Run: 2026-02-19-01KHTXB7TRW1VDRGQ52BE5HFB4

Run Details

Duration:
41.7s
Cost:
$0.067100
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The suspect's trainer splashed through a puddle three metres ahead, sending up a spray that caught the amber glow of the streetlamp. Quinn's lungs burned as she pushed harder, her worn leather watch slapping against her wrist with each stride. "Metropolitan Police! Stop!" He didn't stop. They never did. The figure cut left down Jamestown Road, and Quinn followed, her salt-and-pepper hair plastered to her skull. Rain hammered Camden like a punishment, turning the pavement into a mirror of neon and shadow. The green glow of a kebab shop sign smeared across the wet concrete. A pub door swung open somewhere, spilling laughter and warmth into the night, and then she was past it, focused only on the dark jacket disappearing around another corner. Eighteen years on the force. Eighteen years of chasing men through streets just like these. Her knees complained. Her partner's ghost complained louder. *Morris would have cut through the alley.* She ignored the thought and stayed on the main road. Alleys got you killed. Morris had taught her that, right before an alley killed him. The suspect, a young man she'd clocked leaving the Raven's Nest twenty minutes ago, vaulted a rubbish bin with the ease of someone who'd done it before. Quinn went around, losing precious seconds. Her hand brushed her radio. Backup would be smart. Backup would be protocol. Backup would let him vanish. She kept running. Camden Lock materialised out of the rain, the canal water churning black beneath the bridge. The suspect's footsteps changed pitch, metal now instead of stone. The old railway bridge. Quinn's chest tightened. She knew where this led. The entrance to the abandoned Tube station gaped like a wound in the night, its Victorian brickwork crumbling around a doorway that shouldn't exist. The suspect paused at the threshold, looked back. In the flash of lightning that split the sky, Quinn saw his face clearly for the first time. Young. Terrified. Clutching something small and white in his fist. Then he was gone, swallowed by the darkness below. Quinn skidded to a halt at the entrance. Rain ran down her face, into her eyes, down the back of her collar. The sensible thing would be to call it in, mark the location, request a tactical team. The sensible thing would be to remember that she didn't know what was down there. But she'd seen the Raven's Nest. Seen the people who went in and never quite came out the same. Seen the photographs on the walls that moved when you weren't looking directly at them. Three years of watching, of collecting evidence that didn't quite fit, of knowing something was wrong without being able to name it. Three years since Morris. Her torch clicked on, the beam cutting through the darkness like a blade. Stone steps descended into nothing, worn smooth by feet that had no business being here. The air changed as she crossed the threshold, growing thick with the smell of copper and something older. Something that made her think of her grandmother's stories about the fae. *Nonsense*, she told herself. *Superstition*. The steps went down further than they should have. Quinn counted them, a habit from Morris. Thirty-two. Thirty-three. Thirty-four. The Tube platform should have appeared by now. At step fifty-seven, the tunnel opened into light. The market spread before her like something from a fever dream. Stalls crowded every available space, constructed from materials that shouldn't hold together: bone and silk, tarnished silver and what looked horribly like dried skin. Lanterns hung from chains that disappeared into darkness above, their light too yellow, too hungry. The crowd moved between the stalls with purpose, and Quinn realised with a sick lurch that none of them were entirely human. A woman with too many fingers examined a jar of teeth. A man whose shadow didn't match his body haggled over a bundle of dried herbs. Something small and quick darted between legs, chittering in a language that hurt to hear. Quinn's hand found her baton. Useless. She knew it was useless. "You shouldn't be here." She spun. The speaker leaned against a pillar wrapped in fairy lights and what appeared to be living vines. Young, olive-skinned, with short curly dark brown hair and warm brown eyes that held far too much knowledge. A scar ran along his left forearm, visible where his sleeve had ridden up. A Saint Christopher medallion glinted at his throat. "Police," Quinn said, and hated how her voice cracked. "Doesn't mean much down here." He pushed off the pillar, moved closer. "Your badge, your gun, your radio. None