Run: 2026-02-19-01KHTYT3VQVW55JNJRAAC7RPGY

Run Details

Model:
GPT-5.1
Duration:
1m 42s
Cost:
$0.051207
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn hit the corner too fast and her boots slid on the slick pavement. The hooded figure ahead darted between two parked cars, heel flashing in the streetlight. He glanced back once, a pale slice of face under the hood, then vanished into the spill of Camden High Street. She swore under her breath, drove off the wall with her shoulder and pushed into the crowd. Traffic horns brayed. Music thudded from a bar door that someone held open. People shouted as she cut through them, one hand on her hip, the other outstretched. "Police, move." A man in a denim jacket stepped the wrong way. Her shoulder smashed his ribs. "Watch it!" "File a complaint," she snapped, already past him. Her radio buzzed against her collar. "Harlow, status." "South side of the High Street, sighted the target, in pursuit," she said, lungs burning. "Target?" "Male, grey hoodie, dark jeans, about five ten. Same build as the CCTV from Mornington Crescent." Static, then Control came back in her ear. "Armed and dangerous, Quinn, do not engage alone." "He already engaged. With a carving knife," she said and dodged a couple clinging to each other under a shared umbrella. She caught the hoodie again, weaving through the press of bodies near the canal bridge. He moved like he knew every crack in the pavement. He did not knock into anyone. He left chaos in his wake but never touched it. Quinn dropped her centre of gravity, shouldered past a tourist dragging a suitcase through a puddle. "Oi!" She ignored it. The suspect cut right, towards the dark mouth of a side street that stank of spoiled takeaway and blocked drains. He did not even look for traffic. He sprinted across, hand grazing the bonnet of a taxi that skidded and blared. Quinn ran after him. Tyres shrieked. The taxi stopped a breath from her hip. The driver leaned out of the window. "You got a death wish?" She slapped the bonnet with her palm. "Met Police. File that one too." She cleared the street and plunged into the alley. Brick hemmed her in, sweating water. A metal fire escape ladder rattled above her head. The suspect had twenty metres on her now. He reached the end of the alley and vaulted a low gate without slowing. Quinn closed the distance by half. Her breath turned to knives in her throat. "Harlow," the radio crackled again, "units are en route, ETA eight minutes." "He won't wait," she said. She hit the gate, boot on the middle bar, hand on the top. Her knee barked in protest as she threw herself over. She landed rough, weight on her left ankle. Pain flared. She bit it back and pushed on. The space beyond opened into an overgrown car park behind a shuttered building. Weeds burst through cracked tarmac. A single orange security light flickered above a back door. The suspect angled not for the door but for a flight of concrete steps that dropped away to a chained metal gate below street level. Quinn felt her skin crawl. Old brick. The stained sign above the steps read, in peeling enamel, UNDERGROUND. He did not hesitate. He ran straight down. "Harlow," Control said, voice sharpening, "stop. Contain. Repeat, contain. Armed response is close." Contain. So neat on paper. So useless when the man who gutted a fifteen year old behind a kebab shop three nights ago vanished into a hole in the ground. She turned her head, scanned the boundary, counted exits, counted eyes. Nobody. The alley behind her lay empty. The car park silent. Quinn took the steps two at a time. Water lapped each tread. The chain on the gate rattled as the suspect grabbed it. Then it did something else. It fell away without a hand on the padlock. The links slid apart like a snake uncoiling and clattered to the side. The suspect ducked under the gate and disappeared into a tunnel lit by a faint, pulsing glow. Quinn stopped dead at the bottom step. The gate still hung where it had hung for years, mesh and metal, locked shut. Her eyes told her that. Her ears said the chain lay against her boot. Her breath stayed loud in her own head, harsh and fast. The metallic tang of old tunnels floated up from the dark, cold and deep and familiar. Three years since the warehouse in Walthamstow. Three years since the lights went out in a locked room and came back with Morris's throat open and no living soul inside. Her fingers rested on the gate. The metal felt solid, rough with rust. She pushed. It gave way like an unlocked door. She stared as it