Run: 2026-02-19-01KHTX7P4CMSMXPF3G42KDPTXG

Run Details

Duration:
8.5s
Cost:
$0.000449
Provider:
Clarifai

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn’sboots splashed through a gutter slick with rain as she lunged after the shadow dissolving into the alley’s mouth. The suspect’s gait was long and desperate, a man trying to outrun his own breath. She matched his pace, the leather of her coat flapping like a flag in the wind, the worn leather watch on her wrist ticking a frantic rhythm against her wrist. The neon sign of *The Raven’s Nest* blinked a sickly green above, casting fractured light on the wet brick. She didn’t glance back, didn’t pause to catch her breath. The city’s breath was cold on her neck, the rain a constant hiss against her skin. *He’s heading down*, she thought, the thought sharp as broken glass. *Into the market.* The alley narrowed, the walls pressing in like a fist. She followed, her footsteps echoing unnaturally loud in the damp silence. Then, a sudden shift. The air grew thick, heavy with the scent of copper and something else—old paper, perhaps, or decay. The ground underfoot changed from concrete to packed earth, damp and yielding. A low groan vibrated in the air, like a distant engine idling. The suspect vanished around a corner, his footsteps fading into the damp stone. Quinn pressed herself against the wall, heart hammering against her ribs. *Where did he go?* The market’s entrance was hidden, a trick of the eye. A bookshelf, ancient and covered in dust, stood askew against the wall. She pushed it aside, revealing a narrow staircase descending into darkness. The air grew colder, smelling of wet stone and something metallic. She took the stairs two at a time, her gun drawn, the rain’s drumming a frantic counterpoint to her own heartbeat. At the bottom, a door. It stood ajar, a sliver of light spilling onto the damp steps. She pushed it open. The Veil Market swallowed her. It wasn’t a market in the usual sense. It was a cavern, carved from the earth beneath Camden, lit by flickering gas lamps and the sickly green glow of a few hidden screens. The air hung thick with the smell of ozone, damp earth, and something else—incense, perhaps, or the tang of alchemical concoctions. Shadows writhed in the corners, shifting like living things. The suspect was gone, swallowed by the throng. Quinn stood in the doorway, the rain’s assault abruptly cut off, replaced by a suffocating stillness. The crowd pressed in, a sea of faces obscured by hoods and scarves, the murmur of voices a low, constant drone. A figure detached itself from the throng near a stall selling glowing crystals. It moved with unnatural speed, vanishing into a side passage before Quinn could react. *He’s here*, she thought, the realization cold and sharp. *He’s in the market.* A hand clamped onto her shoulder, hard. "Detective Quinn. You shouldn't be here." Tomás Herrera’s voice was low, urgent, the Saint Christopher medallion at his neck catching the weak light. He was dressed in a worn paramedic’s jacket, his short curly hair plastered to his head. "This place... it’s not for you. Not tonight." Quinn wrenched her shoulder free, her eyes scanning the crowd for the suspect. "Where is he, Tomás? Tell me where he went." Tomás’s eyes darted nervously. "I don't know. He came in through the bone token entrance. Said he had a lead. But he didn't say where he was going. The market moves. Tonight, it's here. Tomorrow? Who knows?" He gestured vaguely towards the stalls. "You should leave. Now." Quinn’s gaze locked onto a figure slipping behind a curtained stall. "He’s here. I have to follow him." Tomás’s face tightened. "You can't. Not alone. This place... it feeds on the unwary. On the desperate. On people like us." He lowered his voice further, leaning in. "I know what he’s after. It’s dangerous. More dangerous than you know." Quinn’s hand tightened on her gun. "Then tell me. Or I go in alone." Tomás hesitated, then sighed, the weight of years in his shoulders. "He’s looking for the Book of Shadows. The one your partner... Morris... was investigating. The one that talks about the Veil itself. He thinks it can... control it. Or something." He shook his head, a grim smile touching his lips. "Stupid. Dangerous. But he’s here. In the back room. The one with the locked door. You need the bone token to get in. He’s got it." Quinn’s breath hitched. The bone token. She’d seen it in the suspect’s pocket earlier. "He has it? Then he’s not just looking. He’s taking it." Tomás nodded grimly. "He’s taking it. And he’s going to try to use it. Tonight. Before the market moves again." He looked around, ensuring no one was listening. "You have to stop him. But you can’t do it alone. I can help. But you have to promise me something." Quinn met his eyes, the rain forgotten, the danger momentarily forgotten. "Anything." Tomás’s gaze was intense, filled with a desperate plea. "Promise me you won’t try to be a hero. Don’t go in there without backup. Don’t try to take him on alone. The Veil doesn’t care about heroes. It cares about the bone. And whoever holds it." Quinn’s jaw set. "I promise." Tomás nodded, relief flickering in his eyes. "Good. Then follow me. But stay close. And keep your gun ready. This place... it’s hungry tonight." He turned and pushed his way through the crowd, a figure moving with practiced ease through the shadows. Quinn fell into step behind him, the weight of the bone token in her pocket a cold, heavy reminder of the danger ahead. The Veil Market closed around them, a living, breathing entity in the heart of the city, waiting.
created_at"2026-02-19T12:15:43.764Z" 2/19/2026, 12:15:43 PM
model"arcee-ai/trinity-mini-20251201"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency367
moderation_latency(null)
generation_time8491
tokens_prompt4663
tokens_completion2077
native_tokens_prompt4047
native_tokens_completion1780
native_tokens_completion_images(null)
native_tokens_reasoning644
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.000449115
router(null)
provider_responses
0
endpoint_id"73d82c49-90ae-4223-a860-83ed0810821f"
id"51d48b37b1eb4dc7b51dfa51c8cde370"
is_byokfalse
latency367
model_permaslug"arcee-ai/trinity-mini-20251201"
provider_name"Clarifai"
status200
api_type"completions"
id"gen-1771503343-i2oLgMqBE7uJeixpVkMm"
upstream_id"51d48b37b1eb4dc7b51dfa51c8cde370"
total_cost0.000449115
cache_discount(null)
upstream_inference_cost0
provider_name"Clarifai"

