Run: 2026-02-19-01KHTYADETFE1Q20WY080C0TZ0

Run Details

Duration:
54.2s
Cost:
$0.055802
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rain slicked the cobbles of Camden High Street, turning the uneven ground into an obstacle course of black mirrors. Detective Harlow Quinn ignored the burning in her lungs. She focused on the splash of muddy water three seconds ahead. The suspect took the corner sharp. Too sharp. His trainers squeaked against the pavement, legs flailing for balance before he corrected and bolted toward the canal bridge. "Police! Stop!" Quinn’s voice was a rusted grate, stripped raw by the cold air. The man didn't slow. Tomás Herrera. Former NHS, current back-alley butcher for whatever freakshow gang ran this side of London. He cleared a pile of uncollected rubbish bags with a vault that suggested practice. A hooded jacket flapped behind him, soaking wet. Quinn forced her legs to pump harder. Eighteen years on the force, and the knees were the first thing to complain, but the anger kept her moving. It always did. She adjusted the grip on her baton, her military-bearing holding even in a full sprint. Herrera ducked into an alleyway jammed between a darkened chippy and a boarded-up electronics store. A dead end. Or it should have been. Quinn skidded to a halt at the alley’s mouth, chest heaving. She flattened herself against the brickwork, listening. The rain hammered against metal dumpsters, drowning out footsteps. She sliced the corner, baton raised. Empty. "Impossible," she hissed. The alley terminated in a high brick wall topped with rot-resistant spikes. No way over. No doors. Just a grate covered in decades of grime and a poster advertising a rave from 2004. She stepped deeper into the gloom. The smell of ozone cut through the stench of wet garbage. It tasted like a battery on the tongue. Her left wrist began to ache, a phantom pain beneath the worn leather watch strap. Morris used to smell like this. right before the thing in the warehouse tore him apart. A metallic *clank* echoed from below. Quinn looked down. The grate wasn't a drain. It was a service hatch, and the padlock lay in a puddle of muddy water, snapped clean. The heavy iron cover sat slightly askew. She holstered the baton and drew her torch. The beam cut the darkness, revealing a ladder descending into a throat of rusted iron and damp moss. "Rabbits," Quinn muttered. "Always burrowing." She grabbed the cold rungs and slid down. The cover clattered back into place above her, sealing out the streetlights. The shaft dropped thirty feet before opening into a service tunnel that hadn't seen a maintenance crew since the Thatcher administration. Water dripped from the arched ceiling, echoing with a rhythm that sounded too much like a ticking clock. The air here was different. Thicker. Heavy with incense and something copper-sharp. Blood. Movement flickered at the edge of her torch beam. Quinn killed the light. She moved by memory and instinct, hugging the curvature of the tunnel wall. The darkness wasn't absolute here. A faint, sick-green luminescence bled from around the bend ahead. Low murmurs drifted toward her—the hum of commerce, but wrong. The cadence was off, the syllables slippery. She rounded the corner and stopped. The tunnel opened into the hollowed-out carcass of a Tube station. Tiled walls, cracked and weeping brown fluid, soared up to a vaulted ceiling. But the tracks were gone. In their place sat a shantytown of stalls draped in silks, velvet, and spider-silk mesh. The Veil Market. Morris had whispered about it in his fever dreams after the accident, before he finally flatlined. Quinn had put it down to morphine hallucinations. She watched a figure in a heavy trench coat hand a jar of glowing blue liquid to a merchant whose skin looked like tree bark. In exchange, the merchant accepted a handful of teeth. Quinn’s grip on her service weapon tightened. This wasn't a crime scene. It was an invasion. She scanned the crowd. Shapes that looked human from a distance moved with jarring articulation up close. Too many joints in the fingers. Knees that bent slightly backward. And there, weaving through a cluster of patrons near a stall selling dried herbs, was the damp grey hoodie. Herrera. He was arguing with a stall owner—a woman with eyes entirely devoid of irises. He slapped a hand on the counter, desperate. Quinn holstered her pistol. A gunfight here would be suicide. Ambush tactics applied. She moved out of the tunnel mouth, stepping into the strange, shifting light of the platform. A creature crouched atop a stack of crates hissed as she passed. It looked like a hairless monkey with the face of an old man. Quinn didn't flinch. She kept her eyes locked on