Run: 2026-02-19-01KHTX1T9NZTXZZANDRJ4NYNYA

Run Details

Duration:
45.6s
Cost:
$0.006585
Provider:
SiliconFlow

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The man in the grey jacket vaulted the bin with practised ease. Harlow's shoulder caught the edge of it, spun her sideways, sent her stumbling into a puddle that splashed filthy water up to her knees. She kept running. His footsteps echoed off the brickwork ahead, rhythmic and unhurried. He knew these streets better than she did. Knew the shortcuts, the alcoves, the service entrances that connected Soho's underbelly like threads through rotten fabric. Three years chasing ghosts through this city, and she'd never quite caught up to the people who pulled their strings. The rain came harder now, sheeting down in that relentless London way that turned everything to shimmer and shadow. Her quarry ducked left at the next junction. She followed, boots slapping against wet cobblestones, breath burning in her chest. Grey Jacket was slowing. She pushed harder, closing the distance between them. Twenty feet. Fifteen. Close enough to see the tattoo on the back of his neck, three interlocking circles that she'd seen on three other suspects in three separate investigations. All dead now. All killed with the same precision, the same eerie absence of defensive wounds. He disappeared around a corner. When she followed, the street was empty. Harlow stopped, scanned the narrow alley. Brick walls on both sides, dripping with moisture. No doors. No windows. A dead end, except for the rusted grate at ground level, half-hidden by overflowing rubbish bags. She approached it slowly, hand resting on her sidearm. The grate had been pulled aside, revealing a ladder that descended into absolute darkness. Damp air rose from the opening, carrying the faint smell of copper and something else. Something that prickled at the back of her neck. "Got you." She unclipped her torch, shone it down the shaft. The ladder rungs disappeared into the gloom after about fifteen feet, but there was definitely space below. A platform, maybe. Or a tunnel. Her mobile buzzed in her pocket. She ignored it. Eighteen years on the force. Twelve before that in the military. She knew a trap when she saw one, and this had all the hallmarks. The easy pursuit, the deliberate pace, the convenient escape route into territory she didn't know. But three years ago, DS Morris had followed a suspect into an alley not unlike this one. She'd found him three hours later, sitting against a wall with his eyes open and no pulse and an expression of absolute peace on his face. No wounds. No signs of struggle. The coroner had ruled it heart failure, but Harlow had seen his service record. The man had run marathons. She crouched by the opening, studying the ladder. The rungs were old but solid. Someone had maintained them. Someone had been using this entrance regularly enough to keep it functional. Her mobile buzzed again. She pulled it out, glanced at the screen. Unknown number. When she declined the call, a text appeared. *Turn back, Detective Quinn. Some doors shouldn't be opened.* Harlow stared at the message for a long moment. Then she tucked the phone away and swung her legs into the shaft. The ladder groaned under her weight but held. She descended slowly, torch clamped between her teeth, one hand on the rungs and the other on her weapon. The sounds of the city faded above her, replaced by a deeper, older silence. The kind you found in crypts and caves and places that had forgotten what sunlight looked like. Twenty rungs down. Thirty. The air grew thicker, warmer, heavy with the scent of smoke and herbs and something sweet that made her think of funeral parlours. Her boots touched solid ground. She was standing on a platform that overlooked a vast underground space. The abandoned Tube station stretched out before her, its tiled walls still bearing the faded remnants of old advertisements. But the platforms and tracks had been transformed into something else entirely. Stalls lined the concourse, their canvas tops creating a maze of narrow passages. Firelight flickered from braziers and hanging lanterns, casting dancing shadows across faces that ranged from entirely human to distinctly not. She saw a woman with scales where skin should be, haggling over a jar of something that moved on its own. A man with too many joints in his arms arranged a display of books that seemed to be breathing. The Veil Market. She'd heard whispers about it for years. Urban legend, her colleagues had said. The kind of story that got passed around by cops who'd spent too long chasing cases they couldn't explain. But here it was, spread out before her in all its impossible reality. Grey Jacket was easy to spot now, weaving through the crowd about fifty yards ahead. He hadn't looked back once. Hadn't needed to. He'd led her exactly