NC Bench
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Run: 2026-02-19-01KHTX8B8KFSZSYZDWRQH1J3AX
Run Details
Model:
Stealth: Aurora Alpha
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
6.4s
Cost:
$0.000000
Provider:
Stealth
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
97.03%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
0.00%
AI-ism word frequency
(details)
33.33%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
29.48%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
50.00%
Name drop frequency
(details)
57.41%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
99.69%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
40.58%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
40.32%
Subordinate conjunction sentence starts
(details)
95.24%
Technical jargon density
(details)
0.00%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
71.4361%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The pistol barked, echoing off
the stone walls of the alley.
Quinn sprinted, boots splashing through
puddles that clung to the cobblestones like dark mirrors.
She chased the figure who
vanished around the corner of a shuttered shop, the man's coat flapping against his legs.
The city’s neon flickered, casting
brief glints on the wet surfaces.
A distant siren wailed, but
the chase mattered only to her.
She tightened her grip on
the leather
watch
at her left wrist, feeling its worn strap bite into her skin.
He darted into a side
street where a graffiti‑splashed doorway led to an unmarked stairwell. Quinn hesitated for a heartbeat, eyes
scanning
the obscured entrance.
The air smelled of oil
and stale cigarettes.
She heard a muffled chant
from deeper within, a low
hum that seemed to vibrate the concrete
.
A voice called from the
darkness. “¡Alto! You’re not welcome here.”
Quinn turned, spotting a man
with a scar along his left forearm, a Saint Christopher medallion
glinting
against his chest.
He held a small, blood‑stained
cloth in one hand, his other hand gesturing toward the stairwell. “Tomás,”
she said, voice flat
, “move aside.” He grinned, teeth flashing. “No can’m not moving anyone, Harlow. This is my turf.”
The streetlights flickered as a
gust of wind rattled the metal door above them.
A low growl rose from
the stairwell, and a figure slipped past the shadows, clutching a small, bone‑white token.
The token glowed faintly, illuminating
the man's eyes with an eerie light. “Veil Market,”
Tomás whispered, eyes darting to
the token. “Only those with the right entry get through.”
Quinn pressed her back against
the cold brick, feeling the
pulse
of the city under her fingertips.
She weighed the decision: follow
into the underground labyrinth or retreat to the safety of the streets above. “Tell me why I should trust you,”
she snarled, the leather watch
ticking against her wrist. Tomás chuckled, a sound that
echoed
off the stone. “Because you’ve lost a partner, and you think you can solve this alone. You need me.” She hesitated, then nodded. “Fine. Lead the way.” The stairwell descended into darkness, each step
echoing
like a drumbeat. The walls narrowed, dripping moisture onto the stone. A faint, metallic scent grew stronger, mingling with the smell of incense and rust. At the bottom, a massive iron door stood, marked with an
intricate
sigil. A guard, hooded and gaunt, stood beside it, a flickering lantern in hand.
He lifted the lantern, revealing
a passage lined with stalls of strange wares: glowing herbs, polished obsidian blades, jars of liquid that
pulsed
like hearts. “Token?” the guard asked, voice hoarse. Tomás slipped the bone token into the guard’s palm. The guard examined it, then nodded, stepping aside. The door creaked open, revealing a bustling market lit by lanterns that cast trembling shadows. Quinn stepped in, her eyes
scanning
the crowd. A woman in a violet dress offered a vial that emitted a soft, blue glow. A man in a battered coat whispered to a crate marked “Cursed Relics.” The murmur of voices rose and fell like a tide. “Stay close,” Tomás murmured, leading her past a stall where a vendor sold black‑ened
toms that seemed to drink the light
. A sudden commotion erupted near a stall of enchanted mirrors. A tall figure in a dark coat lunged at a vendor, shattering a mirror with a scream that
reverberated
through the market. Quinn's hand instinctively went to her holstered pistol.
She drew it, the metallic
click cutting through the chaos. The suspect—now recognizable as a wiry man with a jagged scar across his cheek—glared back, clutching a small wooden box. “Drop it,”
Quinn ordered, voice low and controlled
. The man sneered. “You think you can stop the trade? You have no idea what’s inside.” Tomás stepped forward, his eyes flickering with a mix of fear and
resolve
. “What’s it worth to you? Knowledge? Power?” The suspect’s grin faded. “It’s a key. To the Veil’s heart.” Quinn’s
pulse
quickened
.
She felt the weight of
her detective’s badge, the memory of her lost partner
echoing
in her mind.