Herrera. "No, I need the root now," Herrera’s voice carried over the din. "The toxin is spreading faster than the Codex said it would." "Bone for blood, boy," the blind woman rasped. She didn't move her lips. The sound seemed to vibrate from the jars on her shelf. "Your credit is dry." "I have the money. Sterling. Euros. Gold." "Useless paper." Quinn closed the distance. She reached three feet away before the air pressure shifted. The instinct that had kept her alive through two decades of policing screamed. She ducked. A heavy wooden staff whistled through the space where her head had been. Quinn rolled, coming up in a crouch, baton extending with a sharp *snap*. A massive figure stood between her and Herrera. It—he—wore a butcher's apron over a torso that was sheer slab muscle. A bull's distinct snout protruded from under a flat cap. "Law," the bull-man grunted. The word sounded like rocks grinding together. Herrera spun around. His eyes, warm brown usually, went wide with panic. "Detective? You followed me down here? Are you insane?" "You're under arrest, Herrera," Quinn said, keeping her focus on the bull-man. "Practicing medicine without a license. Flight from prosecution. And whatever the hell this is." "This isn't your jurisdiction, Quinn," Herrera said. He backed toward the stall. "You need to leave. Now." "Not without you." The bull-man stepped forward. He smelled of wet fur and sour milk. "No badges within the Veil. Market law." "I don't care about your market," Quinn said. Her voice remained steady, icy. "I have a warrant." "Code 4," a voice screeched from the rafters. "Breach! Breach!" The hum of the market died instantly. Silence crashed down, heavier than the water dripping from the ceiling. A hundred heads turned. Eyes of yellow, red, and void-black fixed on Quinn. Herrera looked at the crowd, then back at her. "You idiot," he whispered. "You just rang the dinner bell." "Run," Quinn commanded, shifting her stance. "We can't run," Herrera reached into his shirt and pulled out a silver medallion. He kissed it. "Saint Christopher, look away." The bull-man roared, a sound that shook dust from the ceiling tiles, and charged. Quinn didn't retreat. she stepped into the charge, dropping low. As the staff swung for a killing blow, she drove the steel tip of her baton into the creature's knee. Bone crunched. The bull-man howled, buckling but not falling. He backhanded her. The force lifted Quinn off her feet. She slammed into a stall display, shattering jars of formaldehyde and preserved eyes. Sticky, foul-smelling liquid soaked her jacket. Pain exploded in her ribs. She scrambled to get up, gasping for air. The market was moving now. A tide of shapes surged toward the disturbance. Talons, knives, and teeth flashed in the neon glow. Herrera grabbed her shoulder. "Get up! The back room!" He hauled her to her feet. Quinn shook him off but followed as he vaulted the counter of the blind woman's stall. "Thief!" the woman shrieked, her voice shattering a nearby glass lantern. Herrera kicked a bookshelf behind the counter. It swung inward, revealing a crawlspace. "In! Go!" Quinn dived through. Herrera tumbled in after her and kicked the shelf shut just as a heavy cleaver buried itself in the wood from the outside. Darkness swallowed them again. The sound of wood splintering grew louder behind them. "That door won't hold," Quinn wheezed, clutching her side. Two ribs cracked, at least. Herrera clicked on a pocket torch. The beam revealed a narrow stone corridor that seemed to breathe. The walls pulsed with faint, bioluminescent veins. "It doesn't have to hold forever," Herrera said, scrambling up from the floor. He looked at her, his face pale, the scar on his forearm standing out starkly against his olive skin. "It just needs to hold until the station moves." "Moves?" Quinn spat blood onto the stone floor. "What are you talking about?" The floor lurched. It wasn't a vibration. It was a physical shift, like being in a lift when the cable snaps. Quinn grabbed the wall for support, but the wall felt like warm meat. "Moon's rising," Herrera said. He checked his watch, then looked at the ceiling as dust rained down. "The Market relocates at the apex. If we aren't out of the transition corridor in three minutes, we end up in the Void between stops." The splintering crash of the hidden door giving way echoed from the crawlspace. Roars of anger poured into the tunnel. Quinn drew her service pistol and racked the slide. "Then you better start running, Doctor." "Left," Herrera said, already moving. "Don't touch the walls." Quinn looked back at the darkness, threw a quick prayer to a God she stopped believing in three years ago, and sprinted into the throat of the impossible.
