Run: 2026-02-19-01KHTX5X1CJ6S9DFQHDDCB8TN7

Run Details

Duration:
4.1s
Cost:
$0.000661
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
--- The bone token burned cold against Quinn’s palm as she skidded around the corner of Camden High Street, her boots splashing through puddles that reflected the sickly green glow of the Veil Market’s signage. The suspect—some wiry bastard in a leather jacket that smelled of wet dog and cheap cologne—had vanished into the storm drain like a rat down a pipe. She didn’t hesitate. Three years of chasing ghosts had taught her one thing: hesitation got people killed. The iron grate groaned as she wrenched it open, the sound swallowed by the drumming rain. Below, a ladder descended into darkness, the rungs slick with something that wasn’t water. She holstered her torch—no point advertising her arrival—and gripped the Saint Christopher medallion around her neck. Tomás had given it to her after Morris died. *"For luck,"* he’d said, though they both knew luck had nothing to do with it. The air hit her first: thick, metallic, like breathing through a rusted sieve. Then the *smell*—burnt sugar and something older, something that made her teeth ache. The tunnel sloped downward, the walls lined with graffiti that shifted when she blinked. Not tags. *Warnings.* The kind that didn’t need words. A flicker of movement. She pressed against the damp brick, her breath shallow. The suspect’s silhouette darted between stalls, his jacket flapping like broken wings. The market stretched before her, a labyrinth of black-market alchemy and whispered deals. Stalls sold vials of liquid that glowed like foxfire, jars of teeth labeled in languages she didn’t recognize, and—*Christ*—was that a *hand* in the butcher’s display case? She swallowed hard. This wasn’t her jurisdiction. This wasn’t even her *world.* But the suspect was getting away. She stepped forward, her boot crushing something brittle underfoot. A bone token, identical to the one in her pocket. *Entry requirement.* She pocketed it, her fingers brushing the worn leather of her watch. *Tick-tock, Quinn.* A hand clamped over her mouth. “You’re either very brave or very stupid,” a voice hissed in her ear. The accent was London, but the tone was all wrong—too smooth, too *old.* “This isn’t a place for coppers.” She drove her elbow back, connecting with something solid. The grip loosened just enough for her to spin, her fist already cocked. The man—*thing*—dodged with inhuman speed, his face a shifting blur of features. Not human. Not anymore. “Detective Harlow Quinn,” he said, tilting his head. “How… *predictable.*” She didn’t wait for the rest. She lunged, her shoulder slamming into his chest. They crashed into a stall, sending jars of glowing liquid shattering to the ground. The liquid hissed where it touched the stone, eating through it like acid. The suspect was gone. Vanished into the warren of stalls and shadows. The thing—*the man*—laughed, a sound like dry leaves scraping concrete. “You’ll never find him down here. Not without a guide.” Quinn wiped blood from her split lip. “Then you’re coming with me.” His smile widened, too many teeth in a mouth that wasn’t quite right. “Oh, Detective. I *am* the guide.” The market seemed to hold its breath. The air hummed, thick with the weight of unseen eyes. Somewhere in the distance, a bell tolled—once, twice—then fell silent. The suspect was getting away. And Quinn was out of time.
created_at"2026-02-19T12:14:45.302Z" 2/19/2026, 12:14:45 PM
model"mistralai/mistral-small-creative-20251216"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency213
moderation_latency(null)
generation_time3483
tokens_prompt4663
tokens_completion897
native_tokens_prompt4288
native_tokens_completion773
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached4224
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0006607
router(null)
provider_responses
0
endpoint_id"0118a65e-79f9-48b0-924e-38c4a41378e1"
id"49913e731e1a4f86a68c31f2ce11147b"
is_byokfalse
latency212
model_permaslug"mistralai/mistral-small-creative-20251216"
provider_name"Mistral"
status200
api_type"completions"
id"gen-1771503285-MKNtIZyRcxncnjDLrYZo"
upstream_id"49913e731e1a4f86a68c31f2ce11147b"
total_cost0.0006607
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences8
tagDensity0.375
leniency0.75
rawRatio0
effectiveRatio0
81.88% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount552
totalAiIsmAdverbs2
found
0
adverb"very"
count2
highlights
0"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
72.83% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount552
totalAiIsms3
found
0
word"flicker"
count1
1
word"predictable"
count1
2
word"weight"
count1
highlights
0"flicker"
1"predictable"
2"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences50
matches(empty)
85.71% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences50
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences54
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans13
markdownWords17
totalWords544
ratio0.031
matches
0"\"For luck,\""
1"smell"
2"Warnings."
