Run: 2026-02-19-01KHTY8Z23A5FMS1DVC3RRAV9A

Run Details

Duration:
1m 52s
Cost:
$0.002047
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Police! Get your hands up!" The shout cracked against the brickwork, too loud for the quiet street. He didn't even glance back. A man in a soaked trench coat, collar turned high against the damp chill, burst from the narrow alleyway. He sprinted, boots splashing in the gutter, his long legs eating up the distance. "You're making a mistake." I checked my holster, thumb brushing the cold steel of the service issue. It was a useless gesture. The man was already ten yards away, veering left toward the old industrial complex. "Get back here!" He vaulted a rusted fence, landing with a heavy thud that jarred the windows of the butcher shop next door. I sprinted, lungs burning. Rain plastered my hair to my forehead, stinging my eyes. His stride was longer than mine, but I was younger. Or at least, my legs remembered how to run. We hit the cobblestones of a loading dock. He veered toward a rusted access hatch set into the concrete wall. It was a service entrance to the disused Northern Line station, long since sealed and forgotten by the Transport Police. He didn't hesitate. He grabbed the rusted ring, swung himself up, and dropped. I slammed into the concrete, sliding two feet on the slick surface. My elbow scuffed raw against the rough stone. Ignoring the pain, I scrambled up, lunging for the handle. It was jammed. "Tomás!" I rattled the heavy iron ring. It groaned in protest but held firm. Panic, sharp and cold, prickled at the base of my spine. He couldn't have gone anywhere. The station was sealed. You didn't get into King's Cross without a key or a crowbar, and you certainly didn't get past the transport police radar without being flagged. Unless... I scanned the shadows under the dock. The man had vanished. I dropped to my knees, inspecting the crack at the base of the hatch. There, glinting dully in the gloom, was a smear of wet grey mud. And something else. A white bone. It wasn't a bone from a livestock animal. Not a femur, not a tibia. The curvature, the texture—it was human. Fingernail. My stomach churned. This wasn't a smuggling operation for cheap perfume. This was the Veil Market. I ran a gloved hand over the cold metal. There was a slot, no bigger than a coin, set into the stone flanking the handle. It looked recent. Fresh gouges in the mortar suggested someone had been shoving things into it. A low hum vibrated through the soles of my shoes. I pressed my ear to the iron. *Thud-thud.* Heavy boots. Scuffing. The sound of breath, ragged and wet. He was inside. I backed away, hand resting on my baton. My breath fogged in the frigid air. I could call for backup. DS Morris would take three minutes to get here, but he’d bring the heavy stuff—the tranq darts, the backup van. He’d call the Yard. The Veil Market. The underground black market. If I went in there without backup, without knowing the layout, I was walking into a knife fight in a phone booth. The stories were worse than the nightmares. Ghosts, vampires, werewolves, and worse. Creatures that looked human but wasn't. If I went in alone, I might die. Or worse, I might get taken. Locked up in one of those cells, waking up to a monster wanting my blood. Then again, staying here meant letting a suspected felon—maybe a dangerous supernatural felon—go free into a city where half the population didn't know he existed. *Thud-thud.* The sound stopped. "Come on, Quinn." I looked down at the slot again. Beside it, chipped and faded, was a faint symbol. A circle, half-filled with a dark liquid. Blood? Stone polish? I reached into my jacket pocket. My fingers brushed the small wooden box I kept there. A gift. My mother’s memento. The only thing that felt real anymore. I opened the box. Inside sat a single tooth. Cast in silver, shaped vaguely like a canine. I had bought it from an old woman in a market in Prague three years ago. She told me it was protection. "Better to beg for forgiveness than ask for permission." I pulled the silver tooth from the velvet lining and placed it into the slot. For a moment, nothing happened. The silence stretched, louder than the thunder above. Then, a metallic click. The iron hatch groaned, the rusty hinges screaming in protest. The gap slid open, revealing a darkness so complete it seemed to swallow the flashlight beam I immediately clicked on. The smell hit me first. Not sewage, which I had expected. It smelled of ozone, burnt sage, and copper. The air was stale, recycled too many times, carrying the hum of electricity and the murmur of a thousand hidden conversations. I gripped the handle and shoved. The heavy iron slammed shut behind me, cutting off the rain instantly. The platform below was vast, stretched out like the skeleton of a whale. Old concrete arches rose into the shadows above. But the platform wasn't empty. Tables. Racks. Shadows moving behind crates. It was a market, indeed. But this wasn't the Camden Market I knew. The trinkets hanging from the stalls were strange—glass jars containing swirling