Run: 2026-02-19-01KHTY20A3VECN90C9SSEHK4DX

Run Details

Duration:
1m 12s
Cost:
$0.011842
Provider:
Z.AI

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
My boots slammed into the wet tarmac, sending a spray of filthy water up my trench coat. The suspect clipped the kerb, stumbled, and corrected his course without breaking stride. He moved like a rat through a drain, fast and desperate. I matched his pace, the cold night air burning my lungs. He vaulted a rusted bollard in a single fluid motion. I followed, my leather watch catching on a jagged edge of metal, the strap snapping. The watch fell into a puddle. I didn't look back. Time was the one thing I couldn't afford to lose. "Stop! Police!" My voice cracked over the noise of the rain, a useless formality in this part of Camden. He ignored me, naturally. We were approaching the old station. Abandoned for decades, supposedly sealed up by the council. Rumour among the homeless was that the tunnels led to hell. They were probably right. The suspect didn't slow down. He hit the reinforced fencing at the end of the alleyway, shimmied up the chain link like a spider, and dropped into the darkness beyond. I hit the fence a second later. The metal rattled violently. I peered into the gloom below. No lights. Just the faint smell of ozone and rotting meat. Protocol dictated I call it in. Secure the perimeter. Wait for armed response. I unhooked my radio. Static. The storm was interfering with the signal. Or something else was. I holstered the radio and climbed over. The drop was deeper than it looked. I landed hard, rolling to absorb the impact. My ankle twinged, a sharp reminder of my age. Forty-one years of chasing shadows and all I had to show for it was a bad knee and a dead partner. I scrambled up, drawing my extendable baton. It clicked open with a metallic hiss. The tunnel stretched out ahead of me, curved brick walls glistening with damp. The footsteps echoed, fading fast. I sprinted, the sound of my own splashing drowning out everything else. The air grew heavy, thick with a copper tang that coated the back of my throat. The tunnel opened up into a cavernous space. My breath caught. It wasn't a station. Not anymore. Stalls lined the platform, lit by lanterns that glowed with a sickly, pulsating violet light. They didn't sell Oyster cards or newspapers. Glass jars held eyes that blinked in unison. Hooks displayed fur that still looked warm. The Veil Market. The stories were true. My grip tightened on the baton until my knuckles turned white. The suspect stood twenty feet away, panting, facing a heavy iron gate. He fumbled in his pocket, pulling out a small, carved object. A bone token. I aimed my weapon. "Step away from the gate." He turned. Panic widened his eyes. He wasn't looking at me. He was looking past me. "It's her," he whispered. "It's Quinn." "Move. Now." I took a step forward. He slammed the token into a slot on the gate. The gears groaned, ancient and pained, and the iron bars began to slide apart. I sprinted. I wasn't letting him disappear into this labyrinth. The gap was narrowing. I slid through the mud on my knees, throwing myself into the space just as the gate clanged shut behind me. Silence fell instantly. The noise of the market, the chatter, the hissing of steam, it all vanished. This was a separate chamber, a hidden room within the underworld. The suspect was gone. "Detective Quinn." The voice was smooth, accented. Spanish, maybe. I spun around, baton raised. A man stood near a stack of wooden crates. He wore a loose linen shirt, sleeves rolled up to reveal a jagged scar running along his left forearm. A silver medallion glinted at his throat. Saint Christopher. Patron saint of travellers. And apparently, illegal medical practises. Tomás Herrera. I recognised him from the file Intelligence kept buried in the archives. The paramedic who lost his licence for playing God. "Get out of my way, Herrera." "You are bleeding." He nodded at my forehead. I touched the skin. A thin cut, probably from the fence. I ignored it. "The runner. Where did he go?" Herrera wiped his hands on a rag, staining it red. "You shouldn't be here. This