Run: 2026-02-19-01KHTX1T9X5P75QT2HSP24M0AT

Run Details

Duration:
3m 37s
Cost:
$0.005034
Provider:
AtlasCloud

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Harlow's boots slipped on the wet cobblestones. She regained balance without breaking stride. The figure ahead wore a dark hoodie, shoulders hunched against the downpour. Distance closed. Thirty metres. Twenty. The suspect darted left into a narrow alley off Camden High Street. Harlow followed. Her breath hitched in her throat, sharp and cold. She checked her wrist. The worn leather strap stuck to her skin. Three minutes since the sighting. Morris would have caught him by now. Morris wasn't here. She pushed the thought aside. Focus on the target. The alley opened into a neglected courtyard surrounded by Victorian brickwork. Graffiti covered the lower walls. Peeling posters advertised bands that hadn't played in a decade. The suspect stopped before a boarded-up entrance to an old Tube station. Rust stained the iron gates like dried blood. Harlow drew her weapon. The metal felt heavy in her gloved hand. Stop. The figure froze. Hands rose slowly. The hood slipped back. Young male. Pale. Trembling. Please. You ran. That makes you guilty. I didn't steal anything. Then why run from a uniformed officer. The boy looked past her. Into the shadows behind Harlow. She did not turn. Her training held firm. Eyes on the suspect. Always. You don't understand what this is. I understand trespassing. I understand obstruction. This isn't for you. Harlow stepped closer. The smell of ozone drifted from the gated entrance. Metallic. Sharp. It stung her nostrils. Not just rain. Something else. Show me your hands. The boy lowered them. He held something small and white. Curved. What is that. A key. That is a bone. The boy gripped the object tighter. Knuckles whitened. It opens the door. Harlow glanced at the gate. The rust seemed to shift. Patterns formed in the corrosion. Geometric. Wrong. She had seen symbols like that three years ago. The night Morris vanished. The report called it a gas leak. She knew better. Step away from the gate. I can't. They're waiting. Who is waiting. The boy didn't answer. A shadow detached itself from the wall to the right. A man stepped into the faint light spilling from a streetlamp. Olive skin. Short curly dark brown hair. He wore a grey jacket despite the cold. Harlow kept her weapon trained on the boy. Who are you. The man ignored her. He looked at the boy. Concern lined his face. Warm brown eyes scanned the boy's shaking hands. Tomás. Did you bring it. The boy nodded. He passed the bone to the man. Tomás inspected it. He turned it over in his hands. A scar ran along his left forearm, visible where his sleeve had ridden up. Silver glinted at his neck. A Saint Christopher medallion. Harlow shifted her aim. Police. Show me your identification. Tomás looked at her. No fear. Just exhaustion. You should not be here, Detective. You know my rank. I know your reputation. Harlow Quinn. Eighteen years. Decorated. Obsessive. Harlow tightened her grip on the pistol. Step away from the gate. Tomás pocketed the bone. He moved toward the iron bars. They groaned as he touched them. No keyhole. No mechanism. The rust flaked away under his fingers. This place is condemned. It is protected. By whom. By those who understand the cost of healing. Harlow recognised the deflection. Evasive language. Protective stance. He was shielding the boy. And the gate. I am arresting both of you. For what. Standing in the rain. For obstructing a police investigation. For possession of human remains. Tomás smiled. It did not reach his eyes. It is not human. The gate swung inward. Darkness yawned beyond the threshold. A draft rushed out. It smelled of dried herbs and old earth. Damp stone. Incense. Harlow felt the hair on her arms stand up. Static electricity crackled in the air. The boy moved to step inside. Harlow lunged. She grabbed his jacket. Nobody moves. Tomás stepped between them. He did not raise his hands. He simply stood there. A wall of calm. Let him go, Harlow. Get out of my way. He goes in, or he dies. Those are the terms. I do not negotiate with suspects. He is not a suspect. He is a patient. Harlow shoved the boy behind