Run: 2026-02-19-01KHTXSJ8Q22C73T6EG89SFFD4

Run Details

Duration:
33.9s
Cost:
$0.010375
Provider:
Parasail

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Boots skidded on slick cobblestones. Harlow Quinn threw her weight forward, fighting for traction as her leather soles fought a losing battle against the greasy sheen of the London alley. The suspect, a lanky wraith in a soaked grey hoodie, vaulted a stack of wooden pallets with unnatural ease. He didn't look back. He didn't check his stride. He just moved, a blur of frantic motion against the brickwork of the service entrance behind a Camden kebab shop. "Police! Stop!" Harlow’s shout ripped through the drumming rain, lost instantly in the roar of a passing bus on the high street above. She ignored the burning in her lungs and surged after him, clearing the pallets with a heavy thud that rattled the loose timber. He was fast. Too fast for a junkie, and too fluid for a street thief. He knew this labyrinth. She had chased him from the bust on Brewer Street, through the snarl of Covent Garden, and now deep into the twisting belly of Camden. He was leading her somewhere. The suspect took a sharp left, disappearing down a narrow flight of concrete stairs that looked more like a drainage access than a thoroughfare. A rusted sign hung by a single chain, the metal so corroded the text was illegible. Harlow hit the top of the stairs, her hand instinctively moving to rest on the grip of her service weapon. She didn't draw it yet. Not until she saw a threat. But the hairs on the back of her neck stood at rigid attention. Below, the air changed. It smelled of wet earth, rotting vegetables, and something else. Something metallic and sharp, like ozone after a lightning strike. She descended. The heavy rain faded to a distant patter, replaced by the drip, drip, drip of stagnant water echoing off tiled walls. The suspect stood twenty feet ahead, facing a dead end. Or what looked like one. An old Tube station entrance, boarded up decades ago, or so the council maps claimed. The wood was rotting, black with damp, but the graffiti was fresh. vibrant, swirling tags that seemed to move in the peripheral vision. Harlow slowed her pace, adopting a tactical crouch. She kept her breathing steady despite the stitch in her side. "Nowhere left to run, mate. Hands where I can see them." The suspect turned. The hood slipped back, revealing a face pale as curdled milk. His eyes were wide, pupils blown so wide the iris was swallowed by black. He wasn't looking at her. He was looking past her, up the stairs, terrified. "You shouldn't have followed," he rasped. His voice sounded like grinding stones. "Turn around. Hands on your head." "He's waiting." "Who?" "The Collector. You brought the payment." Harlow frowned. She stepped forward, her boots crunching on shattered glass. "I'm not paying anyone. You're under arrest for obstruction, possession with intent, and whatever the hell was in that vial you dropped back at the market." She reached for her cuffs. The suspect smiled. It was a ghastly expression, gums too red, teeth too yellow. He reached into his pocket. Harlow drew her weapon in a blur of motion, aiming centre mass. "Keep your hands visible! Do it!" The suspect didn't pull a knife. He pulled a bone. Small, yellowed, carved with intricate symbols. He slammed it against a rusted metal plate set into the brickwork beside the boarded-up door. A loud *clack* reverberated through the tunnel. The boards didn't open. They dissolved. One moment, wood and nails. The next, a swirling vortex of purple-grey mist that smelled of sulfur and ancient dust. The doorway yawned open, revealing a descending escalator that hadn't moved in forty years, yet now hummed with a deep, electric vibration. The suspect bolted through the mist. "Stop!" Harlow sprinted, closing the distance. She skidded to a halt at the threshold. The mist curled around her ankles, cold and biting. Ahead, the escalator stretched down into a darkness that swallowed the light. The faint, rhythmic thud of bass music drifted up from the depths. *Thump-thump. Thump-thump.* The Veil Market. The intel from the informant buzzed in her memory. *It moves. Every full moon. You need a key.