NC Bench
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Run: 2026-02-19-01KHTYYMA9GH758CZ104YZD2SH
Run Details
Model:
Qwen 3.5 397B A17B
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
3m 52s
Cost:
$0.005038
Provider:
AtlasCloud
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
48.19%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
16.67%
Name drop frequency
(details)
81.82%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
42.83%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
68.39%
Pronoun-first sentence starts
(details)
44.68%
Subject-first sentence starts
(details)
20.16%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
87.2241%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Boots slammed against wet pavement.
Harlow Quinn drove her left
shoulder into the brickwork, pivoting around the corner without losing stride.
Her breath hitched, a sharp
sting in her lungs, but she pushed the pain down. Discipline held her upright. Discipline kept her moving. Ten metres ahead, the suspect vaulted a low metal railing.
The figure wore a hooded
jacket, dark fabric soaking up the streetlights. No face.
Just the flash of a
pale hand gripping the iron bars. Stop. Quinn drew her service weapon.
The metal felt cold, familiar
against her palm. She did not fire. Too many cameras. Too many witnesses.
Even at this hour, London
watched.
The suspect dropped into a
narrow alleyway between a closed curry house and a boarded-up vintage shop. Quinn followed.
Her worn leather watch dug
into her wrist as she checked the time. Three minutes since the pursuit began.
Morris would have caught him
by now. The thought arrived unbidden. She crushed it. She entered the alley. Silence waited at the end. Quinn slowed.
Her brown eyes scanned the
shadows.
Puddles reflected the neon glow
from the main road, rippling as raindrops disturbed the surface.
She holstered the weapon and
drew a torch instead.
The beam cut through the
gloom
, illuminating overflowing bins and slick cobblestones. Nothing. She stepped forward.
Her boot crunched on broken
glass. She stopped. Listened. The drip of water from a fire escape. The distant hum of traffic. And something else. A low vibration. Like electricity humming through a transformer, but deeper. Organic. Quinn moved to the rear wall of the alley. A heavy steel door stood embedded in the brick. No handle. No keyhole.
Just a smooth surface marked
with graffiti tags that
seemed to
shift when she looked away.
She ran a gloved hand
over the metal. Cold.
Too cold for a summer
night. Open up. Her voice
echoed
flatly. No response.
She pressed her ear against
the steel. The vibration grew stronger. It
resonated
in her jawbone.
She stepped back and kicked
the door near the lock mechanism. The steel denting under the force of her boot. Still sealed. Quinn circled the small yard. A rusted fire escape ladder hung just out of reach.
She jumped, caught the bottom
rung, and hauled herself up. The metal groaned in protest.
She climbed to the roof
level. From here, she saw the layout of Camden below. The market stalls
were packed
away. The tourists gone.
Only the locals remained, the
ones who knew where to look when the moon grew full.
She spotted the entrance from
above. A grate in the ground near the lock.
It led down into the
old Tube station. The Veil Market.
She had heard the whispers
in the precinct. Officers vanished near Camden during full moons. Files went missing. Evidence turned to dust. Quinn dropped back to the alley floor. She landed in a crouch, absorbing the impact. Her knee popped. She ignored it. She returned to the grate. It was locked with a chain. Heavy iron links. She drew a multi-tool from her belt and set to work on the padlock. The tumblers clicked. One. Two. Three. The chain fell away. Quinn lifted the grate. Darkness yawned below. The smell hit her first. Ozone. Burnt hair. Copper. Blood. Recent. She descended the ladder. The rungs were slick with condensation. Ten feet down, her boots found concrete. She switched off the torch. Light drew attention. Here, shadows offered cover. The tunnel stretched out before her. Walls lined with old tiles, white and grimy. But further down, the tiles changed. They glowed with a faint, bioluminescent moss. Stalls lined the corridor.
Not wood and canvas, but bone
and iron. Quinn moved along the wall. She kept her hand near her hip. Her heart rate remained steady. Sixty beats per minute. Training took over. A figure stepped into her path. Tall. Thin. Skin the colour of ash. It wore a suit tailored from something that
looked like spider silk
. This is private. The voice sounded like dry leaves skittering on pavement. Quinn did not flinch. I am looking for someone. You do not belong. Quinn stepped closer. She towered over the creature by an inch. She let her presence fill the space. Eighteen years on the force taught her how to dominate a room.
