Run: 2026-02-19-01KHTX38KJPYCMZMY5ZDVJWFQE

Run Details

Duration:
21.3s
Cost:
$0.005994
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rain lashed against Detective Harlow Quinn's face, stinging her eyes and blurring the neon smear of Soho into a watercolour nightmare. She didn't wipe it away. Her boots slammed against the wet pavement, each step a calculated explosion of force that sent dirty spray flying up her trousers. The suspect ahead, a lanky figure in a sodden grey parka, scrambled over a discarded skip with desperate, flailing limbs. Quinn cleared the obstacle in a single, fluid vault. Her breath came in sharp, controlled bursts, eight years of military discipline overriding the burn in her lungs. She checked her left wrist. The worn leather of her watch strap felt slick against her skin. Two minutes since the pursuit began. The gap narrowed. The man hit the ground running, his trainers squealing on the slick cobblestones of a narrow alleyway. He didn't look back. He knew better. Looking back cost time, and time meant capture. Or worse. Quinn drew her service weapon. The cold steel bit into her palm, a familiar comfort against the chaotic drumming of the rain. "Metropolitan Police. Stop." Her voice cut through the downpour, authoritative and devoid of pleading. The figure ahead only hunched lower, driving himself forward with renewed panic. They burst out of the alley onto a main road, headlights from a passing black cab illuminating the scene for a split second before plunging them back into gloom. The suspect veered hard right, aiming for the distinctive green neon sign humming above a heavy oak door. The Raven's Nest. Silas's bar. A known watering hole for the fringe elements of London's underworld. Quinn adjusted her trajectory, cutting across the path of a delivery van that blasted its horn. She ignored it. Her focus locked onto the fleeing man as he hammered on the bar door. It swung open instantly, swallowing him whole. The green light flickered and died as the door slammed shut. Quinn reached the entrance three seconds later. She shoved the door open, the weight of it resisting her push before giving way with a groan of hinges. Inside, the air hung thick with the scent of stale tobacco, spilled ale, and something sharper, metallic. Old maps covered the walls, their parchment edges curling in the damp heat. Black-and-white photographs of long-dead sailors watched from the gloom. The room fell silent. Twenty pairs of eyes snapped toward her. Quinn swept the room, her brown eyes missing nothing. No grey parka. No lanky figure cowering in a corner. "Where did he go?" Silas, the bartender,擦拭ed a glass with a rag that looked dirtier than the counter. His expression remained a mask of bored indifference. "No one came in here, Detective." "Liar." Quinn stepped further into the room, her hand still resting on her holstered weapon. "I saw him enter. Don't make me turn this place upside down." "Search warrant?" "You know I don't need one for a public nuisance charge. And obstruction of justice carries a heavy penalty." Silas stopped wiping the glass. He set it down with a deliberate clink. "Maybe you're seeing things, Harlow. Long nights. Bad memories." The mention of memories sent a jolt through her. DS Morris. Three years gone. The file on his death sat on her desk, gathering dust and unanswered questions. She pushed the thought aside. Focus. She scanned the room again. The patrons, a motley collection of misfits and shadows, avoided her gaze. One woman in the corner clutched her bag tighter. A man by the window stared intently at his pint. Then she saw it. A bookshelf behind the bar, slightly askew. Dust patterns on the floor suggested recent movement. Not the gentle slide of cleaning, but the rough drag of something heavy. Quinn moved toward the bar. Silas shifted his weight, blocking her path. "Private area. Staff only." "Move." "Or what?" Quinn didn't answer with words. She stepped around him with military precision, her shoulder brushing his chest with enough force to make him stumble back. She reached the bookshelf and grabbed the edge. It swung outward with a low grinding sound, revealing a dark passage beyond. A gust of cold air rushed out from the opening, carrying the smell of ozone and wet earth. And beneath that, the faint, copper tang of blood. Quinn drew her torch and clicked it on. The beam cut through the darkness, illuminating steep stone steps leading down. "Tommy's down there," Silas said, his voice losing its casual edge. "If you go down, you're on your own. No backup. No rules." "I make my own rules." Quinn descended. The stairs were narrow and steep, the stone slick with condensation. The sound of the bar faded above, replaced by a low hum of voices and the clinking of metal against glass. The air grew heavier, pressing against her eardrums. At the bottom, the passage opened into a vast cavern. An abandoned Tube station beneath Camden. The Veil Market. Stalls lined the platform, bathed in the eerie glow of floating lanterns that burned with unnatural colours. Vendors hawked wares that defied logic: jars containing swirling storms, bundles of dried herbs that whispered when touched, blades that seemed to drink the light around