Run: 2026-02-19-01KHTX500E3ZECTK8VPJ0NFZW6

Run Details

Duration:
23.8s
Cost:
$0.000000
Provider:
Arcee AI

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rain hammered the pavement, turning the neon signs into liquid rainbows. Detective Quinn's boots splashed through puddles as she sprinted down the alley, her breath ragged in the damp air. The suspect—a scrawny kid in a hoodie—darted between parked cars, his sneakers slapping against the wet asphalt. "Stop!" Quinn shouted, her voice barely audible over the downpour. "Metropolitan Police!" The kid didn't even glance back. He vaulted over a chain-link fence, disappearing into the shadows of a narrow passage between buildings. Quinn cursed under her breath and followed, her leather jacket clinging to her skin like a second layer. She emerged into a small courtyard, the air thick with the smell of wet concrete and rotting garbage. The kid was nowhere to be seen. Then she heard it—the faint clatter of metal on metal, coming from a storm drain grate set into the ground. Quinn approached cautiously, her hand resting on the grip of her service weapon. The grate was slightly ajar, a dark hole yawning beneath it. She knelt down, peering into the gloom. "Kid?" she called out, her voice echoing strangely in the confined space. "This is your last warning. Come out now." Silence. Then, from the depths below, came the sound of running footsteps, growing fainter by the second. *Damn it.* Quinn glanced around the courtyard, her eyes landing on a discarded milk crate. She dragged it over to the grate and climbed up, lowering herself into the opening. The metal was slick with rain and moss, her fingers scrabbling for purchase as she descended into the darkness. The tunnel was narrow, barely wide enough for her shoulders. The air grew colder as she went deeper, the sound of her own breathing loud in her ears. She clicked on her flashlight, the beam cutting through the gloom to reveal graffiti-covered walls and the glint of water pooling on the floor. *Underground. Of course.* Quinn had been a detective long enough to know that London had more secrets beneath its streets than above them. Forgotten tunnels, abandoned stations, hidden networks that most people never even knew existed. The sound of footsteps echoed up the tunnel, growing louder. Quinn switched off her light and pressed herself against the wall, her heart pounding in her chest. The footsteps passed by, heading deeper into the labyrinth. *Got you.* Quinn waited a few moments, then switched her light back on and set off after the kid. The tunnel branched off in multiple directions, a maze of concrete and shadow. She chose the path that seemed most traveled, her instincts guiding her through the darkness. The air grew thick with the smell of damp earth and something else—a sickly-sweet scent that made her nose wrinkle. Quinn rounded a corner and found herself in a larger chamber, the walls lined with alcoves filled with strange objects. Bottles of glowing liquid. Crystals that pulsed with an inner light. Books bound in what looked disturbingly like human skin. And people. Dozens of them, milling about in the flickering light of gas lamps, their faces hidden behind masks and hoods. *Christ.* Quinn's hand tightened on her weapon. This wasn't just some kid's hideout. This was a market. An underground market for things that shouldn't exist. She spotted the kid weaving through the crowd, heading for a curtained-off area at the far end of the chamber. Quinn started after him, but a hand grabbed her arm, stopping her in her tracks. "Oi, you lost?" A man with a wolf's head mask peered at her, his voice muffled. "This ain't a place for coppers." Quinn met his gaze steadily. "I'm not here for you. Just after that kid." The man chuckled, a low, growling sound. "Kid's gone now. Best you leave too, before you see something you shouldn't." "I've seen plenty," Quinn said, her eyes scanning the room. "And I'm not leaving without him." The man shrugged. "Your funeral." He released her arm and melted back into the crowd. Quinn took a step forward, then another. The crowd parted around her like water, their whispers following in her wake. She could feel their eyes on her, judging, assessing. She ignored them, her focus on the curtained area ahead. As she drew closer, she could hear voices from behind the fabric—angry, urgent. The kid's voice, raised in protest. And another, deeper, more commanding. Quinn reached the curtain and pulled it aside, stepping into a small alcove lit by a single candle. The kid was there, backed up against the wall, his eyes wide with fear. And standing before him, a figure in a long black coat, his face obscured by shadow. "Detective Quinn," the figure said, his voice smooth as silk. "I've been expecting you." Quinn's hand tightened on her weapon. "Who are you?" The figure chuckled. "Names are powerful things in this place. Let's just say I'm a... facilitator. A purveyor of goods and services that the mundane world frowns upon." Quinn's eyes narrowed. "I'm not here for a sales pitch. I want the kid." The figure tilted his head, considering. "And what will you give me in return?" Quinn's jaw clenched. "I don't make deals with criminals." "Ah, but we're all criminals here, Detective. Some of us just hide