Even a room beneath the
earth. I belong wherever I say I belong. The ash-skinned man tilted his head. Eyes entirely black reflected the dim light. He reached into his jacket. Quinn tensed. Her muscles coiled. He pulled out a small object. White. Curved. A bone token. Entry requires payment. Quinn stared at the token. She did not have one. She did not
know
the rules of this place. But she knew power. I do not pay tolls in my city. Then you do not enter. Qulow moved. Fast. She grabbed the man's wrist and twisted. The bone snapped. The creature did not scream. It hissed. Black fluid leaked from the break. Quinn shoved him aside. He stumbled into a stall displaying jars of pickled eyes. The glass
shattered
. Alarm bells rang. Not metal bells. A psychic chime that
vibrated
in her teeth. Heads turned. Dozens of them. Some human. Some not. Horns protruded from foreheads. Skin
shimmered
with scales. Quinn walked forward. Her boots clicked on the stone floor. She kept her eyes on the path ahead. The suspect had come this way. She
could feel
it. You cannot stop me. A woman stepped from the shadows. She wore a red coat. Her hair was white, braided tight against her scalp. She held a staff topped with a human skull. Detective Quinn. Quinn stopped. She
knew that voice
. No. Impossible. Who are you. You ask too many questions. It got Morris killed. Quinn froze. The air left her lungs. Her hand went to her
watch
. She gripped the leather strap until her
knuckles turned white
. What do you
know
about Morris. The woman tapped the staff on the ground. Sparks flew. Blue fire erupted around them, forming a cage. The heat singed Quinn's eyebrows. We
know
everything. We
know
you found his badge in the Thames. We
know
you kept it. Quinn drew her weapon. She aimed at the woman's chest. Where is he. Dead. Gone. Consumed. The woman smiled. Her teeth
were sharpened
to points. But you could join him. Quinn squeezed the trigger. The gun fired. The bullet struck the woman's chest and dissolved into smoke. No blood. No impact. The woman laughed. The sound
echoed
off the tunnel walls. Bullets do not work here, Harlow. Quinn holstered the weapon. She reached for her baton instead. She extended the telescopic steel. It locked with a sharp click. Then I will use this. She
charged
. The woman raised the staff. Quinn ducked under the swing. She drove her shoulder into the woman's
stomach
. They collided. Hard. The woman did not budge. It
felt like hitting a concrete pillar
. Quinn spun. She swung the baton at the woman's head. The staff blocked the blow. Metal sparked against bone. You are persistent. I admire that. The woman shoved Quinn back. Quinn skidded across the wet floor. She regained her balance. She
scanned
the perimeter. The crowd
was closing
in. No exits. The fire cage tightened. Quinn spotted the suspect. He stood at the far end of the market. He watched her. He held a bone token in his hand. He tossed it to her. Quinn caught it. It was warm. Pulsing. Run. The suspect turned and vanished into a doorway marked with a symbol of a raven. Quinn looked at the token. Then at the woman. The woman raised the staff again. Blue fire crackled at the tip. Quinn sprinted. She dodged a bolt of energy. It scorched the floor where she had stood. She reached the doorway. She slammed the bone token into the slot beside the frame. The door opened. Quinn stepped through. She slammed it shut behind her. Locks engaged. Heavy bolts slid into place. Silence. She stood in a small antechamber. Maps covered the walls. Black-and-white photographs of people who looked dead. A green neon sign buzzed overhead. The Raven's Nest. Quinn leaned against the door. Her breath came in ragged gasps. She checked her
watch
. The hands
were spinning
backwards. A shadow detached itself from the corner. A man with curly dark hair stepped forward. He wore a medallion around his neck. Saint Christopher. He held a scalpel. You should not be here. Quinn straightened. She wiped blood from her lip. Open the back door. The man shook his head. He glanced at the door behind her. Something banged against it. Heavy impacts. They are coming through. Quinn raised her baton. Then we fight. The man sighed. He tossed her a bottle of clear liquid. Drink. It will help you
see
them. Quinn caught the bottle. She uncorked it. The smell was acidic. Vinegar and iron. What is it. Truth. Quinn poured it over her eyes. It burned. She blinked. The room shifted. The walls breathed. The man's shadow had claws. The door behind her splintered. A crack appeared. Blue light shone through. Quinn gripped the baton. She stepped toward the breach. Let them come.
