Run: 2026-02-19-01KHTXFJV4MX0126CGWSZC5HXN

Run Details

Duration:
1m 11s
Cost:
$0.001818
Provider:
Novita

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The splash of water against her shins felt like betrayal. Three hours of surveillance, and the quarry had the nerve to bolt during a downpour that made the tarmac slick as wet soap. Detective Harlow Quinn pushed off the wall, her worn leather watchband soaking up the rain. She’d been watching the back door of the Raven’s Nest, waiting for the kid to leave. He’d ducked out for a smoke and his eyes had met hers through the alley gloom. Recognition. Then flight. She gained on him, her footsteps a sharp counterpoint to his frantic slap-slap. Her legs moved with the same military precision that had seen her through countless foot pursuits. He was young, lean, but fear made him clumsy. He glanced back once, a flash of pale face under a hood. He wasn't heading for the main roads. He was heading for the canals. The air changed as they left the Soho alleyways, shifting from the scent of damp rubbish and wet concrete to something older, muskier. The buildings here were lower, huddling against the damp. The suspect vanished down a set of narrow, lichen-slick steps leading to the towpath. Quinn followed, boots finding purchase on the wet stone. Below, the Regent’s Canal was a black ribbon, the surface pocked by rain. The path was empty save for the kid, now hunched and running beside the iron railings. Quinn’s mind ran through possibilities. Drugs? He didn’t have the twitchy look of an addict. Information? More likely. He’d come from Silas’s bar, and Silas sold whispers as much as whiskey. The kid dove right, through a rusted metal gate that squealed a protest. A sign was half-peeled away, but Quinn caught the faded outline of a stag. The old Stag Brewery? It was a known squat, a warren of broken brick. He was leading her to ground. She pushed through the gate. The interior was a cavern of echoing drips and deep shadow. Her hand went to her hip, not for her service weapon, but for the compact torch clipped there. She flicked it on. The beam cut through the gloom, catching motes of dust and the scuttle of a rat. No sign of him. Then, a scrape of boot on concrete to her left. She swung the beam. A narrow doorway, leading to a deeper blackness. Stairs descending. An old service access? It didn’t match the building’s layout. From the darkness below came a sound. Not a footstep. A low, rhythmic hum, like a generator, but layered with something else—a murmur of distant voices, a faint, discordant chime. It smelled of damp stone, incense, and something metallic, like old blood. This wasn’t a squat. This was something else. The kid’s face appeared at the bottom of the stairs, a pale moon in the dark. He wasn’t running anymore. He just stared up at her, his chest heaving. Then he turned and walked into the hum. Quinn stood at the threshold. Protocol said call it in. Wait for backup. Contain the scene. But protocol hadn’t saved Morris. Protocol had left him a smear on a warehouse floor with symbols carved into the walls that made the forensics lads cross themselves. She took the first step down. The stairs were old, worn smooth in the centre. The air grew colder, the hum resolving into distinct sounds. A snatch of haggling. The clink of glass. A low, guttural laugh that didn't sound entirely human. The scent of incense grew stronger, overlaying the damp. The stairs ended in a short brick tunnel. At its end, a sliver of greenish light bled from around a heavy iron door. A figure stood beside it, swaddled in a thick, hooded cloak that smelled of wet wool and grave dirt. A hand emerged from the cloak, palm up. In it lay a small, yellowed object. A knuckle bone, drilled and threaded onto a leather cord. Quinn remembered the briefing. Fragmentary, dismissed as hysteria from a beaten informant. *The market beneath the market. Entry requires a token. A bone token.