Run: 2026-02-19-01KHTY1Q1161DZ9YSYCRTDH2J2

Run Details

Duration:
46.8s
Cost:
$0.052430
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The sole of a combat boot slammed into a puddle, sending a spray of oil-slicked water against the brickwork. Detective Harlow Quinn didn't flinch at the cold seeping through her trousers. She focused on the rhythm. *Slap, breath, slap, breath.* The stitch in her side burned like a hot wire, a reminder that forty-one wasn't twenty-five, but she pushed the pain down into her legs. Ahead, the suspect vaulted a rusted chain-link fence with the grace of a gazelle. "Met Police! Stop!" Quinn roared. The command lacked breath but carried the weight of eighteen years on the force. The figure didn't pause. Tomás Herrera landed on the other side, his curly dark hair plastered to his forehead by the deluge. He looked back, just for a second. His eyes, usually a warm brown, looked frantic under the amber streetlights. He held his left arm tight against his chest. *Injured.* Quinn noted the posture. *Defensive.* She hit the fence hard. Metal rattled against her grip. She scrambled up, leather watch catching on a link, and dropped to the wet concrete on the other side. Her knees protested the impact. Tomás was already sprinting toward the mouth of the alley. This wasn't Soho. They had crossed into Camden minutes ago, leaving the familiar neon of The Raven's Nest far behind. Here, the shadows were deeper, the buildings leaning in like conspirators. "Give it up, Herrera!" "Go home, Quinn!" His voice cracked, bouncing off the damp walls. "You don't want this!" "I want you in cuffs." He took a sharp left. Quinn skidded on a patch of wet moss, corrected her balance, and rounded the corner. Dead end. Or it should have been. The alley terminated in the bricked-up facade of an abandoned Tube station, a relic from the war. A faded sign warned of structural instability. Tomás stood before back iron gates, his chest heaving. He fumbled with something at his neck—a silver medallion. "Nowhere left to run, son." Quinn slowed, hand drifting to the baton at her belt. She stepped carefully avoiding the loose cobblestones. "Hands where I can see them." Tomás ignored her. He yanked a small object from his pocket. Not a weapon. A piece of bone, white and jagged. He pressed it against the rusted padlock of the station gate. *Click.* The sound was impossibly loud, like a gunshot in a library. The heavy chains, fused by decades of rust, fell away as if they were made of smoke. Quinn froze. "What the hell?" Tomás shoved the gate open. The darkness inside seemed to exhale, a draft of stale air smelling of ozone and ozone—and something copper, like old blood. "Turn around, Detective," Tomás said, his Spanish accent thickening with fear. "Forget you saw me." He slipped into the black. Quinn didn't think. Instinct took the wheel. She lunged forward, catching the iron gate just before it swung shut. It vibrated under her palm, humming with a low frequency that made her teeth ache. She wedged her boot in the gap. *Rationalise later. Apprehend now.* She squeezed through. The transition was instant and nauseating. The sound of the London rain vanished, replaced by a low, throbbing hum. The air grew heavy, pressing against her eardrums. She drew her torch, clicking the beam on. Dust motes danced in the light. She stood at the top of a stationary escalator, the steps wooden and rotten. "Herrera!" Footsteps clattered far below. Quinn descended. The wood groaned under her weight, threatening to snap. She kept her back to the tiled wall, scanning for movement. The further down she went, the warmer it got. The damp chill of the surface was replaced by a humid, cloying heat. At the bottom, the platform opened up. Quinn lowered her torch. She didn't need it anymore. The station wasn't abandoned. Lanterns, burning with unnatural blue and green flames, hung from the arched ceiling. They cast long, jittering shadows against the tiled walls. Where the train tracks should have been, stalls and tents were crammed together in a chaotic sprawl. The Veil Market. Quinn stepped off the escalator, her bearing heavy with military precision. She scanned the area. It looked like a bazaar from a fever dream. Jars of liquid glowed on makeshift tables. dried herbs hung in bundles that looked suspiciously like severed hands. People—or things that looked mostly like people—moved through the aisles in hushed clusters. She spotted the green jacket. Tomás was weaving through a crowd near a stall selling intricate glass vials. Quinn holstered her torch and surged forward, shoving past a tall figure in a heavy hooded cloak. The figure hissed—a sound like a punctured tire—and Quinn felt a chill scrape down her spine. She ignored it. "Herrera!" Tomás spun around, colliding with a display of dried roots. "Madre de Dios. You followed me?" Quinn closed the distance, grabbing him by his right shoulder. He hissed in pain, twisting away to protect his left arm. The scar running along his forearm stood out stark white against his olive skin. " Assaulting a police officer. Resisting arrest. Breaking and entering." Quinn listed the charges, her voice steady despite the madness surrounding them. "And I'm adding possession of... whatever this place is." "Let go." Tomás didn't