NC Bench
Overview
About
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Run: 2026-02-19-01KHTXTA69314JHJMGF1FSPEQQ
Run Details
Model:
Gemini 2.5 Flash
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
11.1s
Cost:
$0.005880
Provider:
Google AI Studio
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
89.06%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
0.00%
AI-ism word frequency
(details)
66.67%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
68.48%
Narrator intent-glossing
(details)
0.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
98.53%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
0.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
83.78%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
49.09%
Sentence opener variety
(details)
52.91%
Adverb-first sentence starts
(details)
64.44%
Pronoun-first sentence starts
(details)
67.14%
Subject-first sentence starts
(details)
79.37%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
80.6488%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The alley reeked of stale
beer and desperation.
Quinn slammed her palm against
the brick, the cold, wet grit biting into her skin as another figure blurred past.
She’d lost him, a whisper
of movement
in
the rain-slicked labyrinth of Soho backstreets. Damn it. Herrera. Always Herrera. "Police! Stop!"
Her voice cracked, swallowed by
the drumming rain and the distant
throb
of city traffic.
The narrow passage opened onto
a wider street,
glistening
wet asphalt reflecting the distorted neon of shop signs. A distinctive green neon sign, "The Raven's Nest," blazed ahead, its light casting an unsettling glow on the puddles. Too obvious. Like a
moth to a flame
. He knew she was here. He wanted her to follow. She pushed off the wall, her boots splashing through a shallow puddle. Head down, she followed, the
familiar
ache
in
her knees a dull counterpoint to the adrenaline thrumming through her veins. Eighteen years on the force and she still hated chases
in
the rain.
Every slick pavement slab a
potential
trap.
Every shadow a place for
an ambush.
A flash of movement near
the Raven's Nest. Not through the front door, of course. Herrera wasn't that stupid.
He ducked into a narrow
gap beside the bar, a passage barely wide enough for a skip bin. Quinn cursed under her breath, pulling her service weapon, the cold steel a reassuring
weight
in
her hand. "Harlow, don't,"
her last partner, Morris, had
said, his voice
echoing
in
her mind. Three years ago. Unexplained circumstances. She still didn't understand.
She wasn't going to make
the same mistake twice. This time, she’d follow. Straight into the mouth of whatever beast Herrera called home.
The passage was darker, the
rain less insistent under the overhangs of old buildings. Graffiti-scarred walls rose on either side, their grimy surfaces barely visible
in
the faint spill of light from above.
She moved cautiously, her senses
heightened, the damp air thick with the smell of refuse and something else – something metallic, like old pennies. Then, a sudden drop.
Not a stair, but a deep, roughly hewn opening in the ground
. A set of ancient, crumbling stone steps spiralled downwards, disappearing into an inky blackness. A gust of wind from below carried a faint,
echoing
hum, like a distant, industrial groan. This wasn't just a dodgy alleyway. This was something else entirely. She shone her torch down, the beam cutting through the
gloom
. The steps were slick with moisture, leading to a cramped, disused tunnel. Below, the air felt heavier, colder, carrying a faint, earthy smell, mingling with the metallic tang. She
clenched her jaw
. This was it. The point of no return.
She glanced back up at
the street level, the green neon of The Raven's Nest a distant, impossible dream of
warmth
and normality. The rain still fell, a steady, mournful sound, but down here, it was a memory. She took a deep breath, the damp air
chilling
her lungs, and began her descent. The steps spiralled, the stonework rough beneath her boots. Each step deepened the
sense of
isolation. The hum grew louder, a low thrumming vibration that
resonated
in
her chest.
She couldn't shake the feeling
of
being watched
, a prickle on the back of her neck that
had
nothing to do with the cold. At the bottom, the tunnel opened
slightly
, the rough-hewn walls giving way to crumbling brickwork. A disused Tube station. Of course. Herrera’s playground. She knew about the stories, the urban legends of hidden markets, of things that went bump
in
the night, things the Met refused to acknowledge. Morris
had
. Oh, how he
had
. And it
had
killed him. A faint light
flickered
ahead, casting
dancing
shadows on the grimy walls. It wasn't electricity.
