"
count1
4
word"glinting"
count1
5
word"raced"
count1
6
word"footsteps"
count2
7
word"traced"
count1
8
word"flickered"
count2
9
word"flicked"
count1
10
word"gleaming"
count1
11
word"etched"
count1
12
word"silk"
count1
13
word"trembled"
count1
14
word"echoing"
count1
15
word"shattered"
count1
16
word"silence"
count2
highlights
0"echoed"
1"pulsed"
2"familiar"
3"depths"
4"glinting"
5"raced"
6"footsteps"
7"traced"
8"flickered"
9"flicked"
10"gleaming"
11"etched"
12"silk"
13"trembled"
14"echoing"
15"shattered"
16"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences157
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount3
hedgeCount0
narrationSentences157
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences169
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen21
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1249
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
74.56% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions31
wordCount1193
uniqueNames9
maxNameDensity1.51
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Morris4
Raven1
Nest1
Camden1
Veil1
Market1
Quinn18
Torchlight1
Metal3
persons
0"Morris"
1"Raven"
2"Quinn"
3"Torchlight"
4"Metal"
places(empty)
globalScore0.746
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences107
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1249
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences169
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs40
mean31.23
std18.67
cv0.598
sampleLengths
046
146
257
367
411
53
62
710
813
925
1064
1159
1245
1354
147
1541
168
1714
1811
1948
2011
2141
2218
2350
2432
2532
2646
2733
2840
2918
3042
3144
3233
3338
3439
3541
3640
3712
385
393
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences157
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs246
matches(empty)
24.51% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount7
semicolonCount1
flaggedSentences7
totalSentences169
ratio0.041
matches
0"The city pulsed in her ears—horns, distant sirens, the hiss of tyres on wet asphalt."
1"She crouched, traced a symbol—trade mark of the Veil Market."
2"Two figures materialised behind him—tall, gaunt."
3"She weighed her options: force her way past, risk drawing fire; retreat and lose him."
4"Stalls lined the walls—odd trinkets crusted in dust, gleaming blades etched with runes, jars of crushed petals that glowed faintly."
5"Voices—barter and murmur—rose from stalls she couldn’t yet see."
6"From the far end, a dozen figures rose from folding chairs, brandishing weapons—daggers, spiked clubs, slender staves."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1200
adjectiveStacks1
stackExamples
0"tight over high cheekbones."
adverbCount19
adverbRatio0.015833333333333335
lyAdverbCount3
lyAdverbRatio0.0025
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences169
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences169
mean7.39
std3.83
cv0.518
sampleLengths
011
19
216
34
46
59
616
74
85
910
102
1116
1211
1310
145
1515
1615
179
1813
194
2011
2115
229
232
243
252
2610
278
285
299
309
317
328
3310
3410
3514
369
378
385
3910
4011
415
429
4310
4412
452
464
477
488
497
58.58% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.3727810650887574
totalSentences169
uniqueOpeners63
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences145
matches(empty)
ratio0
73.79% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount53
totalSentences145
matches
0"She twisted her ankle, righted"
1"She didn’t let him get"
2"He glanced back once, mouth"
3"She recognised the token’s shape"
4"She hauled herself up and"
5"She rounded the bend and"
6"She radioed control while leaping"
7"She’d lost partners to waiting"
8"She spotted an open manhole,"
9"He crouched at the lip,"
10"Her sprint ended in a"
11"She gripped the ladder rung"
12"She landed on slick concrete,"
13"She switched on her torch."
14"She reloaded her pistol, every"
15"She remembered Morris’s last words"
16"She’d dismissed it then."
17"She pressed on."
18"She crouched, traced a symbol—trade"
19"She rose and tested the"
ratio0.366
15.17% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount129
totalSentences145
matches
0"Quinn’s boot slipped in a"
1"She twisted her ankle, righted"
2"The stranger in the hooded"
3"Quinn’s brown eyes narrowed."
4"She didn’t let him get"
5"He glanced back once, mouth"
6"A bone token swung from"
7"Something in her chest tightened."
8"She recognised the token’s shape"
9"Quinn dove under a fallen"
10"Water hissed beneath her palms."
11"She hauled herself up and"
12"She rounded the bend and"
13"Rain lashed the faded maps"
14"A late customer splashed past"
15"Quinn’s leather watch slapped her"
16"The city pulsed in her"
17"She radioed control while leaping"
18"A pause, then the familiar"
19"Quinn scoffed and dropped the"
ratio0.89
34.48% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences145
matches
0"Now she chased it."
ratio0.007
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences43
technicalSentenceCount0
matches(empty)
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount1
matches
0"he said, voice rough as gravel"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount0
fancyTags(empty)
dialogueSentences15
tagDensity0.133
leniency0.267
rawRatio0
effectiveRatio0
78.4730%