Run: 2026-02-19-01KHTYJGA2HZKDYH29WR68REZG

Run Details

Duration:
1m 33s
Cost:
$0.000000
Provider:
Arcee AI

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The suspect's coat flashed between parked cars like a silver fish in murky water. I pressed forward, my own coat heavy with rain, boots splashing through puddles that reflected the city's neon glow. "Metropolitan Police!" My voice cracked against the downpour. "Stop right there!" He didn't. Of course he didn't. They never do. The chase took us down an alley I didn't recognize, the buildings pressing close enough to touch. My hand found my service weapon, but the narrow passage offered no clear shot. The suspect ducked left, and I followed, skidding on wet cobblestones. And then the alley ended. Or rather, it didn't. The suspect vanished through what looked like a solid brick wall. I pressed my palm against the cold stone. It gave slightly, like pressing on a taut drum. Behind it, I could hear the murmur of voices, the clink of glasses, the shuffle of feet on stone. A market. Underground. My radio crackled to life. "Quinn? You copy?" I thumbed the transmit button. "Suspect lost. Possible breach into... somewhere." I hesitated. "Underground market. Coordinates to follow." "Copy that. Backup en route." I looked at the wall again. The brick seemed to breathe, expanding and contracting with the sounds from within. A hidden entrance. The kind of place that didn't appear on any official maps. The kind of place where people disappeared. I could wait for backup. Let the specialists handle it. That's what protocol dictated. But the suspect had information. About Morris. About what really happened three years ago. I drew my weapon and pressed through the wall. The transition was like stepping through cold water. For a moment, everything went dark, and then I emerged into a cavern of light and sound. The underground market sprawled before me, a labyrinth of stalls and shops carved into the earth. The air smelled of damp stone, exotic spices, and something else—something that made my skin prickle. People moved through the space, but not quite people. Some had too many fingers. Others walked with an odd, sideways gait. A woman with antlers paused to examine a display of what looked like bottled shadows. My suspect was nowhere to be seen. I moved deeper into the market, weapon lowered but ready. A stall caught my eye—runes carved into dark wood, flickering candles casting dancing shadows. The merchant looked up, his eyes solid black. "Looking for something special, officer?" "Just passing through." He smiled, revealing teeth filed to points. "Everyone's looking for something here. The question is... are you ready to find it?" I moved on, the weight of unseen eyes following me. The market seemed to shift around me, stalls rearranging themselves like pieces in a puzzle. I caught glimpses of the suspect—a flash of silver coat, a turn of the head—always just out of reach. A narrow passage opened to my left. I hesitated, then followed it down, the sounds of the market fading behind me. The air grew colder, carrying the scent of old blood and damp earth. At the end of the passage, a door stood ajar. Light spilled from beneath it, and I could hear voices—one familiar, one not. I pressed myself against the wall, listening. "—told you to keep your head down." The familiar voice was strained, almost desperate. "They're watching. Always watching." "I had no choice." The other voice was smooth, cultured. "The girl was asking questions. She needed to be... redirected." Morris's voice. Or what used to be Morris's voice. I pushed the door open. The room beyond was small, lit by a single flickering bulb. In one corner, my suspect—the one I'd been chasing—stood with his back to me. In the other, a figure in a chair, wrists bound with what looked like old rope. Morris. But not Morris. His eyes were wrong. Too bright. Too aware. "Detective Quinn." The figure in the chair smiled. "I wondered when you'd find your way down here." I raised my weapon. "Morris. What the hell is this?" He laughed—a sound that didn't belong in a human throat. "Morris is gone. Consumed. But don't worry..." He nodded toward the suspect. "I've found new friends. New purposes." The suspect turned, and I saw his face properly for the first time. Young. Maybe twenty. Scared. "They made me do it," he whispered. "They said they'd hurt my sister." I kept my weapon trained on Morris. "Let him go. Now." Morris leaned forward, the ropes around his wrists straining. "Or what, Quinn? You'll shoot me? Shoot us both? That's not really your style, is it?" Behind me, I heard movement. More figures emerging from the shadows. Too many to count. I was alone. Outnumbered. In a place I didn't understand. Morris smiled wider. "Welcome to the real London, Detective. The one that exists beneath the surface. The one where your precious rules don't apply." I could feel the weight of the moment pressing down on me. Every instinct screamed to fire, to fight, to run. But I'd learned something in three years of hunting shadows: sometimes the only way forward was through. I lowered my weapon slightly. "What do you want, Morris?" He leaned back in his chair, the ropes creaking. "Want? I want what we all want, Quinn. Answers. Justice. Revenge." He nodded toward the suspect. "But first, I need you to make a choice." The figures behind me closed in, their forms shifting and changing in the dim light. "Choose wisely, Detective. Some doors, once opened, can never be closed again." I looked from Morris to the suspect to the closing circle of figures. My mind raced through possibilities, probabilities, outcomes. Then I made my choice. I stepped forward, away from the door, deeper into the room. "Start talking, Morris. Tell me everything." Because sometimes, the only way to find the truth was to walk straight into the darkness and shine a light. And I'd been walking in darkness for far too long.
created_at"2026-02-19T12:39:06.826Z" 2/19/2026, 12:39:06 PM
model"arcee-ai/trinity-large-preview:free"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency557
moderation_latency(null)
generation_time92829
tokens_prompt4663
tokens_completion1548
native_tokens_prompt4046
