Run: 2026-02-19-01KHTYT8DF8YJSDZE4SSS2ZMN5

Run Details

Duration:
17.8s
Cost:
$0.008280
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Lungs burning, Detective Harlow Quinn skidded around a stack of rotting wooden crates, her boots losing purchase on the slick, oil-streaked cobblestones. The suspect was fast, a shadow in a heavy waxed jacket that seemed to swallow the dim light of Soho’s neon district. "Police! Stop!" The command was useless, a formality shouted into the rattling wind. The figure didn't even flinch, vaulting over a low brick wall with a fluid, practiced grace that made Quinn’s teeth ache. She followed, her hand instinctively hovering near the holster on her hip, her salt-and-pepper hair plastered to her forehead. The chase led them away from the vibrant, pulsing heart of the evening crowds and into the narrow, suffocating capillaries of the back alleys. Here, the air tasted of damp stone and old grease. They passed a small cornershop, its windows barred and its interior glowing with a sickly yellow fluorescence that spilled onto the pavement. A cat hissed from atop a dumpster as Quinn thundered past. Ahead, the distinctive green neon sign of The Raven’s Nest flickered. The suspect didn't head for the door. Instead, he dove toward a rusted iron grate set into the pavement beside the bar’s foundation. With a jarring metallic screech, he wrenched it upward. "Don't even think about it!" Quinn lunged, her fingers brushing the hem of his jacket, but he was already down, dropping into the darkness like a stone into a well. She skidded to a halt at the edge of the opening. A vertical shaft dropped ten feet into a service tunnel. The smell hit her then—not the usual London subterranean funk of sewage and wet Earth, but something sharper. Ozone. Dried lavender. Burning copper. Quinn checked her leather watch. 23:14. Her partner, Morris, had disappeared at exactly this time three years ago, leaving nothing behind but a lingering scent of ozone and a smear of blood that the lab could never quite identify. "Bugger it." She dropped. The impact rattled her teeth, the shock vibrating up through her shins. She didn't wait to recover. The suspect’s footsteps were a frantic, rhythmic tapping echoing further down the tunnel. This wasn't a standard sewer. The brickwork was too old, the mortar crumbling into dust that tasted like iron on her tongue. She followed the sound, her flashlight beam cutting a frantic arc through the gloom. The tunnel sloped downward, the temperature dropping until she could see her own breath huffing out in ragged clouds. Then, the walls changed. The Victorian brick gave way to the smooth, tiled curves of a defunct Underground station. She rounded a corner and stopped. A pair of massive, vaulted steel doors blocked the path, guarded by a man who looked like he’d been carved from a block of granite. He wore a high-collared coat and held a spiked staff that pulsed with a low, rhythmic light. "Token." Quinn flashed her badge, the silver glinting in the torchlight. "Metropolitan Police. Out of the way." The guard didn't blink. "Wrong metal, Detective. Give me bone or get out." She stepped into his space, her sharp jaw set, leveraging every inch of her height. "I’m chasing a felony suspect. You obstruct me, and I’ll have enough backup down here to turn this hole into a car park. Move." The guard tilted his head, his eyes tracking something behind her shoulder. "The law of the surface ends at the first stair, Quinn. But curiosity... that usually ends at the second." He stepped aside, a slow, mocking movement. He gripped a heavy iron lever and pulled. The doors groaned open, revealing the Veil Market. Quinn’s military precision faltered for a heartbeat. The abandoned station had been transformed into a sprawling, subterranean bazaar. Stalls made of salvaged wood and rusted copper pipe lined the tracks. Instead of commuters, the platforms were packed with figures in heavy cloaks, their faces obscured by shadows or intricately carved masks. The air was a thick soup of sensory overload. It smelled of cinnamon, old parchment, and something metallic that made the hair on her arms stand up. A vendor to her left was hawking jars of swirling, bioluminescent mist; another sat behind a table covered in teeth of varying sizes, meticulously labelled in a script Quinn didn't recognise. She spotted the waxed jacket. The suspect was weaving through a crowd of