Run: 2026-02-19-01KHTX1T9NT4C7MTPM3V8BTE32

Run Details

Duration:
2m 35s
Cost:
$0.008099
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The suspect’s cheap trainers slapped the wet cobblestones, a frantic, uneven rhythm against the steady drum of rain on Soho’s narrow streets. Harlow Quinn kept a steady twenty feet behind, her own footfalls silent on the slick asphalt. He was young, panicked, and clumsy. A bad combination. He’d already glanced back three times, each look more wild-eyed than the last. He wasn't just running from the law; he was running from something else. He darted left, down an alley reeking of stale beer and overflowing bins. Harlow followed, her hand instinctively resting on the grip of her service pistol. The alley opened into a small courtyard, a forgotten space between a kebab shop and a boarded-up pub. The boy—no older than twenty, she guessed—was trapped. He spun around, chest heaving, his face a pale moon in the gloom. “Stay back.” His voice was a reedy squeak. Harlow didn’t speak. She just walked towards him, her pace measured, her bearing radiating the military precision that had been drilled into her long before she’d joined the Met. The boy’s eyes flickered to her worn leather watch, then back to her face. He saw a cop. He didn't see the ghosts that stood beside her. “It was just a medallion,” he stammered, backing up until his shoulders hit the damp brick wall. “I didn’t know…” “From Herrera’s clinic?” Harlow’s voice was flat, devoid of sympathy. The boy flinched at the name. Tomás Herrera had called her an hour ago. His voice, usually warm and calm, had been tight with a rare urgency. Someone had stolen something from his private stock. Something important. Something, he’d stressed, that the police couldn’t officially know about. Harlow owed Tomás a favour. A big one. “It’s not what you think,” the boy pleaded. “They never are.” Harlow was ten feet away now. Close enough to see the tremor in his hands, the dilation of his pupils. He was high on something, or coming down from it hard. “Hands where I can see them.” He hesitated, his gaze darting past her shoulder towards the alley’s entrance. A flicker of calculation replaced the raw panic. He was looking for an out. Seeing none, his expression crumpled into despair. Then, he did the last thing she expected. He sprinted. Not back the way he came, but towards a rusted iron gate set into the far wall of the courtyard. A service entrance, long since sealed. Or so she’d thought. He hit it with his shoulder, and the ancient lock gave way with a shriek of protesting metal. He vanished into the darkness beyond. “Shit.” Harlow broke into a run, the cold air burning her lungs. The passage behind the gate was a steep, narrow ramp, spiralling downwards. The air grew thick with the smell of damp earth, ozone, and something else, something coppery and herbal, like an old apothecary’s shop. The walls were lined with the same green tiles as the Tube, but these were cracked and stained with dark, unfamiliar minerals. Flickering, bare bulbs cast long, dancing shadows. Her boots echoed on the concrete steps. The boy’s footsteps were a thundering mess below him. He wasn’t running anymore; he was falling down the tunnel in his haste. “Police! Stop or I will shoot!” The shout was swallowed by the enclosed space, lost in the growing hum from below. The ramp levelled out into a disused platform. The boy was scrambling towards a set of heavy, mechanical ticket barriers, the old kind that hadn’t been used in decades. He fumbled in his pocket, pulling out a small, pale object. He slapped it against a sensor on the barrier. *Click.* The gate swung open. Harlow caught a glimpse of it as he dropped the token in his panic. It wasn’t a coin. It was a sliver of bone, carved with intricate symbols. The boy lunged through the gate and disappeared into a brightly lit archway beyond. The gate swung shut behind him. Harlow skidded to a halt, her breath misting in the cold air. The hum was louder now, a low, resonant thrum that vibrated through the soles of her boots. It was the sound of a crowd. A large one. But layered beneath it were other noises. A strange, fluting melody. The chime of tiny bells. The guttural chatter of a language she had never heard. This was it. The place Morris’s frantic, disjointed notes had pointed towards. *‘The door under the city. The bone key. They trade in things that shouldn’t be.’