her. She kept her eyes on Tomás. You are practising medicine without a license. I am practising mercy. The NHS turned him away. They said his condition was impossible. What condition. Tomás glanced at the boy. The lad's skin looked grey. Veins pulsed black under the surface. Not normal. Not anything Harlow had seen in standard pathology. You see. I see a drug reaction. You see what you want to see. The ground vibrated. A low hum rose from the tunnel below. The graffiti on the walls seemed to writhe. Harlow blinked. The shapes settled. She rubbed her eyes. Fatigue. It had to be fatigue. Tomás turned to the gate. The Market waits for no one. The moon moves. What Market. Tomás looked back. The neon sign above a nearby shop flickered. Green light washed over his face. It made his skin look sallow. The Veil. You have heard the rumours. I deal in facts. Facts are a luxury down there. Tomás gestured into the dark. Steps led down into the abyss. The air grew colder. Harlow's breath plumed in front of her. She checked her watch. The hands spun backwards. She tapped the glass. They stopped. What did you do. Nothing. The place does that. Harlow lowered her weapon slightly. The boy was shaking harder. Convulsing. Black veins spread up his neck. He needs help. He needs the Market. Harlow looked at the tunnel. Then at Tomás. Then at the boy. Her partner's face flashed in her mind. Morris. Standing in a similar doorway. Three years ago. He had walked in. He never walked out. If I let him go, you talk to me. Tomás nodded. One question. Two. One. Harlow holstered her weapon. She grabbed the boy's arm. It felt ice cold. Go. The boy stumbled down the steps. Tomás followed. He paused at the threshold. He looked at Harlow. Do not follow. Watch me. It is not safe for your kind. Everything down there is evidence. It is alive. Harlow pushed past him. Her boot hit the first step. The sound echoed. Not like stone. Like bone. Hollow. Dense. Tomás grabbed her shoulder. His grip was strong. Quinn. Turn back. She shook him off. Stay out of my way, Herrera. She knew his name. He had not given it. I know many things. She descended. The darkness swallowed the streetlights above. The air thickened. Pressure built in her ears. Pop. She swallowed. The smell of copper grew stronger. Blood. Recent. At the bottom of the stairs, a corridor stretched out. Torches flickered on the walls. No electricity. Actual fire. Stalls lined the sides. Covered in cloth. Shapes moved behind the fabric. Harlow drew her weapon again. Police. Show yourselves. Silence. Then a whisper. From everywhere. No metal in the Market. Harlow looked at her gun. The steel warmed in her hand. Hot. Burning. She dropped it. It clattered on the floor. The sound was too loud. Tomás appeared beside her. He picked up the gun. He handed her a knife instead. Wooden handle. Bone blade. Use this. Why. Metal wakes the sleepers. What sleepers. Tomás pointed ahead. The corridor ended at a large open space. A market square. People wore masks. Some looked human. Some did not. You wanted facts. Harlow gripped the bone knife. It felt lighter than steel. Sharper. Where is the boy. Gone. Sold. Sold. Tomás met her eyes. His expression was grim. Not for money. For cure. Harlow stepped forward. A figure emerged from the shadows. Tall. Cloaked. No face. Just a smooth surface where features should be. It raised a hand. Pointed at Harlow. Outsider. Harlow raised the bone knife. Detective. The figure tilted its head. Detectives do not belong here. I belong wherever there is a crime. There is no crime here. Only trade. The figure lunged. Fast. Faster than humanly possible. Harlow sidestepped. She slashed. The bone blade cut through the cloak. Black fluid sprayed. It hissed on the ground. Tomás grabbed her arm. Run. Harlow did not run. She stood her ground. Tell me about Morris. The figure recovered. It stood taller. The smooth face rippled. Features formed. A mouth. Teeth. Too many. Morris owed a debt. Where is he. Below. The floor beneath Harlow cracked. A fissure opened. Cold air rushed up. Screams echoed from the depths. Familiar screams. Tomás pulled her back. He is gone, Harlow. Let it go. She looked at the fissure. Then at the creature. Then at Tomás. Never. She jumped.
