Run: 2026-02-19-01KHTX4ZN7CA62V6JNTKKZF0H1

Run Details

Duration:
11.0s
Cost:
$0.000954
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
--- The bone token burned cold against Quinn’s palm as she skidded around the corner of Camden Lock, her boots splashing through puddles that reflected the sickly green glow of the streetlamps. The suspect—tall, lean, moving like a man who knew the city’s veins better than its arteries—had vanished into the mouth of the abandoned Tube station. The iron gates hung ajar, their rusted chains snapped like twigs. *No time.* She didn’t hesitate. The token was her only ticket in, and if she didn’t move now, she’d lose him. Again. The air inside the station was thick with the scent of damp concrete and something older, something that clung to the back of her throat like copper pennies. The flickering emergency lights cast long, wavering shadows that stretched and twisted along the tiled walls. Graffiti covered the surfaces—some fresh, some so old the paint had cracked and flaked away, revealing layers of history beneath. But it wasn’t the usual tags. These were symbols. Sigils. Things that made her skin prickle. Quinn’s fingers tightened around the token. She’d seen enough in her eighteen years on the force to know when she was stepping into something that wasn’t just *wrong*—it was *other*. The kind of wrong that didn’t fit into neat little police reports. The kind that had cost her Morris. *Focus.* She moved forward, her breath steady, her pulse a metronome of controlled adrenaline. The platform was empty, but the air hummed with a low, rhythmic thrum, like the distant pulse of a heartbeat. Or a drum. Or something else entirely. A flicker of movement caught her eye—a shadow detaching itself from the darkness near the old ticket booth. She turned, her hand already reaching for the baton at her belt, but the figure was gone before she could react. Just a whisper of fabric. A scent of something herbal and sharp, like crushed sage. Then the lights went out. Not all at once. Not like a switch being flipped. They dimmed, one by one, as if something was drinking the light itself. The last bulb flickered, casting Quinn’s shadow long and distorted against the wall before it died with a quiet *pop*. Darkness. Not the usual London dark, where streetlights bled through the gaps in the curtains, where the glow of phone screens and neon signs painted the night in artificial hues. This was the kind of dark that pressed against her skin, that made her ears strain for sounds that weren’t there. The kind of dark that made her wonder if she was still alone. She didn’t move. Didn’t breathe. Just listened. A scrape of metal against concrete. A whisper of fabric. The faintest *click* of a boot heel against tile. *He’s still here.* Quinn exhaled slowly, her fingers brushing the token in her pocket. She had two choices: turn back, call for backup, and risk losing him for good. Or follow. She stepped forward. The moment her foot crossed the threshold of the platform, the world shifted. The air thickened, pressing against her like a living thing. The darkness didn’t lift, but it *changed*—no longer absolute, but layered, textured. Shapes emerged from the gloom, not solid, but *there*. Stalls. Tables. Figures moving between them, their voices a low murmur of languages she didn’t recognize. The Veil Market. She’d heard the rumors, of course. Every cop had. A black market for things that didn’t belong in the world. Enchanted trinkets. Banned alchemical concoctions. Information that could get you killed just for asking. But rumors were one thing. Standing in the middle of it was another. Quinn kept her hand on her baton, her eyes scanning the crowd. The suspect was here. She could *feel* it. The same way she’d felt Morris’s absence in the empty flat three years ago, like a hole in the air where something vital had been torn out. A stall to her left caught her attention. The table was covered in jars of swirling liquids—some clear, some thick and viscous, others glowing faintly with an inner light. The vendor, a woman with skin like polished mahogany and eyes that reflected the dim light like a cat’s, watched Quinn with an expression that was equal parts amusement and warning. “Lost, Detective?” The woman’s voice was smooth, accented with something Quinn couldn’t place. Not quite African. Not quite Middle Eastern. Something older. Quinn didn’t flinch. “Looking for someone.” The woman smiled, slow and knowing. “Aren’t we all?” A hand clamped down on Quinn’s shoulder. She spun, baton already raised, but the man behind her wasn’t the suspect. He was shorter, stockier, with a scar running along his left forearm and a Saint Christopher medallion glinting at his throat. His warm brown eyes were wide, urgent. “Tomás,” Quinn said, lowering the baton just enough. “What the hell are you doing here?” Tomás Herrera didn’t let go of her shoulder. “You need to leave. Now.” “Not without my suspect.” “Quinn, *listen to me*.” His grip tightened, his voice dropping to a hiss. “This isn’t your world. You don’t know the rules.” She jerked free. “I know enough to recognize a murderer when I see one.” Tomás’s jaw clenched. “And I know enough to recognize when someone’s about to get themselves killed.” A scream tore through the market. Not a human scream. Something higher. Sharper. Like metal scraping against bone. The crowd around them froze. Then, as one, they scattered, stalls collapsing, tables overturning, the air filling with the sound of running feet and panicked whispers. Quinn’s hand went to her radio, but Tomás grabbed her wrist. “Don’t. It won’t work down here.” “Then what the hell do we do?” Tomás’s eyes darted to the far end of the market, where the darkness seemed to *pulse*, like a living thing. “We run.” Quinn didn’t move. “I’m not leaving without him.” Tomás exhaled sharply, his fingers flexing around her wrist. “Fine. But if we’re doing this, we do it *my* way.” Another scream. Closer this time. The darkness at the end of the market *ripped*. Not like fabric. Not like paper. Like *skin*. Something stepped through. Tall. Too tall. Its limbs were too long, its joints bending in ways that made Quinn’s stomach clench. Its skin—if it *was* skin—was the color of old bruises, mottled and slick. And its face— Quinn’s breath hitched. It didn’t have a face. Not really. Just a smooth, featureless expanse where eyes and a mouth should have been. And yet, she *felt* it looking at her. *Hungry.