Evaluation details

Result Evaluator Details Meta Data
0.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount2
adverbTags
0"He gestured vaguely [vaguely]"
1"He looked around [around]"
dialogueSentences18
tagDensity0.333
leniency0.667
rawRatio0.333
effectiveRatio0.222
94.73% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount949
totalAiIsmAdverbs1
found
0
adverb"nervously"
count1
highlights
0"nervously"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
36.78% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount949
totalAiIsms12
found
0
word"fractured"
count1
1
word"footsteps"
count2
2
word"echoing"
count1
3
word"silence"
count1
4
word"vibrated"
count1
5
word"scanning"
count1
6
word"weight"
count2
7
word"ensuring"
count1
8
word"practiced ease"
count1
9
word"reminder"
count1
highlights
0"fractured"
1"footsteps"
2"echoing"
3"silence"
4"vibrated"
5"scanning"
6"weight"
7"ensuring"
8"practiced ease"
9"reminder"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences60
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences60
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences72
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen40
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans6
markdownWords19
totalWords947
ratio0.02
matches
0"The Raven’s Nest"
1"He’s heading down"
2"Into the market."
3"Where did he go?"
4"He’s here"
5"He’s in the market."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions27
wordCount680
uniqueNames9
maxNameDensity1.62
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Quinn"
discoveredNames
Raven1
Veil2
Market2
Camden1
Quinn11
Herrera1
Saint1
Christopher1
Tomás7
persons
0"Raven"
1"Camden"
2"Quinn"
3"Herrera"
4"Saint"
5"Christopher"
6"Tomás"
places(empty)
globalScore0.691
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences48
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount947
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences72
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs16
mean59.19
std50.36
cv0.851
sampleLengths
0123
1180
2153
354
422
547
618
740
814
977
1025
1149
1212
1346
145
1582
87.72% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences60
matches
0"was hidden"
1"was gone"
2"was dressed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs112
matches
0"was listening"
63.49% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount0
flaggedSentences2
totalSentences72
ratio0.028
matches
0"The air grew thick, heavy with the scent of copper and something else—old paper, perhaps, or decay."
1"The air hung thick with the smell of ozone, damp earth, and something else—incense, perhaps, or the tang of alchemical concoctions."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount682
adjectiveStacks1
stackExamples
0"sickly green above, casting"
adverbCount17
adverbRatio0.024926686217008796
lyAdverbCount9
lyAdverbRatio0.013196480938416423
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences72
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences72
mean13.15
std8.94
cv0.679
sampleLengths
019
115
230
319
410
516
611
73
810
911
104
1117
1212
1312
1413
1511
1614
1712
1811
1911
2021
215
2212
234
245
258
2625
2721
289
298
3016
3121
3213
3314
349
354
367
3723
3816
398
4013
419
424
4339
444
4511
467
473
4825
4912
45.83% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.2777777777777778
totalSentences72
uniqueOpeners20
55.56% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences60
matches
0"Then, a sudden shift."
ratio0.017
86.67% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount20
totalSentences60
matches
0"She matched his pace, the"
1"She didn’t glance back, didn’t"
2"*He’s heading down*, she thought,"
3"She followed, her footsteps echoing"
4"She pushed it aside, revealing"
5"She took the stairs two"
6"It stood ajar, a sliver"
7"She pushed it open."
8"It wasn’t a market in"
9"It was a cavern, carved"
10"It moved with unnatural speed,"
11"*He’s here*, she thought, the"
12"*He’s in the market.*"
13"He was dressed in a"
14"He gestured vaguely towards the"
15"He lowered his voice further,"
16"He shook his head, a"
17"She’d seen it in the"
18"He looked around, ensuring no"
19"He turned and pushed his"
ratio0.333
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount56
totalSentences60
matches
0"Quinn’sboots splashed through a gutter"
1"The suspect’s gait was long"
2"She matched his pace, the"
3"The neon sign of *The"
4"She didn’t glance back, didn’t"
5"The city’s breath was cold"
6"*He’s heading down*, she thought,"
7"The alley narrowed, the walls"
8"She followed, her footsteps echoing"
9"The air grew thick, heavy"
10"The ground underfoot changed from"
11"A low groan vibrated in"
12"The suspect vanished around a"
13"Quinn pressed herself against the"
14"A bookshelf, ancient and covered"
15"She pushed it aside, revealing"
16"The air grew colder, smelling"
17"She took the stairs two"
18"It stood ajar, a sliver"
19"She pushed it open."
ratio0.933
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences60
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences33
technicalSentenceCount1
matches
0"She matched his pace, the leather of her coat flapping like a flag in the wind, the worn leather watch on her wrist ticking a frantic rhythm against her wrist."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount2
matches
0"He shook, a grim smile touching his lips"
1"He turned, a figure moving with practiced ease through the shadows"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
77.1591%