Run: 2026-02-19-01KHTYETMYQV9DATP3T4Q1HZCR

Run Details

Duration:
8.0s
Cost:
$0.000687
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The alley reeked of stale beer and something vaguely metallic, a smell that always clung to Detective Harlow Quinn like cheap perfume. Rain slicked the cobblestones, turning them into treacherous, inky mirrors that reflected the lurid glow of a distant nightclub sign. Her breath plumed in ragged bursts, each exhale a testament to the desperate sprint she’d just endured. The suspect, a wraith in a dark coat, had vanished around a corner moments ago, leaving only the echo of his footsteps and the thumping of Quinn’s own heart against her ribs. She rounded the corner, her worn leather watch a glinting punctuation mark against her salt-and-pepper sleeve. Empty bins, overflowing ceramic pots of dead-looking geraniums, and a shuttered pub sign were all that greeted her. Nothing. Not a flicker of movement, not a dropped glove, not even a discarded cigarette butt. He was good, this one. Too good. A prickle of unease, cold and sharp, traced its way up her spine. It reminded her too keenly of other disappearances, other dead ends that had festered into something far worse. Quinn swore under her breath, the sound lost in the drumming rain. DS Morris’s face, pale and confused, flashed behind her eyes. Unexplained circumstances. Supernatural origins. The words still tasted like ash. She pushed the memory down, a familiar ritual. Right now, the only thing that mattered was the man who’d slipped through her fingers. A faint, rhythmic scraping sound, almost imperceptible beneath the downpour, snagged her attention. It came from further down the alley, near what looked like a disused fire escape. She approached cautiously, gun drawn, the cold steel a familiar weight in her hand. The scraping stopped. Silence descended, heavy and absolute, broken only by the persistent drip of water from overflowing gutters. She reached the fire escape. A section of the brickwork beside it seemed… loose. It was almost an optical illusion, a trick of the light and shadow. But Quinn had learned to trust her instincts, especially when they screamed caution. She nudged the offending brick with the toe of her sensible shoe. It gave way with a soft grinding sound, revealing a chasm of blackness beyond. The air that wafted out was different – cooler, carrying a faint, earthy scent laced with something akin to ozone. Like before a storm, but more potent, more *alive*. From the darkness, a single word, barely a whisper, slithered out: "Bone." Quinn froze. Bone. It wasn't a threat, not exactly. It was a… key. She’d heard whispers, of course, in the darker corners of the station, hushed conversations dismissed as superstitious nonsense by most. They spoke of a market, hidden and elusive, a place where the impossible was bought and sold. A place that required a "bone token" for entry. Her suspect was down there. She knew it with a certainty that chilled her to the bone – a different kind of bone than the one she’d just heard. This was a trap, or a sanctuary, or both. The scent of ozone intensified, and the faint scraping sound resumed, a slow, deliberate drag. He was waiting. Or luring. She peered into the opening. No lights, no discernible path, just an inky void that seemed to swallow the faint illumination from the street. The rain continued its relentless assault, plastering her hair to her temples, soaking through her coat, but inside her, a different storm was brewing. The memory of Morris’s vacant stare, the unanswered questions that had haunted her for three years, warred with the ingrained discipline of a Metropolitan Police detective following a lead. This wasn't just another petty thief. This felt different. This felt like a thread pulled from the tangled knot of what had happened to Morris. Quinn lowered her weapon, the metallic click echoing in the sudden stillness. Her gaze swept the surrounding alley, as if expecting backup to materialise from the shadows. There was no one. Just the rain, the oppressive darkness, and the chilling invitation to step into the unknown. She could report this, call it in, wait for a team, a specialist, someone who understood the… folklore. But then the man would be gone, truly gone, and the trail would go cold again. And cold trails were a luxury she could no longer afford. With a decisive exhale, Quinn dropped to her hands and knees. The rough brick scraped against her palms as she pushed aside the loosened stones, widening the gap. The earthy, ozone-tinged air enveloped her, thick and cloying. She heard it then, a faint, distant murmur, like a thousand hushed voices murmuring secrets. It pulsed with a strange, intoxicating energy. This was it. The Veil Market. She slipped through the opening, the gap closing behind her with a soft, disquieting thud, as if the wall itself had settled back into place. Darkness pressed in, absolute and suffocating, punctuated only by the faint glow of her own internal compass, a compass that suddenly felt wildly erratic. She fumbled for her torch, its weak beam cutting a meagre swathe through the oppressive black. The passage sloped downwards, a rough-hewn tunnel that smelled strongly of damp earth and something else… something akin to old parchment, mingled with the metallic tang of blood. Not fresh blood, but old, dried, like a stain that had seeped into the very stone. Her boot crunched on something small and hard. She shone her torch down. A single, bleached bone, small enough to fit in the palm of her hand. A