Run: 2026-02-19-01KHTXT46W655BG9Y9951EDP1B

Run Details

Duration:
36.4s
Cost:
$0.004240
Provider:
Novita

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The bone token burned a hole in Detective Harlow Quinn's pocket as she rounded the corner onto Brewer Street. Three blocks ahead, the suspect's leather jacket disappeared into the alley behind The Raven's Nest. Quinn broke into a run, her polished shoes slipping on wet cobblestones. The green neon sign of Silas's bar cast long shadows across her path. She didn't need to check her watch to know the Veil Market would be opening soon. "Police! Stop!" Her voice bounced off the brick walls. The suspect glanced back—pale face, dark eyes, features already fading from memory. Another ghost, another loose end. Three years since Morris, and she'd learned that loose ends in this city had teeth. The alley dead-ended at a rusted service door. Quinn skidded to a halt just as it slammed shut. Locked. She tested the handle anyway. No good. A flicker of movement caught her eye. Above the doorframe, almost invisible in the grime, a symbol glowed faintly before fading. Not gang territory. Something older. Her fingers brushed against the bone token in her pocket. Evidence from another case, another dead end with supernatural fingerprints all over it. She'd kept it against protocol. Something told her she'd need it someday. Today was that day. The service door clicked open. No key, no handle—just the token in her palm growing warm, almost humming against her skin. Quinn drew her weapon, checking the magazine. Fourteen rounds. Useless against whatever waited below, but the weight comforted her anyway. Beyond the door, stairs descended into darkness. The air thickened with the scent of ozone and something metallic. Not sewage. Something ancient. Her torch beam cut through the gloom, revealing narrow stone steps spiralling downward. Quinn descended, each step echoing in the confined space. The walls here were older than the buildings above—proper Victorian brickwork, but with symbols carved into the mortar that hurt her eyes if she stared too long. The staircase opened into a cavernous space. An abandoned Tube station, platforms stretching into darkness. But this wasn't empty. Stalls lined the platforms, draped in colourful fabrics. Strange objects glowed beneath glass cases. A murmur of voices filled the air, speaking languages she couldn't place. The Veil Market. She'd heard whispers, seen references in case files she wasn't supposed to have access to. Supernatural black market. Moved locations every full moon. Always one step ahead of proper authorities. Her suspect moved through the crowd ahead, weaving between stalls with practiced ease. Quinn followed, keeping her distance. The market-goers gave her a wide berth. Something about her bearing, the weapon at her hip, or perhaps they could smell the normal on her. A stall to her left displayed jars of glowing liquid. Another offered blades that shimmered with unnatural light. Books bound in human skin, if the texture was any indication. And everywhere, the bone tokens—some worn smooth, others freshly carved. "Lost, Detective?" Quinn turned. A woman stood behind a stall filled with strange herbs and powders. Dark hair streaked with silver, eyes that seemed to change colour in the dim light. She smiled, revealing teeth that were just a little too sharp. "Just passing through." "Nobody passes through the Veil." The woman's fingers danced across a collection of small bones arranged in a circle. "Especially not police. You're hunting someone." Quinn's hand tightened on her weapon. "What makes you think I'm police?" "The way you hold yourself." The woman leaned forward, lowering her voice. "Military precision. And you've got that look. The one that says you've lost someone to our world and you're not going to rest until you understand." Quinn's breath caught. Three years. The cold alley, Morris's body torn apart by something that shouldn't exist. The official report called it animal attack. She knew better. "Who are you?" "A friend. Maybe." The woman gestured toward the far end of the platform. "Your suspect's heading to the tunnels. Dangerous place. Even for hunters like you." "Hunters?" "Oh, Detective." The woman's smile widened. "You think you're the first cop to stumble down here looking for answers? You're not even the first this month." Quinn's eyes narrowed. "Who else?" "Others who've lost partners. Others who've seen the shadows move." The woman selected a small pouch from her display. "Take this. It'll help you navigate. The tunnels twist themselves for newcomers." Quinn hesitated, then took the pouch. It felt warm, heavy for its size. "What's in it?" "Bits and bobs. Ground moonlight mostly. Pay me later. Or don't. I enjoy watching newcomers figure things out." The suspect was disappearing into an archway marked with more glowing symbols. Quinn moved to follow. "Detective?" The woman's voice stopped her. "Whatever you do, don't follow him into the lower levels. The things down there... they remember what normal flesh tastes like." Quinn nodded, then slipped through the archway into darkness. The air changed immediately—colder, damper. The sounds of the market faded behind her, replaced by dripping water and skittering in the walls. Her torch beam cut through the gloom, revealing a network of tunnels branching in multiple directions. No signs. No helpful arrows. Just darkness and the echo of distant movement. The pouch in her hand grew warmer. She opened it, pouring a small amount of silvery powder into her palm. It glowed faintly, then drifted forward as if carried by an invisible breeze, forming a path down the left tunnel. Quinn followed, weapon