Run: 2026-02-19-01KHTXQWZZ1HJKT6DW5Z5G5A3K

Run Details

Duration:
47.7s
Cost:
$0.007673
Provider:
AtlasCloud

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The suspect vaulted the railings of the Camden Lock bridge, his trainers silent on the wet metal. Harlow Quinn followed, the worn leather of her watch strap digging into her wrist as she hauled herself over. Her lungs burned, a familiar fire from eighteen years of chasing London’s finest through its grimy arteries. Rain slicked the cobblestones below, turning the market stalls into a blur of neon and shadow. The suspect, a lean figure in a dark tracksuit, didn’t falter. He moved with a liquid grace that spoke of parkour or prison-yard gymnastics, not the panicked clumsiness of a common thief. He wasn't a junkie. Too clean, too controlled. This was the third time this week she’d seen him near the crime scenes, a ghost on the periphery of her investigation into a series of bizarre ritualistic killings. Each time, he’d vanished. Tonight, she was close enough to smell the damp wool of his jumper. He dodged through a narrow alley between a punk clothing shop and a tourist trap, the stench of stale beer and chip fat giving way to the damp earth of a forgotten corner. Quinn’s foot splashed in a puddle, the cold water soaking her trouser leg. She ignored it. Her focus narrowed to the back of his head, the dark hair plastered to his skull by the relentless downpour. The alley opened onto a small, desolate square. At its far end stood the gape of a disused Tube station entrance, its tiled facade stained with decades of grime. A faded sign for 'Mornington Crescent' hung by a single hinge. The city had sealed these places off years ago. He shouldn't be able to get in. The suspect didn't break stride. He reached the turnstiles, long since rusted solid, and pulled something from his pocket. It wasn't an Oyster card. In the dim glow of a single flickering security light, Quinn saw a small, cream-coloured object, no bigger than her thumb. He swiped it across an ancient, grimy card reader she hadn't even noticed. A sickly green light pulsed from the reader, and the heavy iron gate of the turnstile screeched open, protesting movement after decades of stillness. He slipped through without a backward glance. Quinn skidded to a halt, the rain plastering her salt-and-pepper hair to her forehead. Protocol screamed in her ear. *Call it in. Wait for backup. Secure the perimeter.* But the memory of DS Morris, his face pale and waxy on a mortuary slab three years ago, whispered a different tune. The official report said heart failure. Harlow knew better. She’d seen the symbols carved into the floorboards beneath his bed, symbols that no one else could explain. This felt like that. Like a door she was supposed to walk through. She drew her Glock, the familiar weight a small comfort against the strangeness of the situation. Pushing through the same turnstile, she expected the resistance of rusted metal. It swung open silently, the green light winking out behind her, plunging her into absolute darkness. The air changed instantly. The smell of rain and exhaust fumes vanished, replaced by a thick, cloying atmosphere of ozone, burnt spices, and something else entirely, something like damp soil and copper. A faint, multicoloured light bloomed in the distance, and as her eyes adjusted, a low, rhythmic hum reached her ears, punctuated by the chime of unfamiliar currency and a cacophony of haggling in a dozen languages, some of which didn't sound human. She was not in an abandoned Tube station. The space opened up into a cavernous market, far larger than any station had a right to be. Stalls, crudely constructed from scrap metal and dark wood, lined the platforms. They were lit by flickering gas lamps