bone token. Someone had dropped it. Or perhaps, it had been left for her. She straightened up as the tunnel opened into a vast, cavernous space. The torch beam danced across an impossible scene. Stalls, makeshift and ramshackle, were crammed together, illuminated by flickering gas lamps and the eerie, phosphorescent glow of strange fungi that clung to the damp walls. Figures, cloaked and hooded, moved through the gloom like spectres. The air thrummed with a palpable energy, a chaotic symphony of whispers, rustling fabrics, and the clinking of unseen objects. This was not a place for ordinary police work. This was a place where reality frayed at the edges. Quinn’s sharp jaw tightened. She saw him then, a flash of dark fabric disappearing into the throng near a stall piled high with what looked like ancient, leather-bound tomes. He was gone again, melting into the spectral crowd. She gripped her torch, her knuckles white. This was a labyrinth, a den of supernatural shadows and illegal appetites. To follow would be to step out of her world and into theirs. To turn back would be to let the past win, to let the unanswered questions continue to fester. Her partner’s face swam before her eyes again. She couldn’t turn back. Not now. Not ever. She took a steadying breath, the strange, charged air filling her lungs, and plunged into the heart of the Veil Market. Her hand tightened around the small, bone token now tucked into her pocket. She had a feeling she'd need it.
created_at"2026-02-19T12:37:06.344Z" 2/19/2026, 12:37:06 PM
model"google/gemini-2.5-flash-lite"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency134
moderation_latency(null)
generation_time7973
tokens_prompt4663
tokens_completion1773
native_tokens_prompt4507
native_tokens_completion1510
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached4085
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.00068705
router(null)
provider_responses
0
endpoint_id"ce839073-aa24-4f29-8358-15b319bd05ec"
is_byokfalse
latency134
model_permaslug"google/gemini-2.5-flash-lite"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771504626-KxYvP2Zdc6qKA0LYsCqC"
upstream_id(null)
total_cost0.00068705
cache_discount0.00036765
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences2
tagDensity0.5
leniency1
rawRatio0
effectiveRatio0
82.94% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1172
totalAiIsmAdverbs4
found
0
adverb"cautiously"
count1
1
adverb"truly"
count1
2
adverb"suddenly"
count1
3
adverb"very"
count1
highlights
0"cautiously"
1"truly"
2"suddenly"
3"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1172
totalAiIsms27
found
0
word"treacherous"
count1
1
word"testament"
count1
2
word"echo"
count1
3
word"footsteps"
count1
4
word"glinting"
count1
5
word"flicker"
count1
6
word"traced"
count1
7
word"familiar"
count2
8
word"rhythmic"
count1
9
word"weight"
count1
10
word"silence"
count1
11
word"whisper"
count1
12
word"chilled"
count1
13
word"sanctuary"
count1
14
word"echoing"
count1
15
word"oppressive"
count2
16
word"chilling"
count1
17
word"tinged"
count1
18
word"pulsed"
count1
19
word"gloom"
count1
20
word"palpable"
count1
21
word"chaotic"
count1
22
word"symphony"
count1
23
word"spectral"
count1
24
word"charged"
count1
highlights
0"treacherous"
1"testament"
2"echo"
3"footsteps"
4"glinting"
5"flicker"
6"traced"
7"familiar"
8"rhythmic"
9"weight"
10"silence"
11"whisper"
12"chilled"
13"sanctuary"
14"echoing"
15"oppressive"
16"chilling"
17"tinged"
18"pulsed"
19"gloom"
20"palpable"
21"chaotic"
22"symphony"
23"spectral"
24"charged"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences103
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences103
filterMatches
0"watch"
hedgeMatches
0"seemed to"
1"happened to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences103
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords1
totalWords1168
ratio0.001
matches
0"alive"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions1
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions19
wordCount1165
uniqueNames8
maxNameDensity0.69
worstName"Quinn"
maxWindowNameDensity1.5
worstWindowName"Quinn"
discoveredNames
Detective1
Harlow1
Quinn8
Morris3
Metropolitan1
Police1
Veil2
Market2
persons
0"Harlow"
1"Quinn"
2"Morris"
3"Police"
4"Market"
places(empty)
globalScore1
windowScore1
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences75
glossingSentenceCount8
matches
0"tasted like ash"
1"looked like a disused fire escape"
2"something akin to ozone"
3"void that seemed to swallow the faint illumination from the street"
4"felt like a thread pulled from the tang"
5"as if expecting backup to materialise from the shadows"
6"something akin to old parchment, mingled with t"
7"looked like ancient, leather-bound tomes"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.856
wordCount1168
matches
0"Not fresh blood, but old, dried, like a stain"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences103
matches(empty)
56.43% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs17
mean68.71
std23.88
cv0.348
sampleLengths
091
188
255
361
495
512
659
758
877
925
1091
1165
1265
1386
1476
1557
16107
91.64% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences103
matches
0"was bought"
1"been left"
2"were crammed"
3"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs182
matches
0"was waiting"
1"was brewing"
87.38% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount0
flaggedSentences2
totalSentences103
ratio0.019
matches
0"The air that wafted out was different – cooler, carrying a faint, earthy scent laced with something akin to ozone."
