Run: 2026-02-19-01KHTYV587ZNDMQGCEEKGSWJ06

Run Details

Duration:
1m 49s
Cost:
$0.010604
Provider:
Novita

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
He vaulted the rusted bollard, coat flapping like a wounded crow's wing. I didn't break stride. My boots slammed into the wet pavement, shockwave jarring up my shins. The rain hissed against the tarmac, a static blur in my peripheral vision. I ignored it. Focus on the target. "Stop! Metropolitan Police!" My voice cracked through the downpour, useless against the roar of the city. He didn't even look back. We cut through the narrow alleyway behind the Chinese takeaway. Grease and stale beer mingled with the ozone scent of the storm. The suspect was fast. Unnaturally fluid. He hurdled a stack of pallets without slowing, clearing them like an Olympian. I scrambled over, scraping my thigh against the rough wood. A sharp sting registered, then vanished under the adrenaline. I checked my stride, keeping my centre of gravity low. This wasn't a normal runner. Most perverts and thieves burned out after two streets. This guy was just warming up. We burst onto the high street. Traffic lights swung in the wind, casting dizzying red and green smears across the wet road. A taxi blared its horn, swerving as the suspect danced across the bonnet. He landed in a roll and sprang up, heading straight for the Camden Town tube entrance. I raised my radio, thumbing the transmit button. "Suspect heading north on Camden High Street. Requesting backup at the Underground station." Static hissed back at me. Interference. Typical. I skidded around the corner, nearly losing my footing on the slick tiles of the station steps. The air grew colder. The smell of the rain faded, replaced by the metallic tang of old electricity and damp dust. The station was closed. Barricades blocked the ticket hall, yellow tape stretched across the gates like cautionary bunting. The suspect didn't stop. He hurdled the barrier, tore the tape aside, and vanished into the mouth of the disused tunnel. "Damn it." I holstered my weapon and jumped the turnstile. The darkness here was absolute. It swallowed the neon light from the street above. My eyes adjusted slowly. The walls were tiled in cream and brown, decades of grime caked into the grout. Adverts from the nineties peeled and flaked, offering cheap phone calls and holidays to Spain. Ghosts of a simpler London. I drew my Glock, holding it close to my chest. The weight was a familiar comfort, but the silence in this tunnel set my teeth on edge. My leather watch strap dug into my wrist as I tensed. *Click. Click. Click.* Footsteps. But not the heavy slap of boots on concrete. It sounded like hard bone striking stone. I moved forward, sweeping the beam of my torch across the tunnel. Rats skittered away from the light. Water dripped steadily, echoing like a countdown. The tunnel opened up. An abandoned platform. I stopped dead. The space was wrong. The shadows didn't obey the geometry of the light. They pooled and twisted in corners that shouldn't exist. And the smell. Sulfur. Cloves. Copper. The suspect stood at the far end of the platform, facing a wall of solid brick. He turned slowly. He was young, maybe twenty, with pale skin and dark circles sunken deep into his eyes. He wore a hoodie that looked too thin for the damp chill. "You're persistent, Detective," he said. His voice carried without effort. No echo. "How do you know who I am?" I kept the gun trained on his centre mass. He smiled. It revealed too many teeth. "We know all about you, Harlow Quinn. The one who asks questions. The one who lost Morris." Ice flooded my veins. I tightened my finger on the trigger. "Step away from the wall. Hands where I can see them." "He didn't just die, you know. He crossed over." The boy tilted his head. "He's still screaming, I think." "Shut your mouth." My voice was steel. "You're close to the Veil. Can you feel it?" He raised a hand. In his palm sat a small, carved disc. Bone. It shimmered with a faint, sickly green light. "You have to pay the toll." "I'm not here to buy drugs or whatever spell you're selling. I'm here for a murderer." "We're all murderers here. Some of us just kill higher life forms." He pressed the bone token against the solid brick wall. The brick rippled. Like water. Like a mirage on a hot motorway. The stone