* Her partner, DS Morris, had been laughing about it one day, and dead the next, his body found in an alley with no marks on it, no witnesses, and a look of absolute terror frozen on his face. The official report said heart failure. Harlow knew better. Protocol screamed in her ear. Call it in. Wait for armed response. Secure the perimeter. This was an unknown tactical environment. A potential mass-casualty incident. But protocol didn’t cover bone keys or subterranean markets that hummed with impossible music. Protocol didn’t get her answers for Morris. Her eyes fell on the token lying on the grimy floor. She bent down and picked it up. It was smooth, almost warm to the touch, and felt disturbingly like a fragment of human finger bone. She looked at the locked gate, at the sensor, then back at the archway where the boy had vanished. She holstered her pistol. This required a different tool. From an inside pocket of her coat, she pulled out a small, leather-wrapped kit. A few seconds of work with a tension wrench and a slim pick, and the old lock of the pedestrian gate beside the barrier gave way with a satisfying *snick*. She pushed it open, the hinges groaning in protest. The air that hit her was thick and heavy, a cloying cocktail of exotic spices, burning incense, and the musky scent of wet fur and unwashed bodies. The low hum resolved into a cacophony of voices, a hundred different dialects haggling, arguing, and laughing all at once. Harlow stepped through the gate and onto the platform. The space opened up before her, a cavernous, impossible market sprawling through the disused station. Stalls fashioned from driftwood and scrap metal were crammed together under flickering fairy lights and glowing, ethereal lanterns. A hunched creature with leathery wings was selling jars of swirling mist. A woman with skin like polished obsidian haggled over a cage of silent, staring birds. And the people. They were a mix of Londoners and… others. Some had eyes that glowed in the dim light. Others moved with a fluid grace that was inhuman. A tall, slender man with grey skin passed her, his face a mask of bored indifference, and for a moment, Harlow thought she saw his features shimmer and shift. She saw the boy, a flash of a cheap nylon jacket, disappearing into the throng near a stall that sold knives with blades made of pure, frozen starlight. He was gone. Swallowed by the Veil Market. Harlow Quinn stood alone on the edge of the impossible, a bone token in her hand and the ghost of her partner at her back, a world she didn't understand sprawled out before her. There was no turning back.
created_at"2026-02-19T12:12:31.589Z" 2/19/2026, 12:12:31 PM
model"z-ai/glm-4.6" 4/6/2001, 12:00:00 AM
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency327
moderation_latency(null)
generation_time153343
tokens_prompt4663
tokens_completion4050
native_tokens_prompt4194
native_tokens_completion3631
native_tokens_completion_images(null)
native_tokens_reasoning2225
native_tokens_cached64
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.008098959
router(null)
provider_responses
0
endpoint_id"df7ce709-f02d-469f-9178-d8c4c6b5ad42"
is_byokfalse
latency772
model_permaslug"z-ai/glm-4.6" 4/6/2001, 12:00:00 AM
provider_name"BaseTen"
status502
1
endpoint_id"4b6fe88c-7cc4-4c60-9f84-e8b831343567"
is_byokfalse
latency570
model_permaslug"z-ai/glm-4.6" 4/6/2001, 12:00:00 AM
provider_name"Ambient"
status(null)
2
endpoint_id"c8607edc-8577-4199-b03d-1213da4743dc"
id"chatcmpl-RKreo46whebyEO9VDhZshHU8"
is_byokfalse
latency111
model_permaslug"z-ai/glm-4.6" 4/6/2001, 12:00:00 AM
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771503151-wUMH8Xb1FFb5MDlhlbq5"
upstream_id"chatcmpl-RKreo46whebyEO9VDhZshHU8"
total_cost0.008098959
cache_discount0.0000224
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount0
adverbTags(empty)
dialogueSentences9
tagDensity0.556
leniency1
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1217
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
38.37% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1217
totalAiIsms15
found
0
word"gloom"
count1
1
word"measured"
count1
2
word"flickered"
count1
3
word"flicker"
count1
4
word"the last thing"
count1
5
word"dancing"
count1
6
word"echoed"
count1
7
word"footsteps"
count1
8
word"mechanical"
count1
9
word"intricate"
count1
10
word"vibrated"
count1
11
word"potential"
count1
12
word"tension"
count1
13
word"resolved"
count1
14
word"cacophony"
count1
highlights
0"gloom"
1"measured"
2"flickered"
3"flicker"
4"the last thing"
5"dancing"
6"echoed"
7"footsteps"
8"mechanical"
9"intricate"
10"vibrated"
11"potential"
12"tension"
13"resolved"
14"cacophony"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences111
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences111
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences114
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen45
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords17
totalWords1211
ratio0.014
matches
0"Click."
1"‘The door under the city. The bone key. They trade in things that shouldn’t be.’"
2"snick"
62.50% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions1
matches
0"The boy—no older than twenty, she guessed—was trapped."
