Run: 2026-02-19-01KHTZ05BWVGZE8DWSR76N856V

Run Details

Duration:
38.4s
Cost:
$0.001532
Provider:
Novita

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rain hammering against the pavement blurred the grey streetlights into smears of amber and indigo. Quinn slammed Tommy Herrera against the brickwork, the brick dust coating her nose and lips. "Let go." "I can't." "Then die with it, because I'm not letting you walk out of this without explaining why you brought a stolen bone token to a closed construction site." Tomás choked, his hands clawing at Quinn's wrists, his nails biting into her skin. He was sweating, a fine mist on his olive forehead that mixed with the rain. A red scar snaked along his left forearm, raw and angry beneath the fabric of his cheap jacket. "Call it in," he wheezed, eyes wild, darting left and right. "It changes every moon. Just let me call it in. It'll be there." "The station's three blocks back. You're heading away from it. Into the tunnels." "I have to. The supply." "Which is what? Valium for your drug addict friends? Or something that kills faster?" Tomás grunted, his forehead connecting with Quinn’s jaw. She stumbled back, stumbling, but her training kicked in before the vertigo took hold. She clipped his ankles, sending him crashing into a pile of soggy cardboard boxes. He was already scrambling up, a desperate crawl toward the alley’s mouth. Beyond it, the neon sign flickered—a sickly green serpent drinking from a chalice. The Raven's Nest. Just a few paces away. "Careful. That's my territory." Quinn aimed her service weapon. "Hands where I can see them." Tomás paused. He pulled a ragged piece of bone from his pocket. The surface was worn smooth, polished by years of handling. He looked back at Quinn, eyes pleading, before clutching the token to his chest. "Go back to the job, Harlow. Leave the monster hunting to the pros." He spun around, the bone token slipping between his fingers, vanishing into the darkness of the service grate beneath the alley. "Tomás!" Quinn lunged, plunging her hands into the slurry. Her fingers hit something cold and metallic. Not the bone. Not his wrist. Fingers hooked into leather, she hauled him back, but the service grate had slammed shut. The wind howled down the dark tunnel behind him, sucking the air from the street. "Found you." "You won't follow." "I'm a detective. I follow everything." The weight on her wrist was a comfort—the worn leather watch ticking against her pulse. She peered into the abyss. It wasn't just a tunnel. The air there tasted different, sharp, like ozone and old copper. Shadows clung to the walls, elongated and writhing. "You're crazy if you think I'm going down there without backup." "Backup will never find us." Tomás’s voice echoed, coming from everywhere and nowhere. A cold dread crawled up Quinn’s spine, colder than the rain-slicked street. She didn't reach for the radio. She didn't think about the procedure. She saw the flicker of the bone token vanishing into the dark, a white star in a black ocean. "You think I'm scared?" "You're breathing too loud." She vaulted the concrete lip, landing in a crouch on the damp concrete floor. The air was thick, pressing against her lungs. The tunnel stretched out, a jagged scar in the earth, illuminated only by the faint, pulsing glow of bioluminescent moss clinging to the ceiling. "Show yourself." Nothing. The silence was absolute. Then, a sound. The clink of metal on metal. The hum of distant voices. She stood up, brushing off her trench coat, adjusting her grip on her firearm. This wasn't London anymore. The air was recycled and stale, smelling of wet dog and occult incense. She began to walk. The tunnel opened up into a vast cavern, once the subway station, but now stripped of life. The tracks were gone, replaced by stalls covered in canvas tarpaulins. Tables cluttered the space, piled high with bottles of purple liquid, jars of dried lizards, and strange, leathery books. People moved through the market. Most didn't look human. Tall, gaunt figures with elongated limbs shuffled past, their heads down. Others had skin the color of coal and eyes that burned like embers. One vendor, a rotund man with a single horn jutting from his forehead, looked up as she entered. He held up a hand, silencing the frantic whispers of the crowd. "Hold." Quinn didn't stop. Her boots echoed too loudly on the concrete, a rhythmic staccato that seemed too loud for this silent place. "Hold it right there, Detective." The voice came from her left. She spun, weapon raised, but Tomás was already gone. Or perhaps he never was. The figure in the trench coat standing by the rusty lockers didn't have the rounded ears of the clerk. It stood too straight, its shoulders squared with military precision. "I didn't leave you behind." The figure didn't blink. It reached into its coat and pulled out a folded piece of newspaper. The date was three years old. "Who are you?" "I'm the reason you're here." Quinn's breath hitched. The room temperature seemed to drop ten degrees instantly. Frost began to form on the concrete beneath her boots, creeping up the leg of her trousers. "Where is he?" "The market moves when the moon changes," the figure said, stepping closer. The rust on the lockers hissed as steam rose from the metal. "You have the token. The price is paid. Now leave." Quinn tightened her grip on the gun, her knuckles white. "I want names." The figure tilted its head. A single, long tear ran down the center of its face. "Your partner thought he was smart, too." The thing’s voice sounded like grinding stones. "He went looking for you." "You're lying." "Ask Morris." A siren wailed in the distance, but here, it sounded like a banshee screaming in pain. The frost reached Quinn’s knees. She looked down and saw her own reflection in the black ice, but the face staring back was aged, grey, and decayed. She blinked, and the face was Harlow Quinn again. The figure dropped the newspaper. It crumpled into dust. "Now it's your turn to run."
created_at"2026-02-19T12:46:34.374Z" 2/19/2026, 12:46:34 PM
model"z-ai/glm-4.7-flash-20260119"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency761