them. The crowd was dense, a throng of figures in hooded cloaks and strange attire, their faces obscured or distorted. Quinn kept her weapon low but ready. She moved through the crowd, her senses on high alert. Every shadow held potential danger. Every glance felt like a threat. She spotted the grey parka near a stall selling bone tokens. The suspect haggled with a vendor whose skin looked like cracked porcelain. He shoved a small pouch into the vendor's hand and grabbed a token carved from what looked suspiciously like human finger bone. Quinn quickened her pace. The crowd parted before her, not out of respect, but out of a primal instinct to avoid the predator in their midst. The suspect spotted her. Panic flashed across his face. He turned and ran, diving deeper into the market, toward the tunnel where the tracks used to run. Quinn gave chase. Her boots pounded against the tiled floor. She knocked over a display of crystal vials, the shattering sound echoing like gunshots. A vendor screamed something in a language that twisted her tongue just to hear. The suspect reached the edge of the platform and leaped down onto the tracks below. The drop was ten feet. Quinn didn't hesitate. She jumped, landing in a crouch that absorbed the impact before propelling her forward again. The tunnel ahead was pitch black, save for the faint receding figure of the suspect. The air here was stale, trapped for decades. Rats scurried away from her torchlight, their eyes reflecting red. "Stop!" Quinn shouted again. "There's nowhere to go!" The suspect didn't stop. He ran toward a grated gate at the end of the tunnel. Beyond it lay darkness so absolute it seemed to swallow the torch beam. Quinn closed the distance. She was within arm's reach now. She reached out to grab the back of his parka. Her fingers brushed the fabric. Then the ground beneath them shuddered. A deep, resonant thrum vibrated through the soles of her boots, rattling her teeth. The grated gate ahead began to glow with a pulsating violet light. The suspect skidded to a halt. He turned to face her, his expression no longer panicked, but triumphant. "You shouldn't have followed me, Detective." He stepped back, through the glowing gate. Quinn lunged, but her hand passed through empty air. The gate slammed shut with a sound like a cracking whip, severing the connection. The violet light flared blindingly bright, then vanished, leaving her standing in the dark tunnel alone. Silence rushed back in, heavy and suffocating. Then, from the darkness beyond the gate, a sound emerged. Not footsteps. Not breathing. A low, guttural growl that vibrated in her chest. And it was getting closer.
created_at"2026-02-19T12:13:18.846Z" 2/19/2026, 12:13:18 PM
model"qwen/qwen3.5-plus-20260216"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency984
moderation_latency(null)
generation_time21154
tokens_prompt4663
tokens_completion2040
native_tokens_prompt4484
native_tokens_completion1750
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0059936
router(null)
provider_responses
0
endpoint_id"71e0f6c3-7815-4734-92d3-8a04f3b0ca91"
id"chatcmpl-b1133994-4137-9557-a88c-3c7233e8d4f3"
is_byokfalse
latency984
model_permaslug"qwen/qwen3.5-plus-20260216"
provider_name"Alibaba"
status200
api_type"completions"
id"gen-1771503198-6XnErrQ7pRRpdTdbj5Wq"
upstream_id"chatcmpl-b1133994-4137-9557-a88c-3c7233e8d4f3"
total_cost0.0059936
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"

Evaluation details

Result Evaluator Details Meta Data
0.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount2
adverbTags
0"Quinn stepped further [further]"
1"Quinn shouted again [again]"
dialogueSentences17
tagDensity0.176
leniency0.353
rawRatio0.667
effectiveRatio0.235
96.21% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1318
totalAiIsmAdverbs1
found
0
adverb"slightly"
count1
highlights
0"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
27.92% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1318
totalAiIsms19
found
0
word"calculated"
count1
1
word"familiar"
count1
2
word"chaotic"
count1
3
word"gloom"
count2
4
word"flickered"
count1
5
word"weight"
count2
6
word"scanned"
count1
7
word"potential"
count1
8
word"porcelain"
count1
9
word"quickened"
count1
10
word"predator"
count1
11
word"crystal"
count1
12
word"echoing"
count1
13
word"vibrated"
count2
14
word"silence"
count1
15
word"footsteps"
count1
highlights
0"calculated"
1"familiar"
2"chaotic"
3"gloom"
4"flickered"
5"weight"
6"scanned"
7"potential"
8"porcelain"
9"quickened"
10"predator"
11"crystal"
12"echoing"
13"vibrated"
14"silence"
15"footsteps"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"room fell silent"
count1
1
label"sent a shiver through"
count1
highlights
0"The room fell silent"
1"sent a jolt through"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences125
matches(empty)
97.14% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount3
narrationSentences125
filterMatches
0"watch"
hedgeMatches
0"seemed to"
1"began to"
98.49% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences139
gibberishSentences1
adjustedGibberishSentences1
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen29
ratio0.007
matches
0"Silas, the bartender,擦拭ed a glass with a rag that looked dirtier than the counter."
