Run: 2026-02-19-01KHTYM6QFY2FKK8HV6X1SSP7R

Run Details

Duration:
57.7s
Cost:
$0.059186
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Mustard yellow. Stupid colour for a criminal. The jacket flashed under the amber streetlights of Soho, a frantic beacon weaving through the late-night throngs of drunk tourists and stubborn commuters. I didn't shout. Shouting clears a path for the rabbit, wakes up the herd, and creates chaos. I needed the herd. I needed him blocked by the slow-moving wall of umbrellas and confused theatre-goers. My boots slammed against the pavement, rhythm synchronized with the pounding in my ears. Controlled breathing. In, out. The salt-and-pepper hair plastered to my forehead dripped rain into my eyes, but I didn't wipe it away. Focus. He vaulted a pile of black rubbish bags on Old Compton Street, his trainers slipping on the wet plastic. He scrambled, fingers clawing at the brickwork to stay upright. "Police!" The word finally ripped out of my throat, not a warning but a weapon. It had the opposite effect. The mustard jacket didn't freeze; it surged. He shoulder-checked a couple exiting a jazz club—saxophone wails spilling out onto the wet tarmac for a brief second—and darted into the mouth of a service alley. I hit the corner three seconds later. Tighter turn. Better shoes. My leather watch chafed against the pulse point on my left wrist, a ghost of a sensation. *Keep up, Harlow.* The alley smelled of stale lager and urine, the perfume of London after dark. He was fast, young, legs pumping with the desperate adrenaline of someone who knew exactly what happened to snitches in this city. But I had eighteen years on the Met. I had rage. I had legs that didn't know how to quit until the paperwork was filed. He hit a dead end—a chain-link fence topped with razor wire. No. Not a dead end. He didn't slow down. He leaped, catching the mesh with practiced fingers, scrabbling up the rattle of steel. I didn't climb. I pulled the expandable baton from my belt, the friction lock snapping it open with a metallic *crack* that echoed off the damp bricks. I swung low, aiming for the ankle. Steel met sneaker rubber. He yelped, a high-pitched sound that belonged in a playground, and kicked blindly. His heel caught my shoulder, driving me back a step. By the time I regained my balance, he was over, dropping onto the other side with a wet thud. "You're making this worse for yourself!" I yelled, hand on the fence. "Go away, Quinn!" The voice was ragged. He knew my name. I scaled the fence, ignoring the rust biting into my palms. I dropped into the adjacent yard—an industrial backlot for the old delivery routes—just in time to see the yellow jacket turning north, heading toward the deeper shadows of Camden. The chase stretched out. My lungs burned, a familiar fire. We tore past closed storefronts and darkened pubs. The rain intensified, turning the city into a blur of grey and neon reflected in the gutter. He wasn't running aimlessly. He had a destination. He veered sharply toward an abandoned Underground entrance, one of those scarred remnants of the Tube network boarded up since the nineties. Iron gates, heavy chains, signs warning of structural instability. A dead zone. I slowed, hand tightening on the baton. "Nowhere to go, son. Don't make me drag you out." He didn't turn. He stood before the rusted iron grille, chest heaving. The rain hammered against his back. He reached into his pocket and pulled out something white. Small. Curved. A bone. He pressed it against the padlock. There was no click. No sound of metal yielding. Instead, the air around the gate warped. It was a heat haze in the middle of a downpour, a visual stutter that made my eyes water. The iron bars seemed to turn to smoke, swirling in a grotesque, impossible spiral. He stepped through the metal. "What under God's name..." The words died on my lips. The bars solidified instantly behind him. I reached the gate, breathless, forcing my hand against the cold, unyielding iron. Solid. Rusted shut. I rattled it. Immovable. I shone my torch through the gaps. Stairwell. dusty, littered with rubbish, leading down into absolute darkness. Logic dictated I call it in. *Suspect entered secured location. Request backup. Request cutter.* But logic hadn't killed DS Morris three years ago. Logic hadn't explained the way Morris's body had looked, drained and grey, found in a room locked from the inside. This kid had just walked through iron. I looked down. He'd dropped it. In his haste, the key had slipped from his trembling fingers. A knucklebone. It sat in a puddle of dirty rainwater, polished smooth, engraved with a symbol that looked like a cracked eye. I knelt, picking it up. It was warm. Warmer than human body temperature. It hummed against my skin, a vibration that travelled up my arm and settled in the base of my neck like a sickness. I stood up, the bone clenched in my fist. I pressed it to the padlock. The world tilted. The smell of rain vanished, replaced by the scent of ozone and burning sage. The iron