where he wanted her. She kept low, moved from stall to stall, using the crowd for cover. The market's clientele paid her little attention, too focused on their transactions to notice one more stranger in their midst. Most of them looked human at a glance. It was only when she looked closer that she noticed the details. The man whose shadow moved independently of his body. The child whose eyes reflected light like a cat's. The vendor whose hands passed through solid objects as he made change. The copper smell was stronger now, mixed with the sharp tang of chemicals she couldn't identify. Alchemical substances, her memory supplied, from another briefing she'd sat through another lifetime ago. Banned materials. Controlled compounds. Things that shouldn't exist outside of fever dreams. Grey Jacket stopped at a stall near the far end of the market. The proprietor was an ancient woman with clouded eyes who sat motionless while her customers examined her wares. Jars lined her table, each one labelled in a script Harlow didn't recognise. She watched from behind a pillar as Grey Jacket exchanged words with the woman, too quiet to hear over the ambient noise of the market. He passed something to her, a small package wrapped in cloth. She passed something back. A bone token, pale and polished, hung on a leather cord. Then he turned and walked directly toward her. Harlow stepped out from cover, hand rising to her weapon. Grey Jacket stopped five feet away, close enough that she could see the three interlocking circles on his neck in perfect detail. Up close, they looked less like a tattoo and more like a brand. "Detective Quinn." His voice was surprisingly soft. Cultured. "I wondered how long it would take you to find us." "Hands where I can see them." He smiled. "You're not here to arrest me." "I'm not?" "You're here because of Morris." He took a step closer. She drew her weapon, aimed it at his chest. He didn't flinch. "You want to know what happened to him. What's been happening to people in this city for longer than either of us have been alive." "I said hands where I can see them." "Or what?" He gestured at the market around them. At the creatures and the stalls and the impossible things that had no business existing in a rational world. "You'll shoot me? Here? In front of all these witnesses?" The crowd had stopped moving. Every eye in the vicinity was fixed on her now, and she realised with sudden clarity that none of them looked surprised. They looked patient. Hungry. "Three years," Grey Jacket continued, "and you haven't come close to understanding what you're hunting. But tonight, Detective, you get to choose." He reached into his pocket. She tightened her finger on the trigger. He withdrew a second bone token, held it out to her. "Learn the truth. Or turn around, climb that ladder, and spend the rest of your life wondering." Behind him, the ancient woman laughed. It was a dry sound, like paper crumbling. "She's already chosen," the woman said. "Why else would she have followed you down here?" Grey Jacket's smile widened. "Then welcome, Detective, to the only world that matters." The lights went out.
created_at"2026-02-19T12:12:31.588Z" 2/19/2026, 12:12:31 PM
model"z-ai/glm-5-20260211"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3053
moderation_latency(null)
generation_time45265
tokens_prompt4663
tokens_completion2544
native_tokens_prompt4193
native_tokens_completion2089
native_tokens_completion_images(null)
native_tokens_reasoning413
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00658485
router(null)
provider_responses
0
endpoint_id"c173ea30-3dc0-4957-850e-f2df8c031f10"
id"019c75d0ef358c6541f39e49cd311a39"
is_byokfalse
latency3049
model_permaslug"z-ai/glm-5-20260211"
provider_name"SiliconFlow"
status200
api_type"completions"
id"gen-1771503151-Fvslo1MRaDP35372mXlp"
upstream_id"019c75d0ef358c6541f39e49cd311a39"
total_cost0.00658485
cache_discount(null)
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provider_name"SiliconFlow"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags4
adverbTagCount0
adverbTags(empty)
dialogueSentences16
tagDensity0.25
leniency0.5
rawRatio0
effectiveRatio0
92.55% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1343
totalAiIsmAdverbs2
found
0
adverb"slowly"
count2
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
59.05% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1343
totalAiIsms11
found
0
word"footsteps"
count1
1
word"echoed"
count1
2
word"rhythmic"
count1
3
word"scanned"
count1
4
word"gloom"
count1
5
word"pulse"
count1
6
word"weight"
count1
7
word"silence"
count1
8
word"flickered"
count1
9
word"dancing"
count1
10
word"perfect"
count1
highlights
0"footsteps"
1"echoed"
2"rhythmic"
3"scanned"
4"gloom"
5"pulse"
6"weight"
7"silence"
8"flickered"
9"dancing"
10"perfect"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences123
matches
