Run: 2026-02-19-01KHTXZMA6F6EHB6G20PXSZME8

Run Details

Duration:
1m 23s
Cost:
$0.010367
Provider:
Together

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Mud splashed against the back of Quinn's coat, heavy and cold. The suspect vaulted a rusty skip in the Camden alleyway, his trainers slipping on the wet cobblestones before finding purchase. "Stop! Armed Police!" Quinn ignored the burn in her calves. She hit the skip with a grunt, using the momentum to clear the top. Her worn leather watch caught on a jagged piece of metal, the strap snapping with a sharp tear. She didn't look down. The kid—maybe twenty, hoodie pulled low—scrambled over the opposite side. She landed in a puddle, ankle deep in filth, and sprinted. Rain hammered the pavement, turning the London street into a kaleidoscope of neon reflections. Red brake lights, yellow shop signs, all smeared across the tarmac. He was fast, but he was panicked. Panic makes you sloppy. Panic makes you predictable. Quinn cut left at the next junction, intercepting him at the mouth of a narrow service road. He skidded to a halt, eyes wide, chest heaving like a broken bellows. "No way out, kid. Hands where I can see them." He looked past her, then at the ground. A grim smile split his face. "Sure about that, love?" He didn't surrender. He dropped. Straight down. Quinn lunged, her fingers brushing his hood, but he vanished through a storm drain grate. It was loose. Too loose for a council repair job. She stared at the dark rectangle. A draft carrying the scent of ozone and rotting meat wafted up. This wasn't sewage. She holstered her weapon and slipped through the grate. The drop was shorter than expected. She landed in a crouch, boots splashing in shallow water. The air here was still. The roar of the rain above was just a dull thrum. *Abandoned Tube station.* She recognised the architecture. Tiled walls, rounded arches, but the advertisements were missing. In their place were crude drawings etched into the ceramic. Symbols that made her eyes water if she stared too long. A metallic click echoed down the tunnel. She moved forward, hugging the wall, senses sharpened. The military precision she was known for took over. Breath controlled. Steps silent. Up ahead, a faint green luminescence bled around a bend in the tracks. The kid was heading for the light. She rounded the corner and stopped dead. The tunnel widened into a cavernous space beneath the station. It wasn't abandoned. It was teeming. *The Veil Market.* Stalls constructed from scrap metal and old Tube carriage parts lined the platforms. Butchers cleaved meat that didn't look like pork or beef. Merchants hawked jewellery that glowed with an inner pulse. A woman in a Victorian gown was bargaining with a creature that looked like a seven-foot lizard in a trench coat. Quinn blinked. She gripped the handle of her Glock harder. Reality felt thin here, stretched to breaking point. The suspect stood at a barrier across the platform. A heavy iron gate blocked the way, guarded by a man with skin the colour of slate. The kid fumbled in his pocket and pulled out a small white object. A bone. He slapped it against the slate man's chest. The gate groaned open. Quinn checked her perimeter. No one was looking at her. They were too busy trading. If she moved now, she could grab him before the gate closed. "Hey!" Her voice rang out, shattering the low murmur of the market. Hundreds of heads turned. The lizard creature hissed. The Victorian lady dropped a jar of eyeballs. They shattered. The kid bolted through the gate. Quinn sprinted. "Police! Get back!" She reached the gate just as the slate man stepped into her path. He didn't speak. He didn't have a mouth. Just a smooth, grey face and empty eye sockets. She drew her weapon. "Step aside." The guard didn't move. He raised a massive, stone-like hand. Quinn didn't hesitate. She fired. The bullet sparked off the guard's chest, pinged off the tunnel wall, and buried itself in a sack of potatoes. The guard didn't flinch. He swung his arm. The blow caught her in the ribs. Pain exploded, white and blinding. She flew backward, crashing into a stall stacked with glass vials. The impact shattered the stock. Liquid hissed against her skin, burning cold. She scrambled to her feet, gasping for air. The gate was closing. The kid was disappearing into the crowd on the other side. She couldn't fight a statue. She had to move. She sprinted towards the closing gap, sliding through the mud and broken glass. She threw herself sideways, slipping between the iron bars just inches before they slammed shut with the sound of a tomb lid sealing. She rolled onto the platform on the other side. This section of the market was quieter. Dimmer. More exclusive. A heavy wooden door stood at the end of the platform, guarded by two figures in red velvet. The suspect was pounding on it, desperate. "Let me