dissolved into grey mist. I didn't hesitate. I stepped through the smoke before my rational brain could scream at my legs to stop. The transition was violent. One moment I was standing in the cold London rain; the next, the air was dry, hot, and thick with the smell of spices and rot. I was at the top of an escalator, but the machinery was dead, the steps frozen. Below me, the station concourse wasn't abandoned. It was alive. Makeshift stalls cluttered the tiled floor, lit by floating orbs of green and purple fire that cast long, jittering shadows. The vaulted ceiling, once white tiling, was obscured by hanging tapestries and drying herbs. It looked like a bazaar from a fever dream, stuffed into the corpse of the Northern Line. I moved down the stationary escalator, staying low, the baton heavy in my hand. The noise hit me first—a low thrum of bartering, but in languages that sounded like grinding stones and whispering wind. Figures moved between the stalls. Some looked human. Others... A woman in a heavy cloak turned as I passed. Her eyes were entirely black, no sclera, no iris. She smiled, revealing teeth that had been filed into needle points. I kept moving. Don't engage. Find the jacket. I spotted him near a stall selling jars of cloudy liquid. He was arguing with a vendor—a hulking figure whose skin looked like grey granite. I closed the distance. The noise of the market masked my approach. "I need passage," the kid was saying, his voice cracking. "She's right behind me. A copper. A real one." "Coppers don't come here," the granite-man did not move his lips, the voice resonating from his chest. "Unless invited." "She's Quinn! The one who—" I slammed the baton into the heavy wooden crate next to him. "Run's over." The kid spun around, eyes wide. The granite vendor didn't flinch; he just looked at me, a slow, grinding turn of the head. The Runner backed away, knocking over a stack of rusted cages. Something inside them hissed—reptilian and angry. "You can't be here. You don't have a token." I held up the bone. "You dropped your ticket." "That's..." He looked at the vendor. "Help me! I paid my dues!" "You paid for goods," the vendor rumbled. "Protection costs extra. Inflation." I lunged. The kid tried to scramble over the table, but I grabbed the back of that ridiculous mustard jacket and hauled him backward. He flailed, striking out, but I swept his legs and pinned him to the grimy station tiles, my knee in the small of his back. "Stay down!" I snarled, Cuffing one hand, then wrestling the other behind his back. The metal clicked. Satisfying. Real. "You're under arrest, suspicion of..." I trailed off. The market had gone quiet. The haggling had stopped. The floating lights seemed to dim. I looked up. We were surrounded. They had emerged from the shadows between the stalls. Dozens of them. People in rags, people in silk suits, things that stood too tall and things that hurried on too many limbs. The granite vendor leaned over the counter. He wasn't looking at the kid. He was looking at my watch. "Silly bird," the granite man rumbled. "Flying into the cage." I tightened my grip on the baton, hauling the kid up by his collar to use as a shield. My heart hammered against my ribs, a trapped thing. "Back off! I'm a police officer!" A ripple of laughter went through the crowd. It sounded like dry leaves skittering on pavement. "Police," a voice echoed from the back. Smooth. cultured. The crowd parted. A man stepped forward. He wore a sharply tailored suit that cost more than my annual salary, the fabric shimmering slightly under the witchlight. He was handsome in a way that set every alarm bell in my head ringing—too symmetrical, too polished. He held a glass of dark red wine in one hand. "Detective Quinn," he said, his smile not reaching his eyes. "We've been expecting you since the Morris incident. Though I must admit, I thought you'd have the good sense to stay above ground." I recognized him. Not from a mugshot. From the edge of a blurry surveillance photo taken three years ago. The night Morris died. "Who are you?" I demanded, backing toward a pillar, dragging my prisoner with me. "Just a concerned citizen." He took a sip of wine. "And you, Detective, are trespassing." I reached for my radio, knowing it was useless before I even pressed the button. Static. Dead air. "Let us go," I said, voice steady despite the adrenaline souring my gut. "And I don't burn this whole freak show to the ground." The man in the suit chuckled. He made a small gesture with his free hand. Behind me, the shadows detached themselves from the wall. They weren't shadows anymore. They had mass. They had claws. "Burn it with what, Detective?" he asked softly. "Your laws don't apply down here. And neither do your physics." The granite man vaulted the counter with impossible speed, landing between me and the exit. The crowd pressed in. The air grew suddenly, violently cold. I released the safety on the baton, swinging it into a defensive arc. "Right then," I said, my voice low. "Let's see if you bleed."