0"looked surprised"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences123
filterMatches
0"think"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences134
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen27
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords9
totalWords1342
ratio0.007
matches
0"Turn back, Detective Quinn. Some doors shouldn't be opened."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions29
wordCount1206
uniqueNames12
maxNameDensity0.58
worstName"Jacket"
maxWindowNameDensity1.5
worstWindowName"Jacket"
discoveredNames
Soho1
London1
Jacket7
Morris1
Harlow6
Detective1
Quinn1
Tube1
Veil1
Market1
Grey7
Cultured1
persons
0"Jacket"
1"Morris"
2"Harlow"
3"Detective"
4"Quinn"
places
0"Soho"
1"London"
2"Market"
3"Grey"
globalScore1
windowScore1
89.76% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences83
glossingSentenceCount2
matches
0"looked like"
1"books that seemed to be breathing"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1342
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences134
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs48
mean27.96
std21.5
cv0.769
sampleLengths
036
13
255
339
44
553
65
77
834
947
102
1132
129
1340
1468
1530
164
1718
189
1922
2058
2127
225
2343
2473
2535
2613
2731
2883
2942
3044
3151
328
3345
3419
356
368
372
3847
398
4038
4131
4262
4314
4415
454
469
474
93.85% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences123
matches
0"been pulled"
1"been transformed"
2"got passed"
3"was fixed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs200
matches
0"was slowing"
1"was standing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences134
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1207
adjectiveStacks0
stackExamples(empty)
adverbCount38
adverbRatio0.03148301574150787
lyAdverbCount13
lyAdverbRatio0.010770505385252692
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences134
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences134
mean10.01
std6.47
cv0.646
sampleLengths
012
124
23
310
48
517
620
719
88
912
104
118
122
131
1426
153
1613
175
187
196
208
212
222
2316
249
2514
2615
279
282
299
3017
313
323
336
343
355
366
3714
3815
3917
4026
412
424
4314
445
458
466
474
4812
494
60.45% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.40298507462686567
totalSentences134
uniqueOpeners54
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences111
matches
0"All dead now."
1"All killed with the same"
2"Then she tucked the phone"
3"Then he turned and walked"
ratio0.036
86.67% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount37
totalSentences111
matches
0"She kept running."
1"His footsteps echoed off the"
2"He knew these streets better"
3"Her quarry ducked left at"
4"She followed, boots slapping against"
5"She pushed harder, closing the"
6"He disappeared around a corner."
7"She approached it slowly, hand"
8"She unclipped her torch, shone"
9"Her mobile buzzed in her"
10"She ignored it."
11"She knew a trap when"
12"She'd found him three hours"
13"She crouched by the opening,"
14"Her mobile buzzed again."
15"She pulled it out, glanced"
16"She descended slowly, torch clamped"
17"Her boots touched solid ground."
18"She was standing on a"
19"She saw a woman with"
ratio0.333
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount79
totalSentences111
matches
0"The man in the grey"
1"Harlow's shoulder caught the edge"
2"She kept running."
3"His footsteps echoed off the"
4"He knew these streets better"
5"The rain came harder now,"
6"Her quarry ducked left at"
7"She followed, boots slapping against"
8"She pushed harder, closing the"
9"He disappeared around a corner."
10"Harlow stopped, scanned the narrow"
11"Brick walls on both sides,"
12"A dead end, except for"
13"She approached it slowly, hand"
14"The grate had been pulled"
15"Something that prickled at the"
16"She unclipped her torch, shone"
17"The ladder rungs disappeared into"
18"A platform, maybe."
19"Her mobile buzzed in her"
ratio0.712
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences111
matches(empty)
ratio0
87.91% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences52
technicalSentenceCount4
matches
0"Harlow's shoulder caught the edge of it, spun her sideways, sent her stumbling into a puddle that splashed filthy water up to her knees."
1"The grate had been pulled aside, revealing a ladder that descended into absolute darkness."
2"The proprietor was an ancient woman with clouded eyes who sat motionless while her customers examined her wares."
3"At the creatures and the stalls and the impossible things that had no business existing in a rational world."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags4
uselessAdditionCount0
matches(empty)
87.50% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"Grey Jacket continued (continue)"
dialogueSentences16
tagDensity0.125
leniency0.25
rawRatio0.5
effectiveRatio0.125
91.9246%