isn't a place for the law." "This isn't a place for anyone." I gestured to the jars of eyes with the tip of the baton. "What is this?" "Business." Herrera stepped around the crate, moving with a calm that unnerved me. "Your friend paid for passage. He's gone deeper into the Nest. You cannot follow." "The hell I can't." "You don't have a token." He pointed to the gate. "And even if you did, they would smell you a mile away. You reek of the Met. Of order." I grabbed him by the collar, shoving him back against the crates. "I have chased that kid from Soho to a sewer under Camden. I am not stopping now." Herrera didn't struggle. He looked at me with warm brown eyes that held no fear, only pity. It made me want to hit him. "Let me give you a piece of advice, Detective. Go back up the stairs. Forget you saw the gate. Forget you saw me." He lowered his voice. "Morris made the mistake of staying." The name hit me like a bullet. I released him, stepping back, my heart hammering against my ribs. "How do you know about Morris?" "I fixed him. Once." Herrera adjusted his shirt. "The first time the shadows took a bite out of him. He didn't listen either." "Liar." "The truth is rarely comfortable." He reached into his pocket. I raised the baton again. "Hands where I can see them." He pulled out a small glass vial filled with a viscous, golden liquid. He placed it gently on top of a crate. "For the cut. And the bruising you'll have tomorrow. A complimentary sample." "I'm arresting you." "On what charges? Possession of essential oils?" A small smile played on his lips. "Go home, Quinn. The full moon is in two days. The Market moves. You'll never find this place again." I looked at the gate. The tunnel beyond it beckoned, dark and deep. The suspect was getting away. And this man knew things. Things about Morris. I picked up the vial. The glass was warm. "If you're lying about Morris, I will come back." I slipped the vial into my pocket. "And I won't be alone." Herrera sighed. "I look forward to the company." I turned back to the gate. It was locked. I looked for the token slot. Empty. "Key?" I demanded. Herrera didn't answer. He just watched me. I slammed the baton against the bars. It rang out, a lonely sound in the oppressive quiet. Suddenly, the ground beneath my feet trembled. Dust sifted down from the arched ceiling. "Did you hear that?" I asked. Herrera's smile vanished. He checked the heavy silver watch on his own wrist. He looked worried. "The Market doesn't like being disturbed," he said softly. "Especially not by you." A low growl vibrated through the floorboards. It didn't come from an animal. It came from the walls themselves. The gate in front of me began to dissolve, the iron rusting away in seconds, crumbling into red powder. I took a step back, raising my baton. "Whatever you do," Herrera said, backing away toward the shadows, "don't let it touch your shadow." The powder settled. In the space where the gate used to stand, a figure emerged. It was tall, impossibly thin, and wrapped in tattered rags that floated as if underwater. It had no face, just a smooth, pale surface where features should be. It turned its head toward me. My radio crackled into life, the sudden noise making me jump. "Sierra Oscar to Quinn. Come in, Detective. Do you copy?" The creature lunged.
created_at"2026-02-19T12:30:06.156Z" 2/19/2026, 12:30:06 PM
model"z-ai/glm-4.7-20251222"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3405
moderation_latency(null)
generation_time71688
tokens_prompt4663
tokens_completion4601
native_tokens_prompt4193
native_tokens_completion4240
native_tokens_completion_images(null)
native_tokens_reasoning2502
native_tokens_cached4
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.01184184
router(null)
provider_responses
0
endpoint_id"be4acbf5-9fcf-4332-a01d-76dfeb6d7b99"
id"20260219203007edbbd2193d2a4810"
is_byokfalse
latency3405
model_permaslug"z-ai/glm-4.7-20251222"
provider_name"Z.AI"
status200
api_type"completions"
id"gen-1771504206-Ie2lRgywoRSLeWYuea28"
upstream_id"20260219203007edbbd2193d2a4810"
total_cost0.01184184
cache_discount0.00000196
upstream_inference_cost0
provider_name"Z.AI"

