Run: 2026-02-19-01KHTXNT2M8GSHTTEDHMJWK6P2

Run Details

Duration:
3m 1s
Cost:
$0.029564
Provider:
Moonshot AI

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Your coat's caught." The wool ripped. Quinn stumbled forward, her fingers clutching empty fabric that smelled of petrichor and copper. The suspect vaulted over a low wall, landing hard on the wet pavement beyond. Camden Lock glistened behind them, the canal's dark water reflecting fractured streetlamps like broken teeth. Three blocks. She'd chased him three blocks from the surveillance point outside the Raven's Nest, watching him abandon the distinctive green neon sign's glow, and her thighs burned with the particular acid of a sprint in heavy boots. Rain plastered her salt-and-pepper hair to her scalp and ran down the sharp angles of her jaw. The suspect, tall and hooded and carrying something rectangular wrapped in brown paper, cut left toward the derelict station entrance between two boarded-up shops. Quinn checked her watch. The worn old leather strap stuck to her wrist. Twenty-three hundred hours. The station had closed six years ago, replaced by the new northern line extension. She knew the area. Everyone on the Met knew it. Drug drops, mostly. Teenage tags on crumbling Victorian brick. But the suspect didn't slow. He kicked through a chain-link fence that shouldn't have given way, the metal parting like wet paper, and vanished into the black maw of the stairwell. She could turn back. Call it in. Wait for backup. The suspect was getting away. She followed. The stairs descended into darkness that smelled of wet stone and something else. Something sweet and wrong, like funeral flowers left too long in stagnant water. Quinn drew her torch. The beam caught dust motes dancing in air that felt thicker than it should, pressurized, as if the earth itself held its breath. Her boots struck each step with sharp cracks that echoed too long, stretching into sounds almost like words whispered just below comprehension. At the bottom, a door stood ajar. Not the rusted maintenance access she expected from the maps, but polished oak banded with iron that looked older than the city above. A bone token lay discarded on the threshold, carved with spiral symbols that made her torch flicker and dim. The bone was yellowed with age, polished smooth by handling, and the symbols seemed to shift when she didn't look directly at them. She'd seen symbols like that before. Three years ago, on the warehouse walls where DS Morris had drawn his last breath. Back when she'd believed the world followed rules, and monsters were just men with cruel eyes. Quinn pushed through. The Veil Market opened before her like a fever dream pressed into tile and tunnel. The abandoned platform stretched into impossible distance, curving away where physics said it should dead-end into tons of London clay. Stalls lined the tracks where trains no longer ran, selling things which moved in peripheral vision. A woman with opal eyes weighed glistening organs on brass scales that balanced without weights. A man in a sharp grey suit traded whispers for teeth, his mouth stretching too wide when he smiled at a customer with skin that reflected the light wrong. The crowd parted and flowed, human and otherwise, none of them quite casting shadows that matched their bodies. The air hummed with bartered secrets and smelled of ozone and myrrh. A vendor pushed a cart past her, the wheels squeaking, offering bottled screams from a velvet-lined case. Quinn kept her torch raised. The beam passed through a merchant who had no face, just smooth skin where features should be, and the creature bowed mockingly. "There." The suspect stood forty metres down the platform, near a medical stall draped in red silk and smelling of harsh antiseptic and copper. He wasn't alone. A man with short curly dark hair and olive skin gripped the suspect's shoulder, turning him roughly. The man's left sleeve rode up, revealing a pale scar that ran from wrist to elbow, twisting like a snake. A Saint Christopher medallion caught the gaslight as he shook his head and pointed toward the tunnel's far end, speaking rapid Spanish that sounded like a prayer. Tomás Herrera. The missing paramedic from the Royal Free. The one whose NHS file had vanished the same week Morris died, leaving behind only a note about unauthorized treatments for patients who didn't exist in any database. Quinn moved forward, her hand resting on the butt of her service weapon. The crowd sensed her intention, pressing back against the curved tunnel walls, creating a path that felt less like courtesy and more like herding. Somewhere, a clock ticked too loudly, the sound filling her skull, syncopated with her heartbeat. Tomás looked up. His warm brown eyes fixed on hers across the distance, and he spoke to the hooded suspect. The wrapped package changed hands. The suspect melted into the throng, disappearing behind a stall selling clockwork hearts that ticked out of time. "Metropolitan Police," Quinn said. Her voice carried flat authority, military precision cutting through the market's hush. "Nobody moves." Tomás smiled. It wasn't friendly. He raised his left hand, the scarred forearm fully exposed now, and made a gesture that hurt to look at directly, his fingers bending at angles that suggested broken bones or double joints. He spoke a word that tasted of static electricity on her tongue. The platform beneath her feet groaned, stone grinding against stone. The gaslights dimmed to embers, then flared purple. Behind her, the oak door slammed shut with a sound like a coffin lid closing. The bone token on the threshold outside, she realised too late, hadn't been discarded. It had been a placeholder. Keeping the way open. For her. The walls began to bleed, dark liquid seeping from the Victorian tiles, and the screaming started.
created_at"2026-02-19T12:23:26.556Z" 2/19/2026, 12:23:26 PM
model"moonshotai/kimi-k2.5-0127"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1881
moderation_latency(null)
generation_time180458
tokens_prompt4663
tokens_completion10694
native_tokens_prompt4163
native_tokens_completion9022
native_tokens_completion_images(null)
native_tokens_reasoning9219
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0295638
router(null)
provider_responses
0
endpoint_id"49762299-66fd-4514-b0ee-c9e11e231e3b"
id"chatcmpl-699700bfdd2167fb35dca653"
is_byokfalse
latency1881