and jars of what looked like captured moonlight. A stooped creature with grey, pebbled skin haggled with a tall, willowy woman over a cage of chirping, multi-limbed somethings. At another stall, a man with eyes like polished obsidian sold vials of liquid smoke that writhed within their glass prisons. This was the Veil Market. She’d heard whispers of it, snatches of conversation from informants who were too scared to say more. A myth. A ghost story for criminals. And her suspect was gone, swallowed by the shifting crowd. Every instinct honed on the streets of London told her to retreat. She was an intruder here, a sheep in a den of wolves. Her standard-issue Glock felt like a child’s toy against the impossible things on display. The military precision in her bearing, usually an asset, made her stand out. She walked like a cop. She smelled like a cop. People were starting to notice. A hunchbacked vendor with a face full of twitching whiskers paused in his work to stare. A cloaked figure turned its head, revealing nothing but shadow beneath its hood. She scanned the chaos, searching for the dark tracksuit, a familiar face, anything to anchor her. Nothing. He was gone. A hand settled on her shoulder. It wasn't a heavy hand, but it felt like it was made of lead, freezing her in place. She spun around, her gun coming up, her finger tightening on the trigger. The man standing before her didn't flinch. He was impeccably dressed in a sharp, three-piece suit that seemed to absorb the strange light of the market rather than reflect it. His face was unremarkable, the kind you would forget instantly, but his eyes held a depth that felt ancient and predatory. "That's a noisy little thing," he said, his voice a smooth, cultured baritone that cut through the market din. He gestured with his chin towards her weapon. "And you are a long way from home, Detective." The word hung in the air between them, a confirmation of her worst fear. They knew. They knew what she was. Quinn didn't lower her gun. "Where did he go?" The man smiled, a thin, bloodless expression. "Oh, lots of places. The Market has many exits. But you didn't follow him down here just to ask for directions, did you, Harlow Quinn?" He knew her name. The bottom dropped out of her stomach. This wasn't a random encounter. This was an invitation. Or a trap. "Looking for someone," she said, her voice steady despite the cold dread seeping into her bones. "He's a suspect in a murder investigation." "A murder." The man tutted softly, as if disappointed. "So messy. So... human." He took a step closer, his polished shoes making no sound on the grimy concrete. "The price of entry is one token." He glanced at the empty reader beside her. "You didn't pay. The price of leaving, however... is negotiable." He held out a pale, long-fingered hand. On the palm sat a small, cream-coloured object, identical to the one the suspect had used. A bone token.
created_at"2026-02-19T12:24:35.079Z" 2/19/2026, 12:24:35 PM
model"z-ai/glm-4.6" 4/6/2001, 12:00:00 AM
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1289
moderation_latency(null)
generation_time47590
tokens_prompt4663
tokens_completion3720
native_tokens_prompt4194
native_tokens_completion3349
native_tokens_completion_images(null)
native_tokens_reasoning1862
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00767262
router(null)
provider_responses
0
endpoint_id"3971cf0a-5d2a-4938-b0e3-a5e480fdd9a3"
id"d8f1a23984dd493ea735450ebf3e6c53"
is_byokfalse
latency1289
model_permaslug"z-ai/glm-4.6" 4/6/2001, 12:00:00 AM
provider_name"AtlasCloud"
status200
api_type"completions"
id"gen-1771503875-rX5yY6IfCQpdShL0WG3B"
upstream_id"d8f1a23984dd493ea735450ebf3e6c53"
total_cost0.00767262
cache_discount(null)
upstream_inference_cost0
provider_name"AtlasCloud"