drawn now. The silence pressed in, broken only by her own breathing and the occasional drip of water from overhead. She passed doorways that led to unknown spaces, alcoves filled with strange equipment that hummed with power. Something moved in the darkness ahead. Quinn froze, extinguishing her torch. The darkness became absolute. Her eyes strained to adjust, picking out faint shapes and movements. A figure emerged from a side tunnel. Not her suspect. Taller, stooped, moving with an unnatural gait. Its eyes reflected what little light remained, glowing like embers. Quinn pressed herself against the wall, heart pounding. The creature sniffed the air, then moved past, continuing down the main tunnel. Only when it had disappeared did she allow herself to breathe again. The silver dust still glowed faintly in her palm, showing the way. She pressed onward, deeper into the tunnel network. The air grew thicker, charged with something that made the hairs on her arms stand up. A scream echoed from ahead. Female. Young. Terrified. Quinn broke into a run, following the sound. The silver dust scattered in her wake as she rounded a corner into a larger chamber. Her suspect stood in the center of the room, holding a knife to a young woman's throat. Other figures emerged from the shadows, closing in. Not human. Not anymore. "Let her go," Quinn called out, weapon raised. The suspect turned, a smile spreading across his face. "Detective Quinn. I was wondering when you'd catch up." "You know who I am." "Of course. We've been watching you since Morris." The knife pressed tighter against the girl's throat. "Interesting. A normal human who keeps digging. Most would have given up by now." "I don't give up." "Pity. That's what got your partner killed." The suspect tilted his head. "Curiosity. Persistence. Willingness to believe the impossible. Such admirable qualities. Such fatal ones." The creatures in the shadows moved closer. Quinn counted at least five, each more monstrous than the last. Her weapon felt suddenly inadequate, a toy against real nightmares. The silver dust in her palm pulsed, growing brighter. The pouch the woman had given her—she still had most of it. Maybe there was something more she could do with it. "Last chance, Detective," the suspect said. "Walk away. Forget what you've seen. Or join Morris in whatever afterlife awaits people who meddle in our affairs." Quinn smiled, cold and sharp. "I've got a better idea."
created_at"2026-02-19T12:25:48.015Z" 2/19/2026, 12:25:48 PM
model"z-ai/glm-4.5" 4/5/2001, 12:00:00 AM
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency786
moderation_latency(null)
generation_time36269
tokens_prompt4663
tokens_completion2105
native_tokens_prompt4198
native_tokens_completion1717
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached4197
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00423967
router(null)
provider_responses
0
endpoint_id"e4ada6ec-12e7-49c9-837c-398dee612403"
id"8282568ad5c33c220ee7bd976762f0ad"
is_byokfalse
latency786
model_permaslug"z-ai/glm-4.5" 4/5/2001, 12:00:00 AM
provider_name"Novita"
status200
api_type"completions"
id"gen-1771503948-ZpWdPJIGwrzLrvCQze3T"
upstream_id"8282568ad5c33c220ee7bd976762f0ad"
total_cost0.00423967
cache_discount0.00205653
upstream_inference_cost0
provider_name"Novita"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount0
adverbTags(empty)
dialogueSentences32
tagDensity0.25
leniency0.5
rawRatio0
effectiveRatio0
96.18% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1310
totalAiIsmAdverbs1
found
0
adverb"suddenly"
count1
highlights
0"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
46.56% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1310
totalAiIsms14
found
0
word"flicker"
count1
1
word"weight"
count1
2
word"gloom"
count2
3
word"echoing"
count1
4
word"practiced ease"
count1
5
word"shimmered"
count1
6
word"navigate"
count1
7
word"echo"
count1
8
word"silence"
count1
9
word"pounding"
count1
10
word"charged"
count1
11
word"echoed"
count1
12
word"pulsed"
count1
highlights
0"flicker"
1"weight"
2"gloom"
3"echoing"
4"practiced ease"
5"shimmered"
6"navigate"
7"echo"
8"silence"
9"pounding"
10"charged"
11"echoed"
12"pulsed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences124
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences124
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences146
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1302
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions38
wordCount1048
uniqueNames14
maxNameDensity1.91
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Quinn"
discoveredNames
Detective1
Harlow1
Quinn20
Brewer1
Street1
Raven1
Nest1
Silas1
Veil2
Market2
Morris2
Victorian1
Tube1
Three3
persons
0"Harlow"
1"Quinn"
2"Raven"
3"Silas"
4"Market"
5"Morris"
places
0"Detective"
1"Brewer"
2"Street"
globalScore0.546
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences82
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1302
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences146
matches
0"was that day"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs53
mean24.57
std12.9
cv0.525
sampleLengths
034
141
22
339
426
526
635
74
841
935
1036
1145
1233
1343
1439
152
1640
173
1825
1912
2038
2127
223
2326
241
2526
265
2731
2816
2918
3016
3127
3231
3329
3440
3540
3626
3727
3833
3936
408
4124
4229
438
4418
455
4630
474
4825
4928
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences124
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs190
matches
0"was disappearing"
25.44% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount6
semicolonCount0
flaggedSentences6
totalSentences146
ratio0.041
matches
0"The suspect glanced back—pale face, dark eyes, features already fading from memory."