swung back, hinges whispering. The padlock still clung to the two loops of chain. Neither connected to anything. Quinn swallowed. "Harlow," Control said. "Report." "Target entered a derelict Underground access, behind, looks like an old station entrance," she said. Her voice stayed flat, the way she trained it. "I am at the threshold." "Hold position. Armed response will intercept." She watched the faint light deeper in, a sickly mix of candle-yellow and something more chemical, greenish. Shapes moved in it, small and sharp. "He knows this route," she said. "He vanishes topside. This is how." "Harlow. Wait." Quinn thumbed the radio away from her mouth. "Negative," she muttered. "You do desk. I do doors." She clipped the radio back, bent under the unlocked chain that still pretended to be locked and stepped into the tunnel. The air changed at once. City rain faded. A different damp took over, thick and stale, tasting of old iron and coal dust. Concrete steps led down, slick with condensation. Faded adverts flanked her, ghosts of colour under the grime. A woman in a 1950s dress smiled above a slogan about seaside holidays. Someone had gouged the eyes white. Her footfalls echoed, joined by the receding slap of the suspect's trainers. "Stop," she called, voice bouncing off tile and brick. "Police, Taser trained. Do not run further." His answer came as a laugh, distorted by the tunnel. "You bring that thing in there, copper, you are the one needs warning." An accent that tried for local and did not quite land. Something else threaded through it, sly and old. Quinn moved faster. The steps ended at a disused platform. A grime filmed the tiles in uneven streaks. Old Tube roundels still marked the walls, the name blacked out with spray paint. Rusted rails glimmered beyond the drop. Between them, water lay in a sluggish black pool. On the platform, someone had chalked symbols on the ground. Circles within circles. Triangles. Lines that tangled her eyes when she looked too long. In the centre of the largest circle, between two rotten wooden benches, a doorway stood where no doorway should be. Not a door. A gap in the air. It looked, at first, like heat shimmer. A vertical smear, hazy and wrong. The suspect walked straight towards it. As he approached, something bone-white flickered in his hand. He lifted it, snapped it in half and tossed the pieces at the shimmer. They disappeared before they hit the floor. The shimmer thickened, took on the grain of worn stone, the shadow of an archway. Quinn's chest pulled tight. "Harlow." She ignored Control's voice, fingers light on the grip of her Taser. The suspect paused just short of the threshold and glanced back. She saw more of his face this time, darker skin, eyes that glittered with some private game. "You follow now, Detective," he said. "No going back the same." "I am not here for philosophy." She lifted the Taser, the laser dot tight on his chest. "Step away from that, turn around, hands where I can see." "Thing is," he said, head tilting, "this is not your place. Your rules stop at the chalk." He stepped backward through the shimmering gap. For a heartbeat he looked smeared like wet paint. Then he sank out of sight, the hoodie, the smirk, all of him, gone. The shimmer steadied. It did not vanish. It waited. "Harlow," Control said. "We lost your GPS. Where are you exactly?" Quinn lowered the Taser. She stepped to the edge of the chalk circle and crouched. The lines looked precise, hand drawn but deliberate. Whatever powder made them did not look like simple chalk. It had a faint sheen, like ground bone and salt. Her hand hovered above it. Every instinct from a career on the job screamed at her. Do not contaminate evidence. Wait for backup. This is a bad door. Morris lay on a cold slab in her mind's eye. The cut in his neck had been too clean. Too neat. She stood up. "Harlow, say again, your location." "Some old branch near Camden, looks like a decommissioned station," she said. "There is a structure here." She watched the shimmering arch. "Entry point of some kind." "A tunnel?" "No," she said. "Something else." Silence hummed across the line. "Avoid confined unknown spaces until units arrive," Control said. "Repeat, avoid." Her watch ticked under the leather strap. Each second a small accusation. If he got away again, someone else would die. They always did. Same cuts, same shallow bowls of blood by the bodies, same smell of herbs and copper. Same insignia in every crime-scene photo. A crude engraving on a tile. On a door. On the