Run: 2026-02-19-01KHTYSGQ8KANE1AY1D3TYCKSW

Run Details

Duration:
1m 20s
Cost:
$0.002595
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Her boots slapped against the wet pavement, the sound swallowed by the drumming rain. Detective Harlow Quinn’s breath came sharp and even, her focus locked on the figure darting ahead. The suspect—hooded, quick—took a hard left into an alley. She followed without hesitation, her hand brushing the grip of her Glock. The alley stank of damp brick and old refuse, strewn with empty bins and slick puddles. He vaulted over a rotting pallet. She did the same, her worn leather watch catching the faint glow of a streetlamp as she landed. “Met Police! Stop!” The command rolled out, stern and practiced. The suspect didn’t even glance back. They burst onto a narrow side street, neon signs flickering overhead. The Raven’s Nest glowed green in the distance, its neon light reflecting in the puddles. The suspect skidded past it, heading toward the shadowed mouth of an old Tube station entrance. An odd choice—the station had been abandoned for years. Quinn hesitated just a fraction, her sharp jaw tightening. Her instincts screamed caution, but her feet carried her forward. The steps down were slick, the iron railing cold and damp under her grip. The air grew heavier, carrying the faint tang of mildew and something metallic. Below, a faint, unnatural light spilled from the archway. She paused, listening. Footsteps echoed, fading deeper into the station. She descended. The platform stretched out, a ghost of its former self. Graffiti scrawled the walls, and the tracks were thick with grime. But ahead, the scene shifted. Makeshift stalls lined the walls, their tarps flapping in an unseen breeze. Lanterns hung from rusted hooks, casting flickering shadows over tables laden with strange wares. Bones, herbs, glass vials—each stall offered something unsettling. The Veil Market. She’d heard whispers of it, dismissed most as urban legend. But here it was, pulsing with a quiet, illicit energy. Her military precision kept her alert, her brown eyes scanning the crowd. Faces turned her way—some curious, some hostile. A vendor with jagged teeth grinned, holding up a jar filled with something that squirmed. “Lost, love?” a woman called, her voice sly. Quinn ignored her, her focus narrowing on the hooded figure slipping through the crowd. She moved fast, weaving between stalls, her Glock a reassuring weight at her side. The murmur of conversation rose around her—hushed trades, strange currencies. Bone tokens, she realised. The suspect disappeared behind a curtain of beads. She reached it, pushed through, and found herself in a dimly lit corridor. The air here smelled faintly of incense and something sharp, like burnt metal. Her footsteps echoed, louder than she liked. At the end of the corridor, a door stood ajar. She approached slowly, her hand hovering over her weapon. The door creaked as she pushed it open, revealing a small, cluttered room. Shelves lined the walls, filled with books and bottles. A desk sat in the centre, piled with papers. The suspect stood near the back, rummaging through a drawer. “Hands where I can see them,” she ordered, her voice firm. He froze, then turned slowly. The hood fell back, revealing a man in his late twenties. Olive skin, short curly hair, and a scar running along his left forearm. His warm brown eyes met hers, and she caught the glint of a Saint Christopher medallion at his throat. “Detective.” His voice was calm, with a hint of an accent. Spanish, maybe. “Tomás Herrera,” she said, recognising him from the files. Former paramedic. Suspected dealings with the supernatural underworld. “You’ve been hard to find.” He leaned against the desk, casual, but she saw the tension in his shoulders. “And yet, here you are.” “You’re coming with me.” “Am I?” Her Glock cleared the holster, trained on him. “Hands up.” He raised them slowly, the medallion catching the light. “You sure you want to do this? This place—” “Doesn’t concern me.” He laughed softly. “It should.” She stepped closer, her gaze flicking to the drawer he’d been searching. Inside, she glimpsed vials of liquid, some glowing faintly. “What’s this?” “Medical supplies.” “Unauthorised?” “Necessary.” She holstered the gun to cuff him, but as she reached for her cuffs, he moved—fast. His elbow slammed into her ribs, driving the air from her lungs. She stumbled, but her training took over. She countered with a swift punch, her knuckles grazing his jaw. He ducked the next blow and swept her legs out from under her. She hit the floor hard, but rolled, springing up just as he yanked the desk drawer open. He grabbed a vial, threw it at her feet. It shattered, releasing a cloud of shimmering smoke. She coughed, her vision swimming. Her knees buckled, and she caught herself on the edge of the desk. “Sorry, Detective,” he said, already moving toward the door. She blinked, forcing herself upright. Her Glock felt heavy in her hand as she aimed again. “Stop,” she growled, her voice ragged. He paused, glancing back. “You don’t understand what’s at stake.” “Enlighten me.” “Not here. Not like this.” Her finger tightened on the trigger. The door burst open. Three figures entered—tall, cloaked, their faces shadowed. One carried a staff topped with a glowing crystal. Herrara’s expression darkened. “This is bad.” She kept her gun trained on him, but her focus split. The cloaked figures spoke in unison, their voices grating. “You’ve trespassed.” Herrera stepped in front of her, his hands raised. “Misunderstanding. We’re leaving.” “Not without paying,” the figures intoned. She felt the air shift, a pressure building in the room. Her grip on the Glock tightened. “Stay behind me,” Herrera muttered. Like hell she would. The figures raised their hands, and the room erupted in light. Her last thought before everything went black was that she’d bitten off more than she could chew.
