Run: 2026-02-19-01KHTYPN779339E6NR5P6TPNAD

Run Details

Duration:
55.0s
Cost:
$0.054554
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Three ribs cracked. Maybe four. Pain flared in my side with every boot-strike against the wet pavement, a jagged reminder of the dumpster I’d clipped three blocks back. The suspect, a slippery little ferret in a hoodie two sizes too big, vaulted the chain-link fence of the construction site ahead. He didn't scramble. He floated over it with unnatural grace. "Impediment," I grunted, forcing my legs to pump harder. I hit the fence at full speed. Fingers locked into the wire mesh. I heaved up, ignored the screaming protest of my oblique muscles, and rolled over the top. The landing jarred my teeth, sending a fresh shockwave through my bruised ribs. Mud coated my trousers. The taste of copper filled my mouth. I spat it out. The ferret wasn't waiting. He sprinted toward the skeletons of the old railway arches near Camden, his trainers slapping against the puddles. He didn't look tired. He didn't look winded. He looked like he was barely jogging. I checked the illuminated dial of the leather watch on my left wrist. Two minutes in pursuit. Most runners gassed out by now. This one was accelerating. "Target is heading north-northwest," I spoke into the radio clipped to my shoulder, though I knew the comms were dead. Static hissed back at me. Just like the night Morris died. "Sector Four. Pursuing on foot." The ferret took a sharp left, darting into an alley that shouldn't have been there. I cornered hard, my shoulder grazing the brickwork. Dead end. Except it wasn't. The suspect stood before a rusted iron door welded shut years ago, part of the abandoned Tube infrastructure that honeycombed the ground beneath London. He didn't reach for a crowbar. He reached into his pocket and pulled out something small and white. A knucklebone. He pressed it against the rusted metal. The heavy iron groaned, not with the sound of hinges turning, but with the wet, sickening noise of bending meat. The metal rippled like oil on water. The ferret stepped through the solid door and vanished. I skid to a halt, chest heaving. Rain plastered my salt-and-pepper hair against my skull. My hand went to the Glock 19 at my hip. *Impossible.* I touched the door. Cold iron. Solid. Unyielding. I looked down. In his haste, the ferret had been sloppy. A second object sat in a puddle of oily water, discarded or dropped. I crouched, knees popping. It was a finger bone. Human. Polished to a shine and carved with symbols that made my eyes water if I stared at them too long. *Morris would have loved this. He would have bagged it, tagged it, and spent three weeks reading up on Druidic rituals.* My grip tightened around the bone. I didn't have three weeks. I stood, squared my shoulders, and pressed the bone against the rust. The metal shivered. The sensation vibrated up my arm, numbing my fingertips. The surface grew soft, yielding, turning into a thick, black fog. I drew my weapon. "Police! Coming through!" I stepped into the iron. The cold hit me first. Not the damp chill of a London November, but the deep, dry freeze of a tomb. The air pressure dropped, popping my ears. The smell of rain and exhaust vanished, replaced by the scent of ozone, dried sage, and something metallic. Blood. I stood on a platform. The tiles were cracked, covered in grime, but the architecture was unmistakable. 1940s Tube station. The posters on the walls were peeling, advertising war bonds and Bovril, but someone had painted over them with vibrant, shifting sigils that glowed in the low light. Voices echoed from further down the tunnel. Not the rumble of trains, but the low hum of commerce. I moved forward, keeping tight to the tiled wall. My boots made no sound on the dust-thick floor. Military precision. The tunnel opened up into a ticket hall that defied engineering logic. The ceiling stretched up into darkness, far higher than the street above should allow. Makeshift stalls cluttered the space, illuminated by jars filled with bioluminescent sludge—green, purple, angry red. Hundreds of people—or things that looked mostly like people—milled about. A woman with skin like cracked porcelain haggled over a jar of teeth. A man wearing a trench coat that seemed to absorb the light around him inspected a dagger that smoked. *The Veil Market.* Rumors. Station talk. The kind of things drunk coppers whispered about at 3 a.m. when the skepticism wore thin. I holstered my weapon but kept my hand on the grip. I scanned the crowd for the ferret. Gone. Lost in the press of bodies. "Fresh perception! Get your perception here!" a vendor croaked, holding out a glass vial containing a floating eyeball. "See the world for what it is! Two days' luck! Cheap!" I brushed past a rack of dried lizard skins. My eyes caught movement near a stall draped in heavy velvet. Not the ferret. Someone else. A man in a dark peacoat stood examining a row of blue bottles. Short, curly dark hair. Olive skin that looked sallow in the witch-light. He ran a hand over a scar on his left forearm, a nervous tic. I knew that face. I knew the file. Tomás Herrera. Struck off the medical register three years ago. Suspected of running an underground clinic