Run: 2026-02-19-01KHTY7FA2FABJNME3SBE3V7C3

Run Details

Duration:
38.2s
Cost:
$0.006791
Provider:
SiliconFlow

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The man in the grey hoodie vaulted a bin with practiced ease. Quinn followed, her boots hitting wet cobblestones as she rounded the corner into the alley. Three years of tracking suspects through London's underbelly, and she still couldn't predict which way they'd bolt. He went left. Towards Camden. "Stop! Police!" The words tore from her throat, raw against the November air. He didn't stop. They never did. Her legs burned as she pushed harder, closing the distance between them. Fifty metres. Forty. The worn leather watch on her wrist caught a streetlamp's glow as her arms pumped. Thirty metres. Close enough to see the patch on his jacket. An embroidered raven. Same symbol she'd found carved into the doorframe at the warehouse. Same symbol DS Morris had photographed the night he died. The alley spat them out onto Camden High Street. Late-night traffic swerved around a black cab. Horns blared. The suspect dodged between two idling cars and disappeared down a set of stairs. Quinn skidded to a halt at the top. Camden Town station. The sign hung crooked, half its letters dark. But these stairs led down, not up to the platforms. She hadn't known this entrance existed. Her torch beam cut through the gloom. Graffiti covered the walls, tags layered over tags in a chaos of colour. But beneath the spray paint, older symbols marked the concrete. Chalk lines. Salt trails. Things that looked uncomfortably like the markings she'd found in Morris's case file, the ones the Met had dismissed as gang signs. She checked her holster. Standard issue. Fifteen rounds. Not that standard issue had helped Morris. Down. The stairs ended at a heavy iron door, rust flaking from its surface like dead skin. Someone had scratched words into the metal. Latin, maybe. Or Greek. The letters seemed to shift when she tried to read them directly. No handle. No keyhole. Just a small recess near the floor, dark and empty. Quinn pressed her palm flat against the cold iron. A low hum vibrated through her fingers, crawling up her arm like pins and needles. She yanked her hand back. The door swung open on silent hinges. Beyond lay darkness. Not the ordinary absence of light, but something thicker. Heavier. The kind of dark that pressed against your eyeballs and whispered that maybe you'd never see again. Her torch beam caught nothing. Reflected off nothing. The darkness swallowed the light whole. A voice drifted up from below. Deep. Amused. "Lost, are we?" Quinn's hand found her weapon. Drew it. Aimed at the nothing. "Detective Harlow Quinn. Metropolitan Police. I'm pursuing a suspect who fled down these stairs." "Did he?" The voice came from everywhere and nowhere. "Fascinating." Footsteps echoed somewhere in the void. Moving away. Or maybe coming closer. Impossible to tell. "I need to enter this... establishment." "Do you?" A laugh, dry as autumn leaves. "Need is such a strong word. Want. Desire. Perhaps even crave. But need?" The darkness rippled. Shapes coalesced, forming a figure draped in what looked like shadow given form. No face. Just smooth darkness where features should be. "The Market welcomes those who belong. Others..." The figure tilted its head. "Others become merchandise." Quinn's jaw tightened. Three years since Morris. Three years of dead ends and classified files and supervisors telling her to let it go. Three years of knowing, somewhere deep in her gut, that whatever had killed her partner wasn't human. "I'm coming through." "Without a token?" The shadow-figure extended something pale and small. A disc of bone, carved with symbols that hurt to look at. "The Market requires payment for entry. Always has. Always will." She thought of Morris. His laugh. His terrible taste in takeaway. The way he'd joked about her salt-and-pepper hair, saying it made her look distinguished, like a proper detective from the telly. The night he'd died, she'd found seventeen of those bone tokens in his pocket. Seventeen. And no record of where he'd got them or what they meant. The shadow-figure's hand didn't waver. The token dangled between two fingers like a promise. "Take it," the figure said. "A gift. First one's free, as they say. The Market likes curiosity. Feeds on it, some might argue." Quinn reached out. Her fingers brushed bone. Cold seared through her palm, up her wrist, into her chest. For one heartbeat, she felt everything. Every person who'd ever touched this token. Every