Run: 2026-02-19-01KHTYCR716W9X1YDQJWJGSJFY

Run Details

Duration:
46.7s
Cost:
$0.049584
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The bastard was fast. Faster than any street-level dealer had a right to be. Rain slicked the Soho alleyways, turning cobblestones into treacherous, ankle-breaking traps. Each of Detective Harlow Quinn’s breaths was a ragged burst of steam in the cold night air. Her lungs burned. Her legs screamed. She ignored them. Ahead, the suspect’s black jacket was a fleeting shadow, a glitch in the urban landscape of glowing neon and dark brick. He vaulted a overflowing skip with the fluid grace of a parkour artist, landing without a sound. Quinn followed, her approach less elegant, more efficient. She used the edge of the skip as a fulcrum, swinging her body over and landing hard, the impact jarring up through the worn soles of her boots. The military precision never left her. Eighteen years on the force had ground it into her bones. He took a sharp right, away from the relative safety of Old Compton Street and into a labyrinth of narrower passages that snaked towards Camden. The character of the city shifted around them. The scent of expensive perfume and spilt champagne gave way to the aroma of fried onions, damp cannabis, and decay. Graffiti, vibrant and angry, bled down walls like weeping sores. Quinn kept her focus tight on the fleeing figure, her world shrinking to the space between them. The worn leather watch on her left wrist was hidden beneath her coat sleeve, but she could feel the phantom tick-tock against her skin, a metronome for the chase. He was desperate. She could feel it. This wasn't just a man running from a ten-stretch for possession with intent. This was fear. Primal. He glanced back, his face a white smear in the gloom, and his panic seemed to propel him faster. He skidded towards a rusted service door set into a crumbling brick wall at the end of a dead-end alley. Trapped. Quinn slowed her pace, drawing her service weapon. The clicks of the hammer being thumbed back were lost in the drumming of the rain. "Nowhere to go," she called out, her voice even. The man ignored her, his hands fumbling at his pocket. He produced a small, pale object. He jammed it into a recess by the doorframe that Quinn hadn't even seen. A low, grinding click echoed in the narrow space, and the heavy door swung inwards, revealing a maw of absolute darkness. He scrambled through, and the door slammed shut with a boom that felt like a death knell. Quinn reached the door a second later. Solid steel. No handle. No lock she could pick. She slammed her shoulder against it, but it was like hitting a cliff face. Locked. Seems like someone doesn't want his secrets exposed. I can work with that. Her eyes scanned the grimy brickwork, the puddles reflecting the jaundiced yellow of a distant streetlamp. Then she saw it. Lying half-submerged in the filthy water was the object he had used. She crouched, fishing it out. It was a piece of bone, yellowish and old, carved into the shape of a skeletal bird in flight. A token. It felt unnervingly light, yet dense, in her palm. Her instincts, the ones honed over nearly two decades of chasing London's worst, screamed that this was wrong. This was outside the rules. This was the sort of wrongness that had swallowed her partner, DS Morris, three years ago. Quinn’s sharp jaw tightened. She found the slot, a thin slit almost invisible against the corroded metal. The bone token slid in with a sickening, final-sounding click. For a moment, nothing happened. Then, with a groan of protesting metal, the door swung silently open. A wave of air hit her. It was cold, but thick with the smell of ozone, exotic spices, and something else… something faintly metallic, like old blood. She held her weapon in a two-handed grip, flashlight beam cutting a swathe through the oppressive dark, and stepped across the threshold. The door swung shut behind her, sealing her in. The only way was down. A narrow spiral staircase, its iron steps slick with moisture, descended into the earth. With every step, the distant sounds of the city faded, replaced by something new. A low hum. A cacophony of voices, none speaking a language she recognised. The air grew heavier. The descent felt endless, pulling her further and further away from the world she knew. She emerged onto a wide, cavernous platform. Disused, forgotten. The familiar curved tiles of a Tube station covered the walls, grimy and cracked. But this was no station. This was a marketplace. The platform and the tracks below teemed with impossible life. Stalls cobbled together from old crates, driftwood, and railway sleepers were lit by the ethereal glow of bottled faerie lights and sickly green lanterns. A bewildering crowd milled between them. Figures in deep hoods bargained with vendors whose skin shimmered with scales. A man with goat-like horns haggled over a collection of shimmering, multi-faceted jewels that seemed to drink the light. The air was a thick soup of smells: roasting meat, cinnamon, damp earth, and that ever-present tang of ozone. This was The Veil Market. Quinn felt a cold knot tighten in her stomach. This was a place that shouldn't exist, a secret festering beneath the skin of her city. The kind of place whispered about in hushed tones after Morris’s case went cold. She scanned the crowd, her detective’s eye cutting through the impossible