* Tomás cursed under his breath. “We are *so* screwed.” The thing took a step forward. The market erupted into chaos. Stalls collapsed. People ran. Something *screeched*, a sound like nails on a chalkboard amplified a thousand times. Quinn’s ears rang, her vision swimming as the thing—whatever it was—lifted one too-long arm and *pointed* at her. Tomás yanked her behind a overturned table just as the air *shimmered*. A jar from the alchemy stall exploded against the wall where she’d been standing, its contents hissing like acid as they ate through the tile. “What the *hell* is that?” Quinn shouted over the noise. “A *hound*,” Tomás said, his voice tight. “And it’s not here for me.” Quinn’s blood turned to ice. “It’s here for *him*.” Tomás didn’t answer. He didn’t have to. The suspect. The murderer. The man she’d been chasing for three blocks, through rain-slicked streets and into the belly of the city’s darkest secret. He’d led her here. And whatever that *thing* was, it wasn’t here for justice. It was here for *him*.
created_at"2026-02-19T12:14:15.216Z" 2/19/2026, 12:14:15 PM
model"mistralai/mistral-small-creative-20251216"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency204
moderation_latency(null)
generation_time10107
tokens_prompt4663
tokens_completion2043
native_tokens_prompt4288
native_tokens_completion1750
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached4224
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0009538
router(null)
provider_responses
0
endpoint_id"0118a65e-79f9-48b0-924e-38c4a41378e1"
id"3bbcbde7507848b5884d172b31c24cd7"
is_byokfalse
latency204
model_permaslug"mistralai/mistral-small-creative-20251216"
provider_name"Mistral"
status200
api_type"completions"
id"gen-1771503255-UDipWdlldsXTofWCiNXD"
upstream_id"3bbcbde7507848b5884d172b31c24cd7"
total_cost0.0009538
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount0
adverbTags(empty)
dialogueSentences21
tagDensity0.238
leniency0.476
rawRatio0
effectiveRatio0
88.15% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1266
totalAiIsmAdverbs3
found
0
adverb"slowly"
count1
1
adverb"sharply"
count1
2
adverb"really"
count1
highlights
0"slowly"
1"sharply"
2"really"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
40.76% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1266
totalAiIsms15
found
0
word"wavering"
count1
1
word"pulse"
count3
2
word"rhythmic"
count1
3
word"flicker"
count1
4
word"whisper"
count2
5
word"flickered"
count1
6
word"gloom"
count1
7
word"scanning"
count1
8
word"glinting"
count1
9
word"jaw clenched"
count1
10
word"stomach"
count1
11
word"shimmered"
count1
highlights
0"wavering"
1"pulse"
2"rhythmic"
3"flicker"
4"whisper"
5"flickered"
6"gloom"
7"scanning"
8"glinting"
9"jaw clenched"
10"stomach"
11"shimmered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"jaw/fists clenched"
count1
highlights
0"jaw clenched"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences134
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences134
filterMatches
0"wonder"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences150
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans27
markdownWords32
totalWords1255
ratio0.025
matches
0"No time."
1"wrong"
2"other"
3"Focus."
4"pop"
5"click"
6"He’s still here."
7"changed"
8"there"
9"feel"
10"listen to me"
11"pulse"
12"my"
13"ripped"
14"skin"
15"was"
16"felt"
17"Hungry."
18"so"
19"screeched"
20"pointed"
21"shimmered"
22"hell"
23"hound"
24"him"
25"thing"
26"him"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions40
wordCount1140
uniqueNames15
maxNameDensity1.49
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Quinn"
discoveredNames
Quinn17
Camden1
Lock1
Tube1
Morris2
London1
Veil1
Market1
African1
Middle1
Eastern1
Saint1
Christopher1
Tomás9
Herrera1
persons
0"Quinn"
1"Morris"
2"Market"
3"Saint"
4"Christopher"
5"Tomás"
6"Herrera"
places
0"London"
1"Middle"
globalScore0.754
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences68
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.797
wordCount1255
matches
0"not solid, but *there*"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences150
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs62
mean20.24
std19.41
cv0.959
sampleLengths
01
167
22
320
480
549
61
740
854
95
1043
111
1263
137
1419
153
1628
173
1860
193
2047
2147
2260
2322
246
259
267
2741
2815
2913
304
3122
3214
3316
346
3512
3626
3717
387
3922
408
4120
425
439
448
453
4634
473
4829
499
92.17% Passive voice overuse
Target: ≤2% passive sentences
passiveCount5
totalSentences134
matches
0"was gone"
1"being flipped"
2"been torn"
3"was covered"
4"was—lifted"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs194
matches
0"was stepping"
1"was drinking"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount12
semicolonCount0
flaggedSentences9
totalSentences150
ratio0.06
matches
0"The suspect—tall, lean, moving like a man who knew the city’s veins better than its arteries—had vanished into the mouth of the abandoned Tube station."
