Run: 2026-02-19-01KHTXFPN4BG27GCDWKN6TBB1S

Run Details

Duration:
4m 59s
Cost:
$0.003147
Provider:
Inceptron

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rain hammered the pavement in sheets, turning Soho's neon reflections into bleeding smears of colour. Detective Harlow Quinn pumped her legs harder, each stride eating up wet concrete. Eighteen years on the force had taught her when a suspect's guilt screamed louder than their legs. "Metropolitan Police! Stop!" The figure ahead vaulted a litter bin, silhouette cutting through the downpour like a knife. Young. Fit. Definitely not their first sprint through London's backstreets. Quinn's boots splashed through puddles that soaked through to her socks. She'd lost her partner three years ago chasing ghosts—literally. Morris had vanished during a case that made no sense, bodies found with symbols carved into their flesh, witnesses talking about things that couldn't exist. The department called it a breakdown. Quinn called it murder by something she still couldn't name. The suspect veered left onto a side street she didn't recognise. Old maps hung in her mental files, but this alley wasn't on any of them. Narrow. Dark. The kind of place where crimes happened and nobody looked. She followed anyway. The street dead-ended at a door that hung crooked on its hinges, green light bleeding from underneath. The suspect slammed through it without slowing. Quinn hesitated—six inches of rain water had nothing on the wrong side of a door she couldn't see behind. Her hand found her warrant card, then her taser. Protocol said wait for backup. Protocol also said the suspect could vanish into a hundred hidden corners this city loved to keep. She went through. Stairs descended into darkness, lit only by that same sickly green glow. The air changed immediately—heavy, layered with scents she couldn't place. Incense. Copper. Something rotting-sweet that caught in her throat. The basement opened into chaos. Stalls crowded the space, displaying goods she'd never seen in her life. Bottles of moving liquid. Cages with things that shrieked below hearing range. A woman with scales for skin argyed with a merchant over what looked like a jar of eyes. The place hummed with whispers in languages that felt older than English. The Veil Market. Every rumour she'd dismissed as fantasy, every whispered warning from informants who'd later turn up dead or mad. It was real. It was here. Her suspect had vanished into the crowd. "Excuse me." The voice came from a man who'd materialized beside her. Olive skin. Warm brown eyes. A scar peeked from beneath his rolled sleeve. "You look lost." "Police." She held up her warrant card, though it felt suddenly inadequate. "Pursuing a suspect. Male, white, mid-twenties, dark jacket." "Describe him?" "Went past you. Dark hair. Scar on his—" "Ah." The man nodded slowly. "Silas. He comes and goes. What did he steal?" "Suspected trafficking. Possibly murder." She studied him. "You seem to know this place well." "I've learned its geography." He smiled, but it didn't reach his eyes. "Tomás Herrera. I help people." "With what?" "Medical care. Discretion." He gestured around them. "Most who come here don't have access to regular services. Police included." "I'm not here for your services." She scanned the crowd again. No sign of the suspect. "Which way did he go?" Herrera's expression flickeredsomething between warning and pity. "The deeper you go, the less you'll understand. The rules change. The dealers become something else entirely." "I'm a detective. I've workedCID, Vice, Homicide." She took a step forward. "Nothing's that different." "I've heard that before." He touched the medallion at his throat—a habit, she realized, for steadying himself. "Three years ago, a detective came here chasing someone. She never left." Quinn's blood turned to ice water. "What was her name?" "Morris. DS Morris. She was looking for answers about what killed her partner." The words hung between them, impossibly heavy. Morris had died here. In this place. Her partner had come looking for something supernatural and found it. "Which way?" Quinn's voice came out harder than she intended. Herrera studied her for a long moment. "You're not here for the suspect at all, are you? You're here for her." "I need to know what happened." "Need and want are dangerous words here." He pointed toward a corridor that pulsed with red light. "He went that way. But I should tell you—the person he's meeting won't care about your badge. Won't care about anything except what you represent. And right now, you represent a threat they need to eliminate." "Which is why I need backup." She pulled out her phone. No signal. Of course. "How do I get a message out?" "You don't." Herrera reached into his jacket—not for a weapon, but for a small card bone-white, carved with symbols. "You're going to need this. A bone token. It grants passage through the inner chambers. Without it, they'll kill you before you reach the corridor." "Why help me?" "Because three years ago, I couldn't save her." His jaw tightened. "And because Silas deals in things that shouldn't exist. If he brought something in, people will die. Perhaps more than usual." Quinn took the token. It felt warm against her palm, almost alive. "One more thing." Herrera's voice dropped. "Whatever you find down there, don't look at them directly. And whatever you do, don't accept their offer." "What offer?" But he was already melting back into the crowd, disappearing between two stalls like smoke. The red corridor breathed ahead of her, pulsing with light that had no source. Somewhere in that darkness, her partner's killer waited. Somewhere in that darkness, her suspect was selling whatever he'd stolen. She stepped forward. The token burned in her hand, and somewhere behind her, the entrance sealed itself shut with a sound like a coffin closing. The crowd had parted, all those strange faces watching her approach the threshold. She was inside now. No going back. The red light intensified, and from somewhere deep within the market came a sound—not quite laughter, not quite screaming. Something between. Something waiting.
created_at"2026-02-19T12:20:06.443Z" 2/19/2026, 12:20:06 PM
model"minimax/minimax-m2.5-20260211"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency403
moderation_latency(null)
generation_time298554
tokens_prompt4663
tokens_completion2186
native_tokens_prompt4100