for people who didn't exist in the census. I closed the distance. Herrera handed a stack of cash to the vendor—notes that looked charred around the edges. He took a blue bottle and slipped it into his pocket. "Shopping for cough syrup, Herrera?" He spun around. His hand went to the St. Christopher medallion around his neck, gripping it like a lifeline. His warm brown eyes went wide. "Detective Quinn." His voice was steady, but his pulse was visible in his neck. "You're... out of your jurisdiction." "I'm out of my mind, actually. But that's never stopped me before." I stepped into his personal space. He smelled of antiseptic and sulfur. "Where is he?" "Who?" "The runner. Hooded. Fast. Dropped a bone just to get in here." Herrera glanced around nervously. The crowd was thinning near us. People were noticing the stance. The haircut. The 'copper' written all over my bearing. "You need to leave, Harlow. You don't have a token to be here." "I have a bone in my pocket that says otherwise." "That's a guest pass. It doesn't grant... immunity." He lowered his voice. "This isn't Soho. The laws here are older. Bloodier." "I'm looking for answers about Morris, Tommy. You treated him. Two days before he died, he came to you." Herrera flinched. "I stitched a wound. That's all. I didn't know what made it." "Liar." "Keep your voice down," he hissed, stepping between me and a looming figure in leather armour. "The Enforcers smell fear. And they smell authority. You reek of both." "I don't fear this circus." "Free advice? Start." Herrera grabbed my elbow, trying to steer me toward the exit tunnel. "Go back to the surface. Forget you saw this." I yanked my arm free. "I'm not leaving without a name." "You're not leaving at all if you stay another minute." A heavy thud vibrated through the floor. The chatter in the market died instantly. I looked past Herrera. Three figures emerged from the shadows of the deeper tunnels. They were seven feet tall, constructed from what looked like railway sleepers and granite, bound together with glowing iron bands. Their faces were featureless slabs of stone, save for single, burning runes where eyes should be. "Market Security," Herrera whispered, taking a step back. "They don't take bribes." One of the golems turned its head towards us. The rune on its face flared from a dull orange to a blinding white. It pointed a massive, stone finger at my chest. A sound like grinding tectonic plates filled the hall. *INTRUDER.* I drew my Glock. "Standard rounds?" "Against animated stone?" Herrera pulled a scalpel from his coat, the blade shimmering with a faint blue light. "You'd be better off throwing insults." "I've got plenty of those." The first golem charged. The ground shook, knocking jars off the nearby shelves. Glass shattered, spilling glowing sludge that hissed as it ate into the floor. "Plan B?" Herrera yelled over the noise. "Run," I said. "I'll shoot the big one." "Harlow, bullets don't work!" "I'm not aiming for the stone." I racked the slide. "I'm aiming for the roof supports." I raised the gun toward the crumbling masonry above the golem's head. The beast roared—a sound of twisting metal. "Popcorn time," I muttered, and squeezed the trigger.
created_at"2026-02-19T12:41:22.926Z" 2/19/2026, 12:41:22 PM
model"google/gemini-3-pro-preview-20251117"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency7719
moderation_latency(null)
generation_time54918
tokens_prompt4663
tokens_completion3127
native_tokens_prompt4507
native_tokens_completion3795
native_tokens_completion_images0
native_tokens_reasoning1790
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.054554
router(null)
provider_responses
0
endpoint_id"c9badacd-c552-40a2-86e6-4b4e8dd4318f"
is_byokfalse
latency7719
model_permaslug"google/gemini-3-pro-preview-20251117"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771504882-tAqVsQKuDAXhyN0gPVcG"
upstream_id(null)
total_cost0.054554
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount0
adverbTags(empty)
dialogueSentences40
tagDensity0.325
leniency0.65
rawRatio0
effectiveRatio0
96.55% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1448
totalAiIsmAdverbs1
found
0
adverb"nervously"
count1
highlights
0"nervously"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
51.66% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1448
totalAiIsms14
found
0
word"reminder"
count1
1
word"vibrated"
count2
2
word"chill"
count1
3
word"echoed"
count1
4
word"porcelain"
count1
5
word"scanned"
count1
6
word"velvet"
count1
7
word"pulse"
count1
8
word"looming"
count1
9
word"constructed"
count1
10
word"standard"
count1
11
word"charged"
count1
12
word"shattered"
count1
highlights
0"reminder"
1"vibrated"
2"chill"
3"echoed"
4"porcelain"
5"scanned"
6"velvet"
7"pulse"
8"looming"
9"constructed"
10"standard"
11"charged"
12"shattered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences149
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences149
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences175
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans4
markdownWords26
totalWords1436
ratio0.018
matches
0"Impossible."
1"Morris would have loved this. He would have bagged it, tagged it, and spent three weeks reading up on Druidic rituals."
2"The Veil Market."