It was uneven, pulsating, like
firelight. "Herrera!"
Her voice was a raw
whisper
, barely audible over the hum. No response. Just the relentless, unsettling thrum.
She moved forward, her hand
still tight on her weapon. The tunnel narrowed again, leading into a larger cavernous space. The air here was even colder, thick with a thousand different smells: incense, something sweet and sickly, copper, and damp earth. She rounded the corner and stopped dead. The hum
was deafening
here, vibrating through the soles of her feet. Before her lay a sprawling,
chaotic
underground market. Hundreds of stalls, lit by flickering gas lamps and strange, glowing crystals, filled the cavern. Figures moved between them, shadowy and indistinct, their whispers and murmurs creating a
surreal
backdrop to the
oppressive
hum. She saw things she couldn't explain. Vials of glowing liquid. Intricate, disturbing carvings. Tables laden with what
looked like bones, dried herbs, and other
unidentifiable oddities. The hair on her arms stood on end. This was the Veil Market. The place of whispers and nightmares. A figure ducked behind a stall selling what
appeared to
be shrunken heads. Herrera. He
had
to be. He
was leading
her deeper into this madness. Why? "Harlow, don't." Morris's voice again, clearer this time. A warning. She looked around, her eyes wide, trying to make
sense of
the chaos. No one paid her any mind, no one
seemed to
notice the lone detective
in
a trench coat, gun still clutched
in
her hand, standing at the entrance to their hidden world. They were too busy bartering, exchanging strange tokens, performing what looked like arcane rituals over their wares. She saw the bone token at the entrance of one particularly elaborate stall. A small, jagged piece of bone, glowing faintly. So this was the entry requirement. She hadn't needed one to get *
in
* because Herrera
had
led her. But to get *
out
*... would she?
A shiver ran down her spine
. This wasn't a world she understood, a world she could control. This was a place where the rules of London, of law, simply didn't apply. She saw him again, a brief glimpse of dark, curly hair disappearing down a narrow aisle between stalls piled high with what
looked like ancient, leather-bound books
and shimmering fabrics. She took a step, then another, moving deeper into the market. The sounds grew louder, the smells more intense. She passed a stall where a figure with too many eyes
was bartering
with another, whose skin
seemed to
ripple and shift
in
the flickering light. Her heart pounded against her ribs. This was it. She was here. Exposed. In
familiar
territory, yet
utterly
lost. She could turn back, retreat to the rain-soaked streets, pretend she hadn't seen any of it. Or she could follow. She saw him again. He looked back this time, a brief, knowing glance, a
flicker
of something
in
his warm brown eyes. He raised an
eyebrow
, a silent challenge, before vanishing once more into the labyrinth of the Veil Market. A half-smile played on his lips, almost as if he
was enjoying
this. Quinn felt a cold
resolve
settle over her. She would follow him. She *
had
* to.
Not just for the case, not just for the law, but for Morris
. For herself. She needed answers that the normal world couldn't provide. And Herrera, the bloody bastard,
was going
to give them to her. She lowered her weapon but didn't reholster it. Not here. Not yet. She pushed past a vendor selling what looked suspiciously like human teeth, the man's eyes following her with an unsettling
intensity
. The hum grew louder still, almost overpowering. She
could feel
it
in
her bones, a deep, resonant tremor. This place was alive. And it
was waiting
. She moved faster now, weaving through the throng, her eyes fixed on the last place she saw Herrera. He
was going
deeper.
To the heart of this
place. And so was she. The stench of copper grew stronger, more pronounced, a coppery tang on the back of her tongue. It was no longer just the general smell of the market; it was specific, localised. Something
was happening
. Somewhere close. A
flicker
of movement at the end of the aisle. A
familiar
head of dark, curly hair. He was still there. Waiting. And for the first time, a real, physical dread coiled
in
her
stomach
. She hadn't seen the end of this, she realised. She was only just beginning.