of it works in the Market." "I'm pursuing a suspect." "The kid with the bone token?" The man, Tomás his accent said, Spanish maybe, shook his head. "Gone. Paid his entrance fee and disappeared into the crowd. You won't find him now." "I will if you help me." "Help a cop?" He laughed, but there was no cruelty in it. "That would be very bad for my business." "What business?" "The kind that keeps people alive who'd otherwise be dead." His eyes dropped to her watch, lingered. "You've got the look. Someone you lost?" Quinn's jaw tightened. "That's not your concern." "Everything's my concern down here. I'm Tomás. And you're Detective Quinn." He held up a hand before she could ask. "Word travels. The cop who's been watching the Nest. The cop who asks questions about things that happened three years ago. Things that don't make sense." "You know something about Morris." "I know a lot of things." Tomás glanced over her shoulder, and something in his expression shifted. "But right now, I know you need to leave. There are people here who don't like surface authorities. People who'd pay good money for a detective's eyes." The crowd had changed. Quinn felt it without turning, a pressure at her back, attention focusing like a lens. "The exit?" "Same way you came. But faster." "The suspect." "Will surface eventually. They all do." Tomás pressed something into her palm, small and cool. A card, she realised. Embossed with an address. "Come to the Nest. Ask for me. I'll tell you about your partner." Quinn wanted to argue. Wanted to demand answers, flash her badge, pretend any of this made sense. But the weight of watching eyes grew heavier by the second, and she'd survived eighteen years by knowing when to retreat. "This isn't over." "It's barely started." Tomás melted back into the crowd, his medallion catching the lantern light one final time before he vanished. Quinn turned and walked toward the stairs, forcing herself not to run. The card burned in her pocket. Behind her, the Market hummed with dark commerce, and somewhere in its depths, her suspect had disappeared with a token made of bone and a face full of terror. The rain welcomed her back to the surface like an old enemy. Camden sprawled before her, familiar and false, a skin stretched over something she was only beginning to understand. Her radio crackled. Dispatch, asking for her position. Quinn stared at the entrance to the stairs, already half-hidden in shadow, already looking like nothing more than a trick of the light. "Quinn here," she said. "Suspect lost near Camden Lock. Returning to station." The lie tasted like copper. Like blood. Like the beginning of something she couldn't take back.
created_at"2026-02-19T12:17:40.195Z" 2/19/2026, 12:17:40 PM
model"anthropic/claude-4.5-opus-20251124"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1675
moderation_latency229
generation_time41425
tokens_prompt4663
tokens_completion1907
native_tokens_prompt4720
native_tokens_completion1740
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0671
router(null)
provider_responses
0
endpoint_id"de32581c-2e11-4f54-8d29-e8a6e19d3038"
id"44d93b30-e549-46bc-b536-dd8e1c9c636a"
is_byokfalse
latency1673
model_permaslug"anthropic/claude-4.5-opus-20251124"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771503460-5JKbXtTQ1iBXlyYkAIh4"
upstream_id"44d93b30-e549-46bc-b536-dd8e1c9c636a"
total_cost0.0671
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount1
adverbTags
0"Tomás melted back [back]"
dialogueSentences29
tagDensity0.345
leniency0.69
rawRatio0.1
effectiveRatio0.069
95.94% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1232
totalAiIsmAdverbs1
found
0
adverb"very"
count1
highlights
0"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
63.47% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1232
totalAiIsms9
found
0
word"warmth"
count1
1
word"churning"
count1
2
word"footsteps"
count1
3
word"constructed"
count1
4
word"silk"
count1
5
word"lurch"
count1
6
word"weight"
count1
7
word"depths"
count1
8
word"familiar"
count1
highlights
0"warmth"
1"churning"
2"footsteps"
3"constructed"
4"silk"
5"lurch"
6"weight"
7"depths"
8"familiar"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences101
matches(empty)
86.28% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount3
hedgeCount1
narrationSentences101
filterMatches
0"watch"
1"think"
hedgeMatches
0"appeared to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences120
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords9
totalWords1224
ratio0.007
matches
0"Morris would have cut through the alley."
1"Nonsense"
2"Superstition"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions1
matches
0"*Nonsense*, she told herself."