model_permaslug"moonshotai/kimi-k2.5-0127"
provider_name"Moonshot AI"
status200
api_type"completions"
id"gen-1771503806-BkuuQRgCoq3pAFYDbvSm"
upstream_id"chatcmpl-699700bfdd2167fb35dca653"
total_cost0.0295638
cache_discount(null)
upstream_inference_cost0
provider_name"Moonshot AI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences4
tagDensity0.25
leniency0.5
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount953
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
52.78% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount953
totalAiIsms9
found
0
word"fractured"
count1
1
word"maw"
count1
2
word"dancing"
count1
3
word"echoed"
count1
4
word"flicker"
count1
5
word"glistening"
count1
6
word"velvet"
count1
7
word"silk"
count1
8
word"database"
count1
highlights
0"fractured"
1"maw"
2"dancing"
3"echoed"
4"flicker"
5"glistening"
6"velvet"
7"silk"
8"database"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences75
matches(empty)
85.71% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences75
filterMatches
0"watch"
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences78
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen36
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords946
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions27
wordCount938
uniqueNames17
maxNameDensity0.75
worstName"Quinn"
maxWindowNameDensity1.5
worstWindowName"Tomás"
discoveredNames
Lock1
Raven1
Nest1
Met1
Victorian2
Morris2
Veil1
Market1
London1
Saint1
Christopher1
Spanish1
Herrera1
Royal1
Free1
Quinn7
Tomás3
persons
0"Lock"
1"Nest"
2"Met"
3"Morris"
4"Saint"
5"Christopher"
6"Herrera"
7"Quinn"
8"Tomás"
places
0"Raven"
1"London"
2"Royal"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences50
glossingSentenceCount1
matches
0"sounded like a prayer"
94.29% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords1.057
wordCount946
matches
0"Not the rusted maintenance access she expected from the maps, but polished oak banded with iron"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences78
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs27
mean35.04
std28.03
cv0.8
sampleLengths
03
146
279
349
431
510
65
72
875
972
1037
113
1295
1347
1427
151
1690
1737
1852
1943
2018
2150
2218
2329
249
252
2616
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences75
matches
0"been discarded"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs174
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences78
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount945
adjectiveStacks1
stackExamples
0"short curly dark hair"
adverbCount29
adverbRatio0.030687830687830688
lyAdverbCount10
lyAdverbRatio0.010582010582010581
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences78
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences78
mean12.13
std8.6
cv0.709
sampleLengths
03
13
214
314
415
52
636
717
824
94
109
113
1214
134
146
153
166
175
1826
194
203
213
225
232
2413
2513
264
2723
2822
297
3023
3119
3223
336
3415
3516
363
3715
3820
3916
4015
4129
4218
4312
4417
455
4622
471
4823
493
59.40% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.41025641025641024
totalSentences78
uniqueOpeners32
48.31% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences69
matches
0"Somewhere, a clock ticked too"
ratio0.014
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount13
totalSentences69
matches
0"She'd chased him three blocks"
1"She knew the area."
2"He kicked through a chain-link"
3"She could turn back."
4"Her boots struck each step"
5"She'd seen symbols like that"
6"He wasn't alone."
7"His warm brown eyes fixed"
8"Her voice carried flat authority,"
9"It wasn't friendly."
10"He raised his left hand,"
11"He spoke a word that"
12"It had been a placeholder."
ratio0.188
39.71% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount58
totalSentences69
matches
0"The wool ripped."
1"Quinn stumbled forward, her fingers"
2"The suspect vaulted over a"
3"Camden Lock glistened behind them,"
4"She'd chased him three blocks"
5"Rain plastered her salt-and-pepper hair"
6"The suspect, tall and hooded"
7"Quinn checked her watch."
8"The worn old leather strap"
9"The station had closed six"
10"She knew the area."
11"Everyone on the Met knew"
12"Drug drops, mostly."
13"He kicked through a chain-link"
14"She could turn back."
15"The suspect was getting away."
16"The stairs descended into darkness"
17"Something sweet and wrong, like"
18"Quinn drew her torch."
19"The beam caught dust motes"
ratio0.841
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences69
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences43
technicalSentenceCount13
matches
0"Quinn stumbled forward, her fingers clutching empty fabric that smelled of petrichor and copper."
1"He kicked through a chain-link fence that shouldn't have given way, the metal parting like wet paper, and vanished into the black maw of the stairwell."
2"The beam caught dust motes dancing in air that felt thicker than it should, pressurized, as if the earth itself held its breath."
3"Her boots struck each step with sharp cracks that echoed too long, stretching into sounds almost like words whispered just below comprehension."
4"Not the rusted maintenance access she expected from the maps, but polished oak banded with iron that looked older than the city above."
5"A bone token lay discarded on the threshold, carved with spiral symbols that made her torch flicker and dim."
6"A man in a sharp grey suit traded whispers for teeth, his mouth stretching too wide when he smiled at a customer with skin that reflected the light wrong."
7"The man's left sleeve rode up, revealing a pale scar that ran from wrist to elbow, twisting like a snake."
8"The one whose NHS file had vanished the same week Morris died, leaving behind only a note about unauthorized treatments for patients who didn't exist in any dat…"
9"The crowd sensed her intention, pressing back against the curved tunnel walls, creating a path that felt less like courtesy and more like herding."
10"The suspect melted into the throng, disappearing behind a stall selling clockwork hearts that ticked out of time."
11"He raised his left hand, the scarred forearm fully exposed now, and made a gesture that hurt to look at directly, his fingers bending at angles that suggested b…"
12"He spoke a word that tasted of static electricity on her tongue."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences4
tagDensity0.25
leniency0.5
rawRatio0
effectiveRatio0
85.8069%