side of a petrol can. A circle marked with three lines. The same shape dipped into the powder at her feet. Quinn holstered the Taser and drew her Glock. Officially, she did not have it. The Met did not arm detectives as a matter of course. Officially, this one sat locked in Property, part of an old robbery case. Unofficially, she signed it out when she could not sleep and kept it stripped and clean in a box under her bed. Her hand felt steady on the grip. "Harlow," Control said. "Units are two minutes out." "Copy," she said. She cut the connection, thumb on the switch until the channel went dead. Her fingers closed on the closest line of powder. She disturbed none of it. Instead she stepped across as if crossing a paint mark on a running track. Cold rolled over her. For one second, motion ceased. Sound folded in on itself. Every muscle in her body clenched as if someone had plucked her spine like a wire. Then she stumbled forward. The floor had changed. No cracked tiles. No old posters. Her boots hit worn stone, smooth from decades of feet. Light assaulted her eyes in a hundred colours. Voices roared. Quinn straightened. She stood at the lip of a bustling corridor. Not a corridor. A street, under the earth. Stalls lined either side, lashed together from salvaged wood and rusted metal. Lanterns hung from chains, some filled with old bulbs, some with living things that glowed. Smells hit her in waves. Spices thick as smoke. Meat charred on skewers. A sharper, ozone tang from a stall where glass vials held luminous liquids. People pressed past each other in a tight current. Not all of them were people, not in any way she recognised. A tall figure in a hooded cloak turned as he passed, face lost in shadow but for the gleam of too many teeth. A woman with hair like pale moss and eyes the colour of river silt haggled over a length of chain that whispered as if it had a mouth. Quinn's throat closed. The nearest stallholder, a man with ink spiralling up his neck and across his shaved scalp, watched her holstered gun with mild interest. "Bringing steel in here is brave," he said. "Or stupid." His accent carried Spain overlaid with north London. His dark eyes flicked to a pendant at his chest, a small Saint Christopher medallion. Her attention snagged on it, irrational comfort in something normal, something Catholic, among the riot of strange. "Who runs this place?" Quinn said. Her voice came out rougher than she liked. "Depends who you ask," he said. His gaze sharpened. "You are lost, asignada." "I am exactly where I need to be," she said. "Funny," he said. "Your shoulders disagree." She forced them to drop. The suspect, the hoodie, flashed again in her mind. He had to be close. He could not have outpaced her by much. Quinn skimmed the crowd. Faces blurred together, all wrong in different ways. An old woman counted coins with fingers that bent backwards. A boy no older than ten led a dog with translucent skin, muscles and tendons moving under it like wet ropes. Her hand brushed the Glock. "Seen a bloke in a grey hoodie?" she said to the Spanish man. "About my height, knife habit, thinks he is clever." "You describe half the clientele." "He came through a door," she said. "A breach. There." She jerked her chin back. No shimmering arch waited now. Behind her, bare stone wall glared, unmarked. No chalk circles on the floor, no trace of the Underground platform. "It closes after," the man said. "After what?" "After you gamble," he said. He flipped a rag over his stall counter, wiped a patch of old blood. "This is your first time in the Market." "Name." "Yours?" His tone remained idle. His eyes did not. "Detective Harlow Quinn," she said. "Metropolitan Police." He laughed. A short, disbelieving sound. "They let you in here with that job?" he said. "Standards have dropped." "I let myself in," she said. "Your name." He watched her for a second, then seemed to make a choice. "Tomás," he said. "You will not find many using their full names in the Veil Market, Detective Quinn. It is not that kind of place." "Veil Market," she repeated, tasting the words. "Underground and under other things," he said. "You should turn around. Or, well, you would, if the way back existed. So walk forward instead. Keep your head down. Someone else can catch your monster." "That someone else wears a badge?" she said. "That someone else survives here more than ten minutes," he said. She stepped closer to his stall. On the table between them lay instruments. Scalpels, bone saws, curved needles. Some normal, some