She remembered the strange symbols
that had appeared at the crime scene, the
whispers that seemed to come from the walls themselves
. “Give me the box,”
she said, moving closer
. The man hesitated, then hurled the box toward her.
It struck her chest, the
impact sending a shock through her ribs. The box cracked, spilling a swirl of silver dust that rose like ghostly smoke. A deafening roar rose from the far end of the market as a massive, iron‑capped door slammed shut, sealing the entrance. The crowd panicked, scattering in all directions. The guard who had opened the door now stood between Quinn and the exit, his lantern sputtering. “Listen,” Tomás hissed, “the Veil Market moves. It won’t stay here. We have to find the key before it closes again.” Quinn stared at the silver dust, feeling it settle on her skin.
She clenched her jaw, the
leather
watch
biting tighter.
She knew the choice she
made now would define the next chapter of her hunt. “Where can we go?”
she asked, voice barely audible
over the clamor. Tomás glanced toward the back of the market, where a narrow passage led deeper underground. “There’s a hidden room behind the map stall. It’s used for
clandestine
meetings. If we can get there, we might find a way out.” Quinn nodded, her eyes
scanning
the crowd for any sign of the suspect. She spotted him slipping away, his silhouette melting into a dark doorway marked with a faded sign reading “The Raven’s Nest.” “Not so fast,” Quinn called, sprinting toward the doorway. The suspect turned, his eyes flashing with a mixture of anger and fear. “Tomás, cover me!” he shouted, pulling a concealed dagger from his coat. Tomás raised his hands, stepping between Quinn and the suspect. “You think you can outrun the law? You’re just a
pawn
.” The suspect lunged, dagger flashing. Quinn fired a warning shot, the crack
echoing
through the market. The bullet struck the metal stall, sending shards of glass scattering. The guard, realizing the danger, raised his lantern and shouted, “Everyone, stay back!” Quinn seized the moment, sprinting past the guard’s barricade. She darted into the dark passage, her boots splashing through shallow pools of water that clung to the stone floor. Tomás followed, his breath ragged. The passage narrowed, walls closing in as they turned a corner. A low hum
resonated
, growing louder with each step. At the end of the tunnel, a heavy wooden door stood, its surface carved with an
intricate
pattern of interlocking symbols. A small keyhole glowed with a faint, blue light. Quinn placed her hand on the door, feeling the vibrations through the wood. “This is it,”
she whispered, her voice barely audible
. The door creaked open, revealing a cramped chamber lit by a single, flickering lantern. In the centre, a stone altar held a blackened
crystal
that
pulsed
with an inner glow.
The air was thick with
the scent of ozone and ancient incense. Tomás stepped forward, eyes widening. “The heart of the Veil.” He reached for the
crystal
, his fingers trembling. Before he could touch it, a shadow moved behind him. A figure cloaked in black stepped into the lamplight, a twisted smile curling on its lips. “Thought you could steal the heart, detective?” the cloaked voice hissed. Quinn turned, her pistol raised. The cloaked figure laughed, a sound that
sounded like cracked glass
. “Your partner’s soul feeds this place,” the figure said, gesturing to the
crystal
. “Your loss will complete the ritual.” Quinn’s
eyes narrowed
.
She felt the weight of
her leather
watch
, the memory of DS Morris, and the surge of adrenaline. She pressed the trigger, the shot
echoing
in the cramped space. The bullet struck the cloaked figure’s arm, sending a spray of dark blood onto the
crystal
. The
crystal
cracked, shards scattering across the stone floor. A sudden burst of light flooded the chamber, blinding everyone. When the light dimmed, the cloaked figure
was gone
, leaving only a faint
whisper
of smoke. Tomás stared at the
shattered
crystal
, his breath hitching. “We have to get out,”
he said, voice low
. Quinn glanced at the broken altar, then at the darkness beyond the door. She heard a distant, metallic clank that grew louder, as if a massive door was
being forced
shut. “Now or never,” she muttered, turning toward the exit. The tunnel behind them
began to
collapse, dust and debris raining down. A low, guttural roar rose from the
depths
,
echoing
through the walls. Quinn sprinted, Tomás close behind, the sound of crumbling stone chasing them. The doorway to the market
loomed
ahead, its iron bars rusted but still intact. She pushed the door open, the metal groaning. The rain‑slick streets awaited them, the night alive with danger. A sudden flash of movement caught her eye: the suspect reappeared, his dagger raised, a wild look in his eyes. “Don’t—” The suspect lunged, and Quinn felt the cold steel of his dagger graze her cheek. The pain was sharp, the blood hot on her skin. She stumbled, the world tilting. Tomás reached for her, his hand grabbing her wrist. “Hold on!” he shouted, pulling her toward the street. A massive iron gate slammed shut behind them, the clang reverberating through the night. The gate’s lock clicked, sealing the entrance to the market. Quinn stared at the gate, the
echo
of the clang ringing in her ears. The suspect’s silhouette vanished into the darkness, his dagger clutched
tightly
in his hand. She gasped, feeling the sting of blood on her cheek, the
weight
of the leather
watch
pulling at her wrist. Behind her, the gate
began to
tremble, the iron bars bending under an unseen force. Tomás whispered, “We’re not out of this yet.” Quinn lifted her pistol, eyes
scanning
the shifting darkness as a low, guttural chant rose from the street itself. She took a breath, the night around her humming with hidden threats, and stepped forward into the unknown.