tall, too-thin figures near a stall draped in heavy purple silks. "Herrera!" she yelled, the name she’d pulled from the confidential informant’s file. "Tomás Herrera! Stand down!" The suspect spun around. Under the flickering mag-lights of the market, his olive skin looked pale, his warm brown eyes wide with a mixture of terror and resignation. He wasn't the monster she’d expected. He looked like a man who hadn't slept in a week. "I can't talk to you here, Quinn!" Herrera shouted back, his voice strained. "You don't belong in the Market!" "I belong wherever the trail goes!" She pushed past a woman carrying a cage full of fluttering, feathered shadows. "Stop running, and we can talk about the unauthorized treatments. We can talk about why you’re buying banned substances in a hole in the ground!" Herrera backed away, his hand clutching a Saint Christopher medallion around his neck. "It’s not what you think. They’re dying. Without the salts, they burn up from the inside." "Who’s dying, Tomás? The people who killed my partner?" Herrera paused, the scar on his forearm twitching. "Morris? You think this is about him? He was one of the good ones. That's why they had to..." He stopped. His gaze shifted to a point behind Quinn. The bustling noise of the market suddenly died, replaced by a chilling, rhythmic thud. Quinn turned. Three figures were approaching from the far end of the platform. They wore long, charcoal-grey coats that seemed to absorb the ambient light. They didn't walk; they drifted, their movements synchronous and unsettlingly silent. Their faces were hidden behind porcelain masks that lacked eye holes. "The Arbiters," Herrera whispered, his voice trembling. "They don't like tourists. And they definitely don't like the Met." "I don't care about their fashion sense," Quinn said, though she felt a cold sweat prickling her neck. She reached for her cuffs. "Tomás, come here. Now." "Run, Detective," Herrera said, stepping backward toward the edge of the darkened tracks. "If they catch you with that badge, they won't just kill you. They'll erase you. Like they did him." One of the masked figures raised a hand. The air in the station began to vibrate, a low-frequency hum that made Quinn’s vision blur. The jars on the nearby stalls started to chatter against the wood. "Detective Quinn?" A new voice, smooth as silk and twice as dangerous, drifted from the shadows of a nearby pillar. Quinn didn't look. She kept her eyes on the porcelain-masked trio. "Who’s asking?" "A friend of the department. Or an enemy of your enemies. It depends on how much you value that soul of yours." A tall man stepped into the light. He wore a tailored suit that cost more than Quinn’s annual salary and held a cane topped with a silver raven’s head. He looked at the approaching Arbiters, then back at Quinn. "You have five seconds to decide," the man said, gesturing to a small, inconspicuous door marked with a glowing red sigil. "You can arrest the paramedic and die in this gutter, or you can follow me and learn what really happened to DS Morris." The Arbiters accelerated. The hum became a roar, a physical weight pressing against Quinn’s chest. Herrera looked at her one last time, a flash of pity in his eyes, before he vanished into the darkness of the tunnel. The lead Arbiter reached beneath its coat, pulling out a blade that glowed with a sickly, pale violet light. "Four seconds," the man with the cane prompted. Quinn looked at her badge, then at the glowing blade, then at the door. Her hand dropped from her holster. She dove for the sigil-marked door just as the first Arbiter lunged, the violet blade whistling through the space where her head had been a second before. She slammed into the man with the cane, tumbling into a small, cramped room that smelled of old maps and stale beer. The door eclipsed the market with a heavy thud, cutting off the roar of the hum. She was in the back room of The Raven’s Nest. The man stood up, brushing dust from his lapel. "Bit close, wasn't it?" Quinn scrambled to her feet, her hand finally finding her pistol. She leveled it at his chest. "Talk. Now. Or I start making holes in that expensive suit." The man smiled, but his eyes remained cold as a winter grave. He pointed a finger toward the wall behind her. Quinn didn't turn, but she heard the click of a dozen hammers being cocked in unison. "I think," the man said softly, "we should discuss your pension plan instead."
