Run: 2026-02-19-01KHTX8RRWJTX3VPEF9RFE2NW9

Run Details

Duration:
19.9s
Cost:
$0.011573
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The alley door burst open, splinters flying as Quinn shouldered through. Rain lashed her face like stinging nettles. The suspect—hood up, coat flapping—cut left down Charing Cross Road, weaving between cabs and buses with the desperation of a man who knows what happens if he slows. Quinn’s boots hit the wet tarmac, her left leg protesting with every stride. The old injury from the Lambeth bridge collapse flared like a lit match under the bone, but she drove forward anyway. There. A flash of red trainers vanishing into the mouth of a narrow passageway between a kebab shop and a shuttered record store. She vaulted over a low barrier, landing hard. The world tilted for half a second—breath caught, balance slipping—but she caught herself against the grimy brick wall and pushed off again. Water dripped from her salt-and-pepper hair into her collar. Her leather watch slapped against her wrist, one beat behind her pulse. He wasn’t running like a thief. He was running like prey. And that scared her. The passage opened onto a courtyard slick with oil and rain. A delivery van reversed too fast, horn blaring. Quinn ducked low and sprinted across, shoulder-checking through the gap before the van blocked her. She emerged breathless onto Shaftesbury Avenue, scanning. Nothing. Then—a shadow slipping into the Underground. Not just any entrance. The disused Camden Town station. Boarded up since the Eighties. Or so the public records said. She slowed to a walk, chest heaving. Rain drummed on abandoned ticket booth roofs, pooled in rusted vents. The air smelled of damp concrete, stale urine, and something else—ozone? Like after a lightning strike, but wrong. Metallic. Electric at the back of the throat. Her hand dropped to the holstered Glock. Standard issue. Useless if what she was about to walk into wasn't bound by rules. Not laws. *Rules.* Three years ago, Morris had chased a suspect down a quiet mews in Islington. Same rain. Same pattern—footsteps vanishing into a wall that wasn’t there. She’d found his radio cracked on the pavement. His notebook open to a single phrase: *They move sideways.* They never found his body. Quinn stepped over the low fence guarding the old entrance. Her heel crunched on broken glass. She didn’t flinch. The stairs spiralled down into blackness. Graffiti ended halfway—spray paint refused to stick below that line, as if someone didn’t want markers. She unclipped her torch. The beam cut through the dark, catching the edge of a faded yellow “DANGER – NO ENTRY” sign. It hung by one screw, swaying slightly. No wind down here. Then she saw it. A single footprint, fresh, in the dust. Size ten. Red trainers. She followed. The tunnel curved. The walls changed—no more cracked tiles. Now cold, smooth stone, carved in strange angles. Not Victorian. Older. Something fitted wrong under the skin of London. She counted her steps. Ninety-seven. Then the wall on her right shimmered—like heat haze over tarmac—and she stepped through. Sound hit her like a slap. Music. A low, throbbing beat built from bells and bone flutes. Voices in a dozen languages. Laughter. Haggling. The sizzle of cooking meat. The smell punched her next: roasted chestnuts, incense, burnt hair, something sickly sweet like rotting figs. She stood at the edge of a cavernous space where the abandoned tube platforms should have been. Instead, stalls lined winding alleys beneath arched ceilings strung with paper lanterns. Vendors sold glass vials of swirling fog, knives with handles made of yellowed finger bones, jars of pickled eyes. One stall displayed pocket watches still ticking—though no hands. Another offered small leather pouches tied with sinew. People moved like shadows. A woman with no face beneath her hood. A man whose fingers stretched too long between the beads of his rosary. A child juggling three live starlings that never flew away. Quinn kept her hands loose at her sides. No sudden moves. No showing fear. A vendor offered her something wrapped in black cloth. “Good luck charm. Keeps the whispers out.” “No, thanks,” she said. He tilted his head. “You’re new. New ones get eaten.” She looked him in the eye. “I eat back.” He laughed—a dry, crackling sound—and stepped aside. She moved deeper. The red trainers were gone. But the trail wasn’t. A dropped receipt, stamped with an occult symbol. A smear of blood on a pillar, already drying into a fine black powder. And then— A flicker in her peripheral. A man in a medic’s jacket, rolling a syringe into a pocket. Spanish features. A scar along the forearm. A metal medallion at his throat. Tomás Herrera. She knew the name. Case file 7742. Paramedic dismissed from St. Bart’s after a patient—declared dead—woke up speaking Latin and bleeding mercury. Herrera had been on shift. Never charged. But flagged. And