clouds that shifted colors, skins stretched over drums, potions in vials that glowed with an internal, sickly light. Men and women—creatures, really—moved through the crowd. One man had skin the color of wet obsidian, his eyes entirely black. A woman sat on a crate, shearing a lock of hair from a small child. The child didn't cry; it just stared at her with eyes that were entirely grey. I scanned the crowd, heart hammering against my ribs. The man in the trench coat was gone. The path was clear, lit by dim, violet lanterns strung between the pillars. I stepped onto the tiles, boots sinking slightly into the grime. A voice, thick with a Sevillian accent, drifted from a stall selling dried herbs. "Keep your hands where I can see them, Detective." I froze. I spun around, the flashlight beam cutting through the gloom. A table. A young man stood behind it. Olive skin, scarred arm resting on the wood. He was neat in his appearance, despite the filth of the station. "You speak English." "I speak many languages," the man said, smoothing his apron. He picked up a cleaver and began to sharpen it against a stone. "But I know what that silver tooth is. It’s a bargain. Not a bribe." "You know who I am." "I know you're chasing a ghost," he said, tossing the meat to one side. "A dangerous ghost. The Veil doesn't take kindly to trespassers." "I'm not trespassing. I'm here to arrest him." "On whose authority?" I took a step forward, hand drifting toward my holster. "On the law." The man laughed. A short, sharp sound. He pointed the cleaver at a dark passage behind the stalls, leading deeper into the station. "He went that way. To the lower levels." I narrowed my eyes. "Why would you tell me?" "Because the market moves," the man said, his tone dropping. "And tonight... we pack up early." He grabbed a satchel and headed for the rear exit. As he passed, he tossed a small, crumpled paper bag onto my tray. "Take it. You'll need a bag for your trophy." "Trophy?" "The man. He left something behind. A calling card." I looked down at the bag. It swished softly, like dry leaves. I opened it. A single bone, pristine white. Cleanly severed at the joint. "Where does it lead?" I asked. The man paused at the archway, his back to me. The violet light of the lanterns danced across his shoulders. He didn't turn around. "To the Clique," he said. "Or to the grave." He stepped into the shadows and was gone. The exit sealed itself with a heavy thud. I tightened my grip on the bag. The bone in my pocket, warm and resonant, began to pulse against my hip. The market was preparing to close. The lights were flickering, dimming to an emergency red. I had two choices. Go back up the hatch and call it in. Or follow the bone. I looked toward the dark passage where the man had vanished. The air grew colder, the smell of ozone stronger. I shoved the silver tooth into my pocket and picked up the crumpled paper bag. Then, I set off into the dark, leaving the light behind.
created_at"2026-02-19T12:33:54.25Z" 2/19/2026, 12:33:54 PM
model"z-ai/glm-4.7-flash-20260119"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1323
moderation_latency(null)
generation_time112100
tokens_prompt4663
tokens_completion4843
native_tokens_prompt4193
native_tokens_completion4497
native_tokens_completion_images(null)
native_tokens_reasoning2715
native_tokens_cached64
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00204718
router(null)
provider_responses
0
endpoint_id"6efb5994-8fcb-4300-9c64-ba393193f5f6"
id"chatcmpl-RTfHwr0QR55zZtunm8PDyP9M"
is_byokfalse
latency72
model_permaslug"z-ai/glm-4.7-flash-20260119"
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771504434-EY04jAFtZJGBQgO8YMSO"
upstream_id"chatcmpl-RTfHwr0QR55zZtunm8PDyP9M"
total_cost0.00204718
cache_discount0.000003199
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount0
adverbTags(empty)
dialogueSentences26
tagDensity0.192
leniency0.385
rawRatio0
effectiveRatio0
89.48% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1426
totalAiIsmAdverbs3
found
0
adverb"really"
count1
1
adverb"slightly"
count1
2
adverb"softly"
count1
highlights
0"really"
1"slightly"
2"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
47.41% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1426
totalAiIsms15
found
0
word"chill"
count1
1
word"complex"
count1
2
word"scanned"
count2
3
word"glinting"
count1
4
word"gloom"
count2
5
word"stomach"
count1
6
word"churned"
count1
7
word"vibrated"
count1
8
word"velvet"
count1
9
word"silence"
count1
10
word"pristine"
count1
11
word"grave"
count1
12
word"pulse"
count1
highlights
0"chill"
1"complex"
2"scanned"
3"glinting"
4"gloom"
5"stomach"
6"churned"
7"vibrated"
8"velvet"
9"silence"
10"pristine"
11"grave"
12"pulse"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"stomach dropped/sank"
count1
highlights
0"stomach churned"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences154
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences154
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences175
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords2
totalWords1418
ratio0.001
matches
0"Thud-thud."