native_tokens_completion1747
native_tokens_completion_images(null)
native_tokens_reasoning591
native_tokens_cached16
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00314738
router(null)
provider_responses
0
endpoint_id"599420f9-bca1-43e6-a1e9-dfbb58096b13"
id"chatcmpl-aec29ca882cd825470b0bcd35404f5de"
is_byokfalse
latency153
model_permaslug"minimax/minimax-m2.5-20260211"
provider_name"Inceptron"
status200
api_type"completions"
id"gen-1771503606-dVbwvawytqQb6TF38GLZ"
upstream_id"chatcmpl-aec29ca882cd825470b0bcd35404f5de"
total_cost0.00314738
cache_discount0.00000432
upstream_inference_cost0
provider_name"Inceptron"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount2
adverbTags
0"The man nodded slowly [slowly]"
1"He gestured around [around]"
dialogueSentences40
tagDensity0.375
leniency0.75
rawRatio0.133
effectiveRatio0.1
89.94% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount994
totalAiIsmAdverbs2
found
0
adverb"suddenly"
count1
1
adverb"slowly"
count1
highlights
0"suddenly"
1"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
79.88% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount994
totalAiIsms4
found
0
word"scanned"
count1
1
word"flickered"
count1
2
word"pulsed"
count1
3
word"almost alive"
count1
highlights
0"scanned"
1"flickered"
2"pulsed"
3"almost alive"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences83
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences83
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences108
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen37
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords982
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
98.30% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions18
wordCount677
uniqueNames9
maxNameDensity1.03
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Soho1
Harlow1
Quinn7
London1
English1
Veil1
Market1
Olive1
Herrera4
persons
0"Harlow"
1"Quinn"
2"Herrera"
places
0"Soho"
1"London"
globalScore0.983
windowScore1
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences48
glossingSentenceCount3
matches
0"looked like a jar of eyes"
1"something between warning and pity"
2"not quite laughter, not quite screaming"
3"not quite screaming"
98.17% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords1.018
wordCount982
matches
0"not for a weapon, but for a small card bone-white, carved with symbols"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences108
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs48
mean20.46
std15.22
cv0.744
sampleLengths
045
13
225
361
438
53
643
731
83
931
105
1154
1227
137
1428
1520
162
178
1814
1914
2017
212
2219
2321
2424
2515
2629
2710
2813
2925
3010
3121
326
3353
3422
3544
363
3732
3812
3924
402
4115
4233
433
4435
457
4621
472
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences83
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs123
matches
0"was selling"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount7
semicolonCount0
flaggedSentences7
totalSentences108
ratio0.065
matches
0"She'd lost her partner three years ago chasing ghosts—literally."
1"Quinn hesitated—six inches of rain water had nothing on the wrong side of a door she couldn't see behind."
2"The air changed immediately—heavy, layered with scents she couldn't place."
3"Herrera's expression flickered—something between warning and pity."
4"\"I've heard that before.\" He touched the medallion at his throat—a habit, she realized, for steadying himself."
5"\"You don't.\" Herrera reached into his jacket—not for a weapon, but for a small card bone-white, carved with symbols."
6"The red light intensified, and from somewhere deep within the market came a sound—not quite laughter, not quite screaming."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount687
adjectiveStacks1
stackExamples
0"same sickly green glow."
adverbCount26
adverbRatio0.03784570596797671
lyAdverbCount8
lyAdverbRatio0.011644832605531296
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences108
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences108
mean9.09
std6.37
cv0.701
sampleLengths
015
113
217
33
415
51
61
78
811
99
1025
116
1210
1311
1415
151
161
1710
183
1917
207
2119
229
235
2417
253
2612
2710
281
291
307
315
3212
334
348
3518
3612
373
3818
393
403
417
4212
432
443
458
463
4712
488
492
85.19% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.5555555555555556
totalSentences108
uniqueOpeners60
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences72
matches
0"Definitely not their first sprint"
1"Somewhere in that darkness, her"
2"Somewhere in that darkness, her"
ratio0.042
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount21
totalSentences72
matches
0"She'd lost her partner three"
1"She followed anyway."
2"Her hand found her warrant"
3"She went through."
4"It was real."
5"It was here."
6"Her suspect had vanished into"
7"She held up her warrant"
8"She studied him"
9"He smiled, but it didn't"
10"He gestured around them"
11"She scanned the crowd again"
12"She took a step forward"
13"He touched the medallion at"
14"Her partner had come looking"
15"He pointed toward a corridor"
16"She pulled out her phone"
17"His jaw tightened"
18"It felt warm against her"
19"She stepped forward."
ratio0.292
43.33% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount60
totalSentences72
matches
0"Detective Harlow Quinn pumped her"
1"The figure ahead vaulted a"
2"Quinn's boots splashed through puddles"
3"She'd lost her partner three"
4"Morris had vanished during a"
5"The department called it a"
6"Quinn called it murder by"
7"The suspect veered left onto"
8"The kind of place where"
9"She followed anyway."
10"The street dead-ended at a"
11"The suspect slammed through it"
12"Quinn hesitated—six inches of rain"
13"Her hand found her warrant"
14"Protocol said wait for backup."
15"Protocol also said the suspect"
16"She went through."
17"Stairs descended into darkness, lit"
18"The air changed immediately—heavy, layered"
19"Something rotting-sweet that caught in"
ratio0.833
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences72
matches(empty)
ratio0
89.95% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences27
technicalSentenceCount2
matches
0"The street dead-ended at a door that hung crooked on its hinges, green light bleeding from underneath."
1"Every rumour she'd dismissed as fantasy, every whispered warning from informants who'd later turn up dead or mad."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
85.9584%