sights, searching for a simple black jacket. He was gone. Melted into the throng as if he were made of the same shadow and rumour as the market itself. To call this in would be to sign her own committal papers. She holstered her weapon, but kept her hand resting on the grip. She was alone. Out of her depth. Just like Morris had been. She pushed the thought away and moved into the crowd, a rock of grim resolve in a river of chaos. She pushed past a stall selling what looked like bottled memories, each one a swirling nebula of colour and light. Another vendor was selling maps drawn on human skin. She kept moving, scanning, hunting. Then she saw him. He was across the platform, near the yawning blackness of an outbound tunnel. He was no longer running. He stood talking to a tall, gaunt figure in a tattered coat, handing over a small, grubby package. A deal. The transaction finished, the suspect turned. His eyes, wide with a mixture of relief and residual terror, swept the crowd. They found Quinn. And they locked. For a heartbeat, the entire market seemed to fall silent. The colour drained from his face. It was the look of a man who had run to the end of the world only to find the devil waiting for him. He spun on his heel and bolted, not back into the market, but towards the platform's edge, towards the black tunnel. Quinn gave chase. The crowd, which had seemed so chaotic, now felt actively hostile, closing in, blocking her path. A hulking creature with tusks jutting from its lower jaw stepped deliberately in front of her. She dodged, shoving past a woman whose smile revealed a row of needle-sharp teeth. The suspect reached the edge of the platform overlooking the dark, silent tracks. A dead end. He turned, chest heaving, cornered. "You don't know what you're dealing with, cop," he gasped, his voice thin and reedy. "I'm dealing with you," Quinn said, her gun once again level and steady. A low rumble began, echoing from deep within the tunnel. It grew louder, a vibration that travelled up from the concrete, through Quinn's boots, and into her bones. A single, flickering light appeared in the distance. It was small at first, then grew with impossible speed. A train was coming. The suspect looked from Quinn to the approaching light, and a strange, grim smile stretched his lips. "He's expecting me," he whispered. The train burst from the tunnel's mouth. It was not a Tube train. It was a skeletal thing of black, rusted iron, covered in pulsing sigils that seemed to drink the light. It moved with a terrifying, unnatural speed, its wheels screaming on the tracks, its horn a deafening shriek that tore at the air. It wasn't slowing down. The suspect took a single, deliberate step backwards, off the platform and onto the tracks, facing the oncoming behemoth without fear. As the train was about to obliterate him, a grime-caked door slid open. Hands, thin and pale, reached out from the Stygian darkness within and snatched him from the tracks, pulling him aboard. The train howled past Quinn, the sheer force of its passage a physical blow that almost threw her from the platform. The carriage windows were fleeting squares of dirty light. In them, she saw faces. Pale, gaunt, their eyes burning with a cold, dead fire. Then, in the final window, a face she knew better than her own. A face she had last seen on a cold, stainless steel slab. DS Morris stared back at her. His expression was utterly blank, his eyes as empty as the tunnel he was hurtling back into. Then he was gone. Swallowed by the roaring dark.
created_at"2026-02-19T12:35:58.312Z" 2/19/2026, 12:35:58 PM
model"google/gemini-2.5-pro"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2800
moderation_latency(null)
generation_time46632
tokens_prompt4663
tokens_completion3746
native_tokens_prompt4507
native_tokens_completion4395
native_tokens_completion_images0
native_tokens_reasoning2413
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.04958375
router(null)
provider_responses
0
endpoint_id"b261d15b-95ce-4c8c-8bce-00eb0dc1ff77"
is_byokfalse
latency2800
model_permaslug"google/gemini-2.5-pro"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771504558-Q6biDYW51UD4jONYRDlz"
upstream_id(null)
total_cost0.04958375
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags4
adverbTagCount0
adverbTags(empty)
dialogueSentences4
tagDensity1
leniency1
rawRatio0
effectiveRatio0
93.56% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1554
totalAiIsmAdverbs2
found
0
adverb"deliberately"
count1
1
adverb"utterly"
count1
highlights
0"deliberately"
1"utterly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
29.21% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1554
totalAiIsms22
found
0
word"treacherous"
count1
1
word"fleeting"
count2
2
word"efficient"
count1
3
word"could feel"
count2
4
word"gloom"
count1
5
word"echoed"
count1
6
word"maw"
count1
7
word"scanned"
count2
8
word"oppressive"
count1
9
word"cacophony"
count1
10
word"familiar"
count1
11
word"shimmered"
count1
12
word"stomach"
count1
13
word"resolve"
count1
14
word"scanning"
count1
15
word"chaotic"
count1
16
word"hulking"
count1
17
word"echoing"
count1
18
word"roaring"
count1
highlights
0"treacherous"
1"fleeting"
2"efficient"
3"could feel"
4"gloom"
5"echoed"
6"maw"
7"scanned"
8"oppressive"
9"cacophony"
10"familiar"
11"shimmered"
12"stomach"
13"resolve"
14"scanning"
15"chaotic"
16"hulking"
17"echoing"