etched with sigils that made her eyes slide off. At the edge of the cloth, a single white chip rested beside a small card that read ENTRY in a careful hand. She picked it up between thumb and forefinger. A bone token, smooth and light, the size of a pound coin. Strange notches ringed the edge. "Souvenirs?" she said. "Keys," Tomás said. His hand closed over hers with startling speed. The grip came firm, callused. "Do not flash that about if you enjoy having all your fingers." His medallion touched the back of her knuckles when he leaned closer. "You do not understand this place," he said, voice low now. "He ran in for a reason. He has protection. You do not." "I have a gun," she said. He sighed. "You brought a neat little old black pistol into a cathedral full of sharks." "You mixed your metaphors," she said. "Language shifts down here," he said. "So does law." Something moved at the edge of Quinn's vision. The crowd parted, just slightly, away from the far end of the tunnel. A ripple. A murmur. Quinn followed the line of force without meaning to. A figure approached, flanked by two men with shoulders like fridge doors. The central shape wore a long, fitted coat the colour of old bruises. No hood, no attempt to hide. Skin pale as paper. Hair pulled back to show a precise widow's peak. Their eyes fixed on her, pinning her where she stood. Tomás's hand tightened on her wrist. "Too late," he said, under his breath. "You asked who runs this place." The crowd drew back further. Stalls pulled their curtains. Children vanished under tables. The air itself seemed to lean away. The figure in the bruise-coloured coat stopped three paces from Quinn. "So," they said. Their voice slid through the space like smoke. "Which god did you anger to send you down here in uniform, Detective Quinn?" The two men stepped apart to either side, opening a clear path between their boss and Quinn. Hands folded over in front, relaxed. Too relaxed. Her heart thudded once, hard. She let go of the bone token, fingers closing on the grip of her gun instead. Ahead of her, the figure lifted one hand, palm empty. Behind her, something heavy slammed into the stone with a sound like a dropped coffin. The floor shuddered. Quinn twisted, gun half drawn. The wall where the invisible door had been split along a jagged line, stone groaning as something vast and pale forced its way through.
created_at"2026-02-19T12:43:16.223Z" 2/19/2026, 12:43:16 PM
model"openai/gpt-5.1-20251113"
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native_finish_reason"completed"
usage0.051207
router(null)
provider_responses
0
endpoint_id"764eb97f-8bab-4326-b29b-7a8799b00a70"
id"resp_06caf3f6d021e5cf01699705644c6c819587fbac8bc2bdeefe"
is_byokfalse
latency165
model_permaslug"openai/gpt-5.1-20251113"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771504996-tAc0ajLGp2KmXoESVT4I"
upstream_id"resp_06caf3f6d021e5cf01699705644c6c819587fbac8bc2bdeefe"
total_cost0.051207
cache_discount0.004608
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags46
adverbTagCount1
adverbTags
0"the radio crackled again [again]"
dialogueSentences94
tagDensity0.489
leniency0.979
rawRatio0.022
effectiveRatio0.021
98.22% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount2805
totalAiIsmAdverbs1
found
0
adverb"slightly"
count1
highlights
0"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
82.17% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount2805
totalAiIsms10
found
0
word"weight"
count1
1
word"flickered"
count2
2
word"scanned"
count1
3
word"familiar"
count1
4
word"echoed"
count1
5
word"structure"
count1
6
word"silence"
count1
7
word"flicked"
count1
8
word"etched"
count1
highlights
0"weight"
1"flickered"
2"scanned"
3"familiar"
4"echoed"
5"structure"
6"silence"
7"flicked"
8"etched"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences295
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount3
narrationSentences295
filterMatches
0"watch"
hedgeMatches
0"tended to"
1"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences343
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords2801
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions50
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions56
wordCount2299
uniqueNames23
maxNameDensity0.96
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Camden1
High1
Street1
Static1
Control7
Contain1
Walthamstow1
Morris2
Quinn22
Tube1
Taser4
Silence1
Glock2
Met1
Property1
Spain1
London1
Saint1
Christopher1
Catholic1
Spanish1
Underground1
Tomás2
persons
0"Control"
1"Morris"
2"Quinn"