struggle, but his eyes darted to the shadows behind her. "You have no authority here. The Council doesn't recognize badges." "I don't care about your council." Quinn tightened her grip. "I care about the body found behind the Raven's Nest. The one with the same incision marks you used to patch up your 'clients'." "I didn't kill him!" Tomás whispered, desperation creeping in. "I tried to save him. That's why I'm here. I need—" "Save it for the interview room." A low growl rumbled through the floor. It wasn't the sound of a train. Tomás went pale. "They smelled you." "Who?" "The Wardens." The crowd around them parted like oil on water. The chatter died instantly. From the darkness of the tunnel mouth, two figures emerged. They were seven feet tall, clad in leather armor that looked stitched from skin. Their faces were smooth, featureless masks of polished bone. Quinn released Tomás, her hand instinctively moving to her hip. "Private security?" "Run," Tomás said. "I'm not running from a couple of bouncers in Halloween masks." Quinn stepped forward, flashing her warrant card. "Detective Harlow Quinn, Metropolitan Police. I'm conducting an arrest. Interfere, and I'll book you for obstruction." The Warden on the left tilted its head. It didn't speak. It didn't breathe. It stepped forward, the stone beneath its boots cracking. "Harlow, listen to me," Tomás hissed, stepping up beside her. He pulled a glass vial from his pocket, uncorking it with his teeth. "This isn't the Met's turf. Your gun won't work on them." "Watch me." "It's enchanted iron, you idiot! They eat kinetic energy!" The Warden lunged. It moved with a blur of speed that shouldn't have been possible for something that size. Quinn didn't flinch. She sidestepped, years of combat training kicking in, and drove her baton into the creature's knee. It was like hitting a concrete pillar. The shockwave rattled up her arm, numbing her fingers. The baton didn't even leave a scratch on the leather. The Warden backhanded her. Quinn flew backward, crashing into a stall of clay pots. Shards exploded around her. Pain flared in her ribs—sharp, immediate, familiar. She coughed, tasting copper. "Told you," Tomás yelled. He threw the contents of the vial at the creature. A cloud of purple smoke erupted upon impact, smelling of lavender and rot. The Warden shrieked, a sound of grinding metal, and clawed at its face. Quinn scrambled to her feet, wheezing. Her vision swam. "What... was that?" "Acid. For spirits." Tomás grabbed her arm, his grip surprisingly strong for a medic. "We have maybe ten seconds before it reforms." "I'm not leaving without you." Quinn shook off his hand, wiping blood from her lip. "You're not leaving at all if you stay here." Tomás pointed at the second Warden. It was circling the smoke, drawing a serrated blade that glowed with a dull, necrotic light. "Fine." Quinn spat a tooth onto the dirty floor. "We go together." "This way." Tomás sprinted toward the tracks, deeper into the tunnel. Quinn looked back at the station entrance. It felt a world away. She looked at the Warden, now stepping through the dissipating smoke, its bone mask cracked but repairing itself before her eyes. She turned and ran into the dark.
created_at"2026-02-19T12:29:56.659Z" 2/19/2026, 12:29:56 PM
model"google/gemini-3-pro-preview-20251117"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3893
moderation_latency(null)
generation_time46749
tokens_prompt4663
tokens_completion3101
native_tokens_prompt4507
native_tokens_completion3618
native_tokens_completion_images0
native_tokens_reasoning1623
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.05243
router(null)
provider_responses
0
endpoint_id"c9badacd-c552-40a2-86e6-4b4e8dd4318f"
is_byokfalse
latency3892
model_permaslug"google/gemini-3-pro-preview-20251117"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771504196-YCdZvJhK2LU6bkJcXlwr"
upstream_id(null)
total_cost0.05243
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags17
adverbTagCount0
adverbTags(empty)
dialogueSentences42
tagDensity0.405
leniency0.81
rawRatio0
effectiveRatio0
96.49% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1425
totalAiIsmAdverbs1
found
0
adverb"carefully"
count1
highlights
0"carefully"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
43.86% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1425
totalAiIsms16
found
0
word"reminder"
count1
1
word"carried the weight"
count1
2
word"familiar"
count2
3
word"facade"
count1
4
word"vibrated"
count1
5
word"footsteps"
count1
6
word"weight"
count1
7
word"scanning"
count1
8
word"chill"
count2
9
word"chaotic"
count1
10
word"scanned"
count1
11
word"intricate"
count1
12
word"down her spine"
count1
13
word"stark"
count1
highlights
0"reminder"
1"carried the weight"
2"familiar"
3"facade"
4"vibrated"
5"footsteps"
6"weight"
7"scanning"
8"chill"
9"chaotic"
10"scanned"
11"intricate"
12"down her spine"
13"stark"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells2
narrationSentences138
matches
0"g with fear"
1"felt a chill"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences138
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences163
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans5
markdownWords11
totalWords1414
ratio0.008
matches
0"Slap, breath, slap, breath."
1"Injured."
2"Defensive."