created_at"2026-02-19T12:40:02.55Z" 2/19/2026, 12:40:02 PM
model"google/gemini-3-pro-preview-20251117"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency4073
moderation_latency(null)
generation_time57683
tokens_prompt4663
tokens_completion3630
native_tokens_prompt4507
native_tokens_completion4181
native_tokens_completion_images0
native_tokens_reasoning1812
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.059186
router(null)
provider_responses
0
endpoint_id"c9badacd-c552-40a2-86e6-4b4e8dd4318f"
is_byokfalse
latency4069
model_permaslug"google/gemini-3-pro-preview-20251117"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771504802-qo88WkklrZ4PK1e2s3OQ"
upstream_id(null)
total_cost0.059186
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount1
adverbTags
0"he asked softly [softly]"
dialogueSentences34
tagDensity0.441
leniency0.882
rawRatio0.067
effectiveRatio0.059
85.78% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1758
totalAiIsmAdverbs5
found
0
adverb"sharply"
count2
1
adverb"slightly"
count1
2
adverb"softly"
count1
3
adverb"suddenly"
count1
highlights
0"sharply"
1"slightly"
2"softly"
3"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
71.56% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1758
totalAiIsms10
found
0
word"beacon"
count1
1
word"synchronized"
count1
2
word"pounding"
count1
3
word"pulse"
count1
4
word"pumping"
count1
5
word"echoed"
count2
6
word"familiar"
count1
7
word"hulking"
count1
8
word"silk"
count1
highlights
0"beacon"
1"synchronized"
2"pounding"
3"pulse"
4"pumping"
5"echoed"
6"familiar"
7"hulking"
8"silk"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences190
matches(empty)
97.74% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount4
narrationSentences190
filterMatches
0"watch"
hedgeMatches
0"happened to"
1"seemed to"
2"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences209
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords12
totalWords1740
ratio0.007
matches
0"Keep up, Harlow."
1"crack"
2"Suspect entered secured location. Request backup. Request cutter."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions18
wordCount1569
uniqueNames15
maxNameDensity0.19
worstName"Morris"
maxWindowNameDensity1
worstWindowName"Morris"
discoveredNames
Soho1
Old1
Compton1
Street1
London2
Met1
Camden1
Underground1
Tube1
Morris3
Northern1
Line1
Runner1
Cuffing1
Smooth1
persons
0"Morris"
1"Runner"
2"Smooth"
places
0"Soho"
1"Old"
2"Compton"
3"Street"
4"London"
globalScore1
windowScore1
32.08% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences106
glossingSentenceCount5
matches
0"looked like a cracked eye"
1"looked like a bazaar from a fever dream,"
2"sounded like grinding stones and whisperin"
3"looked like grey granite"
4"sounded like dry leaves skittering on pave"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.575
wordCount1740
matches
0"not a warning but a weapon"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences209
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs83
mean20.96
std14.65
cv0.699
sampleLengths
07
157
237
329
41
514
639
731
861
911
109
1114
1234
134
1442
1512
163
178
1840
1943
2034
2117
2230
232
246
2549
265
2710
286
2937
3014
3136
323
3314
3422
3536
3615
3742
3830
3923
403
4151
4234
439
4438
4525
4612
4719
4819
495
97.88% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences190
matches
0"was filed"
1"was obscured"
2"been filed"
3"were surrounded"
59.15% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount6
totalVerbs284
matches
0"wasn't running"
1"was standing"
2"was arguing"
3"was saying"
4"wasn't looking"
5"was looking"
6.15% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount9
semicolonCount3
flaggedSentences10
totalSentences209
ratio0.048
matches
0"The mustard jacket didn't freeze; it surged."
1"He shoulder-checked a couple exiting a jazz club—saxophone wails spilling out onto the wet tarmac for a brief second—and darted into the mouth of a service alley."