1"Graffiti covered the surfaces—some fresh, some so old the paint had cracked and flaked away, revealing layers of history beneath."
2"She’d seen enough in her eighteen years on the force to know when she was stepping into something that wasn’t just *wrong*—it was *other*."
3"A flicker of movement caught her eye—a shadow detaching itself from the darkness near the old ticket booth."
4"The darkness didn’t lift, but it *changed*—no longer absolute, but layered, textured."
5"The table was covered in jars of swirling liquids—some clear, some thick and viscous, others glowing faintly with an inner light."
6"Its skin—if it *was* skin—was the color of old bruises, mottled and slick."
7"And its face—"
8"Quinn’s ears rang, her vision swimming as the thing—whatever it was—lifted one too-long arm and *pointed* at her."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1152
adjectiveStacks1
stackExamples
0"suspect—tall, lean, moving like"
adverbCount35
adverbRatio0.030381944444444444
lyAdverbCount8
lyAdverbRatio0.006944444444444444
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences150
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences150
mean8.36
std7.05
cv0.843
sampleLengths
031
125
211
32
43
516
61
728
816
920
106
113
121
136
146
1524
1612
177
181
1913
2020
213
224
2318
2421
255
2610
275
284
296
3013
3120
321
3329
3421
3513
363
372
382
396
404
419
423
4311
4415
452
463
4713
4810
4912
48.22% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats16
diversityRatio0.35333333333333333
totalSentences150
uniqueOpeners53
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences110
matches
0"Just a whisper of fabric."
1"Then the lights went out."
2"Then, as one, they scattered,"
3"Just a smooth, featureless expanse"
ratio0.036
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount22
totalSentences110
matches
0"She didn’t hesitate."
1"She’d seen enough in her"
2"She moved forward, her breath"
3"She turned, her hand already"
4"They dimmed, one by one,"
5"She didn’t move."
6"*He’s still here.*"
7"She had two choices: turn"
8"She stepped forward."
9"She’d heard the rumors, of"
10"She could *feel* it."
11"She spun, baton already raised,"
12"He was shorter, stockier, with"
13"His warm brown eyes were"
14"His grip tightened, his voice"
15"She jerked free."
16"Its limbs were too long,"
17"Its skin—if it *was* skin—was"
18"It didn’t have a face."
19"He didn’t have to."
ratio0.2
64.55% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount87
totalSentences110
matches
0"The bone token burned cold"
1"The suspect—tall, lean, moving like"
2"The iron gates hung ajar,"
3"She didn’t hesitate."
4"The token was her only"
5"The air inside the station"
6"The flickering emergency lights cast"
7"Graffiti covered the surfaces—some fresh,"
8"These were symbols."
9"Things that made her skin"
10"Quinn’s fingers tightened around the"
11"She’d seen enough in her"
12"The kind of wrong that"
13"The kind that had cost"
14"She moved forward, her breath"
15"The platform was empty, but"
16"A flicker of movement caught"
17"She turned, her hand already"
18"A scent of something herbal"
19"They dimmed, one by one,"
ratio0.791
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences110
matches(empty)
ratio0
12.99% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences44
technicalSentenceCount8
matches
0"The bone token burned cold against Quinn’s palm as she skidded around the corner of Camden Lock, her boots splashing through puddles that reflected the sickly g…"
1"The suspect—tall, lean, moving like a man who knew the city’s veins better than its arteries—had vanished into the mouth of the abandoned Tube station."
2"The air inside the station was thick with the scent of damp concrete and something older, something that clung to the back of her throat like copper pennies."
3"The flickering emergency lights cast long, wavering shadows that stretched and twisted along the tiled walls."
4"She’d seen enough in her eighteen years on the force to know when she was stepping into something that wasn’t just *wrong*—it was *other*."
5"The vendor, a woman with skin like polished mahogany and eyes that reflected the dim light like a cat’s, watched Quinn with an expression that was equal parts a…"
6"Its limbs were too long, its joints bending in ways that made Quinn’s stomach clench."
7"A jar from the alchemy stall exploded against the wall where she’d been standing, its contents hissing like acid as they ate through the tile."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount2
matches
0"His grip tightened, his voice dropping to a hiss"
1"Tomás said, his voice tight"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount1
fancyTags
0"Quinn shouted (shout)"
dialogueSentences21
tagDensity0.143
leniency0.286
rawRatio0.333
effectiveRatio0.095
79.6945%