Run: 2026-02-19-01KHTXZS19KHWN7XKGKAFJ9M5C

Run Details

Duration:
6.3s
Cost:
$0.000953
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The neon sign of The Raven's Nest pulsed a sickly green, bleeding into the rain-slicked pavement. Detective Harlow Quinn’s breath plumed in the chill air, each exhale a ragged testament to the sprint she'd just completed. Her worn leather watch, a faithful companion for eighteen years, told her it was late, but the city’s nocturnal hum betrayed no such fatigue. The suspect, a shadow with impossible speed, had darted into a narrow alleyway, the stench of stale beer and something vaguely metallic clinging to the air. "Stay right there!" Quinn’s voice, honed by years of command, cut through the downpour. Her .38 special felt a familiar weight in her hand, its cold steel a bracing counterpoint to the adrenaline singing through her veins. Her salt-and-pepper hair, cropped close for practicality, was plastered to her temples. She moved with a military precision that belied the frantic rhythm of her heart. Three years. Three years since Morris had vanished into… *that*. The memory always surfaced at moments like these, a cold hand squeezing her gut. She expected the alley to be a dead end, a cliché of the genre. Instead, it opened into a small, forgotten courtyard, choked with overflowing bins and slick with a film of oil. A single, unshaded bulb flickered weakly overhead, casting long, dancing shadows. And there, illuminated for a fleeting second, was the suspect, shoving open a heavy, unmarked steel door set into the brickwork. The door, unlike the surrounding grime, looked almost new. Quinn sprinted towards it, the rain drumming a chaotic tempo on her trench coat. She reached it just as the suspect disappeared inside, the metal groaning shut. A hastily scrawled symbol, resembling a coiled serpent, was painted crudely on the door. She’d seen that symbol before, on a scrap of parchment found at the scene of another inexplicable disappearance. This was no ordinary perp. She tried the handle. Locked. Of course. She hammered on the steel, the sound a dull thud that barely registered over the storm. "Police! Open up!" No response. This was it. The thread she'd been pulling, the one that had led her through whispers and dead ends, was right on the other side of this door. She thought of Morris, the unsettling calm on his face just before the lights went out, the way the air had… shifted. What lay beyond that door? Her training screamed caution, to call for backup, to establish a perimeter. But the image of Morris, his warm brown eyes filled with a fear she’d never seen before, pushed her forward. This felt different, darker, than anything she’d encountered in her eighteen years on the force. This felt like the kind of darkness she’d glimpsed and immediately tried to forget. She stepped back, scanning the courtyard. Tucked away in a shadowed alcove, almost hidden by a cascade of ivy, was a narrow, wrought-iron gate. It looked as ancient as the buildings themselves. A faint, almost imperceptible hum emanated from beyond it. Curiosity, a dangerous companion, gnawed at her. She pushed it open; it yielded with a surprisingly smooth click. The air inside was different. Drier, and tinged with the scent of old paper and something… floral, but not in a pleasant way. Like wilting lilies. She found herself in a dimly lit hallway, the walls lined with what appeared to be shelves of antique books. The lighting was low, accentuating the dust motes dancing in the air. The Raven's Nest, Silas' bar, they called it. A front, clearly. The Serpent symbol was repeated here, smaller, etched into the spine of one of the leather-bound tomes. She moved deeper, her senses on high alert. The floorboards creaked beneath her boots. This wasn't a mere smuggling operation. This was something else. The books weren’t just for decoration. They were a threshold. She ran a gloved hand over one title, a forgotten language she couldn’t decipher. The suspect was gone, but the trail was here, a fresh scent on the wind. She reached a section of bookshelf that looked… wrong. Too modern, too clean compared to its dusty neighbours. A subtle discrepancy that screamed ‘hidden entrance’. It was too quiet. She was too quiet. A prickle of unease crawled up her spine. She put her shoulder to the shelf. Nothing. She pushed harder. With a soft grinding of hidden gears, the bookshelf swung inward, revealing a passage descending into darkness. A different kind of darkness than the city streets. This one felt ancient, heavy, pregnant with secrets. The air that wafted up carried the metallic tang of blood, sharp and unmistakable, overlaid with the heady, cloying perfume of something that had been dead for a very long time. And underneath it all, a low thrumming, like a subterranean heartbeat. This was it. The Veil Market. She knew the rumours, of course. An underground bazaar for the city’s hidden denizens, a place where enchanted trinkets and forbidden knowledge changed hands. Access required a bone token, they said. She didn’t have a bone token. But she had a warrant, and a dead partner who’d apparently walked into the supernatural equivalent of a black hole. The suspect was somewhere down there. The answers were down there. Or, more likely, more questions. And danger. The kind of danger that didn't wear a uniform and carry a badge. The operative word, though, was *pursuit*. She wasn’t one for half-measures. Morris wouldn’t have been. She drew her weapon, the metallic click a sharp, decisive sound in the oppressive silence. Taking a deep breath that did little to calm the sudden storm in her chest, Detective Harlow Quinn stepped through the newly revealed opening, descending into the unknown. The bookshelf swung shut behind her with a soft, final thud.