3"Silence"
4"Met"
5"Saint"
6"Christopher"
7"Tomás"
places
0"Camden"
1"High"
2"Street"
3"Walthamstow"
4"Property"
5"Spain"
6"London"
7"Spanish"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences169
glossingSentenceCount2
matches
0"not quite land"
1"as if crossing a paint mark on a running track"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.357
wordCount2801
matches
0"not for the door but for a flight of concrete steps"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences343
matches
0"steps that dropped"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs179
mean15.65
std12.88
cv0.823
sampleLengths
014
135
217
328
42
515
62
78
86
92
1015
111
1216
138
148
1521
1641
1716
181
1923
2021
214
2217
235
247
256
269
2737
2814
2912
305
3140
3253
335
3413
358
3613
3730
3822
398
4015
415
4239
437
4429
4527
4630
4713
482
497
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences295
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs404
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences343
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount2303
adjectiveStacks0
stackExamples(empty)
adverbCount61
adverbRatio0.026487190620929222
lyAdverbCount6
lyAdverbRatio0.0026052974381241857
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences343
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences343
mean8.17
std5.23
cv0.64
sampleLengths
014
114
221
317
43
510
615
72
810
95
102
118
126
132
1415
151
1616
178
188
1921
2015
2110
226
2310
2416
251
263
2720
287
2914
304
312
328
337
345
357
366
379
386
399
408
4114
426
438
4412
455
4613
4710
488
492
53.74% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats24
diversityRatio0.36443148688046645
totalSentences343
uniqueOpeners125
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount9
totalSentences246
matches
0"So neat on paper."
1"So useless when the man"
2"Then it did something else."
3"Then he sank out of"
4"Officially, she did not have"
5"Officially, this one sat locked"
6"Unofficially, she signed it out"
7"Instead she stepped across as"
8"Then she stumbled forward."
ratio0.037
80.16% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount86
totalSentences246
matches
0"He glanced back once, a"
1"She swore under her breath,"
2"Her shoulder smashed his ribs."
3"she snapped, already past him"
4"Her radio buzzed against her"
5"she said, lungs burning"
6"she said and dodged a"
7"She caught the hoodie again,"
8"He moved like he knew"
9"He did not knock into"
10"He left chaos in his"
11"She ignored it."
12"He did not even look"
13"He sprinted across, hand grazing"
14"She slapped the bonnet with"
15"She cleared the street and"
16"He reached the end of"
17"Her breath turned to knives"
18"She hit the gate, boot"
19"Her knee barked in protest"
ratio0.35
51.46% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount201
totalSentences246
matches
0"Quinn hit the corner too"
1"The hooded figure ahead darted"
2"He glanced back once, a"
3"She swore under her breath,"
4"Traffic horns brayed."
5"Music thudded from a bar"
6"People shouted as she cut"
7"A man in a denim"
8"Her shoulder smashed his ribs."
9"she snapped, already past him"
10"Her radio buzzed against her"
11"she said, lungs burning"
12"Static, then Control came back"
13"she said and dodged a"
14"She caught the hoodie again,"
15"He moved like he knew"
16"He did not knock into"
17"He left chaos in his"
18"Quinn dropped her centre of"
19"She ignored it."
ratio0.817
20.33% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences246
matches
0"If he got away again,"
ratio0.004
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences92
technicalSentenceCount4
matches
0"She saw more of his face this time, darker skin, eyes that glittered with some private game."
1"Every muscle in her body clenched as if someone had plucked her spine like a wire."
2"A woman with hair like pale moss and eyes the colour of river silt haggled over a length of chain that whispered as if it had a mouth."
3"At the edge of the cloth, a single white chip rested beside a small card that read ENTRY in a careful hand."
81.52% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags46
uselessAdditionCount4
matches
0"she said, lungs burning"
1"Control said, voice sharpening,"
2"she called, voice bouncing off tile and brick"
3"he said, voice low now"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags43
fancyCount3
fancyTags
0"she snapped (snap)"
1"she muttered (mutter)"
2"she repeated (repeat)"
dialogueSentences94
tagDensity0.457
leniency0.915
rawRatio0.07
effectiveRatio0.064
92.2536%