Run: 2026-02-19-01KHTYWKFZD72SD4CAEG9SY27A

Run Details

Duration:
7.5s
Cost:
$0.002278
Provider:
Novita

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The suspect’s shoulder slammed into a fruit stand, sending oranges bouncing across the slick pavement. Detective Harlow Quinn hurdled the overturned crate without breaking stride, her boots splashing through oily puddles. The neon glow of The Raven’s Nest sign reflected in the wet tarmac ahead—green light warping across the ground like spilled poison. "Met Police! Stop running!" The figure—hood up, shoulders hunched—darted left into an alley. Quinn skidded around the corner, fingers brushing damp brick for balance. The alley dead-ended at a rusted service door hanging ajar. She drew her torch. The beam cut through the dark, catching the glint of fresh scratches around the lock. Someone had forced it recently. The scent of damp concrete and something sharper—ozone, maybe—curled out from the darkness beyond. Quinn thumbed her radio. "Possible breach at the Camden service tunnels. Requesting backup." Static hissed back. She tried again. Nothing. The door creaked as she pushed it wider. Stairs descended into blackness. A Saint Christopher medallion gleamed on the third step. Tomás. Quinn holstered her torch and drew her sidearm. The metal railing felt icy under her palm as she took the steps two at a time. The air grew thicker with each descent—wet earth and something metallic underneath. The stairwell opened into a vast, vaulted space. Flickering lanterns cast long shadows across the curved tile walls of the abandoned Tube station. Stalls lined the platforms, their awnings sagging under the weight of trinkets and oddities. The Veil Market. A figure moved between the stalls up ahead. Not her suspect—too tall, too broad. The man turned, and torchlight caught the scar running down his forearm. "Tomás." He froze. "Harlow." "You lost something." She held up the medallion. His fingers twitched toward his empty collar. "Not the best place for a chat." "Where’s my runner?" "Gone. Market’s got exits even I don’t know." Quinn stepped closer. Stall vendors watched from the shadows, their wares suddenly covered, conversations dying mid-sentence. "You treat fugitives now?" "Patients. Clients. Never fugitives." "Semantics." "Difference between stitching someone up and asking questions." Tomás tilted his head toward a stall selling what looked like glass vials of liquid moonlight. "You’re drawing attention." Quinn kept her voice low. "Three years ago, Morris disappeared chasing a lead here. You know what happened." Tomás exhaled through his nose. "You want answers? Follow me. But holster that." She hesitated. "Or don’t." He turned away. "Enjoy explaining your presence to the Bone Traders." A group of figures in long coats emerged from between the stalls, their faces obscured by carved wooden masks. One ran a gloved finger along the edge of a curved blade. Quinn slid her gun away. Tomás led her through a maze of stalls—past a woman selling what looked like bottled whispers, past a cage of chittering shadows—to a recessed doorway hidden behind a moth-eaten tapestry. The hidden room smelled of antiseptic and old blood. Surgical tools gleamed on a stainless steel tray. "Clinic," Tomás said. "For those who can’t go to hospitals." Quinn eyed the restraints on the exam table. "Or won’t." "Your runner came through here ten minutes ago. Bleeding from the ears. Classic sign of a botched summoning." "Summoning." Tomás tossed her a charred business card. The embossed letters read: *Occult Solutions Ltd.* "Camden shop," he said. "They sell parlour tricks to rich idiots. Sometimes the idiots try the advanced section." Quinn turned the card over. A phone number. An address. And in tiny print at the bottom: *Ask about our employee discount.* The door burst open. Masked figures filled the threshold, blades drawn. "Bone Traders," Tomás muttered. "Told you." The lead figure raised a serrated knife. "Detective Quinn. We’ve been hired to discuss your recent inquiries." Quinn’s hand went to her hip— Tomás caught her wrist. "Don’t. They’re not human." The Bone Trader smiled behind his mask. "Smart man. Come quietly, detective. The Market dislikes bloodshed." "Funny." Quinn shifted her stance. "So do I." The first blade flashed toward her throat.
created_at"2026-02-19T12:44:37.767Z" 2/19/2026, 12:44:37 PM
model"deepseek/deepseek-chat-v3-0324"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency446
moderation_latency(null)
generation_time7387
tokens_prompt4663
tokens_completion1169
native_tokens_prompt4222
native_tokens_completion1016
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00227786
router(null)
provider_responses
0
endpoint_id"3a816eb8-7a0b-4a9a-b497-e3a1efb349fc"
id"5be277c923b984bc371e3fda4ca63025"
is_byokfalse
latency444
model_permaslug"deepseek/deepseek-chat-v3-0324"
provider_name"Novita"
status200
api_type"completions"
id"gen-1771505077-dJFfrjHat3ZqBVq3UoNx"
upstream_id"5be277c923b984bc371e3fda4ca63025"
total_cost0.00227786
cache_discount(null)
upstream_inference_cost0
provider_name"Novita"

