Run: 2026-02-19-01KHTXTNTD4DP2BAGJVX7AVZX0

Run Details

Duration:
33.9s
Cost:
$0.039945
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The stolen bone token burned cold against Quinn's palm as she vaulted over the fallen bicycle rack. Thirty meters ahead, the paramedic, Tomás Herrera, skidded around the corner onto Camden High Street. Rain hammered the pavement. Her boots splashed through puddles that reflected the orange glow of streetlights. She'd been tailing him for three hours, ever since he'd left The Raven's Nest through the back entrance. The one that wasn't supposed to exist. Herrera glanced back. His Saint Christopher medallion caught the light, swinging wild against his chest. Quinn pushed harder. Her lungs burned. Eighteen years on the force, and suspects still ran. Always running. He turned left, disappearing into an alley between two shuttered shops. Quinn followed, her left hand automatically checking for her baton. The narrow passage reeked of rubbish bins and something else. Something metallic that made her teeth ache. The alley dead-ended at a brick wall covered in graffiti. Empty. Quinn stopped, chest heaving. Water streamed from her short grey hair down her neck. She scanned the walls, the ground, the fire escapes above. Nothing. No doors, no windows low enough to reach. "Bollocks." Her worn leather watch showed 11:47 PM. She'd lost him. She walked forward slowly, examining the brickwork. Herrera had come this way. She'd watched him turn. He had to be here somewhere. Her boot caught on something. She looked down. A drain grate, slightly offset from its frame. Quinn crouched, ignoring the rain that soaked through her trousers. The grate had fresh scratches along its edge. Recent. She hooked her fingers under the metal and pulled. It swung open on hidden hinges, smooth and silent. Stairs descended into darkness. The metallic smell grew stronger, mixing with something else. Incense, maybe. Or old copper wiring. Quinn pulled out her torch and clicked it on. The beam cut through the dark, illuminating stone steps that looked far older than the Victorian sewers they should connect to. These were smooth, worn by centuries of feet. She thought of DS Morris. Three years ago, chasing a suspect into an abandoned warehouse in Rotherhithe. They'd found his body two days later. The coroner's report listed cause of death as "undetermined." The wounds didn't match any weapon on file. The blood loss didn't match the amount found at the scene. Her superintendent had closed the case within a week. Quinn had never stopped asking questions. She descended three steps. The temperature dropped. Her breath misted in the torchlight. This was stupid. She should call for backup. Davies would come, no questions asked. She could have units here in ten minutes. Except she couldn't explain the bone token in her pocket. Couldn't explain how she'd known to stake out The Raven's Nest in the first place. Couldn't explain the journal she'd found in Morris's flat after his death, filled with sketches of symbols and names that shouldn't exist. The stairs spiralled downward. Quinn counted twenty steps, then thirty. Far deeper than any legitimate tunnel system. The walls changed from modern brick to older stone. Victorian, Georgian, older still. She passed through layers of London like an archaeologist digging through time. The metallic smell intensified. Her watch face flickered. At forty-seven steps, the stairwell opened into a tunnel. Quinn swept her torch across the space. The beam died. She clicked the switch. Nothing. Brand new batteries, installed this morning. Dim light filtered from somewhere ahead. Not electric. Too warm, too inconsistent. Torchlight. Actual torches. Quinn moved forward, keeping one hand on the rough stone wall. The tunnel curved gently to the right. The light grew stronger. She heard voices now. Multiple speakers, their words echoing off the stone. The tunnel opened into a vast chamber. Quinn stepped into what should have been impossible. The space stretched at least fifty meters in every direction, carved from the bedrock beneath Camden. Makeshift stalls lined the walls, cobbled together from salvaged materials and hanging fabrics. Torches burned in iron sconces, casting dancing shadows across faces that watched her with sudden, sharp attention. The Veil Market. She'd thought Morris had been delusional. Paranoid. The journal entries about underground markets that moved