* The suspect was halfway down, a tiny figure receding into the gloom. If she let him go, he vanished. If she followed... She looked at the rusted plate. The bone token was gone, consumed by the mechanism. There was no handle on this side. The pass was one-way. "Police!" she screamed into the hole. "Come out with your hands up!" The laughter drifted back, echoing and distorted, as if a dozen people were chuckling at once. Harlow holstered her weapon. She checked her watch. The worn leather strap was damp against her wrist. The second hand ticked with agonising slowness. She had no backup. She had no radio signal—her handset had been displaying 'No Service' since she hit the tunnel. She stepped through the mist. The temperature plummeted. The air pressure popped in her ears. She stepped onto the metal escalator steps. They were stationary, cold under her soles. As she descended, the darkness gave way to a sickly green luminescence. The source wasn't electric bulbs. It was fungi, glowing moss clinging to the arched brick ceiling of the abandoned station. The tunnel opened up into a vast cavern, an underground space that shouldn't exist on any architectural blueprint of London. The Veil Market. Stalls lined the periphery, constructed from scrap metal and old doors. But the goods... Harlow’s breath hitched. Jars containing floating eyeballs. Chains made of teeth. Knives that seemed to vibrate with a hum she could feel in her teeth. The crowd was a motley assortment of London’s underworld, but something was off. A man in a bespoke suit bargaining with a creature that had skin the colour of a bruised plum. A woman with a scarf covering her face buying vials of smoking liquid from a stall keeper with three arms. No one looked at her. Not really. They looked through her. Like she was a ghost, or perhaps, simply prey that hadn't been marked yet. She spotted the suspect. He was weaving through the crowd towards a stall draped in heavy velvet curtains. Harlow moved off the escalator, keeping her head down, her hand hovering near her hip. She stuck to the shadows, using the stalactites of concrete as cover. "Fresh meat," a voice whispered. She spun, reaching for her gun. A small figure, no taller than a child, stood by a stack of crates. He wore a bowler hat that was too large for his head, and his grin was full of sharpened teeth. "Lost, are we, Detective?" Harlow froze. "How do you know I'm a police officer?" The little man tapped his nose. "You stink of it. Authority. Boredom. And..." he sniffed the air exaggeratedly, "pepper spray. How quaint." "Where did he go?" Harlow demanded, stepping closer. "Ah, the runner. Silas will take his token. Silas takes everything." The figure pointed a gnarled finger towards the velvet stall. "But you have no token, copper. Silas doesn't trade with your kind. Not without... a tithe." "I'm not trading. I'm placing you under arrest for obstruction of justice and participation in an unlicensed gathering." The little man laughed, a high-pitched titter that sounded like glass breaking. He ducked behind the crates and vanished. Harlow cursed under her breath. She turned her attention back to the stall. The suspect was inside now. She could see the shadows of two figures moving behind the curtain. She pushed through the crowd. A tall woman with pale, translucent skin bumped into her shoulder, hard. "Watch it," the woman hissed, showing elongated canines. Harlow shoved her back. "Police. Move." The crowd rippled. Whispers spread like a contagion. *Police. Here. Now.* The atmosphere shifted. The ambient noise of bargaining and haggling died down. Heads turned. Dozens of eyes, glowing in various shades of yellow, red, and violet, locked onto her. Harlow picked up the pace. She was ten feet from the stall. Five feet. She reached for the curtain. A massive hand, grey as granite and covered in coarse hair, slammed onto the stall frame, blocking her path. The owner of the hand stepped out. He stood seven feet tall, a wall of muscle and scars wearing a leather apron stained with dark fluids. "Private party," the giant rumbled. "Step aside. I'm after the man who just came in here." The giant looked down at her. He didn't have a nose, just two slits. His eyes were entirely black. He breathed in, his chest expanding like a bellows. "You smell like death, little human." Harlow drew her weapon. The crowd gasped. The sound of metal clearing leather rang out like a gunshot in the tense silence. "Get out of my way." The giant smiled. A row of iron spikes filled his mouth. Behind him, inside the stall, the suspect screamed. It wasn't a scream of fear. It was a sound of agony, wet and tearing, followed by a sickening crunch. The giant didn't flinch. "Too late for the runner," the giant said, his voice dropping an octave. "But not for you." He cracked his knuckles. The sound was like pistol shots. Harlow thumbed the safety off. "I don't think so." From the darkness of the tunnel behind her, a low growl started. Then another. The crowd wasn't just watching anymore. They were closing in. Circling. She was surrounded in the dark, miles below the city, with no backup and a seven-foot monster blocking her only exit. "Put the toy away," the giant taunted, raising a fist the size of a Thanksgiving turkey. Harlow took a breath. Her heart hammered against her ribs, a frantic bird in a cage. She squeezed the trigger.