it better than others." The figure stepped closer, his face still in shadow. "Tell me, what's a good Metropolitan Police detective doing in a place like this? Surely you know the risks." "I know exactly what I'm doing," Quinn said, her voice steady. "And I'm not leaving without the kid." The figure sighed, a sound of genuine regret. "I'm afraid that's not possible. The boy has debts to pay, and I'm afraid he's come up short." Quinn's eyes flicked to the kid, who was shaking now, his face pale. "What kind of debts?" The figure smiled, a cold, predatory thing. "The kind that can't be paid in money. The kind that require... services." Quinn's stomach turned. She'd seen enough in her years on the force to know what that meant. Exploitation. Abuse. Things that made her blood boil. "I'm not leaving him with you," she said, her voice low and dangerous. The figure shrugged. "Then I'm afraid you'll have to kill me. And I don't think you're prepared to do that, Detective. Not yet." Quinn's hand tightened on her weapon, her finger brushing the trigger. She could do it. She could end this right now, put a bullet in the bastard's head and be done with it. But she didn't. Because deep down, she knew that killing him wouldn't solve anything. It wouldn't bring back the kid's innocence, or undo the damage that had already been done. So instead, she did the only thing she could. She lowered her weapon and met the figure's gaze steadily. "I'll be back," she said, her voice hard as steel. "And when I do, you'd better pray I don't find you here." The figure chuckled, a sound of genuine amusement. "I look forward to it, Detective. I truly do." Quinn turned on her heel and strode out of the alcove, the kid following close behind. The crowd parted for them, their whispers growing louder as they passed. But Quinn didn't care. She had what she came for, and that was all that mattered. As they emerged back into the main chamber, the kid turned to her, his eyes wide with gratitude. "Thank you," he said, his voice barely above a whisper. "I thought I was done for." Quinn met his gaze steadily. "You're not out of the woods yet, kid. But I'll do everything I can to keep you safe." The kid nodded, a single tear sliding down his cheek. "I know. Thank you, Detective." Quinn put a hand on his shoulder, a rare gesture of comfort. "Come on. Let's get you out of here." She led him through the crowd, her eyes scanning for any sign of the figure in the black coat. But he was nowhere to be seen, vanished into the shadows like a ghost. *Not yet,* Quinn thought grimly as they made their way back through the tunnels. *But soon.* Because she would be back. And when she did, she would bring the full weight of the law with her. No matter what it took.
created_at"2026-02-19T12:14:15.574Z" 2/19/2026, 12:14:15 PM
model"arcee-ai/trinity-large-preview:free"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency436
moderation_latency(null)
generation_time23779
tokens_prompt4663
tokens_completion2074
native_tokens_prompt4046
native_tokens_completion1741
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0
router(null)
provider_responses
0
endpoint_id"239c00d5-c404-4d17-b243-6a645212dc95"
id"9d05aed3825bc993-IAD"
is_byokfalse
latency321
model_permaslug"arcee-ai/trinity-large-preview"
provider_name"Arcee AI"
status200
api_type"completions"
id"gen-1771503255-lMahHsFIcc3cPQXiBJS8"
upstream_id"9d05aed3825bc993-IAD"
total_cost0
cache_discount(null)
upstream_inference_cost0
provider_name"Arcee AI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount0
adverbTags(empty)
dialogueSentences35
tagDensity0.314
leniency0.629
rawRatio0
effectiveRatio0
85.56% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1385
totalAiIsmAdverbs4
found
0
adverb"cautiously"
count1
1
adverb"slightly"
count1
2
adverb"truly"
count1
3
adverb"barely above a whisper"
count1
highlights
0"cautiously"
1"slightly"
2"truly"
3"barely above a whisper"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
20.58% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1385
totalAiIsms22
found
0
word"gloom"
count2
1
word"echoing"
count1
2
word"silence"
count1
3
word"depths"
count1
4
word"footsteps"
count3
5
word"glint"
count1
6
word"echoed"
count1
7
word"pounding"
count1
8
word"pulsed"
count1
9
word"scanning"
count2
10
word"could feel"
count1
11
word"silk"
count1
12
word"jaw clenched"
count1
13
word"flicked"
count1
14
word"stomach"
count1
15
word"whisper"
count1
16
word"single tear"
count1
17
word"weight"
count1
highlights
0"gloom"
1"echoing"
2"silence"
3"depths"
4"footsteps"
5"glint"
6"echoed"
7"pounding"
8"pulsed"
9"scanning"
10"could feel"
11"silk"
12"jaw clenched"
13"flicked"
14"stomach"
15"whisper"
16"single tear"
17"weight"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"eyes widened/narrowed"
count1
1
label"jaw/fists clenched"
count1
highlights
0"eyes narrowed"
1"jaw clenched"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences105
matches
0"e with fear"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences105
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences129
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen25
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans6
markdownWords12
totalWords1376
ratio0.009
matches
0"Damn it."
1"Underground. Of course."
2"Got you."