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1315
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
76.29% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions34
wordCount1221
uniqueNames13
maxNameDensity1.47
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Detective1
Harlow1
Quinn18
Soho1
Raven1
Nest1
London1
Silas5
Morris1
Tube1
Camden1
Veil1
Market1
persons
0"Harlow"
1"Quinn"
2"Raven"
3"Silas"
4"Morris"
places
0"Soho"
1"London"
2"Market"
globalScore0.763
windowScore0.833
64.77% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences88
glossingSentenceCount3
matches
0"blades that seemed to drink the light around them"
1"felt like a threat"
2"looked like cracked porcelain"
47.91% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.521
wordCount1315
matches
0"Not the gentle slide of cleaning, but the rough drag of something heavy"
1"not out of respect, but out of a primal instinct to avoid the predator in their mids"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences139
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs53
mean24.81
std16.73
cv0.674
sampleLengths
068
153
234
322
43
552
634
751
827
950
1019
114
1222
136
1427
152
1619
1713
189
1934
2036
2132
2212
234
241
252
2646
2727
2820
2923
305
3142
3219
3363
3428
3545
3626
3727
3838
3938
4033
418
4229
4320
445
4532
4618
476
487
4939
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences125
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs199
matches
0"was getting"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences139
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1224
adjectiveStacks1
stackExamples
0"heavier, pressing against her"
adverbCount29
adverbRatio0.02369281045751634
lyAdverbCount6
lyAdverbRatio0.004901960784313725
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences139
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences139
mean9.46
std5.83
cv0.617
sampleLengths
021
15
222
320
49
518
65
712
86
93
1017
114
123
138
142
155
1617
173
1811
1912
2029
2118
223
232
2411
2516
263
2714
287
2911
307
3120
3217
3313
349
354
367
379
383
397
404
4114
428
436
4415
4512
462
4719
485
498
47.96% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats15
diversityRatio0.35251798561151076
totalSentences139
uniqueOpeners49
84.75% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences118
matches
0"Then she saw it."
1"Then the ground beneath them"
2"Then, from the darkness beyond"
ratio0.025
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount32
totalSentences118
matches
0"She didn't wipe it away."
1"Her boots slammed against the"
2"Her breath came in sharp,"
3"She checked her left wrist."
4"He didn't look back."
5"He knew better."
6"Her voice cut through the"
7"They burst out of the"
8"She ignored it."
9"Her focus locked onto the"
10"It swung open instantly, swallowing"
11"She shoved the door open,"
12"His expression remained a mask"
13"He set it down with"
14"She pushed the thought aside."
15"She scanned the room again."
16"She stepped around him with"
17"She reached the bookshelf and"
18"It swung outward with a"
19"She moved through the crowd,"
ratio0.271
36.27% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount100
totalSentences118
matches
0"Rain lashed against Detective Harlow"
1"She didn't wipe it away."
2"Her boots slammed against the"
3"The suspect ahead, a lanky"
4"Quinn cleared the obstacle in"
5"Her breath came in sharp,"
6"She checked her left wrist."
7"The worn leather of her"
8"The gap narrowed."
9"The man hit the ground"
10"He didn't look back."
11"He knew better."
12"Quinn drew her service weapon."
13"The cold steel bit into"
14"Her voice cut through the"
15"The figure ahead only hunched"
16"They burst out of the"
17"The suspect veered hard right,"
18"The Raven's Nest."
19"A known watering hole for"
ratio0.847
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences118
matches(empty)
ratio0
77.92% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences55
technicalSentenceCount5
matches
0"Rain lashed against Detective Harlow Quinn's face, stinging her eyes and blurring the neon smear of Soho into a watercolour nightmare."
1"Her boots slammed against the wet pavement, each step a calculated explosion of force that sent dirty spray flying up her trousers."
2"Quinn adjusted her trajectory, cutting across the path of a delivery van that blasted its horn."
3"Stalls lined the platform, bathed in the eerie glow of floating lanterns that burned with unnatural colours."
4"Vendors hawked wares that defied logic: jars containing swirling storms, bundles of dried herbs that whispered when touched, blades that seemed to drink the lig…"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount2
matches
0"Quinn stepped further, her hand still resting on her holstered weapon"
1"Silas said, his voice losing its casual edge"
91.18% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"Quinn shouted again (shout)"
dialogueSentences17
tagDensity0.118
leniency0.235
rawRatio0.5
effectiveRatio0.118
76.9157%