with the moon, about creatures that wore human faces, about a world hiding just beneath the surface of London. She'd thought grief had broken something in him before whatever killed him finished the job. But here it was. Real. Impossible. A woman stood behind the nearest stall, arranging bottles filled with liquids that seemed to glow from within. She looked up at Quinn and smiled, revealing too many teeth. "New customer. How delightful." Quinn's hand moved to her baton. "I'm looking for someone. Tomás Herrera. About my height, Spanish, wearing a grey jacket." The woman's smile widened. "Many people come to the Market, detective. We don't keep attendance records." The word "detective" rippled through the chamber. Conversations stopped. Heads turned. Quinn counted at least thirty people, though the shifting torchlight made certainty difficult. A man stepped forward from the crowd. Tall, gaunt, dressed in a suit that might have been fashionable during the Blitz. His eyes reflected the torchlight like a cat's. "You're far from your jurisdiction, Detective Quinn." He knew her name. "This is London. It's all my jurisdiction." "Is it?" The man tilted his head. "Tell me, which district claims the spaces between? Which superintendent oversees the forgotten? We follow older laws here. Laws that predate your Metropolitan Police by centuries." Quinn's fingers tightened on her baton. Wrong move. She knew it immediately. Violence here would be suicide. These people weren't afraid of her, weren't concerned by her authority. She was the intruder. She forced her hand away from the weapon. "I'm investigating a series of deaths. Unexplained circumstances. Your market keeps appearing at the edges. I just want to ask some questions." "Deaths happen." The gaunt man stepped closer. "Particularly to those who go looking for things they don't understand." Like Morris. Quinn met his reflecting eyes. "Then help me understand." A laugh rippled through the crowd. The woman with too many teeth leaned across her stall. "Understanding has a price, detective. Everything here does. What are you willing to pay?" Quinn thought of the bone token in her pocket. The one she'd taken from the evidence locker after Morris died. The one that had been clutched in his hand when they found him. Movement in the corner of her eye. Herrera, slipping between stalls toward a tunnel on the far side of the chamber. Quinn lunged forward. Hands grabbed her shoulders, her arms, her waist. Too many hands. Too strong. She thrashed, her police training kicking in automatically, but they held her immobile with impossible strength. The gaunt man stood directly in front of her now. "You have a choice, Detective Quinn. Leave now, forget what you've seen, and perhaps you'll survive longer than your partner did. Or stay, ask your questions, and learn exactly why some doors should remain closed." Herrera vanished into the far tunnel. Quinn stared at the gaunt man, rain still dripping from her hair, her watch ticking uselessly on her wrist.
created_at"2026-02-19T12:26:06.036Z" 2/19/2026, 12:26:06 PM
model"anthropic/claude-4.5-sonnet-20250929"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1318
moderation_latency86
generation_time33809
tokens_prompt4663
tokens_completion1953
native_tokens_prompt4720
native_tokens_completion1719
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.039945
router(null)
provider_responses
0
endpoint_id"d8bee848-f020-454a-b2be-4a7ce868f99f"
id"af8e2bc0-7284-49e8-bcb2-17da3ea3be61"
is_byokfalse
latency1318
model_permaslug"anthropic/claude-4.5-sonnet-20250929"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771503966-5sLaRZaDrrpTJtKB7COI"
upstream_id"af8e2bc0-7284-49e8-bcb2-17da3ea3be61"
total_cost0.039945
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences16
tagDensity0.188
leniency0.375
rawRatio0
effectiveRatio0
87.28% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1179
totalAiIsmAdverbs3
found
0
adverb"slowly"
count1
1
adverb"slightly"
count1
2
adverb"gently"
count1
highlights
0"slowly"
1"slightly"
2"gently"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
78.80% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1179
totalAiIsms5
found
0
word"scanned"
count1
1
word"flickered"
count1
2
word"electric"
count1
3
word"echoing"
count1
4
word"dancing"
count1
highlights
0"scanned"
1"flickered"
2"electric"
3"echoing"
4"dancing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences136
