Run: 2026-02-19-01KHTY1T4VX2CRPT8EB373BEYY

Run Details

Duration:
32.7s
Cost:
$0.004053
Provider:
Novita

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The black coat vanished around the corner as Quinn's boots hit the slick pavement. Rain hammered the streets of Soho, turning neon signs into watery smears across her vision. Three blocks already, and the suspect was gaining ground. She pressed the communicator in her ear. "Target heading west on Brewer Street. Male, approximately six foot, dark coat, carrying something." "Copy that, Quinn. Backup's five minutes out." "Better make it two." She rounded the corner just as a taxi sprayed her with gutter water. The suspect glanced back. Their eyes met for a fraction of a second. Recognition flashed in his expression before he ducked into an alleyway. Quinn followed, her hand resting on the holstered weapon at her hip. The alley narrowed, the walls closing in as the rain intensified overhead. The distinctive green neon sign of The Raven's Nest glowed ahead, its reflection dancing in puddles on the ground. The suspect hesitated at the bar's entrance, then pushed through the door. Quinn slowed her pace, scanning the street. Empty. She approached the bar, the worn leather watch on her wrist ticking off the seconds. The door swung inward, releasing a wave of warmth, stale beer, and something else—something metallic and ancient. The bar was dimly lit, populated by a handful of late-night drinkers. Walls covered with old maps and black-and-white photographs created a patchwork of history. The suspect stood at the far end, engaged in quiet conversation with the bartender. As she entered, his eyes darted toward a bookshelf along the back wall. He moved fast, pressing a hidden panel. The bookshelf swung inward, revealing darkness beyond. "Police! Stop!" Quinn shouted, drawing her weapon. The bar fell silent. Patrons turned to stare. The suspect vanished through the opening. Quinn raced across the room, reaching the bookshelf just as it began to close. She jammed her foot in the gap, forcing it back open. Beyond lay a narrow corridor descending steeply into darkness. She paused at the threshold, her training screaming at her to wait for backup. The rational part of her brain, the detective with eighteen years of service, knew this was a mistake. The other part—the part that had watched DS Morris die under unexplained circumstances three years ago—knew she couldn't let this trail go cold. Taking a deep breath, Quinn stepped into the corridor and descended the stone stairs. The air grew colder with each step, carrying the scent of damp earth and something spicy and unfamiliar. The stairs ended at an archway. Beyond stretched a vast cavern, illuminated by floating lanterns that cast an ethereal blue light. Stalls lined the space, displaying items that defied explanation: jars of glowing liquid, bones etched with strange symbols, creatures floating in formaldehyde. The Veil Market. The suspect moved through the crowd, his black coat a stark contrast to the vibrant chaos of the market. Vendors called out in languages Quinn didn't recognize, their voices blending with the whispers of patrons and the occasional chime of unseen bells. She kept her distance, following him through the winding passages of the abandoned Tube station beneath Camden. The market operated in what must have been the old platform areas, now transformed into something otherworldly. At a central plaza, the suspect stopped at a stall selling various tokens and amulets. He exchanged words with the vendor, then handed over a small bone token. The vendor nodded, gesturing toward a curtained doorway. Quinn's heart raced. She needed that token. As the suspect turned to leave, she stepped forward, her badge held high. "Metropolitan Police. I need to ask you some questions." The market around them seemed to quiet, as if holding its breath. The suspect's eyes widened in panic. He reached into his coat, and Quinn's training kicked in. "Hands where I can see them!" Instead of a weapon, he pulled out a small pouch and threw it into the air. A cloud of iridescent powder burst forth, filling the immediate area. Quinn coughed, her eyes watering as the world began to spin. When her vision cleared, the suspect was gone. The market crowd returned to its previous rhythm, acting as if nothing had happened. The vendor at the token stall watched her with ancient, knowing eyes. "You're not from around here, Detective," the vendor said, her voice like dry leaves. Quinn straightened, regaining her composure. "That man—where did he go?" "The Veil Market moves with the moon. So do its visitors." The vendor's fingers danced over a collection of bone tokens. "Some places weren't meant for your kind." "My kind?" "The ones who still believe everything can be explained with evidence and logic." The vendor selected a small bone token and held it out. "Though I suppose you've seen enough to question that by now." Quinn looked at the token, then toward the curtained doorway where the suspect had disappeared. Her backup was still minutes away. The rational choice was to retreat, to wait for reinforcements. But DS Morris's face flashed in her mind—the unexplained circumstances of his death, the supernatural elements she'd been forced to ignore in the official report. This was her chance to find answers, not just about the suspect, but about everything that had happened three years ago. "What's through there?" she asked, nodding toward the curtain. "The deeper market. Where the real transactions happen." The vendor's eyes glinted in the lantern light. "But entry requires a token. And courage. And the understanding that some doors, once opened, can never be closed again." Quinn glanced back toward the stairs, then reached out and took the bone token from