created_at"2026-02-19T12:42:56.623Z" 2/19/2026, 12:42:56 PM
model"deepseek/deepseek-chat-v3"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency379
moderation_latency(null)
generation_time79732
tokens_prompt4663
tokens_completion1621
native_tokens_prompt4219
native_tokens_completion1399
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00259519
router(null)
provider_responses
0
endpoint_id"5294d55f-9012-496b-8f22-8cc919432dcd"
id"chatcmpl-RyPf2Ea4gy6xZpT01kz3bQcS"
is_byokfalse
latency104
model_permaslug"deepseek/deepseek-chat-v3"
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771504976-3PnzZAX3e1KEaewjfs4i"
upstream_id"chatcmpl-RyPf2Ea4gy6xZpT01kz3bQcS"
total_cost0.00259519
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount0
adverbTags(empty)
dialogueSentences27
tagDensity0.296
leniency0.593
rawRatio0
effectiveRatio0
79.34% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount968
totalAiIsmAdverbs4
found
0
adverb"slowly"
count3
1
adverb"softly"
count1
highlights
0"slowly"
1"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
48.35% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount968
totalAiIsms10
found
0
word"footsteps"
count2
1
word"echoed"
count2
2
word"scanning"
count1
3
word"weight"
count1
4
word"glint"
count1
5
word"tension"
count1
6
word"shattered"
count1
7
word"crystal"
count1
highlights
0"footsteps"
1"echoed"
2"scanning"
3"weight"
4"glint"
5"tension"
6"shattered"
7"crystal"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences94
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences94
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences112
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen19
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords960
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions19
wordCount878
uniqueNames13
maxNameDensity0.57
worstName"Glock"
maxWindowNameDensity1
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn3
Glock5
Raven1
Nest1
Tube1
Veil1
Market1
Saint1
Christopher1
Spanish1
Former1
Like1
persons
0"Harlow"
1"Quinn"
2"Glock"
3"Raven"
4"Nest"
5"Saint"
6"Christopher"
7"Like"
places(empty)
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences75
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount960
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences112
matches
0"was that she’d"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs49
mean19.59
std20.86
cv1.065
sampleLengths
091
110
26
370
446
52
660
73
854
98
1042
1151
1250
1311
1448
1513
1622
1719
184
192
2010
2118
223
235
2423
252
261
271
2846
2947
3018
319
3216
336
3410
352
365
376
3820
396
4011
4111
4212
436
4417
455
464
4711
4817
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences94
matches
0"been abandoned"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs174
matches
0"was, pulsing"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount8
semicolonCount0
flaggedSentences7
totalSentences112
ratio0.063
matches
0"The suspect—hooded, quick—took a hard left into an alley."
1"An odd choice—the station had been abandoned for years."
2"Bones, herbs, glass vials—each stall offered something unsettling."
3"Faces turned her way—some curious, some hostile."
4"The murmur of conversation rose around her—hushed trades, strange currencies."
5"She holstered the gun to cuff him, but as she reached for her cuffs, he moved—fast."
6"Three figures entered—tall, cloaked, their faces shadowed."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount886
adjectiveStacks0
stackExamples(empty)
adverbCount16
adverbRatio0.01805869074492099
lyAdverbCount9
lyAdverbRatio0.010158013544018058
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences112
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences112
mean8.57
std4.36
cv0.509
sampleLengths
014
116
29
312
416
56
618
710
86
911
1015
1116
129
139
1410
1514
1613
179
183
197
202
2110
2211
235
2412
2514
268
273
2810
2910
3012
317
3215
338
3414
3514
3610
374
388
3913
4013
417
4210
439
4413
459
469
4710
4811
495
73.21% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.45535714285714285
totalSentences112
uniqueOpeners51
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences90
matches(empty)
ratio0
28.89% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount43
totalSentences90
matches
0"Her boots slapped against the"
1"She followed without hesitation, her"
2"He vaulted over a rotting"
3"She did the same, her"
4"They burst onto a narrow"
5"Her instincts screamed caution, but"
6"She paused, listening."
7"She’d heard whispers of it,"
8"Her military precision kept her"
9"She moved fast, weaving between"
10"She reached it, pushed through,"
11"Her footsteps echoed, louder than"
12"She approached slowly, her hand"
13"she ordered, her voice firm"
14"He froze, then turned slowly."
15"His warm brown eyes met"
16"His voice was calm, with"
17"she said, recognising him from"
18"He leaned against the desk,"
19"Her Glock cleared the holster,"
ratio0.478
21.11% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount79
totalSentences90
matches
0"Her boots slapped against the"
1"Detective Harlow Quinn’s breath came"
2"The suspect—hooded, quick—took a hard"
3"She followed without hesitation, her"
4"The alley stank of damp"
5"He vaulted over a rotting"
6"She did the same, her"
7"The command rolled out, stern"
8"The suspect didn’t even glance"
9"They burst onto a narrow"
10"The Raven’s Nest glowed green"
11"The suspect skidded past it,"
12"An odd choice—the station had"
13"Quinn hesitated just a fraction,"
14"Her instincts screamed caution, but"
15"The steps down were slick,"
16"The air grew heavier, carrying"
17"She paused, listening."
18"Footsteps echoed, fading deeper into"
19"The platform stretched out, a"
ratio0.878
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences90
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences45
technicalSentenceCount2
matches
0"Quinn ignored her, her focus narrowing on the hooded figure slipping through the crowd."
1"She stepped closer, her gaze flicking to the drawer he’d been searching."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount3
matches
0"a woman called, her voice sly"
1"she ordered, her voice firm"
2"she growled, her voice ragged"
38.89% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount3
fancyTags
0"she ordered (order)"
1"she growled (growl)"
2"Herrera muttered (mutter)"
dialogueSentences27
tagDensity0.222
leniency0.444
rawRatio0.5
effectiveRatio0.222
76.3263%