3"Christ"
4"hand"
5"world."
6"Entry requirement."
7"Tick-tock, Quinn."
8"old."
9"thing"
10"predictable."
11"the man"
12"am"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions13
wordCount502
uniqueNames10
maxNameDensity0.8
worstName"Quinn"
maxWindowNameDensity1.5
worstWindowName"Quinn"
discoveredNames
Quinn4
Camden1
High1
Street1
Veil1
Market1
Saint1
Christopher1
Morris1
London1
persons
0"Quinn"
1"Market"
2"Saint"
3"Christopher"
4"Morris"
places
0"Camden"
1"High"
2"Street"
3"London"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences38
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount544
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences54
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs19
mean28.63
std24.2
cv0.845
sampleLengths
01
178
270
349
477
56
635
76
832
938
1010
1141
1212
1320
1412
1519
1627
175
186
98.25% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences50
matches
0"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs90
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount14
semicolonCount0
flaggedSentences8
totalSentences54
ratio0.148
matches
0"The suspect—some wiry bastard in a leather jacket that smelled of wet dog and cheap cologne—had vanished into the storm drain like a rat down a pipe."
1"She holstered her torch—no point advertising her arrival—and gripped the Saint Christopher medallion around her neck."
2"Then the *smell*—burnt sugar and something older, something that made her teeth ache."
3"Stalls sold vials of liquid that glowed like foxfire, jars of teeth labeled in languages she didn’t recognize, and—*Christ*—was that a *hand* in the butcher’s display case?"
4"The accent was London, but the tone was all wrong—too smooth, too *old.* “This isn’t a place for coppers.”"
5"The man—*thing*—dodged with inhuman speed, his face a shifting blur of features."
6"The thing—*the man*—laughed, a sound like dry leaves scraping concrete."
7"Somewhere in the distance, a bell tolled—once, twice—then fell silent."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount511
adjectiveStacks0
stackExamples(empty)
adverbCount18
adverbRatio0.03522504892367906
lyAdverbCount1
lyAdverbRatio0.0019569471624266144
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences54
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences54
mean10.06
std6.39
cv0.636
sampleLengths
034
127
23
314
416
514
616
79
815
913
1013
1114
122
137
144
159
1612
1713
1827
193
204
215
226
239
2410
2514
262
276
2813
2919
309
3113
3212
332
342
358
362
376
388
3914
4013
414
428
4310
4410
457
465
4713
486
497
62.35% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.46296296296296297
totalSentences54
uniqueOpeners25
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences46
matches
0"Then the *smell*—burnt sugar and"
1"Somewhere in the distance, a"
ratio0.043
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount12
totalSentences46
matches
0"She didn’t hesitate."
1"She holstered her torch—no point"
2"he’d said, though they both"
3"She pressed against the damp"
4"She swallowed hard."
5"She stepped forward, her boot"
6"She drove her elbow back,"
7"he said, tilting his head"
8"She didn’t wait for the"
9"She lunged, her shoulder slamming"
10"They crashed into a stall,"
11"His smile widened, too many"
ratio0.261
36.09% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount39
totalSentences46
matches
0"The bone token burned cold"
1"The suspect—some wiry bastard in"
2"She didn’t hesitate."
3"The iron grate groaned as"
4"She holstered her torch—no point"
5"Tomás had given it to"
6"he’d said, though they both"
7"The air hit her first:"
8"The tunnel sloped downward, the"
9"*Warnings.* The kind that didn’t"
10"A flicker of movement."
11"She pressed against the damp"
12"The suspect’s silhouette darted between"
13"The market stretched before her,"
14"Stalls sold vials of liquid"
15"She swallowed hard."
16"This wasn’t her jurisdiction."
17"This wasn’t even her *world.*"
18"She stepped forward, her boot"
19"A bone token, identical to"
ratio0.848
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences46
matches(empty)
ratio0
45.45% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences22
technicalSentenceCount3
matches
0"The bone token burned cold against Quinn’s palm as she skidded around the corner of Camden High Street, her boots splashing through puddles that reflected the s…"
1"Then the *smell*—burnt sugar and something older, something that made her teeth ache."
2"Stalls sold vials of liquid that glowed like foxfire, jars of teeth labeled in languages she didn’t recognize, and—*Christ*—was that a *hand* in the butcher’s d…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount2
fancyTags
0"he’d (would)"
1"a voice hissed (hiss)"
dialogueSentences8
tagDensity0.375
leniency0.75
rawRatio0.667
effectiveRatio0.5
82.7519%