3"INTRUDER."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions26
wordCount1191
uniqueNames14
maxNameDensity0.76
worstName"Herrera"
maxWindowNameDensity3
worstWindowName"Herrera"
discoveredNames
Camden1
Static1
Morris2
Tube2
London2
Glock2
Druidic1
November1
Bovril1
Veil1
Rumors1
Herrera9
St1
One1
persons
0"Static"
1"Morris"
2"Herrera"
places
0"Camden"
1"London"
2"Glock"
3"St"
globalScore1
windowScore0.667
65.73% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences89
glossingSentenceCount3
matches
0"looked like he was barely jogging"
1"coat that seemed to absorb the light around him inspected a dagger that smoked"
2"looked like railway sleepers and granite"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords2.089
wordCount1436
matches
0"not with the sound of hinges turning, but with the wet, sickening noise of bending meat"
1"Not the damp chill of a London November, but the deep, dry freeze of a tomb"
2"Not the rumble of trains, but the low hum of commerce"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences175
matches
0"knew that face"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs77
mean18.65
std13.51
cv0.725
sampleLengths
05
155
29
342
415
537
627
736
823
92
103
1142
122
1343
1425
151
168
1724
1830
1921
2023
2123
227
235
2447
2548
2618
2720
2841
2942
303
3119
3218
337
3429
3520
365
3739
388
3924
404
4126
425
4325
4419
4527
461
4712
4824
4913
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences149
matches(empty)
73.62% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs211
matches
0"wasn't waiting"
1"were peeling"
2"was thinning"
3"were noticing"
77.55% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount5
semicolonCount0
flaggedSentences4
totalSentences175
ratio0.023
matches
0"Makeshift stalls cluttered the space, illuminated by jars filled with bioluminescent sludge—green, purple, angry red."
1"Hundreds of people—or things that looked mostly like people—milled about."
2"Herrera handed a stack of cash to the vendor—notes that looked charred around the edges."
3"The beast roared—a sound of twisting metal."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1090
adjectiveStacks1
stackExamples
0"Short, curly dark hair."
adverbCount19
adverbRatio0.01743119266055046
lyAdverbCount5
lyAdverbRatio0.0045871559633027525
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences175
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences175
mean8.21
std5.46
cv0.666
sampleLengths
03
12
223
322
43
57
69
77
86
916
1013
114
127
134
144
1518
164
174
187
1913
204
216
224
2320
245
256
265
2715
288
292
303
3124
326
3312
342
357
3620
377
389
397
408
4110
421
434
442
451
461
473
488
4913
61.90% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats20
diversityRatio0.44
totalSentences175
uniqueOpeners77
25.84% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences129
matches
0"Just like the night Morris"
ratio0.008
43.26% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount57
totalSentences129
matches
0"He didn't scramble."
1"He floated over it with"
2"I grunted, forcing my legs"
3"I hit the fence at"
4"I heaved up, ignored the"
5"I spat it out."
6"He sprinted toward the skeletons"
7"He didn't look tired."
8"He didn't look winded."
9"He looked like he was"
10"I checked the illuminated dial"
11"I spoke into the radio"
12"I cornered hard, my shoulder"
13"He didn't reach for a"
14"He reached into his pocket"
15"He pressed it against the"
16"I skid to a halt,"
17"My hand went to the"
18"I touched the door."
19"I looked down."
ratio0.442
33.64% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount110
totalSentences129
matches
0"Pain flared in my side"
1"The suspect, a slippery little"
2"He didn't scramble."
3"He floated over it with"
4"I grunted, forcing my legs"
5"I hit the fence at"
6"Fingers locked into the wire"
7"I heaved up, ignored the"
8"The landing jarred my teeth,"
9"Mud coated my trousers."
10"The taste of copper filled"
11"I spat it out."
12"The ferret wasn't waiting."
13"He sprinted toward the skeletons"
14"He didn't look tired."
15"He didn't look winded."
16"He looked like he was"
17"I checked the illuminated dial"
18"This one was accelerating."
19"I spoke into the radio"
ratio0.853
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences129
matches(empty)
ratio0
94.16% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences44
technicalSentenceCount3
matches
0"The suspect stood before a rusted iron door welded shut years ago, part of the abandoned Tube infrastructure that honeycombed the ground beneath London."
1"The posters on the walls were peeling, advertising war bonds and Bovril, but someone had painted over them with vibrant, shifting sigils that glowed in the low …"
2"Suspected of running an underground clinic for people who didn't exist in the census."
48.08% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount2
matches
0"Herrera grabbed, trying to steer me toward the exit tunnel"
1"Herrera pulled, the blade shimmering with a faint blue light"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount7
fancyTags
0"I grunted (grunt)"
1"I spoke (speak)"
2"a vendor croaked (croak)"
3"he hissed (hiss)"
4"Herrera whispered (whisper)"
5"Herrera yelled (yell)"
6"I muttered (mutter)"
dialogueSentences40
tagDensity0.2
leniency0.4
rawRatio0.875
effectiveRatio0.35
74.4216%