1"No key, no handle—just the token in her palm growing warm, almost humming against her skin."
2"The walls here were older than the buildings above—proper Victorian brickwork, but with symbols carved into the mortar that hurt her eyes if she stared too long."
3"And everywhere, the bone tokens—some worn smooth, others freshly carved."
4"The air changed immediately—colder, damper."
5"The pouch the woman had given her—she still had most of it."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1056
adjectiveStacks0
stackExamples(empty)
adverbCount39
adverbRatio0.036931818181818184
lyAdverbCount8
lyAdverbRatio0.007575757575757576
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences146
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences146
mean8.92
std5.51
cv0.618
sampleLengths
019
115
212
313
416
52
67
712
85
915
108
1110
121
135
142
157
1614
173
182
1910
2013
215
227
234
245
2516
267
272
2811
297
3011
312
322
3313
349
3527
367
378
384
398
406
4112
423
4315
443
455
467
4713
485
497
65.53% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.4178082191780822
totalSentences146
uniqueOpeners61
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences110
matches
0"Always one step ahead of"
1"Just darkness and the echo"
2"Only when it had disappeared"
3"Maybe there was something more"
ratio0.036
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount20
totalSentences110
matches
0"She didn't need to check"
1"Her voice bounced off the"
2"She tested the handle anyway."
3"Her fingers brushed against the"
4"She'd kept it against protocol."
5"Her torch beam cut through"
6"She'd heard whispers, seen references"
7"Her suspect moved through the"
8"She smiled, revealing teeth that"
9"She knew better."
10"It felt warm, heavy for"
11"Her torch beam cut through"
12"She opened it, pouring a"
13"It glowed faintly, then drifted"
14"She passed doorways that led"
15"Her eyes strained to adjust,"
16"Its eyes reflected what little"
17"She pressed onward, deeper into"
18"Her suspect stood in the"
19"Her weapon felt suddenly inadequate,"
ratio0.182
60.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount88
totalSentences110
matches
0"The bone token burned a"
1"Quinn broke into a run,"
2"The green neon sign of"
3"She didn't need to check"
4"Her voice bounced off the"
5"The suspect glanced back—pale face,"
6"Another ghost, another loose end."
7"The alley dead-ended at a"
8"Quinn skidded to a halt"
9"She tested the handle anyway."
10"A flicker of movement caught"
11"Her fingers brushed against the"
12"Evidence from another case, another"
13"She'd kept it against protocol."
14"Something told her she'd need"
15"The service door clicked open."
16"Quinn drew her weapon, checking"
17"The air thickened with the"
18"Her torch beam cut through"
19"Quinn descended, each step echoing"
ratio0.8
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences110
matches(empty)
ratio0
96.27% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences46
technicalSentenceCount3
matches
0"The walls here were older than the buildings above—proper Victorian brickwork, but with symbols carved into the mortar that hurt her eyes if she stared too long…"
1"She smiled, revealing teeth that were just a little too sharp."
2"It glowed faintly, then drifted forward as if carried by an invisible breeze, forming a path down the left tunnel."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount0
matches(empty)
87.50% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount2
fancyTags
0"Quinn called out (call out)"
1"The knife pressed (press)"
dialogueSentences32
tagDensity0.063
leniency0.125
rawRatio1
effectiveRatio0.125
87.5829%