created_at"2026-02-19T12:28:53.17Z" 2/19/2026, 12:28:53 PM
model"google/gemini-2.5-flash-lite"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency379
moderation_latency(null)
generation_time6274
tokens_prompt4663
tokens_completion1463
native_tokens_prompt4507
native_tokens_completion1255
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.0009527
router(null)
provider_responses
0
endpoint_id"ce839073-aa24-4f29-8358-15b319bd05ec"
is_byokfalse
latency379
model_permaslug"google/gemini-2.5-flash-lite"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771504133-8LNBoI4XDsYWN2Cebbvf"
upstream_id(null)
total_cost0.0009527
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences2
tagDensity0.5
leniency1
rawRatio0
effectiveRatio0
94.79% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount960
totalAiIsmAdverbs1
found
0
adverb"very"
count1
highlights
0"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
21.88% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount960
totalAiIsms15
found
0
word"pulsed"
count1
1
word"chill"
count1
2
word"testament"
count1
3
word"familiar"
count1
4
word"weight"
count1
5
word"flickered"
count1
6
word"dancing"
count2
7
word"fleeting"
count1
8
word"chaotic"
count1
9
word"scanning"
count1
10
word"tinged"
count1
11
word"etched"
count1
12
word"oppressive"
count1
13
word"silence"
count1
highlights
0"pulsed"
1"chill"
2"testament"
3"familiar"
4"weight"
5"flickered"
6"dancing"
7"fleeting"
8"chaotic"
9"scanning"
10"tinged"
11"etched"
12"oppressive"
13"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences92
matches(empty)
96.27% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences92
filterMatches
0"watch"
hedgeMatches
0"tried to"
1"appeared to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences92
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords2
totalWords954
ratio0.002
matches
0"that"
1"pursuit"
75.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions1
matches
0"Access required a bone token, they said."
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions19
wordCount941
uniqueNames9
maxNameDensity0.43
worstName"Quinn"
maxWindowNameDensity1
worstWindowName"Quinn"
discoveredNames
Raven2
Nest2
Harlow2
Quinn4
Morris4
Serpent1
Veil1
Market1
Detective2
persons
0"Raven"
1"Harlow"
2"Quinn"
3"Morris"
places(empty)
globalScore1
windowScore1
70.63% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences63
glossingSentenceCount2
matches
0"felt like the kind of darkness she’d gl"
1"partner who’d apparently walked into the sup"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount954
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences92
matches
0"seen that symbol"
10.83% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs14
mean68.14
std12.81
cv0.188
sampleLengths
086
187
274
364
478
566
659
786
863
952
1076
1163
1246
1354
93.82% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences92
matches
0"was plastered"
1"was painted"
2"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs146
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences92
ratio0.011
matches
0"She pushed it open; it yielded with a surprisingly smooth click."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount573
adjectiveStacks0
stackExamples(empty)
adverbCount21
adverbRatio0.03664921465968586
lyAdverbCount9
lyAdverbRatio0.015706806282722512
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences92
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences92
mean10.37
std6.93
cv0.668
sampleLengths
016
120
224
326
414
523
612
714
82
97
101
1114
1214
1319
1411
1521
169
1714
1813
1914
2018
215
224
231
242
2516
265
273
2825
2921
301
315
3212
3320
3415
3514
366
3718
388
399
407
4111
425
4311
447
453
4620
4712
488
493
53.99% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.3695652173913043
totalSentences92
uniqueOpeners34
80.32% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences83
matches
0"Instead, it opened into a"
1"Too modern, too clean compared"
ratio0.024
89.88% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount27
totalSentences83
matches
0"Her worn leather watch, a"
1"Her .38 special felt a"
2"Her salt-and-pepper hair, cropped close"
3"She moved with a military"
4"She expected the alley to"
5"She reached it just as"
6"She’d seen that symbol before,"
7"She tried the handle."
8"She hammered on the steel,"
9"She thought of Morris, the"
10"Her training screamed caution, to"
11"She stepped back, scanning the"
12"It looked as ancient as"
13"She pushed it open; it"
14"She found herself in a"
15"She moved deeper, her senses"
16"They were a threshold."
17"She ran a gloved hand"
18"She reached a section of"
19"It was too quiet."
ratio0.325
50.36% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount68
totalSentences83
matches
0"The neon sign of The"
1"Detective Harlow Quinn’s breath plumed"
2"Her worn leather watch, a"
3"The suspect, a shadow with"
4"Quinn’s voice, honed by years"
5"Her .38 special felt a"
6"Her salt-and-pepper hair, cropped close"
7"She moved with a military"
8"The memory always surfaced at"
9"She expected the alley to"
10"A single, unshaded bulb flickered"
11"The door, unlike the surrounding"
12"Quinn sprinted towards it, the"
13"She reached it just as"
14"A hastily scrawled symbol, resembling"
15"She’d seen that symbol before,"
16"This was no ordinary perp."
17"She tried the handle."
18"She hammered on the steel,"
19"This was it."
ratio0.819
60.24% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences83
matches
0"Or, more likely, more questions."
ratio0.012
71.43% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences40
technicalSentenceCount4
matches
0"She moved with a military precision that belied the frantic rhythm of her heart."
1"The air that wafted up carried the metallic tang of blood, sharp and unmistakable, overlaid with the heady, cloying perfume of something that had been dead for …"
2"But she had a warrant, and a dead partner who’d apparently walked into the supernatural equivalent of a black hole."
3"Taking a deep breath that did little to calm the sudden storm in her chest, Detective Harlow Quinn stepped through the newly revealed opening, descending into t…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
85.6483%