3"Click."
4"Rationalise later. Apprehend now."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions58
wordCount1186
uniqueNames14
maxNameDensity1.94
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn23
Herrera1
Soho1
Camden1
Raven1
Nest1
Tube1
Spanish1
London1
Veil1
Market1
Tomás18
Warden6
persons
0"Harlow"
1"Quinn"
2"Herrera"
3"Raven"
4"Tomás"
5"Warden"
places
0"Soho"
1"Camden"
2"London"
globalScore0.53
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences91
glossingSentenceCount1
matches
0"looked like a bazaar from a fever dream"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1414
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences163
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs71
mean19.92
std14.41
cv0.724
sampleLengths
019
146
214
319
450
56
634
741
84
915
105
1120
122
1347
1428
1532
161
1728
185
1926
2015
215
2241
234
243
2535
2620
271
2848
297
309
3143
323
3342
3413
3518
3636
371
3816
3935
4031
4124
4234
4320
446
4514
466
471
482
4946
97.64% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences138
matches
0"were made"
1"was replaced"
2"were crammed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs217
matches
0"was weaving"
1"was circling"
55.21% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount7
semicolonCount0
flaggedSentences5
totalSentences163
ratio0.031
matches
0"He fumbled with something at his neck—a silver medallion."
1"The darkness inside seemed to exhale, a draft of stale air smelling of ozone and ozone—and something copper, like old blood."
2"People—or things that looked mostly like people—moved through the aisles in hushed clusters."
3"The figure hissed—a sound like a punctured tire—and Quinn felt a chill scrape down her spine."
4"Pain flared in her ribs—sharp, immediate, familiar."
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1198
adjectiveStacks2
stackExamples
0"heavy, pressing against her"
1"stark white against his"
adverbCount24
adverbRatio0.02003338898163606
lyAdverbCount9
lyAdverbRatio0.007512520868113523
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences163
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences163
mean8.67
std5.32
cv0.613
sampleLengths
019
112
25
329
414
55
614
74
818
97
1012
119
125
131
145
155
1619
175
1810
193
2017
2111
224
2311
244
255
265
2715
282
295
3017
317
329
339
3415
357
366
373
388
393
407
4111
421
4311
4417
452
463
475
4821
4911
54.19% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats15
diversityRatio0.3803680981595092
totalSentences163
uniqueOpeners62
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences128
matches(empty)
ratio0
76.25% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount46
totalSentences128
matches
0"She focused on the rhythm."
1"He looked back, just for"
2"His eyes, usually a warm"
3"He held his left arm"
4"She hit the fence hard."
5"She scrambled up, leather watch"
6"Her knees protested the impact."
7"They had crossed into Camden"
8"His voice cracked, bouncing off"
9"He took a sharp left."
10"He fumbled with something at"
11"She stepped carefully avoiding the"
12"He yanked a small object"
13"He pressed it against the"
14"He slipped into the black."
15"She lunged forward, catching the"
16"It vibrated under her palm,"
17"She wedged her boot in"
18"She squeezed through."
19"She drew her torch, clicking"
ratio0.359
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount120
totalSentences128
matches
0"The sole of a combat"
1"Detective Harlow Quinn didn't flinch"
2"She focused on the rhythm."
3"*Slap, breath, slap, breath.* The"
4"The command lacked breath but"
5"The figure didn't pause."
6"Tomás Herrera landed on the"
7"He looked back, just for"
8"His eyes, usually a warm"
9"He held his left arm"
10"She hit the fence hard."
11"Metal rattled against her grip."
12"She scrambled up, leather watch"
13"Her knees protested the impact."
14"Tomás was already sprinting toward"
15"This wasn't Soho."
16"They had crossed into Camden"
17"Here, the shadows were deeper,"
18"His voice cracked, bouncing off"
19"He took a sharp left."
ratio0.938
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences128
matches(empty)
ratio0
99.13% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences49
technicalSentenceCount3
matches
0"It vibrated under her palm, humming with a low frequency that made her teeth ache."
1"They were seven feet tall, clad in leather armor that looked stitched from skin."
2"It was circling the smoke, drawing a serrated blade that glowed with a dull, necrotic light."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags17
uselessAdditionCount5
matches
0"Tomás said, his Spanish accent thickening with fear"
1"Quinn listed, her voice steady despite the madness surrounding them"
2"Tomás didn't, but his eyes darted to the shadows behind her"
3"Tomás whispered, desperation creeping in"
4"Tomás grabbed, his grip surprisingly strong for a medic"
30.95% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount5
fancyTags
0"Quinn roared (roar)"
1"Tomás whispered (whisper)"
2"Tomás hissed (hiss)"
3"Tomás yelled (yell)"
4"Quinn spat (spit)"
dialogueSentences42
tagDensity0.167
leniency0.333
rawRatio0.714
effectiveRatio0.238
76.3907%