2"He hit a dead end—a chain-link fence topped with razor wire."
3"I dropped into the adjacent yard—an industrial backlot for the old delivery routes—just in time to see the yellow jacket turning north, heading toward the deeper shadows of Camden."
4"One moment I was standing in the cold London rain; the next, the air was dry, hot, and thick with the smell of spices and rot."
5"The noise hit me first—a low thrum of bartering, but in languages that sounded like grinding stones and whispering wind."
6"He was arguing with a vendor—a hulking figure whose skin looked like grey granite."
7"The granite vendor didn't flinch; he just looked at me, a slow, grinding turn of the head."
8"Something inside them hissed—reptilian and angry."
9"He was handsome in a way that set every alarm bell in my head ringing—too symmetrical, too polished."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1587
adjectiveStacks0
stackExamples(empty)
adverbCount33
adverbRatio0.020793950850661626
lyAdverbCount12
lyAdverbRatio0.007561436672967864
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences209
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences209
mean8.33
std6.3
cv0.756
sampleLengths
02
15
223
33
414
54
613
714
82
92
1018
111
1219
1310
141
1514
165
177
1827
197
202
212
2217
233
2414
2522
268
273
2814
2911
301
314
324
3314
343
3524
367
374
3813
3910
4019
4112
423
434
444
4511
4629
474
486
498
52.95% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats26
diversityRatio0.3923444976076555
totalSentences209
uniqueOpeners82
20.33% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences164
matches
0"Instead, the air around the"
ratio0.006
0.49% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount90
totalSentences164
matches
0"I didn't shout."
1"I needed the herd."
2"I needed him blocked by"
3"My boots slammed against the"
4"He vaulted a pile of"
5"He scrambled, fingers clawing at"
6"It had the opposite effect."
7"He shoulder-checked a couple exiting"
8"I hit the corner three"
9"My leather watch chafed against"
10"He was fast, young, legs"
11"I had rage."
12"I had legs that didn't"
13"He hit a dead end—a"
14"He didn't slow down."
15"He leaped, catching the mesh"
16"I didn't climb."
17"I pulled the expandable baton"
18"I swung low, aiming for"
19"He yelped, a high-pitched sound"
ratio0.549
20.98% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount144
totalSentences164
matches
0"The jacket flashed under the"
1"I didn't shout."
2"Shouting clears a path for"
3"I needed the herd."
4"I needed him blocked by"
5"My boots slammed against the"
6"The salt-and-pepper hair plastered to"
7"He vaulted a pile of"
8"He scrambled, fingers clawing at"
9"The word finally ripped out"
10"It had the opposite effect."
11"The mustard jacket didn't freeze;"
12"He shoulder-checked a couple exiting"
13"I hit the corner three"
14"My leather watch chafed against"
15"The alley smelled of stale"
16"He was fast, young, legs"
17"I had rage."
18"I had legs that didn't"
19"He hit a dead end—a"
ratio0.878
30.49% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences164
matches
0"By the time I regained"
ratio0.006
56.65% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences58
technicalSentenceCount7
matches
0"He was fast, young, legs pumping with the desperate adrenaline of someone who knew exactly what happened to snitches in this city."
1"I pulled the expandable baton from my belt, the friction lock snapping it open with a metallic *crack* that echoed off the damp bricks."
2"He yelped, a high-pitched sound that belonged in a playground, and kicked blindly."
3"It was a heat haze in the middle of a downpour, a visual stutter that made my eyes water."
4"It sat in a puddle of dirty rainwater, polished smooth, engraved with a symbol that looked like a cracked eye."
5"It hummed against my skin, a vibration that travelled up my arm and settled in the base of my neck like a sickness."
6"He wore a sharply tailored suit that cost more than my annual salary, the fabric shimmering slightly under the witchlight."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount4
matches
0"the kid was saying, his voice cracking"
1"the granite-man did, the voice resonating from his chest"
2"I said, voice steady despite the adrenaline souring my gut"
3"I said, my voice low"
32.35% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount4
fancyTags
0"I yelled (yell)"
1"the kid was saying (be say)"
2"I snarled (snarl)"
3"I demanded (demand)"
dialogueSentences34
tagDensity0.235
leniency0.471
rawRatio0.5
effectiveRatio0.235
72.1524%