now he was here. He turned, sensing her gaze. Their eyes locked. She stepped forward. He didn’t run. Just raised a hand—not in surrender, but warning. Then he pointed to the ground beneath her feet. Quinn looked down. The tile was cracked. Through it, she could see another tunnel below. Movement. Shadows passing like fish in deep water. Herrera spoke, voice low but cutting through the noise. “You want him? He’s already taken. Market law. You go down there, you don’t come back the same. If at all.” “I’m not here for the market,” she said. “I’m here for the man who ran.” “He’s bait.” “Then who’s the trap for?” Herrera’s jaw tightened. “You’re standing in it.” A bell tolled—deep, resonant, like a ship’s warning. The market stilled. Merchants closed shutters. Customers melted into side tunnels. Lights dimmed. Herrera stepped closer. “Last chance. Walk back. Forget what you saw. Or go forward and learn why your partner vanished.” Her hand brushed the worn leather of her watch. Morris had given it to her. First anniversary on the force. It still ticked. Still worked. But the hands were backwards. She hadn’t noticed until now. “Why help me?” she asked. “Because someone needs to.” He pressed something into her palm—cold, smooth. A small bone token. “And because I’ve seen what happens when no one answers the call.” The bell rang again. From below, a voice—too many voices—chanted in unison. Not words. Names. Long-dead ones. Herrera was already moving away, disappearing into the dark. Quinn looked at the token. Then at the crack in the floor. A gust of air rose from below, carrying the smell of wet earth and copper. And laughter. Not human. She stepped onto the edge. Then dropped down into the dark.
created_at"2026-02-19T12:16:19.236Z" 2/19/2026, 12:16:19 PM
model"writer/palmyra-x5-20250428"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency387
moderation_latency203
generation_time19261
tokens_prompt4663
tokens_completion1799
native_tokens_prompt4208
native_tokens_completion1508
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0115728
router(null)
provider_responses
0
endpoint_id"c684c4e7-1b77-4ca5-9516-7ecc66e2c455"
is_byokfalse
latency387
model_permaslug"writer/palmyra-x5-20250428"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771503379-6Stw5Jlow4LPVsvYJk0w"
upstream_id(null)
total_cost0.0115728
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount0
adverbTags(empty)
dialogueSentences15
tagDensity0.333
leniency0.667
rawRatio0
effectiveRatio0
95.51% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1114
totalAiIsmAdverbs1
found
0
adverb"slightly"
count1
highlights
0"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
59.61% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1114
totalAiIsms9
found
0
word"pulse"
count1
1
word"scanning"
count1
2
word"electric"
count1
3
word"standard"
count1
4
word"footsteps"
count1
5
word"shimmered"
count1
6
word"charm"
count1
7
word"flicker"
count1
8
word"charged"
count1
highlights
0"pulse"
1"scanning"
2"electric"
3"standard"
4"footsteps"
5"shimmered"
6"charm"
7"flicker"
8"charged"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences152
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences152
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences162
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords4
totalWords1090
ratio0.004
matches
0"Rules."
1"They move sideways."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions32
wordCount987
uniqueNames20
maxNameDensity0.71
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Herrera"
discoveredNames
Quinn7
Charing1
Cross1
Road1
Lambeth1
Shaftesbury1
Avenue1
Underground1
Camden1
Town1
Eighties1
Glock1
Three1
Morris2
Islington1
Victorian1
London1
Herrera6
St1
Latin1
persons
0"Quinn"
1"Morris"
2"Herrera"
places
0"Charing"
1"Cross"
2"Road"
3"Lambeth"
4"Shaftesbury"
5"Avenue"
6"Underground"
7"Camden"
8"Town"
9"Islington"
10"London"
11"St"
globalScore1
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences73
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.917
wordCount1090
matches
0"not in surrender, but warning"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences162
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs64
mean17.03
std16.39
cv0.962
sampleLengths
011
169
223
351
411
54
641
71
86
920
1044
1125
1243
135
1419
1555
164
177
184
192
2047
216
2239
2365
2435
2514
2616
274
2810
299
307
313
3233
335
3425
352
3631
375
388
393
4020
413
4220
439
4421
4515
462
475
487
4921
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences152
matches
0"were gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs173
matches
0"was running"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount22
semicolonCount0
flaggedSentences16
totalSentences162
ratio0.099
matches
0"The suspect—hood up, coat flapping—cut left down Charing Cross Road, weaving between cabs and buses with the desperation of a man who knows what happens if he slows."
