Run: 2026-02-19-01KHTXN6H6WJ0VH1DXM0DQP2AA

Run Details

Duration:
34.9s
Cost:
$0.000000
Provider:
Arcee AI

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The rain came down in sheets, turning the neon signs into blurred smears of color. Detective Harlow Quinn's boots splashed through puddles as she pursued the figure darting through the narrow Soho streets. The suspect—a thin man in a dark hoodie—moved with the practiced ease of someone who knew these back alleys intimately. *Too familiar,* Quinn thought, her breath coming in ragged gasps. *Like he's done this before.* She rounded a corner, nearly colliding with a delivery man struggling with a dolly of beer kegs. "Police!" she barked, flashing her badge. The man stumbled aside, and Quinn pressed on. The suspect was gaining distance, but Quinn had something he didn't—experience. Eighteen years on the force had taught her to read the patterns of a chase. He'd make for the tube station. It was the only logical escape route in this warren of streets. She was right. The hooded figure vaulted over a low fence and disappeared down a set of worn stone steps. Quinn followed, her hand instinctively reaching for her sidearm as she descended into the gloom. The entrance to the station was marked by a flickering fluorescent sign: Warren Street. But something was off. The ticket barriers were rusted, the turnstiles frozen in place. *Abandoned,* she realized. *Like the rumors said.* The suspect had vanished into the darkness beyond. Quinn paused at the threshold, rain dripping from her coat. The air down here smelled of damp concrete and something else—ozone and incense. The distinctive scent of the Veil Market. Her radio crackled to life. "Quinn, report." She keyed the mic. "Lost visual. Suspect entered Warren Street station. It's... not what I expected." "Warren Street's been closed for years. Watch yourself down there. Backup's ten minutes out." "Ten minutes is ten too long." She clicked off the radio and stepped into the station. The space opened up before her, vast and echoing. Old posters peeled from the walls, advertising bands and films from decades past. But beneath the decay, Quinn could see signs of recent activity—fresh chalk marks on the walls, recent footprints in the grime, and the telltale glimmer of magical wards. *Someone's been busy.* She moved deeper into the station, her footsteps echoing in the cavernous space. The tracks stretched into darkness in both directions, but a faint glow emanated from a tunnel to her left. The sound of distant voices and music drifted on the stale air. *The Market.* Quinn's training warred with her instincts. The smart play would be to wait for backup, to secure the perimeter and bring in specialists. But the suspect was getting away, and every minute he was free was a minute he could be destroying evidence, warning his associates, or worse. *Eighteen years,* she reminded herself. *You've handled worse than this.* She drew her sidearm and moved toward the light. The tunnel opened into a space that defied belief. The Veil Market sprawled before her, a hidden city beneath the city. Stalls lined the platform, their wares glowing with eldritch light. Creatures of every description haggled and bartered—some human, some decidedly not. The air was thick with the scent of exotic spices and the tang of magic. And there, at the far end of the platform, she spotted the suspect. He was speaking to a figure in a hooded robe, exchanging something that glinted in the magical light. Quinn stepped forward, her voice cutting through the din. "Metropolitan Police! Stop right there!" The suspect froze, then bolted. He shoved past a stall selling what looked like bottled shadows, sending vials shattering to the ground. The robed figure turned, revealing a face that was all angles and too many eyes. *Shit.* Quinn gave chase, dodging between stalls and shoppers. The suspect led her deeper into the Market, through tunnels that twisted and turned in ways that defied geometry. They passed vendors selling everything from enchanted weapons to what might have been bottled memories. Finally, the suspect cornered himself in a dead-end tunnel. He turned to face Quinn, his hood falling back to reveal a young face—barely more than a teenager—pale with fear. "Please," he whispered. "I didn't mean any harm." Quinn kept her weapon trained on him. "You can start by telling me who you're working for." The boy shook his head frantically. "I can't! They'll kill me!" "Better than what I'll do if you don't start talking." She took a step closer. "Now, let's try this again. Who are you working for?" A sound behind her made Quinn spin. More figures emerged from the shadows—hooded, armed with weapons that glowed with malevolent energy. The boy's eyes widened in terror. "You brought them here," he whispered. "Oh god, you brought them here." Quinn's mind raced. Backup was still minutes away, and she was outnumbered and outgunned. But she had something they didn't—the law, and the element of surprise. "Metropolitan Police!" she shouted, her voice echoing in the tunnel. "You are all under arrest! Drop your weapons and put your hands where I can see them!" For a moment, nothing happened. Then, slowly, the figures began to lower their weapons. The boy slumped against the wall, relief washing over his face. Quinn allowed herself a small smile. *Eighteen years,* she thought. *And it never gets old.*
created_at"2026-02-19T12:23:06.546Z" 2/19/2026, 12:23:06 PM
model"arcee-ai/trinity-large-preview:free"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency469
moderation_latency(null)
generation_time27074
tokens_prompt4663
tokens_completion1389
native_tokens_prompt4046
native_tokens_completion1104
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0
router(null)
provider_responses
0
endpoint_id"b9d81865-ce9a-432a-9cd5-0d9be55e7cb5"
is_byokfalse
latency7617
model_permaslug"arcee-ai/trinity-large-preview"
provider_name"Arcee AI"
status(null)
1
endpoint_id"239c00d5-c404-4d17-b243-6a645212dc95"
id"9d05bbfa528505c7-IAD"
is_byokfalse
latency337
model_permaslug"arcee-ai/trinity-large-preview"
provider_name"Arcee AI"
status200
api_type"completions"
id"gen-1771503786-zTn79NQNmQIWYnSrXDcl"
upstream_id"9d05bbfa528505c7-IAD"
total_cost0
cache_discount(null)
upstream_inference_cost0
provider_name"Arcee AI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount0