created_at
"2026-02-19T12:16:05.405Z"
2/19/2026, 12:16:05 PM
model
"openrouter/aurora-alpha"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1865
moderation_latency
(null)
generation_time
5779
tokens_prompt
4663
tokens_completion
2695
native_tokens_prompt
3977
native_tokens_completion
2171
native_tokens_completion_images
(null)
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0
router
(null)
provider_responses
(null)
api_type
"completions"
id
"gen-1771503365-laP1E596AI77HLNM69i8"
upstream_id
"gen-1771503365-laP1E596AI77HLNM69i8"
total_cost
0
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Stealth"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
22
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
34
tagDensity
0.647
leniency
1
rawRatio
0
effectiveRatio
0
97.03%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1683
totalAiIsmAdverbs
1
found
0
adverb
"tightly"
count
1
highlights
0
"tightly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
0.00%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1683
totalAiIsms
40
found
0
word
"echoing"
count
6
1
word
"flickered"
count
2
2
word
"scanning"
count
4
3
word
"glinting"
count
1
4
word
"pulse"
count
2
5
word
"echoed"
count
1
6
word
"intricate"
count
2
7
word
"pulsed"
count
2
8
word
"reverberated"
count
1
9
word
"resolve"
count
1
10
word
"quickened"
count
1
11
word
"weight"
count
3
12
word
"clandestine"
count
1
13
word
"pawn"
count
1
14
word
"resonated"
count
1
15
word
"crystal"
count
6
16
word
"whisper"
count
1
17
word
"shattered"
count
1
18
word
"depths"
count
1
19
word
"loomed"
count
1
20
word
"echo"
count
1
highlights
0
"echoing"
1
"flickered"
2
"scanning"
3
"glinting"
4
"pulse"
5
"echoed"
6
"intricate"
7
"pulsed"
8
"reverberated"
9
"resolve"
10
"quickened"
11
"weight"
12
"clandestine"
13
"pawn"
14
"resonated"
15
"crystal"
16
"whisper"
17
"shattered"
18
"depths"
19
"loomed"
20
"echo"
33.33%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
3
maxInWindow
3
found
0
label
"eyes widened/narrowed"
count
1
1
label
"clenched jaw/fists"
count
1
2
label
"air was thick with"
count
1
highlights
0
"eyes narrowed"
1
"clenched her jaw"
2
"The air was thick with"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
126
matches
(empty)
29.48%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
5
hedgeCount
5
narrationSentences
126
filterMatches
0
"watch"
hedgeMatches
0
"seemed to"
1
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
138
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
25
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1681
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
16
unquotedAttributions
0
matches
(empty)
50.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
40
wordCount
1474
uniqueNames
5
maxNameDensity
1.56
worstName
"Quinn"
maxWindowNameDensity
3.5
worstWindowName
"Quinn"
discoveredNames
Saint
1
Christopher
1
Quinn
23
Tomás
14
Morris
1
persons
0
"Saint"
1
"Christopher"
2
"Quinn"
3
"Tomás"
4
"Morris"
places
(empty)
globalScore
0.72
windowScore
0.5
57.41%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
108
glossingSentenceCount
4
matches
0
"hum that seemed to vibrate the concrete"
1
"toms that seemed to drink the light"
2
"whispers that seemed to come from the walls themselves"
3
"sounded like cracked glass"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1681
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
138
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
71
mean
23.68
std
12.37
cv
0.522
sampleLengths
0
25
1
62
2
50
3
11
4
36
5
7
6
14
7
45
8
17
9
35
10
16
11
25
12
8
13
33
14
51
15
6
16
32
17
46
18
21
19
32
20
38
21
8
22
16
23
20
24
11
25
43
26
8
27
35
28
45
29
21
30
36
31
12
32
39
33
34
34
22
35
12
36
21
37
27
38
13
39
29
40
25
41
30
42
22
43
42
44
18
45
26
46
11
47
16
48
19
49
21
99.69%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
126
matches
0
"was gone"
1
"being forced"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
283
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
2
semicolonCount
0
flaggedSentences
1
totalSentences
138
ratio
0.007
matches
0
"The suspect—now recognizable as a wiry man with a jagged scar across his cheek—glared back, clutching a small wooden box."