created_at"2026-02-19T12:25:29.631Z" 2/19/2026, 12:25:29 PM
model"z-ai/glm-4.7-20251222"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency578
moderation_latency(null)
generation_time33812
tokens_prompt4663
tokens_completion4468
native_tokens_prompt4193
native_tokens_completion4042
native_tokens_completion_images(null)
native_tokens_reasoning1950
native_tokens_cached14
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.01037505
router(null)
provider_responses
0
endpoint_id"068789d4-1406-46eb-9bb8-c871d44ea0ce"
id"48af064d1bbc46ed97767b850855f9c8"
is_byokfalse
latency578
model_permaslug"z-ai/glm-4.7-20251222"
provider_name"Parasail"
status200
api_type"completions"
id"gen-1771503929-MDn4DKSD5Z7GNzAabZkJ"
upstream_id"48af064d1bbc46ed97767b850855f9c8"
total_cost0.01037505
cache_discount(null)
upstream_inference_cost0
provider_name"Parasail"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount0
adverbTags(empty)
dialogueSentences30
tagDensity0.367
leniency0.733
rawRatio0
effectiveRatio0
96.94% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1636
totalAiIsmAdverbs1
found
0
adverb"really"
count1
highlights
0"really"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
51.10% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1636
totalAiIsms16
found
0
word"weight"
count1
1
word"echoing"
count2
2
word"shattered"
count1
3
word"intricate"
count1
4
word"reverberated"
count1
5
word"electric"
count2
6
word"rhythmic"
count1
7
word"depths"
count1
8
word"gloom"
count1
9
word"constructed"
count1
10
word"could feel"
count1
11
word"velvet"
count2
12
word"silence"
count1
highlights
0"weight"
1"echoing"
2"shattered"
3"intricate"
4"reverberated"
5"electric"
6"rhythmic"
7"depths"
8"gloom"
9"constructed"
10"could feel"
11"velvet"
12"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences173
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences173
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences192
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen26
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans4
markdownWords15
totalWords1629
ratio0.009
matches
0"clack"
1"Thump-thump. Thump-thump."
2"It moves. Every full moon. You need a key."