adverbTags(empty)
dialogueSentences16
tagDensity0.375
leniency0.75
rawRatio0
effectiveRatio0
94.35% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount885
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
54.80% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount885
totalAiIsms8
found
0
word"practiced ease"
count1
1
word"familiar"
count1
2
word"gloom"
count1
3
word"echoing"
count3
4
word"footsteps"
count1
5
word"raced"
count1
highlights
0"practiced ease"
1"familiar"
2"gloom"
3"echoing"
4"footsteps"
5"raced"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"eyes widened/narrowed"
count1
1
label"air was thick with"
count1
highlights
0"eyes widened"
1"The air was thick with"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells2
narrationSentences76
matches
0"e with fear"
1"d in terror"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences76
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences86
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans11
markdownWords32
totalWords874
ratio0.037
matches
0"Too familiar,"
1"Like he's done this before."
2"Abandoned,"
3"Like the rumors said."
4"Someone's been busy."
5"The Market."
6"Eighteen years,"
7"You've handled worse than this."
8"Shit."
9"Eighteen years,"
10"And it never gets old."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
51.83% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions25
wordCount764
uniqueNames7
maxNameDensity1.96
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn15
Soho1
Warren1
Street1
Veil2
Market4
persons
0"Harlow"
1"Quinn"
places
0"Soho"
1"Street"
globalScore0.518
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences55
glossingSentenceCount1
matches
0"looked like bottled shadows, sending vial"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount874
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences86
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs36
mean24.28
std16.76
cv0.69
sampleLengths
053
115
231
344
43
560
67
738
87
916
1014
1116
1250
133
1444
152
1648
1710
189
1957
2031
2114
2237
231
2442
2529
268
2717
2811
2925
3027
3112
3226
3327
3425
3515
86.80% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences76
matches
0"was marked"
1"were rusted"
2"been bottled"
3"was outnumbered"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs144
matches
0"was gaining"
1"was speaking"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount10
semicolonCount0
flaggedSentences8
totalSentences86
ratio0.093
matches
0"The suspect—a thin man in a dark hoodie—moved with the practiced ease of someone who knew these back alleys intimately."
1"The suspect was gaining distance, but Quinn had something he didn't—experience."
2"The air down here smelled of damp concrete and something else—ozone and incense."
3"But beneath the decay, Quinn could see signs of recent activity—fresh chalk marks on the walls, recent footprints in the grime, and the telltale glimmer of magical wards."
4"Creatures of every description haggled and bartered—some human, some decidedly not."
5"He turned to face Quinn, his hood falling back to reveal a young face—barely more than a teenager—pale with fear."
6"More figures emerged from the shadows—hooded, armed with weapons that glowed with malevolent energy."
7"But she had something they didn't—the law, and the element of surprise."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount775
adjectiveStacks0
stackExamples(empty)
adverbCount17
adverbRatio0.02193548387096774
lyAdverbCount10
lyAdverbRatio0.012903225806451613
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences86
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences86
mean10.16
std5.52
cv0.543
sampleLengths
015
118
220
310
45
517
66
78
811
915
106
1112
123
1317
1415
1514
164
1710
183
194
208
2110
2213
237
245
252
264
2712
2814
2916
309
3113
3228
333
3413
3519
3612
372
386
3917
4025
415
425
439
449
4512
4610
4711
4815
4913
63.95% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.4186046511627907
totalSentences86
uniqueOpeners36
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences72
matches
0"*Too familiar,* Quinn thought, her"
1"Finally, the suspect cornered himself"
2"Then, slowly, the figures began"
ratio0.042
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount17
totalSentences72
matches
0"She rounded a corner, nearly"
1"she barked, flashing her badge"
2"He'd make for the tube"
3"It was the only logical"
4"She was right."
5"Her radio crackled to life."
6"She keyed the mic."
7"She clicked off the radio"
8"She moved deeper into the"
9"*You've handled worse than this.*"
10"She drew her sidearm and"
11"He was speaking to a"
12"He shoved past a stall"
13"They passed vendors selling everything"
14"He turned to face Quinn,"
15"She took a step closer"
16"she shouted, her voice echoing"
ratio0.236
85.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount54
totalSentences72
matches
0"The rain came down in"
1"Detective Harlow Quinn's boots splashed"
2"The suspect—a thin man in"
3"She rounded a corner, nearly"
4"she barked, flashing her badge"
5"The man stumbled aside, and"
6"The suspect was gaining distance,"
7"He'd make for the tube"
8"It was the only logical"
9"She was right."
10"The hooded figure vaulted over"
11"Quinn followed, her hand instinctively"
12"The entrance to the station"
13"The ticket barriers were rusted,"
14"The suspect had vanished into"
15"Quinn paused at the threshold,"
16"The air down here smelled"
17"The distinctive scent of the"
18"Her radio crackled to life."
19"She keyed the mic."
ratio0.75
69.44% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences72
matches
0"*And it never gets old.*"
ratio0.014
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences37
technicalSentenceCount2
matches
0"The suspect—a thin man in a dark hoodie—moved with the practiced ease of someone who knew these back alleys intimately."
1"He was speaking to a figure in a hooded robe, exchanging something that glinted in the magical light."
41.67% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount1
matches
0"she shouted, her voice echoing in the tunnel"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount4
fancyTags
0"she barked (bark)"
1"he whispered (whisper)"
2"he whispered (whisper)"
3"she shouted (shout)"
dialogueSentences16
tagDensity0.25
leniency0.5
rawRatio1
effectiveRatio0.5
83.8171%