created_at
"2026-02-19T12:25:54.128Z"
2/19/2026, 12:25:54 PM
model
"google/gemini-2.5-flash"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
448
moderation_latency
(null)
generation_time
11098
tokens_prompt
4663
tokens_completion
2058
native_tokens_prompt
4507
native_tokens_completion
1811
native_tokens_completion_images
0
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"STOP"
usage
0.0058796
router
(null)
provider_responses
0
endpoint_id
"16c01e26-9b91-4d22-b487-ed35634b017d"
is_byok
false
latency
448
model_permaslug
"google/gemini-2.5-flash"
provider_name
"Google AI Studio"
status
200
api_type
"completions"
id
"gen-1771503954-Fr6A7Twup7dkJMqmyj4k"
upstream_id
(null)
total_cost
0.0058796
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Google AI Studio"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
1
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
5
tagDensity
0.2
leniency
0.4
rawRatio
0
effectiveRatio
0
89.06%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1371
totalAiIsmAdverbs
3
found
0
adverb
"cautiously"
count
1
1
adverb
"slightly"
count
1
2
adverb
"utterly"
count
1
highlights
0
"cautiously"
1
"slightly"
2
"utterly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
0.00%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1371
totalAiIsms
32
found
0
word
"whisper"
count
2
1
word
"throb"
count
1
2
word
"glistening"
count
1
3
word
"moth to a flame"
count
1
4
word
"familiar"
count
3
5
word
"potential"
count
1
6
word
"weight"
count
1
7
word
"echoing"
count
2
8
word
"gloom"
count
1
9
word
"warmth"
count
1
10
word
"chilling"
count
1
11
word
"sense of"
count
2
12
word
"resonated"
count
1
13
word
"flickered"
count
1
14
word
"dancing"
count
1
15
word
"chaotic"
count
1
16
word
"surreal"
count
1
17
word
"oppressive"
count
1
18
word
"intricate"
count
1
19
word
"down her spine"
count
1
20
word
"flicker"
count
2
21
word
"eyebrow"
count
1
22
word
"resolve"
count
1
23
word
"intensity"
count
1
24
word
"could feel"
count
1
25
word
"stomach"
count
1
highlights
0
"whisper"
1
"throb"
2
"glistening"
3
"moth to a flame"
4
"familiar"
5
"potential"
6
"weight"
7
"echoing"
8
"gloom"
9
"warmth"
10
"chilling"
11
"sense of"
12
"resonated"
13
"flickered"
14
"dancing"
15
"chaotic"
16
"surreal"
17
"oppressive"
18
"intricate"
19
"down her spine"
20
"flicker"
21
"eyebrow"
22
"resolve"
23
"intensity"
24
"could feel"
25
"stomach"
66.67%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
2
maxInWindow
2
found
0
label
"shiver down spine"
count
1
1
label
"clenched jaw/fists"
count
1
highlights
0
"A shiver ran down her spine"
1
"clenched her jaw"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
145
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
3
narrationSentences
145
filterMatches
(empty)
hedgeMatches
0
"appeared to"
1
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
146
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
32
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
3
markdownWords
3
totalWords
1366
ratio
0.002
matches
0
"in"
1
"out"
2
"had"
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
1
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
29
wordCount
1356
uniqueNames
12
maxNameDensity
0.66
worstName
"Herrera"
maxWindowNameDensity
1.5
worstWindowName
"Herrera"
discoveredNames
Soho
1
Herrera
9
Raven
2
Nest
2
Morris
4
Three
1
Tube
1
Met
1
Veil
2
Market
2
London
1
Quinn
3
persons
0
"Herrera"
1
"Raven"
2
"Morris"
3
"Met"
4
"Quinn"
places
0
"Soho"
1
"Market"
2
"London"
globalScore
1
windowScore
1
68.48%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
92
glossingSentenceCount
3
matches
0
"looked like bones, dried herbs, and other"
1
"looked like arcane rituals over their war"
2
"looked like ancient, leather-bound books"
0.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
3
per1kWords
2.196
wordCount
1366
matches
0
"Not a stair, but a deep, roughly hewn opening in the ground"
1
"Not just for the case, not just for the law, but for Morris"
2
"not just for the law, but for Morris"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
146
matches
(empty)
98.53%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
34
mean
40.18
std
19.88
cv
0.495
sampleLengths
0
47
1
2
2
70
3
59
4
55
5
32
6
14
7
57
8
57
9
51
10
53
11
53
12
59
13
21
14
12
15
7
16
41
17
7
18
54
19
45
20
18
21
9
22
10
23
62
24
45
25
31
26
30
27
51
28
33
29
53
30
51
31
59
32
69
33
49
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
145
matches
0
"being watched"
0.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
7
totalVerbs
193
matches
0
"was deafening"
1
"was leading"
2
"was bartering"
3
"was enjoying"
4
"was waiting"
5
"was going"
6
"was happening"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
1
semicolonCount
1
flaggedSentences
2
totalSentences
146
ratio
0.014
matches
0
"She moved cautiously, her senses heightened, the damp air thick with the smell of refuse and something else – something metallic, like old pennies."