created_at"2026-02-19T12:12:31.674Z" 2/19/2026, 12:12:31 PM
model"qwen/qwen3.5-397b-a17b-20260216"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2576
moderation_latency(null)
generation_time216199
tokens_prompt4663
tokens_completion4633
native_tokens_prompt4482
native_tokens_completion4362
native_tokens_completion_images(null)
native_tokens_reasoning2273
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0050343
router(null)
provider_responses
0
endpoint_id"ca5088a7-9042-417b-bdd4-4c1fdc8f16ee"
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is_byokfalse
latency2572
model_permaslug"qwen/qwen3.5-397b-a17b-20260216"
provider_name"AtlasCloud"
status200
api_type"completions"
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provider_name"AtlasCloud"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
93.11% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1451
totalAiIsmAdverbs2
found
0
adverb"slowly"
count1
1
adverb"slightly"
count1
highlights
0"slowly"
1"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
58.65% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1451
totalAiIsms12
found
0
word"scanned"
count1
1
word"pulsed"
count1
2
word"standard"
count1
3
word"vibrated"
count1
4
word"flickered"
count2
5
word"echoed"
count2
6
word"silence"
count1
7
word"whisper"
count1
8
word"depths"
count1
9
word"familiar"
count1
highlights
0"scanned"
1"pulsed"
2"standard"
3"vibrated"
4"flickered"
5"echoed"
6"silence"
7"whisper"
8"depths"
9"familiar"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences361
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount8
hedgeCount2
narrationSentences361
filterMatches
0"know"
1"see"
2"look"
3"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences361
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen14
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1450
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions1
unquotedAttributions0
matches(empty)
33.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions89
wordCount1450
uniqueNames17
maxNameDensity2.28
worstName"Harlow"
maxWindowNameDensity4
worstWindowName"Harlow"
discoveredNames
Camden1
High1
Street1
Victorian1
Tube1
Harlow33
Morris6
Saint1
Christopher1
Detective2
Quinn2
Tomás21
Market4
Veil1
Herrera1
You9
Show3
persons
0"Harlow"
1"Morris"
2"Saint"
3"Christopher"
4"Quinn"
5"Tomás"
6"Herrera"
7"You"
places
0"Camden"
1"High"
2"Street"
globalScore0.362
windowScore0.333
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences75
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1450
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences361
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs149
mean9.73
std10.41
cv1.07
sampleLengths
030
150
29
346
412
51
614
71
86
94
107
1123
126
136
144
1523
164
1711
183
192
204
218
224
2340
245
254
263
2740
288
293
3021
315
3243
334
345
358
366
374
3810
397
405
4127
424
433
442
458
4616
476
486
4910
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences361
matches
0"is gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs308
matches
0"was shielding"
1"was shaking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences361
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1451
adjectiveStacks0
stackExamples(empty)
adverbCount29
adverbRatio0.019986216402481046
lyAdverbCount6
lyAdverbRatio0.004135079255685734
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences361
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences361
mean4.02
std2.27
cv0.566
sampleLengths
07
16
212
32
42
51
612
72
89
94
108
115
127
133
145
154
1611
175
1810
1912
208
214
228
231
243
253
264
272
281
291
301
312
324
334
347
355
365
374
384
394
401
416
423
433
444
453
469
471
481
494
57.62% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats22
diversityRatio0.38227146814404434
totalSentences361
uniqueOpeners138
91.15% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount7
totalSentences256
matches
0"Then why run from a"
1"Then at Tomás."
2"Then at the boy."
3"Then a whisper."
4"Just a smooth surface where"
5"Then at the creature."
6"Then at Tomás."
ratio0.027
93.44% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount81
totalSentences256
matches
0"She regained balance without breaking"
1"Her breath hitched in her"
2"She checked her wrist."
3"She pushed the thought aside."
4"I didn't steal anything."
5"She did not turn."
6"Her training held firm."
7"You don't understand what this"
8"I understand trespassing."
9"I understand obstruction."
10"It stung her nostrils."
11"He held something small and"
12"It opens the door."
13"She had seen symbols like"
14"She knew better."
15"He wore a grey jacket"
16"He looked at the boy."
17"He passed the bone to"
18"He turned it over in"
19"You should not be here,"
ratio0.316
67.42% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount201
totalSentences256
matches
0"Harlow's boots slipped on the"
1"She regained balance without breaking"
2"The figure ahead wore a"
3"The suspect darted left into"
4"Her breath hitched in her"
5"She checked her wrist."
6"The worn leather strap stuck"
7"Morris would have caught him"
8"Morris wasn't here."
9"She pushed the thought aside."
10"The alley opened into a"
11"Graffiti covered the lower walls."
12"The suspect stopped before a"
13"Harlow drew her weapon."
14"The metal felt heavy in"
15"The figure froze."
16"The hood slipped back."
17"That makes you guilty."
18"I didn't steal anything."
19"The boy looked past her."
ratio0.785
19.53% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences256
matches
0"If I let him go,"
ratio0.004
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences9
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
90.4748%