moderation_latency(null)
generation_time38249
tokens_prompt4663
tokens_completion3411
native_tokens_prompt4193
native_tokens_completion3097
native_tokens_completion_images(null)
native_tokens_reasoning1839
native_tokens_cached4
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00153207
router(null)
provider_responses
0
endpoint_id"6999081f-9017-4517-bbdb-47df8778c940"
id"fb293986ee2b324c57292328acbfad1a"
is_byokfalse
latency761
model_permaslug"z-ai/glm-4.7-flash-20260119"
provider_name"Novita"
status200
api_type"completions"
id"gen-1771505194-lj1COq9idMDO8z2oy9JG"
upstream_id"fb293986ee2b324c57292328acbfad1a"
total_cost0.00153207
cache_discount2.4e-7
upstream_inference_cost0
provider_name"Novita"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount0
adverbTags(empty)
dialogueSentences34
tagDensity0.147
leniency0.294
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1013
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
60.51% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1013
totalAiIsms8
found
0
word"flickered"
count1
1
word"weight"
count1
2
word"pulse"
count1
3
word"echoed"
count2
4
word"flicker"
count1
5
word"silence"
count1
6
word"rhythmic"
count1
highlights
0"flickered"
1"weight"
2"pulse"
3"echoed"
4"flicker"
5"silence"
6"rhythmic"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences81
matches(empty)
54.67% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount4
narrationSentences81
filterMatches
0"watch"
hedgeMatches
0"began to"
1"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences110
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen27
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1010
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
75.56% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions23
wordCount806
uniqueNames8
maxNameDensity1.49
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Tommy1
Herrera1
Quinn12
Tomás5
Raven1
Nest1
London1
Harlow1
persons
0"Tommy"
1"Herrera"
2"Quinn"
3"Tomás"
4"Raven"
5"Harlow"
places
0"London"
globalScore0.756
windowScore0.833
60.71% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences56
glossingSentenceCount2
matches
0"sounded like grinding stones"
1"sounded like a banshee screaming in pain"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1010
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences110
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs53
mean19.06
std16.73
cv0.878
sampleLengths
030
12
22
327
447
524
613
75
814
936
1033
1115
1236
1313
1421
1522
1630
172
183
196
2044
2111
225
2351
244
254
2646
272
281
2949
304
3147
3251
3312
341
3522
365
3749
385
3923
403
415
4229
433
4434
4513
4616
4719
482
492
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences81
matches
0"were gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs136
matches
0"was sweating"
90.91% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount0
flaggedSentences2
totalSentences110
ratio0.018
matches
0"Beyond it, the neon sign flickered—a sickly green serpent drinking from a chalice."
1"The weight on her wrist was a comfort—the worn leather watch ticking against her pulse."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount809
adjectiveStacks1
stackExamples
0"thick, pressing against her"
adverbCount21
adverbRatio0.02595797280593325
lyAdverbCount4
lyAdverbRatio0.004944375772558714
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences110
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences110
mean9.18
std5.68
cv0.619
sampleLengths
015
115
22
32
427
514
615
718
811
913
1013
115
1214
138
1414
1514
1612
1713
183
195
209
216
222
2310
2410
2514
2613
2721
289
297
303
313
3215
3315
342
353
366
3715
385
395
4011
418
4211
435
448
4512
466
476
4819
494
54.55% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.38181818181818183
totalSentences110
uniqueOpeners42
84.39% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences79
matches
0"Just a few paces away."
1"Then, a sound."
ratio0.025
93.42% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount25
totalSentences79
matches
0"He was sweating, a fine"
1"he wheezed, eyes wild, darting"
2"She stumbled back, stumbling, but"
3"She clipped his ankles, sending"
4"He was already scrambling up,"
5"He pulled a ragged piece"
6"He looked back at Quinn,"
7"He spun around, the bone"
8"Her fingers hit something cold"
9"She peered into the abyss."
10"It wasn't just a tunnel."
11"She didn't reach for the"
12"She didn't think about the"
13"She saw the flicker of"
14"She vaulted the concrete lip,"
15"She stood up, brushing off"
16"She began to walk."
17"He held up a hand,"
18"Her boots echoed too loudly"
19"She spun, weapon raised, but"
ratio0.316
23.29% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount69
totalSentences79
matches
0"Quinn slammed Tommy Herrera against"
1"Tomás choked, his hands clawing"
2"He was sweating, a fine"
3"A red scar snaked along"
4"he wheezed, eyes wild, darting"
5"Tomás grunted, his forehead connecting"
6"She stumbled back, stumbling, but"
7"She clipped his ankles, sending"
8"He was already scrambling up,"
9"The Raven's Nest."
10"Quinn aimed her service weapon"
11"He pulled a ragged piece"
12"The surface was worn smooth,"
13"He looked back at Quinn,"
14"He spun around, the bone"
15"Quinn lunged, plunging her hands"
16"Her fingers hit something cold"
17"Fingers hooked into leather, she"
18"The wind howled down the"
19"The weight on her wrist"
ratio0.873
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences79
matches(empty)
ratio0
89.29% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences40
technicalSentenceCount3
matches
0"Tomás choked, his hands clawing at Quinn's wrists, his nails biting into her skin."
1"She clipped his ankles, sending him crashing into a pile of soggy cardboard boxes."
2"He spun around, the bone token slipping between his fingers, vanishing into the darkness of the service grate beneath the alley."
25.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount1
matches
0"he wheezed, eyes wild, darting left and right"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"he wheezed (wheeze)"
dialogueSentences34
tagDensity0.059
leniency0.118
rawRatio0.5
effectiveRatio0.059
83.5432%