3"Christ."
4"Not yet,"
5"But soon."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
16.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions29
wordCount1091
uniqueNames3
maxNameDensity2.47
worstName"Quinn"
maxWindowNameDensity4.5
worstWindowName"Quinn"
discoveredNames
Quinn27
Silence1
London1
persons
0"Quinn"
places
0"London"
globalScore0.263
windowScore0.167
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences81
glossingSentenceCount1
matches
0"seemed most traveled, her instincts guiding her through the darkness"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1376
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences129
matches
0"know that London"
96.34% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs55
mean25.02
std12.19
cv0.487
sampleLengths
047
112
240
345
431
520
617
749
852
936
1036
112
1245
1340
1441
1525
1635
1722
1814
1920
2016
2115
2239
2324
2448
2514
269
2728
2814
2914
309
3144
3218
3326
3417
3520
3625
3713
3823
3933
4030
4119
4222
4317
4428
4516
4618
4716
4823
4915
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences105
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs192
matches
0"was shaking"
54.26% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount5
semicolonCount0
flaggedSentences4
totalSentences129
ratio0.031
matches
0"The suspect—a scrawny kid in a hoodie—darted between parked cars, his sneakers slapping against the wet asphalt."
1"Then she heard it—the faint clatter of metal on metal, coming from a storm drain grate set into the ground."
2"The air grew thick with the smell of damp earth and something else—a sickly-sweet scent that made her nose wrinkle."
3"As she drew closer, she could hear voices from behind the fabric—angry, urgent."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1100
adjectiveStacks0
stackExamples(empty)
adverbCount36
adverbRatio0.03272727272727273
lyAdverbCount13
lyAdverbRatio0.011818181818181818
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences129
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences129
mean10.67
std5.85
cv0.548
sampleLengths
011
119
217
310
42
56
616
718
818
97
1020
1113
1211
137
1412
158
161
1716
1815
1915
2019
2110
2218
2324
241
2522
2613
2710
2817
299
302
3117
3213
3315
3420
3520
364
377
389
392
4019
417
426
434
448
4520
4615
4716
486
495
53.49% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.3488372093023256
totalSentences129
uniqueOpeners45
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences98
matches
0"Then she heard it—the faint"
1"Then, from the depths below,"
2"Of course.* Quinn had been"
ratio0.031
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount21
totalSentences98
matches
0"He vaulted over a chain-link"
1"She emerged into a small"
2"She knelt down, peering into"
3"she called out, her voice"
4"She dragged it over to"
5"She clicked on her flashlight,"
6"She chose the path that"
7"She spotted the kid weaving"
8"He released her arm and"
9"She could feel their eyes"
10"She ignored them, her focus"
11"She'd seen enough in her"
12"she said, her voice low"
13"She could do it."
14"She could end this right"
15"It wouldn't bring back the"
16"She lowered her weapon and"
17"she said, her voice hard"
18"She had what she came"
19"he said, his voice barely"
ratio0.214
56.94% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount79
totalSentences98
matches
0"Detective Quinn's boots splashed through"
1"The suspect—a scrawny kid in"
2"Quinn shouted, her voice barely"
3"The kid didn't even glance"
4"He vaulted over a chain-link"
5"Quinn cursed under her breath"
6"She emerged into a small"
7"The kid was nowhere to"
8"Quinn approached cautiously, her hand"
9"The grate was slightly ajar,"
10"She knelt down, peering into"
11"she called out, her voice"
12"She dragged it over to"
13"The metal was slick with"
14"The tunnel was narrow, barely"
15"The air grew colder as"
16"She clicked on her flashlight,"
17"The sound of footsteps echoed"
18"Quinn switched off her light"
19"The footsteps passed by, heading"
ratio0.806
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount3
totalSentences98
matches
0"Because deep down, she knew"
1"Because she would be back."
2"No matter what it took."
ratio0.031
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences51
technicalSentenceCount2
matches
0"She chose the path that seemed most traveled, her instincts guiding her through the darkness."
1"The air grew thick with the smell of damp earth and something else—a sickly-sweet scent that made her nose wrinkle."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount10
matches
0"Quinn shouted, her voice barely audible over the downpour"
1"she called out, her voice echoing strangely in the confined space"
2"a wolf's head mask peered, his voice muffled"
3"Quinn said, her eyes scanning the room"
4"the figure said, his voice smooth as silk"
5"The figure stepped, his face still in shadow"
6"Quinn said, her voice steady"
7"she said, her voice low and dangerous"
8"she said, her voice hard as steel"
9"he said, his voice barely above a whisper"
92.86% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount2
fancyTags
0"Quinn shouted (shout)"
1"she called out (call out)"
dialogueSentences35
tagDensity0.229
leniency0.457
rawRatio0.25
effectiveRatio0.114
84.7786%