Evaluation details

Result Evaluator Details Meta Data
97.44% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount2
adverbTags
0"Herrera stepped around [around]"
1"he said softly [softly]"
dialogueSentences39
tagDensity0.385
leniency0.769
rawRatio0.133
effectiveRatio0.103
88.58% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1313
totalAiIsmAdverbs3
found
0
adverb"gently"
count1
1
adverb"suddenly"
count1
2
adverb"softly"
count1
highlights
0"gently"
1"suddenly"
2"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
61.92% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1313
totalAiIsms10
found
0
word"gloom"
count1
1
word"reminder"
count1
2
word"glistening"
count1
3
word"footsteps"
count1
4
word"echoed"
count1
5
word"silence"
count1
6
word"comfortable"
count1
7
word"oppressive"
count1
8
word"trembled"
count1
9
word"vibrated"
count1
highlights
0"gloom"
1"reminder"
2"glistening"
3"footsteps"
4"echoed"
5"silence"
6"comfortable"
7"oppressive"
8"trembled"
9"vibrated"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"knuckles turned white"
count1
highlights
0"knuckles turned white"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences142
matches
0"looked worried"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences142
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences166
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen27
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1312
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions17
wordCount1041
uniqueNames9
maxNameDensity0.86
worstName"Herrera"
maxWindowNameDensity2.5
worstWindowName"Herrera"
discoveredNames
Camden1
Oyster1
Veil1
Market1
Christopher1
Herrera9
Intelligence1
God1
Morris1
persons
0"Oyster"
1"Christopher"
2"Herrera"
3"Intelligence"
4"Morris"
places(empty)
globalScore1
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences79
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1312
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences166
matches
0"was that the"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs71
mean18.48
std13.53
cv0.732
sampleLengths
052
145
22
321
460
528
613
716
87
945
1014
1146
1211
136
1437
1518
1626
179
1816
196
207
2124
2235
2328
244
252
267
275
2846
2923
306
318
3214
336
3421
3522
3627
374
3829
3929
4024
4133
4224
4323
441
4510
4611
4734
483
4933
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences142
matches
0"was gone"
4.88% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount6
totalVerbs205
matches
0"were approaching"
1"was interfering"
2"wasn't looking"
3"was looking"
4"wasn't letting"
5"was narrowing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences166
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1042
adjectiveStacks0
stackExamples(empty)
adverbCount29
adverbRatio0.02783109404990403
lyAdverbCount14
lyAdverbRatio0.013435700575815739
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences166
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences166
mean7.9
std5.06
cv0.64
sampleLengths
017
113
211
311
410
515
66
74
810
92
1017
114
126
139
1411
154
165
1725
187
194
206
212
229
236
243
254
264
271
287
294
307
317
328
339
3421
357
367
3713
385
3912
4016
418
423
434
442
4515
467
478
487
493
51.81% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats14
diversityRatio0.3614457831325301
totalSentences166
uniqueOpeners60
51.68% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences129
matches
0"Just the faint smell of"
1"Suddenly, the ground beneath my"
ratio0.016
9.15% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount68
totalSentences129
matches
0"My boots slammed into the"
1"He moved like a rat"
2"I matched his pace, the"
3"He vaulted a rusted bollard"
4"I followed, my leather watch"
5"I didn't look back."
6"My voice cracked over the"
7"He ignored me, naturally."
8"We were approaching the old"
9"They were probably right."
10"He hit the reinforced fencing"
11"I hit the fence a"
12"I peered into the gloom"
13"I unhooked my radio."
14"I holstered the radio and"
15"I landed hard, rolling to"
16"My ankle twinged, a sharp"
17"I scrambled up, drawing my"
18"It clicked open with a"
19"I sprinted, the sound of"
ratio0.527
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount119
totalSentences129
matches
0"My boots slammed into the"
1"The suspect clipped the kerb,"
2"He moved like a rat"
3"I matched his pace, the"
4"He vaulted a rusted bollard"
5"I followed, my leather watch"
6"The watch fell into a"
7"I didn't look back."
8"Time was the one thing"
9"My voice cracked over the"
10"He ignored me, naturally."
11"We were approaching the old"
12"Rumour among the homeless was"
13"They were probably right."
14"The suspect didn't slow down."
15"He hit the reinforced fencing"
16"I hit the fence a"
17"The metal rattled violently."
18"I peered into the gloom"
19"Protocol dictated I call it"
ratio0.922
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences129
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences37
technicalSentenceCount2
matches
0"I released him, stepping back, my heart hammering against my ribs."
1"It was tall, impossibly thin, and wrapped in tattered rags that floated as if underwater."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount0
matches(empty)
98.72% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount2
fancyTags
0"he whispered (whisper)"
1"I demanded (demand)"
dialogueSentences39
tagDensity0.128
leniency0.256
rawRatio0.4
effectiveRatio0.103
81.5831%