in! She's right behind me!" Quinn levelled her gun at him. "Get on the floor. Now." The kid froze. He looked at the door. He looked at Quinn. He looked at his hand. The bone token was gone. Must have dropped it in the scuffle. The heavy door creaked open. A man stepped out. He wore a crisp white shirt rolled up to the elbows, revealing forearms mapped with old scars. A silver medallion glinted against his olive skin. Saint Christopher. Tomás Herrera. He didn't look at the kid. He looked at Quinn. Warm brown eyes assessed her, taking in the uniform, the gun, the dripping wet coat, the sheer normalcy of her presence in this place. "You're a long way from Kensington, Detective Quinn." He knew her name. The kid saw his chance. He darted towards Herrera. "Help me! She's crazy!" Herrera didn't move. He just sighed, a sound of deep exhaustion. He reached out, caught the kid by the throat, and lifted him off the ground with one hand. The kid kicked, clawing at Herrera's wrist. Herrera looked at Quinn, ignoring the thrashing boy. "I'm off the clock, Detective. But I can make an exception for a consultation." Quinn kept her aim steady, her heart hammering against her bruised ribs. The gun felt useless, but it was all she had. "Let him go, Herrera. And tell me what this place is." Herrera smiled. It wasn't a friendly smile. "This?" He gestured vaguely at the hidden stalls and the impossible figures lurking in the shadows. "This is just business. But you..." He dropped the kid. The suspect crumpled to the floor, gasping and wheezing. Herrera stepped over him, walking slowly towards Quinn. He didn't raise his hands. He didn't seem to care about the gun pointed at his chest. "You, Detective, are a complication." "Stop right there." "Or what? You'll shoot?" Herrera tilted his head. "Do you know what happens to a human soul if you rupture the sanctity of the Veil?" "I don't believe in souls." Herrera was ten feet away. Five feet. "That is your problem, isn't it? You only believe what you can see." He stopped. The medallion around his neck swung slightly. "Your partner, DS Morris. He believed. Right before the end." Quinn’s finger tightened on the trigger. "Don't you dare talk about him." "He screamed a lot, you know. Not from pain. From realization." Herrera took another step. "He saw the world for what it really is. And it broke him." "Shut up!" "Shoot me," Herrera whispered, leaning in. "And you'll never know what killed him." From the shadows behind Herrera, a shape detached itself from the darkness. Tall. Spindly. Too many limbs. It chattered, a sound like breaking bones. Herrera glanced back at it, then returned his gaze to Quinn. "Time's up, Detective. The market doesn't like police." The creature shrieked and lunged.
created_at"2026-02-19T12:28:48.336Z" 2/19/2026, 12:28:48 PM
model"z-ai/glm-4.7-20251222"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency321
moderation_latency(null)
generation_time82685
tokens_prompt4663
tokens_completion4705
native_tokens_prompt4193
native_tokens_completion4240
native_tokens_completion_images(null)
native_tokens_reasoning2689
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.01036685
router(null)
provider_responses
0
endpoint_id"dfd97543-2c60-42df-92fb-9b3890e5e800"
id"oXzkiAp-6Ng1vN-9d05c42240e9d6d5"
is_byokfalse
latency321
model_permaslug"z-ai/glm-4.7-20251222"
provider_name"Together"
status200
api_type"completions"
id"gen-1771504128-Qn8wFaSsnjLqvn6pz0Cd"
upstream_id"oXzkiAp-6Ng1vN-9d05c42240e9d6d5"
total_cost0.01036685
cache_discount(null)
upstream_inference_cost0
provider_name"Together"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount1
adverbTags
0"He gestured vaguely [vaguely]"
dialogueSentences28
tagDensity0.179
leniency0.357
rawRatio0.2
effectiveRatio0.071
88.50% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1304
totalAiIsmAdverbs3
found
0
adverb"slowly"
count1
1
adverb"slightly"
count1
2
adverb"really"
count1
highlights
0"slowly"
1"slightly"
2"really"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
57.82% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1304
totalAiIsms11
found
0
word"kaleidoscope"
count1
1
word"predictable"
count1
2
word"etched"
count1
3
word"echoed"
count1
4
word"constructed"
count1
5
word"pulse"
count1
6
word"shattered"
count2
7
word"velvet"
count1
8
word"pounding"
count1
9
word"normalcy"
count1
highlights
0"kaleidoscope"
1"predictable"
2"etched"
3"echoed"
4"constructed"
5"pulse"
6"shattered"
7"velvet"
8"pounding"
9"normalcy"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences151
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences151
filterMatches
0"watch"
hedgeMatches
0"seem to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences174
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen24
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords6
totalWords1301
ratio0.005
matches
0"Abandoned Tube station."