Evaluation details

Result Evaluator Details Meta Data
33.33% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount1
adverbTags
0"The man tutted softly [softly]"
dialogueSentences10
tagDensity0.6
leniency1
rawRatio0.167
effectiveRatio0.167
95.63% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1144
totalAiIsmAdverbs1
found
0
adverb"softly"
count1
highlights
0"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
43.18% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1144
totalAiIsms13
found
0
word"familiar"
count3
1
word"facade"
count1
2
word"pulsed"
count1
3
word"weight"
count1
4
word"rhythmic"
count1
5
word"cacophony"
count1
6
word"constructed"
count1
7
word"standard"
count1
8
word"scanned"
count1
9
word"stomach"
count1
10
word"encounter"
count1
highlights
0"familiar"
1"facade"
2"pulsed"
3"weight"
4"rhythmic"
5"cacophony"
6"constructed"
7"standard"
8"scanned"
9"stomach"
10"encounter"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"hung in the air"
count1
highlights
0"hung in the air"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences91
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences91
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences95
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen42
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords9
totalWords1136
ratio0.008
matches
0"Call it in. Wait for backup. Secure the perimeter."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions17
wordCount1053
uniqueNames10
maxNameDensity0.47
worstName"Quinn"
maxWindowNameDensity1.5
worstWindowName"Quinn"
discoveredNames
Camden1
Lock1
Quinn5
London2
Tube2
Oyster1
Morris1
Glock2
Veil1
Market1
persons
0"Quinn"
1"Morris"
2"Glock"
places
0"Camden"
1"Lock"
2"London"
globalScore1
windowScore1
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences62
glossingSentenceCount5
matches
0"something like damp soil and copper"
1"looked like captured moonlight"
2"felt like a child’s toy against the imp"
3"felt like it was made of lead, freezing"
4"suit that seemed to absorb the strange light of the market rather than reflect it"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1136
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences95
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs23
mean49.39
std30.69
cv0.621
sampleLengths
0101
154
269
356
458
531
690
744
874
98
10115
1110
1295
1320
1437
1551
1636
1721
189
1932
2023
2123
2279
85.98% Passive voice overuse
Target: ≤2% passive sentences
passiveCount5
totalSentences91
matches
0"was supposed"
1"were lit"
2"was gone"
3"was gone"
4"was made"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs165
matches
0"were starting"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences95
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount314
adjectiveStacks0
stackExamples(empty)
adverbCount5
adverbRatio0.01592356687898089
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences95
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences95
mean11.96
std7.8
cv0.652
sampleLengths
017
119
217
316
411
521
64
74
829
94
1013
1133
1213
133
1420
158
1621
1711
189
197
205
2114
225
2321
2413
2524
267
2714
285
293
303
3125
326
333
3418
354
369
3716
3812
3916
404
4128
4242
438
4418
4512
4615
4720
4821
495
55.79% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.37894736842105264
totalSentences95
uniqueOpeners36
37.88% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences88
matches
0"Too clean, too controlled."
ratio0.011
60.91% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount35
totalSentences88
matches
0"Her lungs burned, a familiar"
1"He moved with a liquid"
2"He wasn't a junkie."
3"He dodged through a narrow"
4"She ignored it."
5"Her focus narrowed to the"
6"He shouldn't be able to"
7"He reached the turnstiles, long"
8"It wasn't an Oyster card."
9"He swiped it across an"
10"He slipped through without a"
11"She’d seen the symbols carved"
12"She drew her Glock, the"
13"It swung open silently, the"
14"She was not in an"
15"They were lit by flickering"
16"She’d heard whispers of it,"
17"She was an intruder here,"
18"Her standard-issue Glock felt like"
19"She walked like a cop."
ratio0.398
33.86% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount75
totalSentences88
matches
0"The suspect vaulted the railings"
1"Harlow Quinn followed, the worn"
2"Her lungs burned, a familiar"
3"Rain slicked the cobblestones below,"
4"The suspect, a lean figure"
5"He moved with a liquid"
6"He wasn't a junkie."
7"This was the third time"
8"Each time, he’d vanished."
9"Tonight, she was close enough"
10"He dodged through a narrow"
11"Quinn’s foot splashed in a"
12"She ignored it."
13"Her focus narrowed to the"
14"The alley opened onto a"
15"A faded sign for"
16"The city had sealed these"
17"He shouldn't be able to"
18"The suspect didn't break stride."
19"He reached the turnstiles, long"
ratio0.852
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences88
matches(empty)
ratio0
77.92% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences44
technicalSentenceCount4
matches
0"He moved with a liquid grace that spoke of parkour or prison-yard gymnastics, not the panicked clumsiness of a common thief."
1"She spun around, her gun coming up, her finger tightening on the trigger."
2"He was impeccably dressed in a sharp, three-piece suit that seemed to absorb the strange light of the market rather than reflect it."
3"His face was unremarkable, the kind you would forget instantly, but his eyes held a depth that felt ancient and predatory."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount2
matches
0"The man tutted softly, as if disappointed"
1"He took, his polished shoes making no sound on the grimy concrete"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount0
fancyTags(empty)
dialogueSentences10
tagDensity0.2
leniency0.4
rawRatio0
effectiveRatio0
77.4831%