Run: 2026-02-19-01KHTX61AZDDG2QYXYQ6TT8R31

Run Details

Duration:
16.2s
Cost:
$0.010223
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The alleyway reeked of wet bricks and burnt chips. Harlow Quinn broke stride just long enough to shove a bin into the path behind her. It crashed against the wall with a hollow clang, buying seconds. Her breath came sharp and measured, lungs burning in the cold. Ahead, the flicker of a dark coat vanished around a corner—north toward Charing Cross Road, too fast to be accidental. Too deliberate to be innocent. She’d lost him once already at Soho Square. Lost him again when he ducked under a delivery van’s tarp. But not this time. This time he left a trail: a dropped matchbox stamped with a raven, the scent of bergamot clinging to damp wool, and now—faint beneath the rain—the chime of a bell too low for any church clock. Quinn rounded the corner. Empty. Cobblestones slick with runoff. A lone taxi idled at the end of the block, its driver staring straight ahead like he saw nothing. Like he knew better. Then—a shadow. Dropped down from a fire escape. Landing soft. Human, but not quite. She drew her sidearm. “You don’t belong down there.” The voice came from the dark. Tomás Herrera stepped into the spill of a broken streetlamp, olive skin glistening with rain. His Saint Christopher medallion caught the light for half a second before vanishing beneath his coat. “I belong wherever the case leads.” “That’s not a case. That’s a tomb with a gift shop.” Her finger stayed near the trigger. “You’re aiding a fugitive.” “He’s not a fugitive. He’s a courier. And you’re chasing the wrong crime.” “What is he carrying?” Tomás didn’t answer. Instead, he touched his left forearm—the scar there visible where his sleeve had ridden up. Fresh blood. Thin. Deliberate. A cut not from running. From offering. “You don’t cross the Veil with coins,” he said. “You cross with debt.” Behind him, the pavement cracked open. Not physically. Not like a sewer. But the air… shimmered. Warped. Like heat haze on tarmac, only cold. And deep. Below, a set of stone stairs curled downward into a tunnel lined with tiles older than the Underground. Faint green light pulsed from below, rising like breath. The bell chimed again. Closer now. Quinn holstered her weapon. Took a step forward. Tomás blocked her. “They don’t take cops.” “I’m not here as a cop.” “You are. Always. Down there, they taste who you are. Not who you claim to be. And you… you reek of dead men.” Her watch ticked. Leather dry despite the rain. Eighteen years of service. Three tours in missing persons. One partner dragged into the dark while she stood twenty feet away, gun drawn, screaming orders into a radio that wouldn’t respond. Morris hadn’t bled. Hadn’t screamed. Just… *unravelled*. Like thread pulled from cloth. She remembered the smell afterward. Not blood. Not sweat. Ozone. Burnt sugar. Same as now. “He took something from my desk,” she said. “Photographs. Case files. Notes on the Soho disappearances. If he’s innocent, why run?” “Because you were never meant to see those files.” “Then who was?” Tomás exhaled. Rain caught in the curve of his jaw. “Someone who knows what really happened to Morris.” Her breath stopped. She stepped past him. “You cross with a token,” he called after her. “Bone. Human. Or you don’t cross at all.” At the edge of the rift, she paused. The stairs descended into silence. No echo. No rats. No drip of water. Just that green light and the faint hum of chanting in a language without vowels. She reached into her coat. Pulled out a plastic evidence bag. Inside, a single molar. Extracted from a victim three months ago. Never logged. Never reported. A tooth with no name, no file. Just a hunch. Quinn held it up. The air trembled. Then she stepped forward. The stone accepted her. Below, the market unfolded like a wound in the city’s gut. Stalls carved from coffin wood. Tents stitched from shadows. Vendors with eyes too wide, too still. One sold jars of whispering smoke. Another offered keys that turned in no known lock. A woman with antlers bartered in teeth. A man with no mouth traded in silence. And in the centre—her suspect. Hood drawn, face hidden. Handing over a small black box to a figure draped in moth-eaten velvet. The transaction completed. The box vanished. The figure turned. And looked straight at her. Quinn didn’t move. Then the figure raised a gloved hand. Pointed not at her. But at Tomás, who had followed her in, breathing hard, medallion glowing faintly against his chest. The market went quiet. Every stall. Every shadow. Every breath. The velvet figure spoke. A single word. Not in English. Not in any tongue Quinn knew. But she understood it all the same. *Traitor.* Tomás stepped in front of her. “They don’t take sides down here,” he said, voice low. “But they remember blood debts.” From the edges of the chamber, figures began to rise. Tall. Thin. Limbs too long. Faces smooth as river stone. One stepped forward, holding out a palm. Not for money. Not for bone. For a decision. Follow the suspect and risk vanishing like Morris. Stand her ground and watch the market swallow Tomás whole. Or turn back now—empty-handed, haunted, but alive. Quinn unclipped her badge. Held it in one hand. The tooth in the other. And dropped both.