dissolved, revealing a jagged archway. Beyond it, a hum of energy. Voices. Music. The scent of roasting meat and incense. The Veil Market. I had heard whispers in the station. Rumours of a shadow economy for the things that go bump in the night. I thought it was junkie folklore. "Are you coming?" The boy stepped through the archway. "The show's just starting." He vanished into the shifting gloom. I stood on the edge of the platform. The brick wall flickered, threatening to seal itself again. My training screamed at me to call it in. Wait for armed response. Secure the perimeter. Protocol. But protocol didn't explain why my partner died with his heart turned to ash. Protocol didn't explain the things I had seen in the files since. The unexplainable deaths. The missing persons who turned up smiling. If I walked away now, I would never find out. I holstered the gun. If I went in there armed, I was a target. If I went in as a civilian, maybe I would just be a tourist. I stepped up to the archway. The air coming from it was warm, contrasting with the freezing tunnel. It tasted of old blood and expensive wine. I took a breath and crossed the threshold. The noise hit me first. A cacophony of haggling, laughing, and screaming. Not the terror of a victim, but the thrill of a hunt. I emerged onto a balcony of wrought iron. Below me lay a cavernous space, lit by hundreds of glowing lanterns that floated in the air like jellyfish. Stalls lined the walls, selling everything from jars of glowing eyes to swords made of black glass. The crowd was a tapestry of the impossible. A man with the head of a stag argued over the price of a potion with a woman whose skin was made of cracked porcelain. A creature that looked like a child made of shadow wove through the legs of a giant wearing a Victorian suit. I pressed my back against the cold stone wall, heart hammering against my ribs. This was real. It was all real. I scanned the crowd for the boy. He was easy to spot. He was walking towards a stall draped in heavy velvet curtains. The sign above it featured a raven pecking out an eye. "The Raven's Nest," I whispered. I had passed the bar in Soho a thousand times. I never knew it had a branch here. I started down the spiral staircase, keeping my head down. My police coat stood out like a sore thumb among the cloaks and leather armour. I needed to blend in. I reached the floor of the market. The ground was uneven, covered in straw and sawdust that soaked up the fluids dripping from the stalls above. "Fresh eyes! Get your fresh seer's eyes!" I flinched as a vendor thrust a jar under my nose. The eyes inside blinked in unison. "Not today, thank you." I kept moving. My breathing was shallow. The pressure in the air was immense, pressing against my eardrums. I reached the velvet stall. The boy was talking to a man behind the counter. The man was tall, gaunt, with a silver beard that reached his waist. He wore a velvet smoking jacket and looked at the boy with mild amusement. "She followed you," the bearded man said. He didn't look at me. He was looking at the reflection in a polished silver tray on the counter. "I know," the boy said. "I thought she might." "She's police." "Former police. Currently, she's just a loose end." I stopped ten feet away. I reached for the extendable baton on my belt, my fingers shaking. "You're under arrest," I said. My voice sounded small in the vast space. The market noise didn't stop, but the people nearest to us fell silent. They turned. Dozens of eyes. Yellow, red, black. All fixed on me. The bearded man sighed. He turned slowly to face me. He didn't look threatening. He looked like a disappointed grandfather. "Detective Quinn. You really shouldn't wander into places you don't understand." "I understand trafficking. I understand assault." I flicked the baton out. It locked with a metallic snap. "And I understand that you're harboring a suspect." The bearded man raised an eyebrow. He gestured to the boy. "Tomás here was just returning a borrowed item." Tomás. The boy. He turned to face me. He looked bored now. He rolled up the sleeve of his hoodie, revealing a silver medallion around his neck. A Saint Christopher. Patron saint of travellers. And the dying. "Go home, Detective," Tomás said softly. "Before you see something you can't unsee." "Tell me about Morris," I demanded. "Tell