* She had no token. The hood tilted. No face was visible within the shadows. “Lost, surface-walker?” The voice was a dry rustle, like leaves over stone. “Metropolitan Police. I’m in pursuit of a suspect.” A soft, phlegmy chuckle. “Your writ ends at the door. No token, no passage.” Quinn’s eyes scanned the doorframe, the walls. No hinges on this side. It opened inwards. She could rush him. He was slight under the cloak. But that hum, those voices… there was an ecosystem behind that door. A wrong move here wouldn’t end with a scuffle and an arrest. She played the only card she had. “I’m looking for answers. About a man who died. DS Alistair Morris.” The hooded figure went very still. The bone token was slowly withdrawn. “Morris asked the wrong questions in the wrong places,” the rustling voice said. It wasn’t a denial. It was confirmation. “Who gave him the questions?” The figure turned its head slightly, as if listening to something Quinn couldn’t hear from beyond the door. “The boy you chased. Herrera’s runner. He carries messages for the surgeon. The surgeon treated Morris. Before the end.” Tomás Herrera. The name was in her files. Struck off the medical register. Supplier of off-the-books medical care to a certain clientele. A clientele that didn’t like hospitals. “Is Herrera in there?” “The Market is neutral ground. For those with tokens.” The hand emerged again, empty this time, and gestured back the way she came. “Your chase is over. Go back to your rain.” The iron door creaked open a fraction. The green light spilled out, and with it, a wave of sound and smell—the sputter of oil lamps, the tang of strange spices, the murmur of a dozen languages, some familiar, some not. She caught a glimpse of a sprawling cavern, stalls cobbled from scrap wood and old Tube signs, figures moving in the gloom. And there, maybe thirty feet in, the back of a familiar dark hoodie, her quarry, melting into the crowd. The door began to swing shut. Every instinct, every year of training, screamed at her to follow. He was right there. He had a connection to Herrera. Herrera had a connection to Morris. This was the thread she’d been grasping for in the dark for three years. But this wasn’t her city. Not the rules she knew. Going in there without a token, without backup, without any idea of the politics… it wasn’t an arrest. It was a disappearance waiting to happen. The door closed with a solid, final *thunk*. The green light vanished. The strange hum muted to a distant whisper. She was alone in the dripping tunnel, the taste of ozone and lost opportunity sharp on her tongue. She turned and climbed the stairs, each step heavier than the last. Back in the brewery cavern, the rain sounded different. Muffled. Insignificant. She pulled out her phone. No signal. Of course. She’d need a token. And she knew exactly who could get one. The rain had eased to a fine mist as she emerged onto the street. She looked back at the rusted gate, the hidden stairs, the door to a world that operated in the cracks of her own. Her chase was over. For tonight. But as she walked away, her hand brushed against the worn leather of her watch, a habit left from a time when Morris would tap his own wrist to signal *time to go*. The familiar gesture now felt like a countdown. She had a name. Tomás Herrera. And she had a new destination. The door had closed. But she’d seen the lock. And now she knew where to find the key.
created_at"2026-02-19T12:20:02.542Z" 2/19/2026, 12:20:02 PM
model"deepseek/deepseek-v3.2-20251201"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1538
moderation_latency(null)
generation_time70626
tokens_prompt4663
tokens_completion1933
native_tokens_prompt4220
native_tokens_completion1708
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00181838
router(null)
provider_responses
0
endpoint_id"8a5fb6d3-ef71-4958-af54-269ffa3a3c6e"
id"08285bc9c5fd5f53dd01362685f89dc0"
is_byokfalse
latency1538
model_permaslug"deepseek/deepseek-v3.2-20251201"
provider_name"Novita"
status200
api_type"completions"
id"gen-1771503602-Hv81DT7vjnw5kROeYQld"
upstream_id"08285bc9c5fd5f53dd01362685f89dc0"
total_cost0.00181838
cache_discount(null)
upstream_inference_cost0
provider_name"Novita"