1
"It was no longer just the general smell of the market; it was specific, localised."
83.78%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1361
adjectiveStacks
2
stackExamples
0
"sprawling, chaotic underground market."
1
"ancient, leather-bound books"
adverbCount
61
adverbRatio
0.04481998530492285
lyAdverbCount
17
lyAdverbRatio
0.012490815576781777
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
146
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
146
mean
9.36
std
6.6
cv
0.705
sampleLengths
0
8
1
20
2
14
3
2
4
1
5
2
6
2
7
15
8
18
9
19
10
2
11
6
12
5
13
5
14
12
15
20
16
13
17
7
18
7
19
8
20
7
21
4
22
18
23
18
24
14
25
3
26
2
27
4
28
9
29
4
30
10
31
14
32
19
33
24
34
4
35
12
36
14
37
16
38
6
39
5
40
11
41
12
42
16
43
4
44
3
45
5
46
23
47
15
48
15
49
9
49.09%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
15
diversityRatio
0.3561643835616438
totalSentences
146
uniqueOpeners
52
52.91%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
126
matches
0
"Then, a sudden drop."
1
"Just the relentless, unsettling thrum."
ratio
0.016
64.44%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
49
totalSentences
126
matches
0
"She’d lost him, a whisper"
1
"Her voice cracked, swallowed by"
2
"He knew she was here."
3
"He wanted her to follow."
4
"She pushed off the wall,"
5
"He ducked into a narrow"
6
"her last partner, Morris, had"
7
"She still didn't understand."
8
"She wasn't going to make"
9
"She moved cautiously, her senses"
10
"She shone her torch down,"
11
"She clenched her jaw."
12
"She glanced back up at"
13
"She took a deep breath,"
14
"She couldn't shake the feeling"
15
"She knew about the stories,"
16
"It wasn't electricity."
17
"It was uneven, pulsating, like"
18
"Her voice was a raw"
19
"She moved forward, her hand"
ratio
0.389
67.14%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
99
totalSentences
126
matches
0
"The alley reeked of stale"
1
"Quinn slammed her palm against"
2
"She’d lost him, a whisper"
3
"Her voice cracked, swallowed by"
4
"The narrow passage opened onto"
5
"A distinctive green neon sign,"
6
"He knew she was here."
7
"He wanted her to follow."
8
"She pushed off the wall,"
9
"Every slick pavement slab a"
10
"Every shadow a place for"
11
"A flash of movement near"
12
"Herrera wasn't that stupid."
13
"He ducked into a narrow"
14
"Quinn cursed under her breath,"
15
"her last partner, Morris, had"
16
"She still didn't understand."
17
"She wasn't going to make"
18
"This time, she’d follow."
19
"The passage was darker, the"
ratio
0.786
79.37%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
2
totalSentences
126
matches
0
"Before her lay a sprawling,"
1
"To the heart of this"
ratio
0.016
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
58
technicalSentenceCount
3
matches
0
"The hum grew louder, a low thrumming vibration that resonated in her chest."
1
"A half-smile played on his lips, almost as if he was enjoying this."
2
"She pushed past a vendor selling what looked suspiciously like human teeth, the man's eyes following her with an unsettling intensity."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
1
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
80.6488%