75.96% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions43
wordCount1013
uniqueNames16
maxNameDensity1.48
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Jamestown1
Road1
Quinn15
Camden3
Raven2
Nest2
Lock1
Tube2
Victorian1
Morris4
Saint1
Christopher1
Tomás4
Spanish1
Market1
Backup3
persons
0"Quinn"
1"Camden"
2"Raven"
3"Lock"
4"Morris"
5"Saint"
6"Christopher"
7"Tomás"
8"Spanish"
9"Market"
10"Backup"
places
0"Jamestown"
1"Road"
globalScore0.76
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences65
glossingSentenceCount1
matches
0"quite fit, of knowing something was wrong without being able to name it"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1224
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences120
matches
0"remember that she"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs52
mean23.54
std20.13
cv0.855
sampleLengths
040
13
26
375
423
57
625
746
85
93
1037
1150
1210
139
1453
1556
164
1758
185
1927
208
2172
2241
2311
244
2559
269
2725
284
2932
306
3120
322
3324
347
3546
365
3744
3819
392
406
412
4236
4338
443
4521
4647
4730
488
4923
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences101
matches
0"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs190
matches
0"weren't looking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences120
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1021
adjectiveStacks0
stackExamples(empty)
adverbCount35
adverbRatio0.034280117531831536
lyAdverbCount7
lyAdverbRatio0.0068560235063663075
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences120
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences120
mean10.2
std7.13
cv0.699
sampleLengths
022
118
23
33
43
517
616
713
829
95
1010
113
125
137
1410
154
1611
1727
186
195
204
214
225
233
2415
2510
264
273
285
2924
308
3118
321
331
348
359
368
3714
3816
3915
406
4113
4215
4322
444
4513
4615
4718
4812
494
61.11% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats15
diversityRatio0.44166666666666665
totalSentences120
uniqueOpeners53
36.63% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences91
matches
0"Then he was gone, swallowed"
ratio0.011
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount15
totalSentences91
matches
0"He didn't stop."
1"They never did."
2"Her knees complained."
3"Her partner's ghost complained louder."
4"She ignored the thought and"
5"Her hand brushed her radio."
6"She kept running."
7"She knew where this led."
8"Her torch clicked on, the"
9"She knew it was useless."
10"He pushed off the pillar,"
11"He laughed, but there was"
12"His eyes dropped to her"
13"He held up a hand"
14"Her radio crackled."
ratio0.165
64.40% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount72
totalSentences91
matches
0"The suspect's trainer splashed through"
1"Quinn's lungs burned as she"
2"He didn't stop."
3"They never did."
4"The figure cut left down"
5"The green glow of a"
6"A pub door swung open"
7"Her knees complained."
8"Her partner's ghost complained louder."
9"*Morris would have cut through"
10"She ignored the thought and"
11"Alleys got you killed."
12"Morris had taught her that,"
13"The suspect, a young man"
14"Quinn went around, losing precious"
15"Her hand brushed her radio."
16"Backup would be smart."
17"Backup would be protocol."
18"Backup would let him vanish."
19"She kept running."
ratio0.791
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences91
matches(empty)
ratio0
6.80% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences42
technicalSentenceCount8
matches
0"The suspect, a young man she'd clocked leaving the Raven's Nest twenty minutes ago, vaulted a rubbish bin with the ease of someone who'd done it before."
1"The entrance to the abandoned Tube station gaped like a wound in the night, its Victorian brickwork crumbling around a doorway that shouldn't exist."
2"Three years of watching, of collecting evidence that didn't quite fit, of knowing something was wrong without being able to name it."
3"Something that made her think of her grandmother's stories about the fae."
4"Stalls crowded every available space, constructed from materials that shouldn't hold together: bone and silk, tarnished silver and what looked horribly like dri…"
5"Lanterns hung from chains that disappeared into darkness above, their light too yellow, too hungry."
6"Something small and quick darted between legs, chittering in a language that hurt to hear."
7"Young, olive-skinned, with short curly dark brown hair and warm brown eyes that held far too much knowledge."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount0
matches(empty)
81.03% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount2
fancyTags
0"He laughed (laugh)"
1"Tomás pressed (press)"
dialogueSentences29
tagDensity0.172
leniency0.345
rawRatio0.4
effectiveRatio0.138
85.7211%