1"The Veil Market."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions39
wordCount1116
uniqueNames10
maxNameDensity1.43
worstName"Quinn"
maxWindowNameDensity6
worstWindowName"Herrera"
discoveredNames
Quinn16
Camden1
London1
Tube2
Veil1
Stalls1
Victorian2
Glock1
Christopher1
Herrera13
persons
0"Quinn"
1"Stalls"
2"Christopher"
3"Herrera"
places
0"Camden"
1"London"
2"Victorian"
globalScore0.783
windowScore0
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences83
glossingSentenceCount1
matches
0"looked like a seven-foot lizard in a tren"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1301
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences174
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs80
mean16.26
std11.59
cv0.713
sampleLengths
031
13
243
310
436
515
630
710
814
94
107
1125
1221
139
1432
153
1634
177
1821
1920
207
2116
223
2353
2418
2526
2623
274
2827
291
3011
3118
326
335
3430
356
3610
375
3820
398
4035
4123
429
4336
4419
4525
467
4711
4829
495
98.29% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences151
matches
0"was panicked"
1"was known"
2"was gone"
10.43% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount6
totalVerbs211
matches
0"was heading"
1"was teeming"
2"was bargaining"
3"was looking"
4"was disappearing"
5"was pounding"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount0
flaggedSentences1
totalSentences174
ratio0.006
matches
0"The kid—maybe twenty, hoodie pulled low—scrambled over the opposite side."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1119
adjectiveStacks0
stackExamples(empty)
adverbCount24
adverbRatio0.021447721179624665
lyAdverbCount5
lyAdverbRatio0.004468275245755138
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences174
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences174
mean7.48
std4.76
cv0.636
sampleLengths
011
120
23
37
414
518
64
710
811
914
1011
117
124
134
1417
1513
1610
178
186
194
203
212
222
2315
243
257
266
2712
283
299
306
3110
325
3311
343
354
369
3710
3811
397
408
419
422
432
4413
457
467
4710
483
493
48.47% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats19
diversityRatio0.3563218390804598
totalSentences174
uniqueOpeners62
75.19% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences133
matches
0"Too loose for a council"
1"Just a smooth, grey face"
2"Too many limbs."
ratio0.023
69.62% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount50
totalSentences133
matches
0"She hit the skip with"
1"Her worn leather watch caught"
2"She didn't look down."
3"She landed in a puddle,"
4"He was fast, but he"
5"He skidded to a halt,"
6"He looked past her, then"
7"He didn't surrender."
8"It was loose."
9"She stared at the dark"
10"She holstered her weapon and"
11"She landed in a crouch,"
12"She recognised the architecture."
13"She moved forward, hugging the"
14"She rounded the corner and"
15"It wasn't abandoned."
16"It was teeming."
17"She gripped the handle of"
18"He slapped it against the"
19"They were too busy trading."
ratio0.376
12.63% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount119
totalSentences133
matches
0"Mud splashed against the back"
1"The suspect vaulted a rusty"
2"Quinn ignored the burn in"
3"She hit the skip with"
4"Her worn leather watch caught"
5"She didn't look down."
6"The kid—maybe twenty, hoodie pulled"
7"She landed in a puddle,"
8"He was fast, but he"
9"Panic makes you sloppy."
10"Panic makes you predictable."
11"Quinn cut left at the"
12"He skidded to a halt,"
13"He looked past her, then"
14"A grim smile split his"
15"He didn't surrender."
16"Quinn lunged, her fingers brushing"
17"It was loose."
18"She stared at the dark"
19"A draft carrying the scent"
ratio0.895
37.59% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences133
matches
0"If she moved now, she"
ratio0.008
89.29% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences40
technicalSentenceCount3
matches
0"The suspect vaulted a rusty skip in the Camden alleyway, his trainers slipping on the wet cobblestones before finding purchase."
1"Symbols that made her eyes water if she stared too long."
2"A woman in a Victorian gown was bargaining with a creature that looked like a seven-foot lizard in a trench coat."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"Herrera whispered (whisper)"
dialogueSentences28
tagDensity0.036
leniency0.071
rawRatio1
effectiveRatio0.071
82.9276%