created_at
"2026-02-19T12:45:44.147Z"
2/19/2026, 12:45:44 PM
model
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cancelled
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3935
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generation_time
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tokens_prompt
4663
tokens_completion
4732
native_tokens_prompt
4482
native_tokens_completion
4366
native_tokens_completion_images
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native_tokens_reasoning
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native_tokens_cached
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num_input_audio_prompt
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num_media_completion
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num_search_results
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is_byok
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finish_reason
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native_finish_reason
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provider_responses
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model_permaslug
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provider_name
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Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1544
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
48.19%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1544
totalAiIsms
16
found
0
word
"familiar"
count
1
1
word
"silence"
count
2
2
word
"scanned"
count
2
3
word
"gloom"
count
1
4
word
"echoed"
count
2
5
word
"resonated"
count
1
6
word
"silk"
count
1
7
word
"shattered"
count
1
8
word
"vibrated"
count
1
9
word
"shimmered"
count
1
10
word
"could feel"
count
1
11
word
"charged"
count
1
12
word
"stomach"
count
1
highlights
0
"familiar"
1
"silence"
2
"scanned"
3
"gloom"
4
"echoed"
5
"resonated"
6
"silk"
7
"shattered"
8
"vibrated"
9
"shimmered"
10
"could feel"
11
"charged"
12
"stomach"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"knuckles turned white"
count
1
highlights
0
"knuckles turned white"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
309
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
8
hedgeCount
1
narrationSentences
309
filterMatches
0
"watch"
1
"know"
2
"see"
hedgeMatches
0
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
309
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
18
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1540
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
0
unquotedAttributions
0
matches
(empty)
16.67%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
63
wordCount
1540
uniqueNames
15
maxNameDensity
2.4
worstName
"Quinn"
maxWindowNameDensity
4.5
worstWindowName
"Quinn"
discoveredNames
Quinn
37
London
1
Camden
2
Tube
1
Veil
1
Market
1
Morris
3
Thames
1
Harlow
2
Raven
1
Nest
1
Christopher
1
Heavy
3
You
5
Blue
3
persons
0
"Quinn"
1
"Morris"
2
"Harlow"
3
"Raven"
4
"Christopher"
5
"You"
places
0
"London"
1
"Camden"
2
"Thames"
globalScore
0.299
windowScore
0.167
81.82%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
110
glossingSentenceCount
3
matches
0
"looked like spider silk"
1
"sounded like dry leaves skittering on pave"
2
"felt like hitting a concrete pillar"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.649
wordCount
1540
matches
0
"Not wood and canvas, but bone"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
309
matches
0
"knew that voice"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
92
mean
16.74
std
14.35
cv
0.857
sampleLengths
0
44
1
35
2
1
3
29
4
52
5
9
6
44
7
1
8
40
9
53
10
2
11
6
12
38
13
70
14
6
15
41
16
21
17
38
18
18
19
29
20
39
21
24
22
25
23
3
24
13
25
5
26
4
27
36
28
7
29
23
30
11
31
3
32
23
33
8
34
5
35
26
36
17
37
31
38
28
39
4
40
29
41
2
42
8
43
3
44
9
45
23
46
6
47
23
48
17
49
10
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
309
matches
0
"were packed"
1
"were sharpened"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
2
totalVerbs
310
matches
0
"was closing"
1
"were spinning"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
309
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1544
adjectiveStacks
1
stackExamples
0
"cold, familiar against her"
adverbCount
33
adverbRatio
0.021373056994818652
lyAdverbCount
4
lyAdverbRatio
0.0025906735751295338
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
309
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
309
mean
4.98
std
3.05
cv
0.612
sampleLengths
0
5
1
16
2
15
3
4
4
4
5
10
6
12
7
2
8
11
9
1
10
5
11
8
12
4
13
3
14
3
15
6
16
17
17
2
18
13
19
6
20
7
21
4
22
3
23
4
24
5
25
2
26
6
27
15
28
9
29
12
30
1
31
3
32
6
33
2
34
1
35
8
36
5
37
3
38
3
39
8
40
1
41
9
42
9
43
2
44
2
45
16
46
8
47
1
48
6
49
2
42.83%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
26
diversityRatio
0.3074433656957929
totalSentences
309
uniqueOpeners
95
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
11
totalSentences
248
matches
0
"Just the flash of a"
1
"Too many cameras."
2
"Too many witnesses."
3
"Just a smooth surface marked"
4
"Too cold for a summer"
5
"Only the locals remained, the"
6
"Even a room beneath the"
7
"Then you do not enter."
8
"Then I will use this."
9
"Then at the woman."
10
"Then we fight."
ratio
0.044
68.39%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
94
totalSentences
248
matches
0
"Her breath hitched, a sharp"
1
"She did not fire."
2
"Her worn leather watch dug"
3
"She crushed it."
4
"She entered the alley."
5
"Her brown eyes scanned the"
6
"She holstered the weapon and"
7
"She stepped forward."
8
"Her boot crunched on broken"
9
"She ran a gloved hand"
10
"Her voice echoed flatly."
11
"She pressed her ear against"
12
"It resonated in her jawbone."
13
"She stepped back and kicked"
14
"She jumped, caught the bottom"
15
"She climbed to the roof"
16
"She spotted the entrance from"
17
"It led down into the"
18
"She had heard the whispers"
19
"She landed in a crouch,"
ratio
0.379
44.68%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
206
totalSentences
248
matches
0
"Boots slammed against wet pavement."
1
"Harlow Quinn drove her left"
2
"Her breath hitched, a sharp"
3
"The figure wore a hooded"
4
"Quinn drew her service weapon."
5
"The metal felt cold, familiar"
6
"She did not fire."
7
"The suspect dropped into a"
8
"Her worn leather watch dug"
9
"Morris would have caught him"
10
"The thought arrived unbidden."
11
"She crushed it."
12
"She entered the alley."
13
"Silence waited at the end."
14
"Her brown eyes scanned the"
15
"Puddles reflected the neon glow"
16
"She holstered the weapon and"
17
"The beam cut through the"
18
"She stepped forward."
19
"Her boot crunched on broken"
ratio
0.831
20.16%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
248
matches
0
"Even at this hour, London"
ratio
0.004
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
22
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
87.2241%