secret they'd traded. Every lie they'd told. Then the sensation vanished, leaving only a dull ache in her knuckles. The darkness ahead thinned. Revealed a spiral staircase descending into amber light. The smells hit her next. Copper and sage. Something burning. Something rotting. And beneath it all, the unmistakable musk of sweat and fear. "Welcome to the Veil Market, Detective." The shadow-figure bowed, dissolving as it bent, scattering like smoke in a gale. "Try not to become inventory." Quinn descended. The stairs wound down for what felt like minutes or hours, time stretching and compressing in ways that made her stomach lurch. When she finally reached the bottom, the scene before her stopped her cold. An entire platform stretched out, abandoned Tube station tiles cracked but visible beneath decades of grime. Stalls lined the walls, each one selling things that shouldn't exist. Jars of liquid that shifted colours on their own. Books bound in materials she didn't want to identify. Weapons that hummed with something other than electricity. And people. Dozens of them. Some human. Some... not quite. Her suspect stood twenty feet away, talking to a man with scars on his arms and a St. Christopher medallion around his neck. Tommy Herrera. She knew that face from Morris's files. Knew he'd lost his paramedic license under circumstances the NHS refused to discuss. The suspect handed Herrera a small package. Herrera examined it, nodded, produced an envelope in return. Then Herrera looked up. Met her eyes across the crowded platform. His face went pale. "Quinn." Her name left his mouth like a warning. The suspect turned. Saw her. Bolted towards the far end of the platform, where a tunnel led into absolute darkness. Quinn pushed forward, shoving past a woman selling teeth. Human teeth, arranged by size in a velvet case. "Excuse me, dear. No running in the Market." She ignored the voice. Kept moving. Herrera stepped into her path. "You shouldn't be here." "Move." "This isn't..." He glanced around, nervous. "This isn't your world, Detective. Whatever you think you're chasing, it's not worth dying over." "Morris thought it was worth dying over." The name landed like a slap. Herrera's expression shifted from concern to something else. Recognition. Guilt. "You know what happened to him." Not a question. "I know he came here. I know he asked questions." Herrera's hand went to his medallion, fingers pressing the metal flat against his chest. "I know he never left." The crowd around them had gone quiet. Stall owners watched. Customers stopped browsing. Every eye fixed on Quinn, and none of them looked friendly. "The man you're chasing," Herrera said quietly. "He's not what you think. None of this is what you think." "Then explain it to me." "I can't." His scarred forearm caught the amber light. "But she can." He pointed towards the tunnel. Towards the darkness the suspect had vanished into. "Who?" "The one who runs this place. The one who answers to the Raven." Herrera's voice dropped to barely a whisper. "But Detective... she'll want something in return. And you might not want to pay." Movement flickered at the edge of her vision. Figures emerging from shadows. Too many limbs. Too few. Wrong in ways her brain refused to process. The crowd was closing in. Quinn raised her weapon. Fifteen rounds. Eighteen years on the force. One dead partner whose killer was still out there. "Get out of my way, Herrera." He didn't move. But his eyes flicked to something behind her. widened. "Quinn—"
created_at"2026-02-19T12:33:05.354Z" 2/19/2026, 12:33:05 PM
model"z-ai/glm-5-20260211"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1467
moderation_latency(null)
generation_time38054
tokens_prompt4663
tokens_completion2616
native_tokens_prompt4193
native_tokens_completion2170
native_tokens_completion_images(null)
native_tokens_reasoning414
native_tokens_cached4160
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0067914
router(null)
provider_responses
0
endpoint_id"14b8ca12-e20c-422a-b2e1-0b0f7f8048bf"
is_byokfalse
latency77
model_permaslug"z-ai/glm-5-20260211"
provider_name"Parasail"
status429
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endpoint_id"c173ea30-3dc0-4957-850e-f2df8c031f10"
id"019c75e3c073e609da7ec56bbb38a501"
is_byokfalse
latency1467
model_permaslug"z-ai/glm-5-20260211"
provider_name"SiliconFlow"
status200
api_type"completions"
id"gen-1771504385-RDG81Lnp7xRQMHksyC3q"
upstream_id"019c75e3c073e609da7ec56bbb38a501"
total_cost0.0067914
cache_discount(null)
upstream_inference_cost0
provider_name"SiliconFlow"