1"She knew it with a certainty that chilled her to the bone – a different kind of bone than the one she’d just heard."
81.08% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1169
adjectiveStacks2
stackExamples
0"earthy, ozone-tinged air"
1"ancient, leather-bound tomes."
adverbCount56
adverbRatio0.04790419161676647
lyAdverbCount14
lyAdverbRatio0.011976047904191617
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences103
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences103
mean11.34
std7.12
cv0.628
sampleLengths
022
120
217
332
416
518
61
715
85
92
1013
1118
1212
1310
142
152
166
178
1815
1913
2015
2114
223
2316
245
258
261
2713
2813
2912
3014
3120
329
3312
342
351
366
373
381
3920
4017
419
425
4324
449
4515
463
472
485
4919
52.75% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.36893203883495146
totalSentences103
uniqueOpeners38
36.63% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences91
matches
0"Just the rain, the oppressive"
ratio0.011
61.76% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount36
totalSentences91
matches
0"Her breath plumed in ragged"
1"She rounded the corner, her"
2"He was good, this one."
3"It reminded her too keenly"
4"She pushed the memory down,"
5"It came from further down"
6"She approached cautiously, gun drawn,"
7"She reached the fire escape."
8"It was almost an optical"
9"She nudged the offending brick"
10"It gave way with a"
11"It wasn't a threat, not"
12"It was a…"
13"She’d heard whispers, of course,"
14"They spoke of a market,"
15"Her suspect was down there."
16"She knew it with a"
17"He was waiting."
18"She peered into the opening."
19"Her gaze swept the surrounding"
ratio0.396
53.41% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount74
totalSentences91
matches
0"The alley reeked of stale"
1"Rain slicked the cobblestones, turning"
2"Her breath plumed in ragged"
3"The suspect, a wraith in"
4"She rounded the corner, her"
5"He was good, this one."
6"A prickle of unease, cold"
7"It reminded her too keenly"
8"Quinn swore under her breath,"
9"DS Morris’s face, pale and"
10"The words still tasted like"
11"She pushed the memory down,"
12"A faint, rhythmic scraping sound,"
13"It came from further down"
14"She approached cautiously, gun drawn,"
15"The scraping stopped."
16"Silence descended, heavy and absolute,"
17"She reached the fire escape."
18"A section of the brickwork"
19"It was almost an optical"
ratio0.813
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences91
matches
0"To follow would be to"
1"To turn back would be"
ratio0.022
17.54% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences57
technicalSentenceCount10
matches
0"Rain slicked the cobblestones, turning them into treacherous, inky mirrors that reflected the lurid glow of a distant nightclub sign."
1"It reminded her too keenly of other disappearances, other dead ends that had festered into something far worse."
2"The air that wafted out was different – cooler, carrying a faint, earthy scent laced with something akin to ozone."
3"No lights, no discernible path, just an inky void that seemed to swallow the faint illumination from the street."
4"The rain continued its relentless assault, plastering her hair to her temples, soaking through her coat, but inside her, a different storm was brewing."
5"The memory of Morris’s vacant stare, the unanswered questions that had haunted her for three years, warred with the ingrained discipline of a Metropolitan Polic…"
6"Her gaze swept the surrounding alley, as if expecting backup to materialise from the shadows."
7"She slipped through the opening, the gap closing behind her with a soft, disquieting thud, as if the wall itself had settled back into place."
8"The passage sloped downwards, a rough-hewn tunnel that smelled strongly of damp earth and something else…"
9"Stalls, makeshift and ramshackle, were crammed together, illuminated by flickering gas lamps and the eerie, phosphorescent glow of strange fungi that clung to t…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
80.7186%