native_tokens_completion1274
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0
router(null)
provider_responses
0
endpoint_id"b9d81865-ce9a-432a-9cd5-0d9be55e7cb5"
id"chatcmpl-beb82637504a9c52"
is_byokfalse
latency109
model_permaslug"arcee-ai/trinity-large-preview"
provider_name"Arcee AI"
status200
api_type"completions"
id"gen-1771504746-zbWjjXgkKE3eOdNFOvJa"
upstream_id"chatcmpl-beb82637504a9c52"
total_cost0
cache_discount(null)
upstream_inference_cost0
provider_name"Arcee AI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount0
adverbTags(empty)
dialogueSentences28
tagDensity0.25
leniency0.5
rawRatio0
effectiveRatio0
79.92% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount996
totalAiIsmAdverbs4
found
0
adverb"slightly"
count2
1
adverb"really"
count2
highlights
0"slightly"
1"really"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
64.86% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount996
totalAiIsms7
found
0
word"dancing"
count1
1
word"weight"
count2
2
word"familiar"
count2
3
word"could feel"
count1
4
word"raced"
count1
highlights
0"dancing"
1"weight"
2"familiar"
3"could feel"
4"raced"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"weight of words/silence"
count1
highlights
0"the weight of the moment"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences98
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences98
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences118
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen21
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords987
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions9
wordCount790
uniqueNames1
maxNameDensity1.14
worstName"Morris"
maxWindowNameDensity3.5
worstWindowName"Morris"
discoveredNames
Morris9
persons
0"Morris"
places(empty)
globalScore0.93
windowScore0.5
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences60
glossingSentenceCount4
matches
0"looked like a solid brick wall"
1"not quite people"
2"looked like bottled shadows"
3"looked like old rope"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount987
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences118
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs52
mean18.98
std12.58
cv0.663
sampleLengths
033
111
29
342
420
539
68
718
85
933
107
1114
1214
139
1457
1536
167
1732
185
193
2021
2144
2234
2323
247
2518
2620
279
285
2941
301
3111
3217
3310
3428
3517
3613
3711
3825
3915
4010
4124
4238
4310
4434
4515
4612
4720
485
4917
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences98
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs141
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount9
semicolonCount0
flaggedSentences7
totalSentences118
ratio0.059
matches
0"The air smelled of damp stone, exotic spices, and something else—something that made my skin prickle."
1"A stall caught my eye—runes carved into dark wood, flickering candles casting dancing shadows."
2"I caught glimpses of the suspect—a flash of silver coat, a turn of the head—always just out of reach."
3"Light spilled from beneath it, and I could hear voices—one familiar, one not."
4"\"—told you to keep your head down.\" The familiar voice was strained, almost desperate."
5"In one corner, my suspect—the one I'd been chasing—stood with his back to me."
6"He laughed—a sound that didn't belong in a human throat."
97.33% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount604
adjectiveStacks0
stackExamples(empty)
adverbCount26
adverbRatio0.04304635761589404
lyAdverbCount4
lyAdverbRatio0.006622516556291391
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences118
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences118
mean8.36
std4.94
cv0.59
sampleLengths
014
119
28
33
42
54
63
717
814
911
105
114
1211
138
149
1519
162
171
185
193
205
218
225
235
246
2513
263
2711
287
295
305
314
325
332
347
359
368
3717
3816
3916
409
415
427
4315
447
4510
4614
478
485
493
63.28% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.4152542372881356
totalSentences118
uniqueOpeners49
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences84
matches
0"Of course he didn't."
1"Too many to count."
2"Then I made my choice."
ratio0.036
67.62% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount32
totalSentences84
matches
0"I pressed forward, my own"
1"My voice cracked against the"
2"They never do."
3"My hand found my service"
4"I pressed my palm against"
5"It gave slightly, like pressing"
6"My radio crackled to life."
7"I thumbed the transmit button."
8"I looked at the wall"
9"I could wait for backup."
10"I drew my weapon and"
11"My suspect was nowhere to"
12"I moved deeper into the"
13"He smiled, revealing teeth filed"
14"I moved on, the weight"
15"I caught glimpses of the"
16"I hesitated, then followed it"
17"I pressed myself against the"
18"I pushed the door open."
19"His eyes were wrong."
ratio0.381
85.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount63
totalSentences84
matches
0"The suspect's coat flashed between"
1"I pressed forward, my own"
2"My voice cracked against the"
3"They never do."
4"The chase took us down"
5"My hand found my service"
6"The suspect ducked left, and"
7"The suspect vanished through what"
8"I pressed my palm against"
9"It gave slightly, like pressing"
10"My radio crackled to life."
11"I thumbed the transmit button."
12"I looked at the wall"
13"The brick seemed to breathe,"
14"A hidden entrance."
15"The kind of place that"
16"The kind of place where"
17"I could wait for backup."
18"That's what protocol dictated."
19"I drew my weapon and"
ratio0.75
59.52% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences84
matches
0"Because sometimes, the only way"
ratio0.012
79.83% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences34
technicalSentenceCount3
matches
0"I pressed forward, my own coat heavy with rain, boots splashing through puddles that reflected the city's neon glow."
1"The air smelled of damp stone, exotic spices, and something else—something that made my skin prickle."
2"The figures behind me closed in, their forms shifting and changing in the dim light."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"he whispered (whisper)"
dialogueSentences28
tagDensity0.071
leniency0.143
rawRatio0.5
effectiveRatio0.071
84.9122%