Evaluation details

Result Evaluator Details Meta Data
91.89% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount2
adverbTags
0"He glanced around [around]"
1"Herrera said quietly [quietly]"
dialogueSentences37
tagDensity0.324
leniency0.649
rawRatio0.167
effectiveRatio0.108
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1326
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
43.44% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1326
totalAiIsms15
found
0
word"practiced ease"
count1
1
word"gloom"
count1
2
word"standard"
count2
3
word"vibrated"
count1
4
word"fascinating"
count1
5
word"footsteps"
count1
6
word"echoed"
count1
7
word"desire"
count1
8
word"stomach"
count1
9
word"lurch"
count1
10
word"velvet"
count1
11
word"whisper"
count1
12
word"flickered"
count1
13
word"flicked"
count1
highlights
0"practiced ease"
1"gloom"
2"standard"
3"vibrated"
4"fascinating"
5"footsteps"
6"echoed"
7"desire"
8"stomach"
9"lurch"
10"velvet"
11"whisper"
12"flickered"
13"flicked"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences166
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount2
narrationSentences166
filterMatches
0"watch"
1"look"
hedgeMatches
0"seemed to"
1"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences189
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen24
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1320
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
16.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions44
wordCount1100
uniqueNames16
maxNameDensity0.91
worstName"Quinn"
maxWindowNameDensity4.5
worstWindowName"Herrera"
discoveredNames
London1
Camden3
November1
Morris6
High1
Street1
Town1
Met2
Greek1
Footsteps1
Quinn10
Tube1
St1
Herrera9
Movement1
Three4
persons
0"Morris"
1"Met"
2"Footsteps"
3"Quinn"
4"Herrera"
5"Movement"
places
0"London"
1"Camden"
2"High"
3"Street"
4"Town"
5"St"
globalScore1
windowScore0.167
88.27% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences81
glossingSentenceCount2
matches
0"looked like shadow given form"
1"felt like minutes or hours, time stretc"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.758
wordCount1320
matches
0"Not the ordinary absence of light, but something thicker"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences189
matches
0"knew that face"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs72
mean18.33
std14.2
cv0.774
sampleLengths
044
15
213
36
465
532
635
756
815
91
1039
1114
1229
137
1430
1514
168
173
1811
1914
2010
2115
226
2321
2425
2515
2640
273
2832
2932
3027
3114
3223
337
3432
3512
3635
3724
382
3935
4053
4110
4245
4316
4411
454
469
4720
4818
498
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences166
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs190
matches
0"was closing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences189
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1106
adjectiveStacks0
stackExamples(empty)
adverbCount37
adverbRatio0.03345388788426763
lyAdverbCount9
lyAdverbRatio0.0081374321880651
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences189
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences189
mean6.98
std5.09
cv0.729
sampleLengths
012
115
217
33
42
513
63
73
812
92
101
1115
122
139
143
1511
1610
179
187
192
2014
218
223
238
2410
256
267
2713
2810
292
302
3122
324
332
342
357
361
3716
387
392
402
4112
422
432
4410
459
4615
475
487
493
80.78% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats14
diversityRatio0.5291005291005291
totalSentences189
uniqueOpeners100
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences129
matches
0"Just a small recess near"
1"Just smooth darkness where features"
2"Then the sensation vanished, leaving"
3"Then Herrera looked up."
4"Too many limbs."
ratio0.039
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount21
totalSentences129
matches
0"He went left."
1"He didn't stop."
2"They never did."
3"Her legs burned as she"
4"She hadn't known this entrance"
5"Her torch beam cut through"
6"She checked her holster."
7"She yanked her hand back."
8"Her torch beam caught nothing."
9"She thought of Morris."
10"His terrible taste in takeaway."
11"Her fingers brushed bone."
12"Her suspect stood twenty feet"
13"She knew that face from"
14"His face went pale."
15"Her name left his mouth"
16"She ignored the voice."
17"He glanced around, nervous"
18"His scarred forearm caught the"
19"He pointed towards the tunnel."
ratio0.163
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount92
totalSentences129
matches
0"The man in the grey"
1"Quinn followed, her boots hitting"
2"He went left."
3"The words tore from her"
4"He didn't stop."
5"They never did."
6"Her legs burned as she"
7"The worn leather watch on"
8"An embroidered raven."
9"The alley spat them out"
10"The suspect dodged between two"
11"Quinn skidded to a halt"
12"Camden Town station."
13"The sign hung crooked, half"
14"She hadn't known this entrance"
15"Her torch beam cut through"
16"Graffiti covered the walls, tags"
17"Things that looked uncomfortably like"
18"She checked her holster."
19"The stairs ended at a"
ratio0.713
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences129
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences35
technicalSentenceCount2
matches
0"Things that looked uncomfortably like the markings she'd found in Morris's case file, the ones the Met had dismissed as gang signs."
1"The stairs wound down for what felt like minutes or hours, time stretching and compressing in ways that made her stomach lurch."
41.67% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount2
matches
0"He glanced around, nervous"
1"Herrera's hand went, fingers pressing the metal flat against his chest"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount0
fancyTags(empty)
dialogueSentences37
tagDensity0.054
leniency0.108
rawRatio0
effectiveRatio0
88.7571%