1"Thud-thud."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions17
wordCount1275
uniqueNames14
maxNameDensity0.24
worstName"Market"
maxWindowNameDensity1
worstWindowName"Veil"
discoveredNames
Northern1
Line1
Transport1
Police1
King1
Cross1
Veil2
Market3
Heavy1
Morris1
Yard1
Prague1
Camden1
Sevillian1
persons
0"King"
1"Cross"
2"Heavy"
3"Morris"
places
0"Market"
1"Prague"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences101
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1418
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences175
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs75
mean18.91
std14.91
cv0.789
sampleLengths
05
150
24
332
43
553
640
713
830
93
101
1159
1211
1330
143
1521
1616
1741
1817
191
2010
213
2244
237
2440
2529
2625
271
283
293
3026
3128
3239
339
3415
3513
364
3730
3840
396
4012
4126
426
4342
4450
4530
4611
4714
489
492
93.87% Passive voice overuse
Target: ≤2% passive sentences
passiveCount5
totalSentences154
matches
0"was jammed"
1"being flagged"
2"get taken"
3"was gone"
4"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs229
matches
0"was walking"
1"was preparing"
2"were flickering"
44.90% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount7
semicolonCount1
flaggedSentences6
totalSentences175
ratio0.034
matches
0"The curvature, the texture—it was human."
1"DS Morris would take three minutes to get here, but he’d bring the heavy stuff—the tranq darts, the backup van."
2"Then again, staying here meant letting a suspected felon—maybe a dangerous supernatural felon—go free into a city where half the population didn't know he existed."
3"The trinkets hanging from the stalls were strange—glass jars containing swirling clouds that shifted colors, skins stretched over drums, potions in vials that glowed with an internal, sickly light."
4"Men and women—creatures, really—moved through the crowd."
5"The child didn't cry; it just stared at her with eyes that were entirely grey."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1283
adjectiveStacks0
stackExamples(empty)
adverbCount34
adverbRatio0.026500389711613406
lyAdverbCount13
lyAdverbRatio0.010132501948558068
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences175
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences175
mean8.1
std5.19
cv0.641
sampleLengths
05
112
25
319
414
54
613
75
814
93
1020
114
1210
1310
149
158
1612
1720
183
1910
2012
218
2210
233
241
256
267
2711
285
294
3025
311
327
334
3414
3513
363
373
388
396
406
411
423
438
445
459
4616
473
4813
4910
49.71% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats13
diversityRatio0.34285714285714286
totalSentences175
uniqueOpeners60
95.92% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences139
matches
0"Then again, staying here meant"
1"Then, a metallic click."
2"Cleanly severed at the joint."
3"Then, I set off into"
ratio0.029
44.46% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount61
totalSentences139
matches
0"He didn't even glance back."
1"He sprinted, boots splashing in"
2"I checked my holster, thumb"
3"It was a useless gesture."
4"He vaulted a rusted fence,"
5"I sprinted, lungs burning."
6"His stride was longer than"
7"We hit the cobblestones of"
8"He veered toward a rusted"
9"It was a service entrance"
10"He didn't hesitate."
11"He grabbed the rusted ring,"
12"I slammed into the concrete,"
13"My elbow scuffed raw against"
14"It was jammed."
15"I rattled the heavy iron"
16"It groaned in protest but"
17"He couldn't have gone anywhere."
18"You didn't get into King's"
19"I scanned the shadows under"
ratio0.439
57.12% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount112
totalSentences139
matches
0"The shout cracked against the"
1"He didn't even glance back."
2"A man in a soaked"
3"He sprinted, boots splashing in"
4"I checked my holster, thumb"
5"It was a useless gesture."
6"The man was already ten"
7"He vaulted a rusted fence,"
8"I sprinted, lungs burning."
9"Rain plastered my hair to"
10"His stride was longer than"
11"We hit the cobblestones of"
12"He veered toward a rusted"
13"It was a service entrance"
14"He didn't hesitate."
15"He grabbed the rusted ring,"
16"I slammed into the concrete,"
17"My elbow scuffed raw against"
18"It was jammed."
19"I rattled the heavy iron"
ratio0.806
71.94% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences139
matches
0"If I went in there"
1"If I went in alone,"
ratio0.014
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences52
technicalSentenceCount1
matches
0"The trinkets hanging from the stalls were strange—glass jars containing swirling clouds that shifted colors, skins stretched over drums, potions in vials that g…"
25.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount1
matches
0"the man said, his tone dropping"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount0
fancyTags(empty)
dialogueSentences26
tagDensity0.192
leniency0.385
rawRatio0
effectiveRatio0
87.3273%