1"The world tilted for half a second—breath caught, balance slipping—but she caught herself against the grimy brick wall and pushed off again."
2"Then—a shadow slipping into the Underground."
3"The air smelled of damp concrete, stale urine, and something else—ozone?"
4"Same pattern—footsteps vanishing into a wall that wasn’t there."
5"Graffiti ended halfway—spray paint refused to stick below that line, as if someone didn’t want markers."
6"The walls changed—no more cracked tiles."
7"Then the wall on her right shimmered—like heat haze over tarmac—and she stepped through."
8"One stall displayed pocket watches still ticking—though no hands."
9"He laughed—a dry, crackling sound—and stepped aside."
10"And then—"
11"Bart’s after a patient—declared dead—woke up speaking Latin and bleeding mercury."
12"Just raised a hand—not in surrender, but warning."
13"A bell tolled—deep, resonant, like a ship’s warning."
14"“Because someone needs to.” He pressed something into her palm—cold, smooth."
15"From below, a voice—too many voices—chanted in unison."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1012
adjectiveStacks1
stackExamples
0"no more cracked tiles."
adverbCount31
adverbRatio0.030632411067193676
lyAdverbCount2
lyAdverbRatio0.001976284584980237
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences162
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences162
mean6.73
std4.92
cv0.731
sampleLengths
011
17
228
313
421
51
622
78
822
99
1012
116
125
134
1411
158
1615
177
181
196
204
215
225
236
247
2511
2611
277
281
297
307
312
3213
332
341
3514
362
379
388
3910
405
4110
426
433
446
4516
464
4718
487
494
67.28% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.4444444444444444
totalSentences162
uniqueOpeners72
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount8
totalSentences120
matches
0"Then—a shadow slipping into the"
1"Then she saw it."
2"Then the wall on her"
3"Instead, stalls lined winding alleys"
4"Just raised a hand—not in"
5"Then he pointed to the"
6"Then at the crack in"
7"Then dropped down into the"
ratio0.067
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount30
totalSentences120
matches
0"She vaulted over a low"
1"Her leather watch slapped against"
2"He wasn’t running like a"
3"He was running like prey."
4"She emerged breathless onto Shaftesbury"
5"She slowed to a walk,"
6"Her hand dropped to the"
7"She’d found his radio cracked"
8"His notebook open to a"
9"They never found his body."
10"Her heel crunched on broken"
11"She didn’t flinch."
12"She unclipped her torch."
13"It hung by one screw,"
14"She counted her steps."
15"She stood at the edge"
16"He tilted his head."
17"She looked him in the"
18"He laughed—a dry, crackling sound—and"
19"She moved deeper."
ratio0.25
80.83% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount91
totalSentences120
matches
0"The alley door burst open,"
1"Rain lashed her face like"
2"The suspect—hood up, coat flapping—cut"
3"Quinn’s boots hit the wet"
4"The old injury from the"
5"A flash of red trainers"
6"She vaulted over a low"
7"The world tilted for half"
8"Water dripped from her salt-and-pepper"
9"Her leather watch slapped against"
10"He wasn’t running like a"
11"He was running like prey."
12"The passage opened onto a"
13"A delivery van reversed too"
14"Quinn ducked low and sprinted"
15"She emerged breathless onto Shaftesbury"
16"The disused Camden Town station."
17"She slowed to a walk,"
18"Rain drummed on abandoned ticket"
19"The air smelled of damp"
ratio0.758
41.67% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences120
matches
0"Now cold, smooth stone, carved"
ratio0.008
98.21% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences32
technicalSentenceCount2
matches
0"The suspect—hood up, coat flapping—cut left down Charing Cross Road, weaving between cabs and buses with the desperation of a man who knows what happens if he s…"
1"Same pattern—footsteps vanishing into a wall that wasn’t there."
25.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount1
matches
0"He pressed, smooth"
83.33% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount1
fancyTags
0"He pressed (press)"
dialogueSentences15
tagDensity0.267
leniency0.533
rawRatio0.25
effectiveRatio0.133
87.0705%