the vendor's hand. It felt warm against her skin, almost alive. "How much?" "On the house. Consider it an investment in an interesting future." The vendor smiled, revealing teeth too sharp to be entirely human. "Your friend didn't go straight through, by the way. He's watching you from the second archway to your left." Quinn's hand instinctively went to her weapon, but she stopped herself. Drawing a gun here would be a mistake—a potentially fatal one. Instead, she turned slowly, her eyes scanning the archways. The second one on the left appeared empty, just shadows and darkness. "Nice try," she said, keeping her voice steady. "Indeed." The vendor chuckled. "But he was there. And he's heading deeper now, with whatever he stole from your crime scene." Quinn's jaw tightened. The artifact—taken from a murder scene just hours before. A scene with elements she couldn't explain, elements that had led her here in the first place. She looked at the bone token in her hand, then toward the curtained doorway. Backup was still minutes away. The suspect was getting further away with each passing second. And beneath it all, the burning question of what had really happened to DS Morris three years ago. Quinn stepped toward the curtained doorway, the bone token clutched tightly in her hand. The fabric parted like smoke, revealing another descending staircase, this one spiraling into darkness below. The air that rose to meet her carried the scent of ozone and something ancient, something that made the hairs on her arms stand erect. As she took the first step down, her communicator crackled to life. "Quinn, where are you? We're at the bar entrance." She touched her earpiece, hesitating for just a moment. "I'm following the target deeper. Proceed with caution." "Understood. Do you require backup?" Quinn descended another step, the darkness swallowing her. "Negative. I've got this." The communicator went silent. Quinn continued down the spiral staircase, the bone token beginning to glow with a faint blue light in her hand. Below, the market awaited, along with answers she wasn't sure she was ready to find.
created_at"2026-02-19T12:29:59.843Z" 2/19/2026, 12:29:59 PM
model"z-ai/glm-4.5" 4/5/2001, 12:00:00 AM
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency781
moderation_latency(null)
generation_time32607
tokens_prompt4663
tokens_completion2036
native_tokens_prompt4198
native_tokens_completion1632
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached4197
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00405267
router(null)
provider_responses
0
endpoint_id"e4ada6ec-12e7-49c9-837c-398dee612403"
id"7557a18326627dcdedfcb116d0bd34ea"
is_byokfalse
latency781
model_permaslug"z-ai/glm-4.5" 4/5/2001, 12:00:00 AM
provider_name"Novita"
status200
api_type"completions"
id"gen-1771504199-LAenzpUzlPlPuAXrAVa8"
upstream_id"7557a18326627dcdedfcb116d0bd34ea"
total_cost0.00405267
cache_discount0.00205653
upstream_inference_cost0
provider_name"Novita"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount0
adverbTags(empty)
dialogueSentences26
tagDensity0.385
leniency0.769
rawRatio0
effectiveRatio0
88.36% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1289
totalAiIsmAdverbs3
found
0
adverb"slowly"
count1
1
adverb"really"
count1
2
adverb"tightly"
count1
highlights
0"slowly"
1"really"
2"tightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
61.21% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1289
totalAiIsms10
found
0
word"dancing"
count1
1
word"scanning"
count2
2
word"warmth"
count1
3
word"raced"
count2
4
word"etched"
count1
5
word"stark"
count1
6
word"otherworldly"
count1
7
word"almost alive"
count1
highlights
0"dancing"
1"scanning"
2"warmth"
3"raced"
4"etched"
5"stark"
6"otherworldly"
7"almost alive"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes widened"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells2
narrationSentences93
matches
0"a wave of warmth"
1"d in panic"
66.05% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount4
narrationSentences93
filterMatches
0"watch"
hedgeMatches
0"began to"
1"seemed to"
2"happened to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences109
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen26
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1279
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
66.12% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions28
wordCount1073
uniqueNames9
maxNameDensity1.68
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Quinn18
Soho1
Raven1
Nest1
Morris3
Veil1
Market1
Tube1
Camden1
persons
0"Quinn"
1"Raven"
2"Nest"
3"Morris"
4"Market"
places
0"Soho"
globalScore0.661
windowScore0.833
87.50% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences80
glossingSentenceCount2
matches
0"as if holding its breath"
1"appeared empty just shadows and darkness"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.782
wordCount1279
matches
0"not just about the suspect, but about everything"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences109
matches
0"needed that token"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs48
mean26.65
std15.51
cv0.582
sampleLengths
038
121
27
341
443
512
640
752
814
97
1014
1134
1255
1332
1446
1542
1634
1736
1820
199
2028
216
2246
2326
2414
2510
2628
272
2835
2931
3046
319
3236
3326
342
3541
3643
378
3821
3929
4047
4154
4212
439
4417
455
4612
4739
97.72% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences93
matches
0"was gone"
1"been forced"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs195
matches
0"was gaining"
1"was getting"
11.80% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount6
semicolonCount0
flaggedSentences5
totalSentences109
ratio0.046
matches
0"The door swung inward, releasing a wave of warmth, stale beer, and something else—something metallic and ancient."