me why you killed him." "I didn't kill him." Tomás took a step closer. "I tried to save him. But the rot had already set in." He moved fast. Faster than he had on the street. I swung the baton, aiming for his shoulder. He caught it. His hand was cold, icy cold. The metal baton froze in my grip, burning my skin with the chill. "Let go!" I kicked out, catching him in the shin. He didn't flinch. He twisted the baton, tearing it from my grip. He tossed it aside like a toy. I reached for my Glock. I drew, aiming for his chest. "Gun!" someone shrieked in the crowd. Laughter rippled through the market. The bearded man shook his head. "Firearms are so... pedestrian." He clicked his fingers. The floor beneath me dissolved. I fell. Not just a trip. A freefall into darkness. The ceiling of the market spun away above me. The laughter turned into a roar. I hit the ground hard. Stone. Cold, wet stone. I groaned, rolling onto my side. My vision swam. I was in a tunnel. A different tunnel. Darker. Silence returned. The market was gone. Then, a sound from the darkness ahead. Heavy. Wet. Dragging. *Scrape. Thud. Scrape. Thud.* I scrambled to my feet, fumbling for my torch. I switched it on. The beam cut through the dark, illuminating a pile of rags. No. Not rags. Bodies. Dozens of them. Men, women, things that used to be human. They were stacked like firewood. And they were moving. A hand, pale and skeletal, reached out from the pile. It gripped my ankle. The fingers were long, the nails sharp as daggers. "Detective..." I looked down. The face staring up at me was half-eaten, but I recognised the one remaining eye. It was DS Morris. He opened his mouth, revealing rows of needle-like teeth. "Welcome to the deep end, Harlow." The rest of the pile began to stir. Moans filled the tunnel. A sea of hollow eyes turned towards me. I raised my gun, but my hand wouldn't stop shaking. The shadows at the far end of the tunnel detached themselves from the wall, towering over the dead. They were walking towards me.
created_at"2026-02-19T12:43:50.416Z" 2/19/2026, 12:43:50 PM
model"z-ai/glm-4.7-20251222"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency840
moderation_latency(null)
generation_time108418
tokens_prompt4663
tokens_completion4686
native_tokens_prompt4193
native_tokens_completion4213
native_tokens_completion_images0
native_tokens_reasoning1723
native_tokens_cached4
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.010604196
router(null)
provider_responses
0
endpoint_id"53d155e7-021c-4268-bde4-991847ef8389"
id"d925768ae909d2cc2ed8a320b5543159"
is_byokfalse
latency840
model_permaslug"z-ai/glm-4.7-20251222"
provider_name"Novita"
status200
api_type"completions"
id"gen-1771505030-vBiFb45GvggTkPwUIvCw"
upstream_id"d925768ae909d2cc2ed8a320b5543159"
total_cost0.010604196
cache_discount0.00000196
upstream_inference_cost0
provider_name"Novita"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount1
adverbTags
0"Tomás said softly [softly]"
dialogueSentences40
tagDensity0.375
leniency0.75
rawRatio0.067
effectiveRatio0.05
86.79% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1892
totalAiIsmAdverbs5
found
0
adverb"slowly"
count3
1
adverb"really"
count1
2
adverb"softly"
count1
highlights
0"slowly"
1"really"
2"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
44.50% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1892
totalAiIsms21
found
0
word"weight"
count1
1
word"familiar"
count1
2
word"silence"
count2
3
word"footsteps"
count1
4
word"echoing"
count1
5
word"chill"
count2
6
word"echo"
count1
7
word"shimmered"
count1
8
word"gloom"
count1
9
word"flickered"
count1
10
word"cacophony"
count1
11
word"tapestry"
count1
12
word"porcelain"
count1
13
word"scanned"
count1
14
word"velvet"
count3
15
word"flicked"
count1
16
word"eyebrow"
count1
highlights
0"weight"
1"familiar"
2"silence"
3"footsteps"
4"echoing"
5"chill"
6"echo"
7"shimmered"
8"gloom"
9"flickered"
10"cacophony"
11"tapestry"
12"porcelain"
13"scanned"
14"velvet"
15"flicked"
16"eyebrow"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences242
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences242
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences266
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen25
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords7
totalWords1891
ratio0.004
matches
0"Click. Click. Click."