Evaluation details

Result Evaluator Details Meta Data
0.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount1
adverbTags
0"The hand emerged again [again]"
dialogueSentences10
tagDensity0.2
leniency0.4
rawRatio0.5
effectiveRatio0.2
88.41% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1294
totalAiIsmAdverbs3
found
0
adverb"very"
count1
1
adverb"slowly"
count1
2
adverb"slightly"
count1
highlights
0"very"
1"slowly"
2"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
45.90% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1294
totalAiIsms14
found
0
word"gloom"
count3
1
word"footsteps"
count1
2
word"echoing"
count1
3
word"flicked"
count1
4
word"rhythmic"
count1
5
word"resolving"
count1
6
word"grave"
count1
7
word"scanned"
count1
8
word"familiar"
count3
9
word"whisper"
count1
highlights
0"gloom"
1"footsteps"
2"echoing"
3"flicked"
4"rhythmic"
5"resolving"
6"grave"
7"scanned"
8"familiar"
9"whisper"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences142
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences142
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences149
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords16
totalWords1286
ratio0.012
matches
0"The market beneath the market. Entry requires a token. A bone token."
1"thunk"
2"time to go"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions26
wordCount1199
uniqueNames13
maxNameDensity0.67
worstName"Quinn"
maxWindowNameDensity1.5
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn8
Raven1
Nest1
Soho1
Regent1
Canal1
Silas2
Stag1
Brewery1
Morris3
Herrera4
Tube1
persons
0"Harlow"
1"Quinn"
2"Raven"
3"Nest"
4"Regent"
5"Silas"
6"Morris"
7"Herrera"
places
0"Soho"
1"Brewery"
globalScore1
windowScore1
61.76% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences85
glossingSentenceCount3
matches
0"felt like betrayal"
1"as if listening to something Quinn couldn’t hear from beyond the door"
2"felt like a countdown"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.778
wordCount1286
matches
0"not for her service weapon, but for the compact torch clipped there"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences149
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs49
mean26.24
std18.07
cv0.689
sampleLengths
033
150
250
313
446
59
660
747
85
953
1010
1124
1242
138
1437
1544
166
1745
1842
1925
2024
214
2210
2312
248
2514
2649
2719
2812
2920
305
3137
3228
334
3432
3581
366
3741
3835
398
4030
4123
429
4312
4437
456
4641
4712
4818
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences142
matches(empty)
55.07% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs184
matches
0"wasn't heading"
1"was heading"
2"was leading"
3"wasn’t running"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount0
flaggedSentences2
totalSentences149
ratio0.013
matches
0"A low, rhythmic hum, like a generator, but layered with something else—a murmur of distant voices, a faint, discordant chime."
1"The green light spilled out, and with it, a wave of sound and smell—the sputter of oil lamps, the tang of strange spices, the murmur of a dozen languages, some familiar, some not."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1206
adjectiveStacks1
stackExamples
0"narrow, lichen-slick steps"
adverbCount25
adverbRatio0.020729684908789386
lyAdverbCount6
lyAdverbRatio0.004975124378109453
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences149
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences149
mean8.63
std6.09
cv0.706
sampleLengths
010
123
215
316
416
51
62
713
816
99
1012
117
126
1323
149
1514
169
1713
1816
195
201
219
221
232
2413
2513
2614
274
2810
296
305
3111
3218
334
3416
354
3610
374
388
392
404
416
427
433
4420
4512
464
474
4816
494
42.06% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats19
diversityRatio0.3288590604026846
totalSentences149
uniqueOpeners49
51.68% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences129
matches
0"Then, a scrape of boot"
1"Then he turned and walked"
ratio0.016
95.97% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount40
totalSentences129
matches
0"She’d been watching the back"
1"He’d ducked out for a"
2"She gained on him, her"
3"Her legs moved with the"
4"He was young, lean, but"
5"He glanced back once, a"
6"He wasn't heading for the"
7"He was heading for the"
8"He didn’t have the twitchy"
9"He’d come from Silas’s bar,"
10"It was a known squat,"
11"He was leading her to"
12"She pushed through the gate."
13"Her hand went to her"
14"She flicked it on."
15"She swung the beam."
16"It didn’t match the building’s"
17"It smelled of damp stone,"
18"He wasn’t running anymore."
19"He just stared up at"
ratio0.31
68.53% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount101
totalSentences129
matches
0"The splash of water against"
1"Detective Harlow Quinn pushed off"
2"She’d been watching the back"
3"He’d ducked out for a"
4"She gained on him, her"
5"Her legs moved with the"
6"He was young, lean, but"
7"He glanced back once, a"
8"He wasn't heading for the"
9"He was heading for the"
10"The air changed as they"
11"The buildings here were lower,"
12"The suspect vanished down a"
13"Quinn followed, boots finding purchase"
14"The path was empty save"
15"Quinn’s mind ran through possibilities."
16"He didn’t have the twitchy"
17"He’d come from Silas’s bar,"
18"The kid dove right, through"
19"A sign was half-peeled away,"
ratio0.783
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences129
matches(empty)
ratio0
57.82% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences42
technicalSentenceCount5
matches
0"She’d been watching the back door of the Raven’s Nest, waiting for the kid to leave."
1"Her legs moved with the same military precision that had seen her through countless foot pursuits."
2"Protocol had left him a smear on a warehouse floor with symbols carved into the walls that made the forensics lads cross themselves."
3"A figure stood beside it, swaddled in a thick, hooded cloak that smelled of wet wool and grave dirt."
4"The figure turned its head slightly, as if listening to something Quinn couldn’t hear from beyond the door."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences10
tagDensity0.1
leniency0.2
rawRatio0
effectiveRatio0
82.0402%