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount3
hedgeCount1
narrationSentences136
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences148
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen35
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1177
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
56.31% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions50
wordCount1014
uniqueNames19
maxNameDensity1.87
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Quinn19
Tomás1
Herrera5
Camden2
High1
Street1
Raven2
Nest2
Saint1
Christopher1
Victorian2
Morris5
Rotherhithe1
Georgian1
London2
Veil1
Market1
Blitz1
Like1
persons
0"Quinn"
1"Tomás"
2"Herrera"
3"Raven"
4"Saint"
5"Christopher"
6"Morris"
7"Like"
places
0"Camden"
1"High"
2"Street"
3"Rotherhithe"
4"London"
globalScore0.563
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences81
glossingSentenceCount1
matches
0"liquids that seemed to glow from within"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1177
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences148
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs65
mean18.11
std13.72
cv0.758
sampleLengths
032
141
215
317
438
510
61
733
81
910
1022
118
128
1328
149
1519
1638
1752
189
196
2013
2122
2247
2342
248
2516
263
2711
2815
2934
307
318
3246
333
3449
356
3629
374
386
3914
404
4112
4224
4329
447
454
467
4733
4832
498
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences136
matches
0"been clutched"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs179
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences148
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1016
adjectiveStacks0
stackExamples(empty)
adverbCount33
adverbRatio0.03248031496062992
lyAdverbCount8
lyAdverbRatio0.007874015748031496
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences148
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences148
mean7.95
std5.64
cv0.71
sampleLengths
017
115
24
312
418
57
63
712
83
93
109
112
1211
1310
1410
157
1610
171
184
1910
2010
211
228
231
247
253
267
275
284
296
305
313
328
3310
348
351
369
379
384
399
402
414
429
4321
448
455
4612
477
4817
4911
67.34% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.43243243243243246
totalSentences148
uniqueOpeners64
56.02% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences119
matches
0"Too warm, too inconsistent."
1"Too many hands."
ratio0.017
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount35
totalSentences119
matches
0"Her boots splashed through puddles"
1"She'd been tailing him for"
2"His Saint Christopher medallion caught"
3"Her lungs burned."
4"He turned left, disappearing into"
5"She scanned the walls, the"
6"Her worn leather watch showed"
7"She'd lost him."
8"She walked forward slowly, examining"
9"She'd watched him turn."
10"He had to be here"
11"Her boot caught on something."
12"She looked down."
13"She hooked her fingers under"
14"It swung open on hidden"
15"She thought of DS Morris."
16"They'd found his body two"
17"Her superintendent had closed the"
18"She descended three steps."
19"Her breath misted in the"
ratio0.294
39.83% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount100
totalSentences119
matches
0"The stolen bone token burned"
1"Her boots splashed through puddles"
2"She'd been tailing him for"
3"The one that wasn't supposed"
4"Herrera glanced back."
5"His Saint Christopher medallion caught"
6"Quinn pushed harder."
7"Her lungs burned."
8"He turned left, disappearing into"
9"Quinn followed, her left hand"
10"The narrow passage reeked of"
11"Something metallic that made her"
12"The alley dead-ended at a"
13"Quinn stopped, chest heaving."
14"Water streamed from her short"
15"She scanned the walls, the"
16"Her worn leather watch showed"
17"She'd lost him."
18"She walked forward slowly, examining"
19"Herrera had come this way."
ratio0.84
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences119
matches(empty)
ratio0
86.47% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences38
technicalSentenceCount3
matches
0"The journal entries about underground markets that moved with the moon, about creatures that wore human faces, about a world hiding just beneath the surface of …"
1"A woman stood behind the nearest stall, arranging bottles filled with liquids that seemed to glow from within."
2"Quinn stared at the gaunt man, rain still dripping from her hair, her watch ticking uselessly on her wrist."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
89.0682%