1"Scrape. Thud. Scrape. Thud."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions20
wordCount1649
uniqueNames17
maxNameDensity0.18
worstName"Tomás"
maxWindowNameDensity1.5
worstWindowName"Tomás"
discoveredNames
Chinese1
Olympian1
Camden1
Town1
Spain1
London1
Glock2
Footsteps1
Veil1
Market1
Victorian1
Soho1
Saint1
Christopher1
Tomás3
Laughter1
Morris1
persons
0"Glock"
1"Saint"
2"Christopher"
3"Tomás"
4"Laughter"
5"Morris"
places
0"Camden"
1"Town"
2"Spain"
3"London"
4"Soho"
globalScore1
windowScore1
88.52% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences122
glossingSentenceCount3
matches
0"sounded like hard bone striking stone"
1"looked like a child made of shadow wove t"
2"looked like a disappointed grandfather"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.529
wordCount1891
matches
0"Not the terror of a victim, but the thrill of a hunt"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences266
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs107
mean17.67
std11.35
cv0.642
sampleLengths
012
136
23
318
441
529
620
735
816
921
107
1138
1218
1321
142
1522
1639
1738
183
1917
2025
217
223
2328
2416
2531
265
277
2816
2924
3022
3119
327
3336
3416
3512
3610
3734
383
3927
4013
416
4217
4317
4436
4510
4628
4726
488
4924
99.46% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences242
matches
0"were tiled"
1"was made"
2"was gone"
3"were stacked"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs301
matches
0"was walking"
1"was talking"
2"was looking"
3"were walking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences266
ratio0
matches(empty)
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1650
adjectiveStacks2
stackExamples
0"faint, sickly green light."
1"immense, pressing against my"
adverbCount32
adverbRatio0.019393939393939394
lyAdverbCount8
lyAdverbRatio0.0048484848484848485
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences266
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences266
mean7.11
std4.62
cv0.65
sampleLengths
012
14
212
313
43
54
63
713
85
910
1012
114
122
1313
1410
159
1610
175
189
196
206
2116
2213
2316
248
2513
265
271
281
2917
304
3117
324
3314
344
3517
362
378
385
399
404
4115
4215
435
4410
4517
4611
471
481
491
41.10% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats34
diversityRatio0.3233082706766917
totalSentences266
uniqueOpeners86
32.68% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences204
matches
0"All fixed on me."
1"Then, a sound from the"
ratio0.01
25.88% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount99
totalSentences204
matches
0"He vaulted the rusted bollard,"
1"I didn't break stride."
2"My boots slammed into the"
3"I ignored it."
4"My voice cracked through the"
5"He didn't even look back."
6"We cut through the narrow"
7"He hurdled a stack of"
8"I scrambled over, scraping my"
9"I checked my stride, keeping"
10"We burst onto the high"
11"He landed in a roll"
12"I raised my radio, thumbing"
13"I skidded around the corner,"
14"He hurdled the barrier, tore"
15"I holstered my weapon and"
16"It swallowed the neon light"
17"My eyes adjusted slowly."
18"I drew my Glock, holding"
19"My leather watch strap dug"
ratio0.485
16.37% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount181
totalSentences204
matches
0"He vaulted the rusted bollard,"
1"I didn't break stride."
2"My boots slammed into the"
3"The rain hissed against the"
4"I ignored it."
5"My voice cracked through the"
6"He didn't even look back."
7"We cut through the narrow"
8"Grease and stale beer mingled"
9"The suspect was fast."
10"He hurdled a stack of"
11"I scrambled over, scraping my"
12"A sharp sting registered, then"
13"I checked my stride, keeping"
14"This wasn't a normal runner."
15"This guy was just warming"
16"We burst onto the high"
17"Traffic lights swung in the"
18"A taxi blared its horn,"
19"He landed in a roll"
ratio0.887
73.53% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount3
totalSentences204
matches
0"If I walked away now,"
1"If I went in there"
2"If I went in as"
ratio0.015
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences60
technicalSentenceCount2
matches
0"Rumours of a shadow economy for the things that go bump in the night."
1"Below me lay a cavernous space, lit by hundreds of glowing lanterns that floated in the air like jellyfish."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount0
matches(empty)
75.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount3
fancyTags
0"I whispered (whisper)"
1"I demanded (demand)"
2"someone shrieked (shriek)"
dialogueSentences40
tagDensity0.2
leniency0.4
rawRatio0.375
effectiveRatio0.15
85.7282%