Evaluation details

Result Evaluator Details Meta Data
70.97% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount2
adverbTags
0"Static hissed back [back]"
1"He turned away [away]"
dialogueSentences31
tagDensity0.258
leniency0.516
rawRatio0.25
effectiveRatio0.129
92.56% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount672
totalAiIsmAdverbs1
found
0
adverb"suddenly"
count1
highlights
0"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
77.68% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount672
totalAiIsms3
found
0
word"glint"
count1
1
word"weight"
count1
2
word"tapestry"
count1
highlights
0"glint"
1"weight"
2"tapestry"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences62
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences62
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences85
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords8
totalWords660
ratio0.012
matches
0"Occult Solutions Ltd."
1"Ask about our employee discount."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
39.34% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions30
wordCount497
uniqueNames13
maxNameDensity2.21
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Tomás"
discoveredNames
Harlow1
Quinn11
Raven1
Nest1
Saint1
Christopher1
Tube1
Veil1
Market1
Solutions1
Tomás8
Bone1
Trader1
persons
0"Harlow"
1"Quinn"
2"Raven"
3"Saint"
4"Christopher"
5"Tomás"
6"Trader"
places(empty)
globalScore0.393
windowScore0.5
11.11% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences36
glossingSentenceCount2
matches
0"looked like glass vials of liquid moonlig"
1"looked like bottled whispers, past a cage"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount660
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences85
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs45
mean14.67
std12
cv0.818
sampleLengths
053
14
230
338
420
512
69
71
837
940
1026
111
123
138
1414
153
168
1720
184
191
2027
2118
2213
232
2413
2531
265
2730
2817
2910
3010
3118
321
3314
3418
3522
364
377
386
3917
406
418
4216
438
447
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences62
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs94
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount10
semicolonCount0
flaggedSentences7
totalSentences85
ratio0.082
matches
0"The neon glow of The Raven’s Nest sign reflected in the wet tarmac ahead—green light warping across the ground like spilled poison."
1"The figure—hood up, shoulders hunched—darted left into an alley."
2"The scent of damp concrete and something sharper—ozone, maybe—curled out from the darkness beyond."
3"The air grew thicker with each descent—wet earth and something metallic underneath."
4"Not her suspect—too tall, too broad."
5"Tomás led her through a maze of stalls—past a woman selling what looked like bottled whispers, past a cage of chittering shadows—to a recessed doorway hidden behind a moth-eaten tapestry."
6"Quinn’s hand went to her hip—"
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount509
adjectiveStacks0
stackExamples(empty)
adverbCount12
adverbRatio0.023575638506876228
lyAdverbCount3
lyAdverbRatio0.005893909626719057
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences85
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences85
mean7.76
std5.57
cv0.717
sampleLengths
015
116
222
34
49
511
610
74
815
95
1014
114
1212
133
141
158
164
179
181
198
2017
2112
228
2315
2414
253
268
276
2812
291
302
311
328
337
347
353
368
373
3813
394
404
411
4224
433
445
4513
465
478
482
495
83.92% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.5176470588235295
totalSentences85
uniqueOpeners44
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences54
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount5
totalSentences54
matches
0"She drew her torch."
1"She tried again."
2"She held up the medallion"
3"His fingers twitched toward his"
4"He turned away"
ratio0.093
15.56% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount48
totalSentences54
matches
0"The suspect’s shoulder slammed into"
1"Detective Harlow Quinn hurdled the"
2"The neon glow of The"
3"The figure—hood up, shoulders hunched—darted"
4"Quinn skidded around the corner,"
5"The alley dead-ended at a"
6"She drew her torch."
7"The beam cut through the"
8"Someone had forced it recently."
9"The scent of damp concrete"
10"Quinn thumbed her radio."
11"Static hissed back"
12"She tried again."
13"The door creaked as she"
14"Stairs descended into blackness."
15"A Saint Christopher medallion gleamed"
16"Quinn holstered her torch and"
17"The metal railing felt icy"
18"The air grew thicker with"
19"The stairwell opened into a"
ratio0.889
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences54
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences18
technicalSentenceCount1
matches
0"Detective Harlow Quinn hurdled the overturned crate without breaking stride, her boots splashing through oily puddles."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount0
matches(empty)
85.48% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount2
fancyTags
0"Static hissed back (hiss)"
1"Tomás muttered (mutter)"
dialogueSentences31
tagDensity0.129
leniency0.258
rawRatio0.5
effectiveRatio0.129
79.2205%