created_at"2026-02-19T12:34:41.764Z" 2/19/2026, 12:34:41 PM
model"google/gemini-3-pro-preview-20251117"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency4400
moderation_latency(null)
generation_time54105
tokens_prompt4663
tokens_completion3383
native_tokens_prompt4507
native_tokens_completion3899
native_tokens_completion_images0
native_tokens_reasoning1723
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.055802
router(null)
provider_responses
0
endpoint_id"c9badacd-c552-40a2-86e6-4b4e8dd4318f"
is_byokfalse
latency4400
model_permaslug"google/gemini-3-pro-preview-20251117"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771504481-SvDZTAf7eKvKTobqSAZb"
upstream_id(null)
total_cost0.055802
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags18
adverbTagCount0
adverbTags(empty)
dialogueSentences40
tagDensity0.45
leniency0.9
rawRatio0
effectiveRatio0
93.73% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1594
totalAiIsmAdverbs2
found
0
adverb"slightly"
count2
highlights
0"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
59.22% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1594
totalAiIsms13
found
0
word"footsteps"
count1
1
word"gloom"
count1
2
word"echoed"
count2
3
word"echoing"
count1
4
word"flickered"
count1
5
word"velvet"
count1
6
word"silk"
count1
7
word"scanned"
count1
8
word"silence"
count1
9
word"charged"
count1
10
word"pulsed"
count1
11
word"lurched"
count1
highlights
0"footsteps"
1"gloom"
2"echoed"
3"echoing"
4"flickered"
5"velvet"
6"silk"
7"scanned"
8"silence"
9"charged"
10"pulsed"
11"lurched"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences165
matches
0"e with panic"
99.57% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount3
narrationSentences165
filterMatches
0"watch"
hedgeMatches
0"began to"
1"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences186
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords2
totalWords1575
ratio0.001
matches
0"clank"
1"snap"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions15
unquotedAttributions0
matches(empty)
56.20% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions54
wordCount1386
uniqueNames13
maxNameDensity1.88
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Camden1
High1
Street1
Harlow1
Quinn26
Herrera17
London1
Thatcher1
Tube1
Veil1
Market1
Two1
God1
persons
0"Harlow"
1"Quinn"
2"Herrera"
3"Market"
places
0"Camden"
1"High"
2"Street"
3"London"
4"Two"
5"God"
globalScore0.562
windowScore0.667
11.11% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences108
glossingSentenceCount6
matches
0"tasted like a battery on the tongue"
1"looked like tree bark"
2"looked like a hairless monkey with the fa"
3"sounded like rocks grinding together"
4"corridor that seemed to breathe"
5"felt like warm meat"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1575
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences186
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs72
mean21.88
std13.99
cv0.64
sampleLengths
039
127
214
342
445
523
633
71
83
933
1056
116
1232
1326
145
1520
1652
179
1849
196
2044
213
2224
2334
2416
2547
261
2722
2829
2935
3023
3128
327
332
3427
352
3613
3743
3811
3921
4026
4117
423
4319
4417
4510
4631
4719
486
4921
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences165
matches
0"were gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs250
matches
0"was arguing"
96.77% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount4
semicolonCount0
flaggedSentences3
totalSentences186
ratio0.016
matches
0"Low murmurs drifted toward her—the hum of commerce, but wrong."
1"He was arguing with a stall owner—a woman with eyes entirely devoid of irises."
2"It—he—wore a butcher's apron over a torso that was sheer slab muscle."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1405
adjectiveStacks1
stackExamples
0"faint, sick-green luminescence"
adverbCount33
adverbRatio0.023487544483985764
lyAdverbCount7
lyAdverbRatio0.00498220640569395
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences186
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences186
mean8.47
std5.22
cv0.617
sampleLengths
019
19
211
36
42
519
614
74
82
914
1014
118
127
1320
143
1515
1615
173
185
1911
207
219
226
231
243
2512
263
272
2816
296
3011
318
3215
336
3410
356
363
375
3817
397
408
4118
423
432
448
4512
4621
4718
485
491
58.96% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.3763440860215054
totalSentences186
uniqueOpeners70
66.67% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences150
matches
0"Just a grate covered in"
1"right before the thing in"
2"Too many joints in the"
ratio0.02
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount41
totalSentences150
matches
0"She focused on the splash"
1"His trainers squeaked against the"
2"He cleared a pile of"
3"It always did."
4"She adjusted the grip on"
5"She flattened herself against the"
6"She sliced the corner, baton"
7"She stepped deeper into the"
8"It tasted like a battery"
9"Her left wrist began to"
10"It was a service hatch,"
11"She holstered the baton and"
12"She grabbed the cold rungs"
13"She moved by memory and"
14"She rounded the corner and"
15"She watched a figure in"
16"It was an invasion."
17"She scanned the crowd."
18"He was arguing with a"
19"He slapped a hand on"
ratio0.273
20.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount132
totalSentences150
matches
0"Rain slicked the cobbles of"
1"Detective Harlow Quinn ignored the"
2"She focused on the splash"
3"The suspect took the corner"
4"His trainers squeaked against the"
5"Quinn’s voice was a rusted"
6"The man didn't slow."
7"He cleared a pile of"
8"A hooded jacket flapped behind"
9"Quinn forced her legs to"
10"It always did."
11"She adjusted the grip on"
12"Herrera ducked into an alleyway"
13"A dead end."
14"Quinn skidded to a halt"
15"She flattened herself against the"
16"The rain hammered against metal"
17"She sliced the corner, baton"
18"The alley terminated in a"
19"She stepped deeper into the"
ratio0.88
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences150
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences54
technicalSentenceCount1
matches
0"It—he—wore a butcher's apron over a torso that was sheer slab muscle."
97.22% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags18
uselessAdditionCount1
matches
0"the woman shrieked, her voice shattering a nearby glass lantern"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags14
fancyCount8
fancyTags
0"she hissed (hiss)"
1"Quinn muttered (mutter)"
2"the bull-man grunted (grunt)"
3"a voice screeched (screech)"
4"he whispered (whisper)"
5"the woman shrieked (shriek)"
6"Quinn wheezed (wheeze)"
7"Quinn spat (spit)"
dialogueSentences40
tagDensity0.35
leniency0.7
rawRatio0.571
effectiveRatio0.4
81.7818%