1"The other part—the part that had watched DS Morris die under unexplained circumstances three years ago—knew she couldn't let this trail go cold."
2"But DS Morris's face flashed in her mind—the unexplained circumstances of his death, the supernatural elements she'd been forced to ignore in the official report."
3"Drawing a gun here would be a mistake—a potentially fatal one."
4"The artifact—taken from a murder scene just hours before."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1082
adjectiveStacks0
stackExamples(empty)
adverbCount34
adverbRatio0.031423290203327174
lyAdverbCount9
lyAdverbRatio0.00831792975970425
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences109
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences109
mean11.73
std5.7
cv0.486
sampleLengths
014
115
29
37
414
57
617
74
89
911
1012
1112
1219
1312
147
151
1615
1717
1812
1913
2014
2113
227
237
247
254
264
276
2814
2911
309
3114
3218
3323
3414
3518
366
3715
3822
393
4019
4123
4217
4317
4415
4513
468
473
484
4913
65.14% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.44036697247706424
totalSentences109
uniqueOpeners48
72.46% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences92
matches
0"Instead of a weapon, he"
1"Instead, she turned slowly, her"
ratio0.022
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount17
totalSentences92
matches
0"She pressed the communicator in"
1"She rounded the corner just"
2"Their eyes met for a"
3"She approached the bar, the"
4"He moved fast, pressing a"
5"She jammed her foot in"
6"She paused at the threshold,"
7"She kept her distance, following"
8"He exchanged words with the"
9"She needed that token."
10"He reached into his coat,"
11"Her backup was still minutes"
12"she asked, nodding toward the"
13"It felt warm against her"
14"she said, keeping her voice"
15"She looked at the bone"
16"She touched her earpiece, hesitating"
ratio0.185
46.96% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount76
totalSentences92
matches
0"The black coat vanished around"
1"She pressed the communicator in"
2"She rounded the corner just"
3"The suspect glanced back."
4"Their eyes met for a"
5"Recognition flashed in his expression"
6"Quinn followed, her hand resting"
7"The alley narrowed, the walls"
8"The distinctive green neon sign"
9"The suspect hesitated at the"
10"Quinn slowed her pace, scanning"
11"She approached the bar, the"
12"The door swung inward, releasing"
13"The bar was dimly lit,"
14"Walls covered with old maps"
15"The suspect stood at the"
16"He moved fast, pressing a"
17"The bookshelf swung inward, revealing"
18"Quinn shouted, drawing her weapon"
19"The bar fell silent."
ratio0.826
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences92
matches(empty)
ratio0
90.91% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences55
technicalSentenceCount4
matches
0"The other part—the part that had watched DS Morris die under unexplained circumstances three years ago—knew she couldn't let this trail go cold."
1"Beyond stretched a vast cavern, illuminated by floating lanterns that cast an ethereal blue light."
2"Stalls lined the space, displaying items that defied explanation: jars of glowing liquid, bones etched with strange symbols, creatures floating in formaldehyde."
3"The air that rose to meet her carried the scent of ozone and something ancient, something that made the hairs on her arms stand erect."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount0
matches(empty)
73.08% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount2
fancyTags
0"Quinn shouted (shout)"
1"The vendor chuckled (chuckle)"
dialogueSentences26
tagDensity0.192
leniency0.385
rawRatio0.4
effectiveRatio0.154
84.2435%