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions27
wordCount1133
uniqueNames12
maxNameDensity1.15
worstName"Harlow"
maxWindowNameDensity2.5
worstWindowName"Harlow"
discoveredNames
Soho1
Quinn2
Harlow13
Met1
Herrera1
Tomás2
Close1
Tube1
Morris2
Londoners1
Veil1
Market1
persons
0"Quinn"
1"Harlow"
2"Herrera"
3"Tomás"
4"Morris"
5"Market"
places
0"Soho"
globalScore0.926
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences81
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.826
wordCount1211
matches
0"Not back the way he came, but towards a rusted iron gate set into the far wall of the cour"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences114
matches
0"stressed, that the"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs33
mean36.7
std22.59
cv0.616
sampleLengths
073
165
28
356
420
510
655
78
840
941
102
1154
1212
1364
1429
1521
1649
171
1832
1920
2065
2174
2225
2321
2455
259
2653
2747
2869
2958
3028
318
3239
86.30% Passive voice overuse
Target: ≤2% passive sentences
passiveCount6
totalSentences111
matches
0"been drilled"
1"were lined"
2"were cracked"
3"was swallowed"
4"been used"
5"were crammed"
6"was gone"
0.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount6
totalVerbs182
matches
0"was running"
1"was looking"
2"was falling"
3"was scrambling"
4"was selling"
67.67% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount2
flaggedSentences3
totalSentences114
ratio0.026
matches
0"He wasn't just running from the law; he was running from something else."
1"The boy—no older than twenty, she guessed—was trapped."
2"He wasn’t running anymore; he was falling down the tunnel in his haste."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount707
adjectiveStacks0
stackExamples(empty)
adverbCount18
adverbRatio0.02545968882602546
lyAdverbCount4
lyAdverbRatio0.005657708628005658
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences114
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences114
mean10.62
std7.6
cv0.716
sampleLengths
022
116
26
33
413
513
613
713
818
98
1013
118
123
1326
1414
154
169
1717
183
1910
206
218
2213
238
242
2510
265
273
288
299
3014
3111
326
3312
348
356
367
378
382
3920
406
414
4218
436
4412
4512
4623
4722
487
497
38.30% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats18
diversityRatio0.32456140350877194
totalSentences114
uniqueOpeners37
31.15% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences107
matches
0"Then, he did the last"
ratio0.009
96.64% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount33
totalSentences107
matches
0"He was young, panicked, and"
1"He’d already glanced back three"
2"He wasn't just running from"
3"He darted left, down an"
4"He spun around, chest heaving,"
5"His voice was a reedy"
6"She just walked towards him,"
7"He saw a cop."
8"He didn't see the ghosts"
9"he stammered, backing up until"
10"His voice, usually warm and"
11"He was high on something,"
12"He hesitated, his gaze darting"
13"He was looking for an"
14"He hit it with his"
15"He vanished into the darkness"
16"Her boots echoed on the"
17"He wasn’t running anymore; he"
18"He fumbled in his pocket,"
19"He slapped it against a"
ratio0.308
34.77% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount91
totalSentences107
matches
0"The suspect’s cheap trainers slapped"
1"Harlow Quinn kept a steady"
2"He was young, panicked, and"
3"A bad combination."
4"He’d already glanced back three"
5"He wasn't just running from"
6"He darted left, down an"
7"Harlow followed, her hand instinctively"
8"The alley opened into a"
9"The boy—no older than twenty,"
10"He spun around, chest heaving,"
11"His voice was a reedy"
12"Harlow didn’t speak."
13"She just walked towards him,"
14"The boy’s eyes flickered to"
15"He saw a cop."
16"He didn't see the ghosts"
17"he stammered, backing up until"
18"Harlow’s voice was flat, devoid"
19"The boy flinched at the"
ratio0.85
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences107
matches(empty)
ratio0
95.24% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences45
technicalSentenceCount3
matches
0"She just walked towards him, her pace measured, her bearing radiating the military precision that had been drilled into her long before she’d joined the Met."
1"The air that hit her was thick and heavy, a cloying cocktail of exotic spices, burning incense, and the musky scent of wet fur and unwashed bodies."
2"She saw the boy, a flash of a cheap nylon jacket, disappearing into the throng near a stall that sold knives with blades made of pure, frozen starlight."
25.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount1
matches
0"Harlow broke, the cold air burning her lungs"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount2
fancyTags
0"he stammered (stammer)"
1"the boy pleaded (plead)"
dialogueSentences9
tagDensity0.222
leniency0.444
rawRatio1
effectiveRatio0.444
75.3090%