18"roaring"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences144
matches
0"was desperate"
93.25% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount4
narrationSentences144
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences144
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1543
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions31
wordCount1525
uniqueNames14
maxNameDensity0.92
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Soho1
Detective1
Harlow1
Quinn14
Old1
Compton1
Street1
Camden1
London1
Morris4
Tube2
Veil1
Market1
Stygian1
persons
0"Harlow"
1"Quinn"
2"Morris"
places
0"Soho"
1"Old"
2"Compton"
3"Street"
4"Camden"
5"London"
6"Stygian"
globalScore1
windowScore1
22.45% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences98
glossingSentenceCount5
matches
0"felt like a death knell"
1"jewels that seemed to drink the light"
2"looked like bottled memories, each one a"
3"seemed so chaotic now felt actively hostile, closing in, blocking her path"
4"sigils that seemed to drink the light"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.648
wordCount1543
matches
0"not back into the market, but towards the platform's edge, towards the black tunnel"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences144
matches
0"screamed that this"
97.29% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs30
mean51.43
std25.23
cv0.491
sampleLengths
051
191
2109
364
424
59
668
776
874
944
1049
1174
1232
1395
1479
1556
1638
1738
1826
1961
2049
2121
2215
2313
2450
2522
2659
2754
2870
2932
90.64% Passive voice overuse
Target: ≤2% passive sentences
passiveCount6
totalSentences144
matches
0"was hidden"
1"being thumbed"
2"were lost"
3"were lit"
4"was gone"
5"were made"
6"was gone"
68.25% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount5
totalVerbs253
matches
0"was selling"
1"was coming"
2"wasn't slowing"
3"were fleeting"
4"was hurtling"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences144
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1536
adjectiveStacks0
stackExamples(empty)
adverbCount46
adverbRatio0.029947916666666668
lyAdverbCount10
lyAdverbRatio0.006510416666666667
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences144
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences144
mean10.72
std6.62
cv0.618
sampleLengths
04
110
211
317
43
53
63
721
817
98
1028
116
1211
1325
148
1520
1610
1717
1829
193
204
2113
223
231
2419
2520
261
278
2816
299
3010
316
3214
3321
3417
357
362
372
385
3914
401
418
425
4316
444
4512
465
4719
482
499
40.74% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats18
diversityRatio0.3194444444444444
totalSentences144
uniqueOpeners46
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount6
totalSentences135
matches
0"Then she saw it."
1"Then, with a groan of"
2"Just like Morris had been."
3"Then she saw him."
4"Then, in the final window,"
5"Then he was gone."
ratio0.044
74.81% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount49
totalSentences135
matches
0"Her lungs burned."
1"Her legs screamed."
2"She ignored them."
3"He vaulted a overflowing skip"
4"She used the edge of"
5"He took a sharp right,"
6"He was desperate."
7"She could feel it."
8"He glanced back, his face"
9"He skidded towards a rusted"
10"she called out, her voice"
11"He produced a small, pale"
12"He jammed it into a"
13"He scrambled through, and the"
14"She slammed her shoulder against"
15"I can work with that."
16"Her eyes scanned the grimy"
17"She crouched, fishing it out."
18"It was a piece of"
19"It felt unnervingly light, yet"
ratio0.363
48.89% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount111
totalSentences135
matches
0"The bastard was fast."
1"Rain slicked the Soho alleyways,"
2"Each of Detective Harlow Quinn’s"
3"Her lungs burned."
4"Her legs screamed."
5"She ignored them."
6"He vaulted a overflowing skip"
7"Quinn followed, her approach less"
8"She used the edge of"
9"The military precision never left"
10"He took a sharp right,"
11"The character of the city"
12"The scent of expensive perfume"
13"Graffiti, vibrant and angry, bled"
14"Quinn kept her focus tight"
15"The worn leather watch on"
16"He was desperate."
17"She could feel it."
18"This wasn't just a man"
19"This was fear."
ratio0.822
37.04% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences135
matches
0"To call this in would"
ratio0.007
93.93% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences73
technicalSentenceCount5
matches
0"He took a sharp right, away from the relative safety of Old Compton Street and into a labyrinth of narrower passages that snaked towards Camden."
1"A man with goat-like horns haggled over a collection of shimmering, multi-faceted jewels that seemed to drink the light."
2"This was a place that shouldn't exist, a secret festering beneath the skin of her city."
3"She scanned the crowd, her detective’s eye cutting through the impossible sights, searching for a simple black jacket."
4"It moved with a terrifying, unnatural speed, its wheels screaming on the tracks, its horn a deafening shriek that tore at the air."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags4
uselessAdditionCount2
matches
0"he gasped, his voice thin and reedy"
1"Quinn said, her gun once again level and steady"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount3
fancyTags
0"she called out (call out)"
1"he gasped (gasp)"
2"he whispered (whisper)"
dialogueSentences4
tagDensity1
leniency1
rawRatio0.75
effectiveRatio0.75
79.6694%