3"Police. Here. Now."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions34
wordCount1431
uniqueNames12
maxNameDensity1.26
worstName"Harlow"
maxWindowNameDensity2.5
worstWindowName"Harlow"
discoveredNames
Quinn1
London3
Camden2
Brewer1
Street1
Covent1
Garden1
Tube1
Veil2
Market2
Harlow18
Thanksgiving1
persons
0"Quinn"
1"Harlow"
places
0"London"
1"Brewer"
2"Street"
3"Covent"
4"Garden"
globalScore0.871
windowScore0.833
45.83% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences96
glossingSentenceCount4
matches
0"tags that seemed to move in the peripheral vision"
1"sounded like grinding stones"
2"Knives that seemed to vibrate with a hum she could feel in her teeth"
3"sounded like glass breaking"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1629
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences192
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs83
mean19.63
std14.52
cv0.74
sampleLengths
030
148
22
344
449
540
644
724
823
953
1019
1111
1242
1312
146
152
161
176
1837
195
2019
2118
2232
237
246
2542
266
276
2843
293
3018
3122
3226
3312
3416
3544
365
3724
3852
393
4017
4122
4252
4325
4418
4527
465
476
4834
494
97.15% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences173
matches
0"was swallowed"
1"was gone"
2"been marked"
3"was surrounded"
14.81% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount7
totalVerbs252
matches
0"was leading"
1"was rotting"
2"wasn't looking"
3"was looking"
4"were chuckling"
5"was weaving"
6"were closing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences192
ratio0.005
matches
0"She had no radio signal—her handset had been displaying 'No Service' since she hit the tunnel."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount825
adjectiveStacks0
stackExamples(empty)
adverbCount19
adverbRatio0.02303030303030303
lyAdverbCount4
lyAdverbRatio0.0048484848484848485
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences192
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences192
mean8.48
std5.88
cv0.693
sampleLengths
05
125
219
34
45
520
62
721
823
93
1012
114
1225
135
1424
1516
1620
175
186
1913
204
2110
2210
232
2421
2510
265
2715
2812
2911
308
3111
3211
333
3411
3514
365
379
386
396
406
412
421
436
442
459
4626
475
483
4911
42.53% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats20
diversityRatio0.3177083333333333
totalSentences192
uniqueOpeners61
21.23% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences157
matches
0"Too fast for a junkie,"
ratio0.006
77.32% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount56
totalSentences157
matches
0"He didn't look back."
1"He didn't check his stride."
2"He just moved, a blur"
3"She ignored the burning in"
4"He was fast."
5"He knew this labyrinth."
6"She had chased him from"
7"He was leading her somewhere."
8"She didn't draw it yet."
9"It smelled of wet earth,"
10"She kept her breathing steady"
11"His eyes were wide, pupils"
12"He wasn't looking at her."
13"He was looking past her,"
14"His voice sounded like grinding"
15"She stepped forward, her boots"
16"She reached for her cuffs."
17"It was a ghastly expression,"
18"He reached into his pocket."
19"He pulled a bone."
ratio0.357
17.32% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount139
totalSentences157
matches
0"Boots skidded on slick cobblestones."
1"Harlow Quinn threw her weight"
2"The suspect, a lanky wraith"
3"He didn't look back."
4"He didn't check his stride."
5"He just moved, a blur"
6"Harlow’s shout ripped through the"
7"She ignored the burning in"
8"He was fast."
9"He knew this labyrinth."
10"She had chased him from"
11"He was leading her somewhere."
12"The suspect took a sharp"
13"A rusted sign hung by"
14"Harlow hit the top of"
15"She didn't draw it yet."
16"It smelled of wet earth,"
17"Something metallic and sharp, like"
18"The heavy rain faded to"
19"The suspect stood twenty feet"
ratio0.885
63.69% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences157
matches
0"If she let him go,"
1"If she followed..."
ratio0.013
51.95% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences55
technicalSentenceCount7
matches
0"The suspect took a sharp left, disappearing down a narrow flight of concrete stairs that looked more like a drainage access than a thoroughfare."
1"The next, a swirling vortex of purple-grey mist that smelled of sulfur and ancient dust."
2"The doorway yawned open, revealing a descending escalator that hadn't moved in forty years, yet now hummed with a deep, electric vibration."
3"The laughter drifted back, echoing and distorted, as if a dozen people were chuckling at once."
4"The tunnel opened up into a vast cavern, an underground space that shouldn't exist on any architectural blueprint of London."
5"A woman with a scarf covering her face buying vials of smoking liquid from a stall keeper with three arms."
6"Harlow moved off the escalator, keeping her head down, her hand hovering near her hip."
79.55% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount1
matches
0"the giant said, his voice dropping an octave"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount6
fancyTags
0"she screamed (scream)"
1"a voice whispered (whisper)"
2"he sniffed (sniff)"
3"Harlow demanded (demand)"
4"the woman hissed (hiss)"
5"the giant taunted (taunt)"
dialogueSentences30
tagDensity0.233
leniency0.467
rawRatio0.857
effectiveRatio0.4
78.0926%