created_at"2026-02-19T12:14:49.703Z" 2/19/2026, 12:14:49 PM
model"writer/palmyra-x5-20250428"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency366
moderation_latency170
generation_time15847
tokens_prompt4663
tokens_completion1471
native_tokens_prompt4208
native_tokens_completion1283
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0102228
router(null)
provider_responses
0
endpoint_id"c684c4e7-1b77-4ca5-9516-7ecc66e2c455"
is_byokfalse
latency366
model_permaslug"writer/palmyra-x5-20250428"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771503289-blhUjI6XsgxGaGPhlwT6"
upstream_id(null)
total_cost0.0102228
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount0
adverbTags(empty)
dialogueSentences20
tagDensity0.25
leniency0.5
rawRatio0
effectiveRatio0
94.48% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount905
totalAiIsmAdverbs1
found
0
adverb"really"
count1
highlights
0"really"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
39.23% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount905
totalAiIsms11
found
0
word"measured"
count1
1
word"flicker"
count1
2
word"glistening"
count1
3
word"shimmered"
count1
4
word"pulsed"
count1
5
word"silence"
count2
6
word"echo"
count1
7
word"trembled"
count1
8
word"velvet"
count2
highlights
0"measured"
1"flicker"
2"glistening"
3"shimmered"
4"pulsed"
5"silence"
6"echo"
7"trembled"
8"velvet"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences134
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences134
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences149
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen38
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords2
totalWords896
ratio0.002
matches
0"unravelled"
1"Traitor."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions32
wordCount746
uniqueNames15
maxNameDensity0.94
worstName"Quinn"
maxWindowNameDensity1.5
worstWindowName"Quinn"
discoveredNames
Quinn7
Charing1
Cross1
Road1
Soho1
Square1
Tomás7
Herrera1
Saint1
Christopher1
Underground1
English1
Morris2
Like3
One3
persons
0"Quinn"
1"Tomás"
2"Herrera"
3"Saint"
4"Christopher"
5"Morris"
6"One"
places
0"Charing"
1"Cross"
2"Road"
3"Soho"
4"English"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences43
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount896
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences149
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs54
mean16.59
std15.93
cv0.96
sampleLengths
09
163
259
332
414
54
642
76
811
910
1013
114
1229
1313
1453
156
168
177
186
1923
2051
2112
223
2321
249
253
2618
273
284
2917
3036
3136
327
334
344
3557
3622
379
385
393
4011
4116
424
436
4423
451
466
4715
4820
4913
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences134
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs126
matches(empty)
27.80% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount8
semicolonCount0
flaggedSentences6
totalSentences149
ratio0.04
matches
0"Ahead, the flicker of a dark coat vanished around a corner—north toward Charing Cross Road, too fast to be accidental."
1"This time he left a trail: a dropped matchbox stamped with a raven, the scent of bergamot clinging to damp wool, and now—faint beneath the rain—the chime of a bell too low for any church clock."
2"Then—a shadow."
3"Instead, he touched his left forearm—the scar there visible where his sleeve had ridden up."
4"And in the centre—her suspect."
5"Or turn back now—empty-handed, haunted, but alive."
93.07% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount755
adjectiveStacks1
stackExamples
0"Faint green light pulsed"
adverbCount31
adverbRatio0.04105960264900662
lyAdverbCount3
lyAdverbRatio0.003973509933774834
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences149
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences149
mean6.01
std5.07
cv0.843
sampleLengths
09
116
211
311
420
55
68
711
84
936
104
111
124
1319
144
152
166
172
184
194
2011
2115
2216
236
2411
256
264
2713
284
293
3015
312
321
331
345
352
369
374
386
392
404
413
421
431
447
452
4618
479
484
492
80.76% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats13
diversityRatio0.5369127516778524
totalSentences149
uniqueOpeners80
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount6
totalSentences102
matches
0"Too deliberate to be innocent."
1"Instead, he touched his left"
2"Just that green light and"
3"Just a hunch."
4"Then she stepped forward."
5"Then the figure raised a"
ratio0.059
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount13
totalSentences102
matches
0"It crashed against the wall"
1"Her breath came sharp and"
2"She’d lost him once already"
3"She drew her sidearm."
4"His Saint Christopher medallion caught"
5"Her finger stayed near the"
6"Her watch ticked."
7"She remembered the smell afterward."
8"Her breath stopped."
9"She stepped past him."
10"he called after her"
11"She reached into her coat."
12"he said, voice low"
ratio0.127
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount53
totalSentences102
matches
0"The alleyway reeked of wet"
1"Harlow Quinn broke stride just"
2"It crashed against the wall"
3"Her breath came sharp and"
4"She’d lost him once already"
5"This time he left a"
6"Quinn rounded the corner."
7"A lone taxi idled at"
8"Human, but not quite."
9"She drew her sidearm."
10"The voice came from the"
11"Tomás Herrera stepped into the"
12"His Saint Christopher medallion caught"
13"Her finger stayed near the"
14"Tomás didn’t answer."
15"A cut not from running."
16"The bell chimed again."
17"Quinn holstered her weapon."
18"Tomás blocked her."
19"Her watch ticked."
ratio0.52
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences102
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences18
technicalSentenceCount1
matches
0"But at Tomás, who had followed her in, breathing hard, medallion glowing faintly against his chest."
25.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount1
matches
0"he said, voice low"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount0
fancyTags(empty)
dialogueSentences20
tagDensity0.2
leniency0.4
rawRatio0
effectiveRatio0
88.6780%