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1476
adjectiveStacks
0
stackExamples
(empty)
adverbCount
20
adverbRatio
0.013550135501355014
lyAdverbCount
8
lyAdverbRatio
0.005420054200542005
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
138
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
138
mean
12.18
std
5.06
cv
0.415
sampleLengths
0
11
1
14
2
20
3
11
4
11
5
20
6
15
7
10
8
8
9
17
10
6
11
5
12
20
13
16
14
7
15
4
16
10
17
14
18
19
19
12
20
9
21
8
22
17
23
18
24
16
25
9
26
16
27
4
28
4
29
11
30
8
31
14
32
13
33
13
34
25
35
6
36
9
37
8
38
15
39
8
40
15
41
23
42
21
43
10
44
22
45
8
46
10
47
20
48
8
49
3
40.58%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
13
diversityRatio
0.2608695652173913
totalSentences
138
uniqueOpeners
36
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
124
matches
(empty)
ratio
0
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
34
totalSentences
124
matches
0
"She chased the figure who"
1
"She tightened her grip on"
2
"He darted into a side"
3
"She heard a muffled chant"
4
"He held a small, blood‑stained"
5
"she said, voice flat"
6
"He grinned, teeth flashing."
7
"She weighed the decision: follow"
8
"she snarled, the leather watch"
9
"She hesitated, then nodded."
10
"He lifted the lantern, revealing"
11
"She drew it, the metallic"
12
"She felt the weight of"
13
"She remembered the strange symbols"
14
"she said, moving closer"
15
"It struck her chest, the"
16
"She clenched her jaw, the"
17
"She knew the choice she"
18
"she asked, voice barely audible"
19
"She spotted him slipping away,"
ratio
0.274
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
118
totalSentences
124
matches
0
"The pistol barked, echoing off"
1
"Quinn sprinted, boots splashing through"
2
"She chased the figure who"
3
"The city’s neon flickered, casting"
4
"A distant siren wailed, but"
5
"She tightened her grip on"
6
"He darted into a side"
7
"Quinn hesitated for a heartbeat,"
8
"The air smelled of oil"
9
"She heard a muffled chant"
10
"A voice called from the"
11
"Quinn turned, spotting a man"
12
"He held a small, blood‑stained"
13
"she said, voice flat"
14
"He grinned, teeth flashing."
15
"The streetlights flickered as a"
16
"A low growl rose from"
17
"The token glowed faintly, illuminating"
18
"Tomás whispered, eyes darting to"
19
"Quinn pressed her back against"
ratio
0.952
40.32%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
124
matches
0
"Before he could touch it,"
ratio
0.008
95.24%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
75
technicalSentenceCount
5
matches
0
"Quinn sprinted, boots splashing through puddles that clung to the cobblestones like dark mirrors."
1
"The door creaked open, revealing a bustling market lit by lanterns that cast trembling shadows."
2
"A tall figure in a dark coat lunged at a vendor, shattering a mirror with a scream that reverberated through the market."
3
"She darted into the dark passage, her boots splashing through shallow pools of water that clung to the stone floor."
4
"She heard a distant, metallic clank that grew louder, as if a massive door was being forced shut."
0.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
22
uselessAdditionCount
8
matches
0
"she said, voice flat,"
1
"Tomás whispered, eyes darting to the token"
2
"she snarled, the leather watch ticking against her wrist"
3
"Quinn ordered, voice low and controlled"
4
"she asked, voice barely audible over the clamor"
5
"she whispered, her voice barely audible"
6
"He reached, his fingers trembling"
7
"he said, voice low"
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
19
fancyCount
12
fancyTags
0
"Tomás whispered (whisper)"
1
"she snarled (snarl)"
2
"a battered coat whispered (whisper)"
3
"Tomás murmured (murmur)"
4
"Quinn ordered (order)"
5
"Tomás hissed (hiss)"
6
"he shouted (shout)"
7
"she whispered (whisper)"
8
"voice hissed (hiss)"
9
"she muttered (mutter)"
10
"he shouted (shout)"
11
"Tomás whispered (whisper)"
dialogueSentences
34
tagDensity
0.559
leniency
1
rawRatio
0.632
effectiveRatio
0.632
71.4361%