created_at"2026-02-19T12:43:20.887Z" 2/19/2026, 12:43:20 PM
model"google/gemini-3-flash-preview-20251217"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1065
moderation_latency(null)
generation_time17774
tokens_prompt4663
tokens_completion2304
native_tokens_prompt4507
native_tokens_completion2009
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.0082805
router(null)
provider_responses
0
endpoint_id"6e82f652-2693-4b60-bbe0-7362d6e345f0"
is_byokfalse
latency1065
model_permaslug"google/gemini-3-flash-preview-20251217"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771505000-qGjmdzuDSNlta5Ppoed1"
upstream_id(null)
total_cost0.0082805
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
75.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount2
adverbTags
0"Herrera shouted back [back]"
1"the man said softly [softly]"
dialogueSentences32
tagDensity0.313
leniency0.625
rawRatio0.2
effectiveRatio0.125
90.03% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1505
totalAiIsmAdverbs3
found
0
adverb"suddenly"
count1
1
adverb"really"
count1
2
adverb"softly"
count1
highlights
0"suddenly"
1"really"
2"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
40.20% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1505
totalAiIsms18
found
0
word"thundered"
count1
1
word"flickered"
count1
2
word"footsteps"
count1
3
word"rhythmic"
count3
4
word"echoing"
count1
5
word"standard"
count1
6
word"gloom"
count1
7
word"pulsed"
count1
8
word"glinting"
count1
9
word"leveraging"
count1
10
word"chilling"
count1
11
word"porcelain"
count2
12
word"silk"
count1
13
word"weight"
count1
14
word"grave"
count1
highlights
0"thundered"
1"flickered"
2"footsteps"
3"rhythmic"
4"echoing"
5"standard"
6"gloom"
7"pulsed"
8"glinting"
9"leveraging"
10"chilling"
11"porcelain"
12"silk"
13"weight"
14"grave"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences101
matches(empty)
72.14% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount4
narrationSentences101
filterMatches
0"watch"
hedgeMatches
0"seemed to"
1"began to"
2"started to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences122
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1494
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions46
wordCount1207
uniqueNames19
maxNameDensity1.57
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Quinn"
discoveredNames
Detective1
Harlow1
Quinn19
Soho1
Raven2
Nest2
London1
Earth1
Morris1
Victorian1
Underground1
Veil1
Market1
Herrera6
Saint1
Christopher1
One1
Arbiters2
Arbiter2
persons
0"Harlow"
1"Quinn"
2"Raven"
3"Nest"
4"Morris"
5"Market"
6"Herrera"
7"Saint"
8"Christopher"
9"Arbiters"
10"Arbiter"
places
0"Soho"
1"London"
globalScore0.713
windowScore0.5
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences82
glossingSentenceCount5
matches
0"jacket that seemed to swallow the dim light of Soho’s neon district"
1"tasted like iron on her tongue"
2"looked like he’d been carved from a block"
3"looked like a man who hadn't slept in a w"
4"coats that seemed to absorb the ambient light"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.669
wordCount1494
matches
0"not the usual London subterranean funk of sewage and wet Earth, but something sharper"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences122
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs54
mean27.67
std16.66
cv0.602
sampleLengths
044
12
251
367
411
532
630
744
839
92
102
1152
1252
136
1442
151
1616
1713
1839
1931
2015
218
2251
2358
2424
2516
2645
2719
2844
2929
309
3127
3224
332
3445
3518
3627
3732
3836
3920
4013
4122
4239
4344
4438
4519
468
4747
4838
4910
87.89% Passive voice overuse
Target: ≤2% passive sentences
passiveCount5
totalSentences101
matches
0"been carved"
1"been transformed"
2"were packed"
3"were hidden"
4"being cocked"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs203
matches
0"was hawking"
1"was weaving"
2"were approaching"
72.60% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount2
flaggedSentences3
totalSentences122
ratio0.025
matches
0"The smell hit her then—not the usual London subterranean funk of sewage and wet Earth, but something sharper."
1"A vendor to her left was hawking jars of swirling, bioluminescent mist; another sat behind a table covered in teeth of varying sizes, meticulously labelled in a script Quinn didn't recognise."
2"They didn't walk; they drifted, their movements synchronous and unsettlingly silent."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1218
adjectiveStacks1
stackExamples
0"long, charcoal-grey coats"
adverbCount33
adverbRatio0.027093596059113302
lyAdverbCount10
lyAdverbRatio0.008210180623973728
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences122
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences122
mean12.25
std7.25
cv0.592
sampleLengths
022
122
22
311
421
519
624
710
822
911
1011
117
1216
139
1430
1511
1610
1718
181
192
202
215
221
2333
242
252
2612
275
2813
295
3017
3114
3219
334
3415
356
3625
3717
381
3910
406
414
429
4315
4424
4512
4619
477
488
498
50.14% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.35537190082644626
totalSentences121
uniqueOpeners43
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences94
matches
0"Instead, he dove toward a"
1"Then, the walls changed."
2"Instead of commuters, the platforms"
ratio0.032
88.09% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount31
totalSentences94
matches
0"She followed, her hand instinctively"
1"They passed a small cornershop,"
2"She skidded to a halt"
3"Her partner, Morris, had disappeared"
4"She didn't wait to recover."
5"She followed the sound, her"
6"She rounded a corner and"
7"He wore a high-collared coat"
8"She stepped into his space,"
9"He stepped aside, a slow,"
10"He gripped a heavy iron"
11"It smelled of cinnamon, old"
12"She spotted the waxed jacket."
13"she yelled, the name she’d"
14"He wasn't the monster she’d"
15"He looked like a man"
16"She pushed past a woman"
17"His gaze shifted to a"
18"They wore long, charcoal-grey coats"
19"They didn't walk; they drifted,"
ratio0.33
2.55% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount86
totalSentences94
matches
0"Lungs burning, Detective Harlow Quinn"
1"The suspect was fast, a"
2"The command was useless, a"
3"The figure didn't even flinch,"
4"She followed, her hand instinctively"
5"The chase led them away"
6"Here, the air tasted of"
7"They passed a small cornershop,"
8"A cat hissed from atop"
9"The suspect didn't head for"
10"Quinn lunged, her fingers brushing"
11"She skidded to a halt"
12"A vertical shaft dropped ten"
13"The smell hit her then—not"
14"Quinn checked her leather watch."
15"Her partner, Morris, had disappeared"
16"The impact rattled her teeth,"
17"She didn't wait to recover."
18"The suspect’s footsteps were a"
19"This wasn't a standard sewer."
ratio0.915
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences94
matches(empty)
ratio0
51.95% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences55
technicalSentenceCount7
matches
0"Lungs burning, Detective Harlow Quinn skidded around a stack of rotting wooden crates, her boots losing purchase on the slick, oil-streaked cobblestones."
1"The figure didn't even flinch, vaulting over a low brick wall with a fluid, practiced grace that made Quinn’s teeth ache."
2"They passed a small cornershop, its windows barred and its interior glowing with a sickly yellow fluorescence that spilled onto the pavement."
3"The brickwork was too old, the mortar crumbling into dust that tasted like iron on her tongue."
4"They wore long, charcoal-grey coats that seemed to absorb the ambient light."
5"The air in the station began to vibrate, a low-frequency hum that made Quinn’s vision blur."
6"She slammed into the man with the cane, tumbling into a small, cramped room that smelled of old maps and stale beer."
25.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount2
matches
0"Herrera shouted back, his voice strained"
1"Herrera whispered, his voice trembling"
56.25% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount3
fancyTags
0"she yelled (yell)"
1"Herrera shouted back (shout)"
2"Herrera whispered (whisper)"
dialogueSentences32
tagDensity0.219
leniency0.438
rawRatio0.429
effectiveRatio0.188
75.1945%